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		<title>minecraft</title>
		<link>http://www.allegro.cc/forums/view/606891</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 30 Dec 2011 18:06:49 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>1.4 beta autoloaded on me. I wonder if they&#39;ve fixed it so it doesn&#39;t black screen every 5 minutes <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> on the plus side where you sleep is your next spawn point.</p><p>Any idea when baf&#39;s server will be updated as it won&#39;t let you on?
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 01 Apr 2011 02:36:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/911275#target">Neil Walker</a> said:</div><div class="quote"><p>on the plus side where you sleep is your next spawn point.</p></div></div><p>
Oh; nice! Saving at the inn, old-school! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 01 Apr 2011 02:43:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thought I&#39;d try it on &#39;far&#39;. I lasted 3 seconds before it crashed. Glad to see they got their priorities right in adding the ability to ride a dog instead of fixing bugs.
</p></div>]]>
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 01 Apr 2011 02:48:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Server should auto update, probably around midnight.</p><p>Also, why did the other thread get locked? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />:-(
</p></div>]]>
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 01 Apr 2011 05:01:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/911319#target">BAF</a> said:</div><div class="quote"><p>Also, why did the other thread get locked?</p></div></div><p>
Uh yeah, I was updating the OP with videos and such for other people to join? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /> I understand it&#39;s ML&#39;s site and he&#39;s free to do whatever he wants, but an explanation would be nice. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 01 Apr 2011 05:07:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hurray I have a wolf!
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		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 01 Apr 2011 07:55:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Can&#39;t connect to server; out of date. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>Guess I&#39;ll go dog hunting in single player.
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 01 Apr 2011 23:50:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Still not working. What am I going to do tonight! Come on Baf get it sorted <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>But still, it was nice of them to offer a choice of downloading.
</p></div>]]>
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Sat, 02 Apr 2011 02:53:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Weird, it auto-updated, but the script failed to restart the server properly. Anyhow, I just restarted it and it&#39;s running 1.4 in its entire buggy crappiness. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 02 Apr 2011 20:55:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I see no change in the (pre-existing, for me) crappiness so far, though the server <b>did</b> run just well enough for me to farm some actual sand of my own. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Much obliged to whoever keeps donating sand; every little bit helps. Maybe one day I&#39;ll be able to connect well enough to do more than 2 rows ...
</p></div>]]>
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 02 Apr 2011 21:34:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I wish minecraft wouldn&#39;t auto update <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>I just set up my minecraft.jar with all the extensions I wanted, and what has minecraft just done? downloaded all the jars again but it&#39;s the same version as I had!</p><p>Tell a lie, it says the same version but it&#39;s different. Mod Loader now causes minecraft to not load.
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 08 Apr 2011 04:31:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It doesn&#39;t autoupdate if you use the new launcher.
</p></div>]]>
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		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Fri, 08 Apr 2011 17:34:58 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>what new launcher?</p><p>btw, I wish they&#39;d update automap mod to work with multi-player maps, I&#39;d fleece baf&#39;s server dry of everything useful in double quick time <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 08 Apr 2011 20:41:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/912471#target">Neil Walker</a> said:</div><div class="quote"><p>what new launcher?</p></div></div><p>The original Minecraft.jar file you downloaded, that is just a launcher that updates from the site. If you don&#39;t update it, you&#39;ll never get updates to it, like the ones where it won&#39;t force an update anymore.
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		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 08 Apr 2011 20:45:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Or the exe file. If you play from the web site, you&#39;ll get auto updates.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 08 Apr 2011 21:17:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m running windows exe, it just downloads when I start it up.
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 08 Apr 2011 21:21:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/912475#target">Neil Walker</a> said:</div><div class="quote"><p>I&#39;m running windows exe, it just downloads when I start it up.</p></div></div><p>It won&#39;t ever update that exe though. AFAIK. Just the .jar files it downloads. You need to redownload the exe to update it.
</p></div>]]>
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		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 08 Apr 2011 21:28:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/912471#target">Neil Walker</a> said:</div><div class="quote"><p> what new launcher?</p></div></div><p><a href="http://www.minecraftwiki.net/wiki/Minecraft_launcher">http://www.minecraftwiki.net/wiki/Minecraft_launcher</a></p><p>Look at the screenshots and download the new .exe if needed.
</p></div>]]>
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		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Sat, 09 Apr 2011 17:09:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.escapistmagazine.com/videos/view/miracle-of-sound/3009-Mining-All-Day-long">http://www.escapistmagazine.com/videos/view/miracle-of-sound/3009-Mining-All-Day-long</a> I don&#39;t think anybody posted this here yet.
</p></div>]]>
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sat, 16 Apr 2011 00:59:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Not bad. Here&#39;s another which I don&#39;t think has been posted yet (I like the lyrics in this one) ...</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=4zopFA2iiTc" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/8/a/8ad2277bf8f457001191fc0ceaa650df.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 16 Apr 2011 01:22:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913436#target">23yrold3yrold</a> said:</div><div class="quote"><p>Here&#39;s another which I don&#39;t think has been posted yet</p></div></div><p>
Technically, it hasn&#39;t, since that&#39;s the remixed version(never heard of it!). Here&#39;s the original from the old minecraft thread before it was locked by the dark gods...</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=vIhs8_m5qPc" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/f/0/f0256c514f7c221291f21ee2fb2a7d9d.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>I miss my thread. There, I said it. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 16 Apr 2011 01:27:58 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>As long as we&#39;re posting Minecraft videos:</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=k2rDbRUDkds" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/e/c/ecd6ee43a8123bdb05820d9d5a7bee1d.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
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		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 17 Apr 2011 04:00:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heh, I like that one. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>In other news, the server is still impossibly laggy. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Which I guess technically isn&#39;t <i>news</i>. I really want to continue my work .... stupid game.
</p></div>]]>
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 17 Apr 2011 06:16:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Dario ff, nice video. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Has anyone tried out Infiniminer, the game Minecraft is based off of?  It&#39;s free.  Going to download and try it out.
</p></div>]]>
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		<author>no-reply@allegro.cc (Neil Roy)</author>
		<pubDate>Sun, 17 Apr 2011 06:59:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve seen a few mock films, but I wonder if anyone has recreated any sets of films or games? I think the start of Bioshock with flames in the sea and a plane leading to the underground lift would be quite cool.
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 18 Apr 2011 01:11:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913551#target">Neil Walker</a> said:</div><div class="quote"><p>I think the start of Bioshock with flames in the sea and a plane leading to the underground lift would be quite cool.</p></div></div><p>

Ahem? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=5uUukLKT6uU" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/c/9/c9132323603e8197f2d55315ffad80e4.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Mon, 18 Apr 2011 03:02:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The work that went into that <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> even with mods and cheats is insane. Even if they used a map editor then uploaded to a server is still kinda crazy.
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		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 18 Apr 2011 11:28:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I guess I&#39;m the last person to have seen this, but I watched the (yogscast four part walkthrough of) Wizard of Bergmund on Sunday (haven&#39;t tried it yet), but it looks brilliant and it was very entertaining. Surely something like this is what the &#39;real&#39; minecraft will end up being.</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=E4i99Yu9tZQ" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/2/3/23cb3fa1a9970d02da4c66dc861217bd.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=aURq-vHWFDw" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/4/c/4c9c729185ac62c40b17b87ca00a5845.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=kPdi4dTCUJk" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/f/3f2308126b72421c2cb73e75f64bbff3.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=1qnsgjINYH0" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/e/f/ef246898d4c07afcace17704b845ff98.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 18 Apr 2011 18:11:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>People who bought Minecraft also didn&#39;t buy:</p><p><a href="http://www.tigsource.com/2011/04/15/ace-of-spades-beta-0-26/">Ace of Spades</a></p><p><span class="remote-thumbnail"><span class="json">{"name":"5623027080_70b00f7837_z.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e555a76e1fe1fc044ab79d7438982734.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e555a76e1fe1fc044ab79d7438982734"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/5/e555a76e1fe1fc044ab79d7438982734-240.jpg" alt="5623027080_70b00f7837_z.jpg" width="240" height="180" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"1ITbR.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9ddcd2d538be36a51bb54f71a23c0bb2.png","w":1308,"h":1648,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9ddcd2d538be36a51bb54f71a23c0bb2"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/d/9ddcd2d538be36a51bb54f71a23c0bb2-240.jpg" alt="1ITbR.png" width="240" height="302" /></span></p><p>Didn&#39;t try it myself but might be up your alley.  And it&#39;s free.  Also, it has heavy connectivity issues like Minecraft so it&#39;ll feel familiar.
</p></div>]]>
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		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Mon, 18 Apr 2011 23:01:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Actual server stability? WHAAA?!!??!</p><p><span class="remote-thumbnail"><span class="json">{"name":"603946","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/b\/3b32b1faf2895f5a66010ec0172dc8c7.png","w":856,"h":482,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/b\/3b32b1faf2895f5a66010ec0172dc8c7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/b/3b32b1faf2895f5a66010ec0172dc8c7-240.jpg" alt="603946" width="240" height="135" /></span></p><p>Farmed enough sand to finish a quadrant; yay! Did this on my lunch break; if it&#39;s still usable when I get home I&#39;ll put a solid start into the next one.</p><p>Hope you don&#39;t mind no more beaches for five miles in all directions ...</p><p>EDIT: Connection is back to being poop. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 18 Apr 2011 23:33:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The adventure map idea is pretty cool. The writing and production behind that podcast wasn&#39;t great, so I definitely feel like it&#39;s possible to do better. Wonder what I can draft up <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 19 Apr 2011 10:13:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Do you know if you can use multiple mod loaders?</p><p>I&#39;ve got minimap which requires Risugami&#39;s modloader, but I want to use SDK&#39;s gun mod but that requires a different mod loader.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 19 Apr 2011 13:06:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913666#target">GameCreator</a> said:</div><div class="quote"><p>Ace of Spades</p></div></div><p>
I&#39;ve tried every server and none of them work.<br />Therefore, I hereby declare Ace of Spades as a POS until such time as further evidence regarding the value of Ace of Spades arrives.
</p></div>]]>
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		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Tue, 19 Apr 2011 18:01:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I got onto most of them, but declare it crap.</p><p>Based purely on the fact that it takes 100 attempts to get from the sea to the first block because you have to press W, SPACE and CTRL in the right order between 5 and 27 milliseconds apart.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 19 Apr 2011 18:05:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>1.5 just launched. Apparently there&#39;s been some rails changes? I&#39;ll have to look into that; my current project is a huge subway ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 19 Apr 2011 21:25:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, powered rails (when powered, they boost a moving cart; else, the stop a moving cart) and detector rails (which are pressure plates that don&#39;t stop a cart).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 19 Apr 2011 22:04:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh my <span class="cuss"><span>fuck</span></span>ing god that rocks.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 19 Apr 2011 22:41:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is there any info on their recipes? The minecraft wiki isn&#39;t up to date.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 19 Apr 2011 22:43:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s probably on the forums.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 19 Apr 2011 22:48:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>And performance seems sooo much better.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913745#target">CGamesPlay</a> said:</div><div class="quote"><p>Yeah, powered rails (when powered, they boost a moving cart; else, the stop a moving cart) and detector rails (which are pressure plates that don&#39;t stop a cart).</p></div></div><p>

Now I can go and fix the rollercoaster. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 19 Apr 2011 23:04:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>wiki is back up to date ^^
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 19 Apr 2011 23:11:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just got to wait for Baf now...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 19 Apr 2011 23:26:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913756#target">Neil Walker</a> said:</div><div class="quote"><p>Just got to wait for Baf now...</p></div></div><p>The server should auto update. Just wait for it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 19 Apr 2011 23:34:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913751#target">Dario ff</a> said:</div><div class="quote"><p>And performance seems sooo much better.</p></div></div><p>

Oh? Is that why I can&#39;t play for more than 5 minutes without the game freezing? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913757#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>The server should auto update. Just wait for it.</p></div></div><p>

</p><div class="quote_container"><div class="title"><a href="http://notch.tumblr.com/post/4746701552/minecraft-beta-1-5-and-some-thoughts-on-this-blog">Notch&#39;s Blog</a> said:</div><div class="quote"><p>(You will need to update your servers as well)</p></div></div><p>

Somehow I doubt that. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 19 Apr 2011 23:54:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913760#target">CursedTyrant</a> said:</div><div class="quote"><p>Somehow I doubt that. </p></div></div><p>BAF has set it to auto update.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 19 Apr 2011 23:57:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, I didn&#39;t know that. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 19 Apr 2011 23:58:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Never underestimate the awesomeness of BAF.</p><p>I just took the time to learn how to make minecart boosters yesterday, and now I don&#39;t need them anymore... I&#39;m happy and sad at the same time.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 20 Apr 2011 00:03:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Single-player is slower for me. I don&#39;t have high hopes for our server, but if I can finally connect decently that would be a plus.</p><p>The achievements are pretty basic; I opened them all up in like 5 minutes, but .... apparently we can now mount and fly pigs? Um ... cool? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 20 Apr 2011 00:31:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can fire off an update manually. It should check for updates on its own at midnight every night. Last time it auto updated, but never restarted the server for some reason (pretty sure it was just a script error introduced when CGames rearranged things, so I would have fixed it then).</p><p>[edit]<br />I just ran the auto-update script manually, and it all worked. So auto-updates will work in the future as well, but maybe I need to come up with a better time of day to do the checks... anyone know when notch usually posts the server updates?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 20 Apr 2011 00:58:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m having this craving of recreating the Final Fantasy 1 world in minecraft...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Wed, 20 Apr 2011 01:14:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Heh; that would actually work. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> but then you gotta do them all through VI ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 20 Apr 2011 01:19:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The game is definitely faster now. I can play with m view distance set on normal now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 20 Apr 2011 04:52:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913766#target">23yrold3yrold</a> said:</div><div class="quote"><p>The achievements are pretty basic; I opened them all up in like 5 minutes</p></div></div><p>
The &quot;achievements&quot; are mostly a tutorial. People are pretty lost playing Minecraft for the 1st time. I had to check the wiki every 5 minutes before. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 20 Apr 2011 06:18:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, I know. Just funny to call them achievements. I would call them quests, but hey ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 20 Apr 2011 06:30:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Do I really need to post this again?</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=B1A-Ymf1VYY" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/6/0/6085846ddae28683b001ce12535dc020.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 20 Apr 2011 06:32:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, because I hadn&#39;t seen it yet.</p><p>+1.</p><p>In other news, I wish I had more gold. I can&#39;t try the boosters. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 20 Apr 2011 06:55:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The new version seems to have cranked up the mob spawn rate.  I suddenly have to be careful of creepers when working outside at night.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 20 Apr 2011 09:43:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just had the oddest thing happen:</p><p><span class="remote-thumbnail"><span class="json">{"name":"603953","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/279578508ebd0abb514b1992f23d0f82.png","w":854,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/279578508ebd0abb514b1992f23d0f82"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/7/279578508ebd0abb514b1992f23d0f82-240.jpg" alt="603953" width="240" height="134" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"603954","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/6\/36fe360baff755975b92fefb85d98899.png","w":854,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/6\/36fe360baff755975b92fefb85d98899"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/6/36fe360baff755975b92fefb85d98899-240.jpg" alt="603954" width="240" height="134" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 20 Apr 2011 10:03:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OMG you opened the map <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 20 Apr 2011 10:10:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/913833#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I just had the oddest thing happen</p></div></div><p>I have a problem too on my house in baf&#39;s world but nothing to do with yours, that giant cube reminded me.</p><p>I&#39;ve started to build a tower for my house but when I got so far up it won&#39;t let me build and when I look where I want to place a block a wireframe box appears but its about 4x4 squares in size. What&#39;s all that about? If you visit -656,79,-100 (i.e. the tower near the house next to miner willy) you&#39;ll find giant invisible blocks that you have to smash away forever to clear?</p><p>btw, I wonder if that &#39;advanded opengl&#39; might make far distance work for more than 5 seconds.....<br />[edit]I lasted 2 minutes in the dark, then I looked at the sky and the screen went blank.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Wed, 20 Apr 2011 12:54:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow. I am getting positively SWARMED at night on the server. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> I guess I need to go make a sword ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 21 Apr 2011 00:50:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Lately, when I&#39;m the only one on the server, I can venture into the dark woods and not a single enemy bothers me. I am continually amazed that the game manages to run as well as it does with all the bugs. I guess they&#39;re just waiting somewhere for 23.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Thu, 21 Apr 2011 16:57:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>After Evert pointed me at Zan&#39;s mini-map I can&#39;t live without out, but there&#39;s no 1.5 update and it doesn&#39;t work anymore (mod loader is at 1.5 though) <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>AutoMap is a bit clumsy for waypoints.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 21 Apr 2011 17:04:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Bugs are fun.</p><p><span class="remote-thumbnail"><span class="json">{"name":"603969","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/2\/d2060a1677f7cdc0a33e7dee4b4944f8.png","w":856,"h":482,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/2\/d2060a1677f7cdc0a33e7dee4b4944f8"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/2/d2060a1677f7cdc0a33e7dee4b4944f8-240.jpg" alt="603969" width="240" height="135" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 22 Apr 2011 00:04:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can skeletons survive during the day if it&#39;s raining? I think I saw one. But I don&#39;t know if it was day or night because I&#39;m not sure how much darker rain makes it, although I&#39;m pretty sure it was day.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 22 Apr 2011 00:35:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="remote-thumbnail"><span class="json">{"name":"top-door-open-painted.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/1\/91d2bbab5fb5753c70ebd549d32ad2ff.jpg","w":450,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/1\/91d2bbab5fb5753c70ebd549d32ad2ff"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/1/91d2bbab5fb5753c70ebd549d32ad2ff-240.jpg" alt="top-door-open-painted.jpg" width="240" height="320" /></span><br />Bugs happen in real life too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Fri, 22 Apr 2011 00:36:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you threw some lime down the hole once in awhile then the smell wouldn&#39;t attract so many bugs and flies.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Fri, 22 Apr 2011 00:58:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>23 must not be an admin.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 22 Apr 2011 01:41:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nope, he&#39;s not.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 22 Apr 2011 01:45:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Tomasu: I see that all the time, looks like traditional missing chunks.</p><p>Also, you can stack pork now without cheating?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 22 Apr 2011 03:04:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914094#target">BAF</a> said:</div><div class="quote"><p>Tomasu: I see that all the time, looks like traditional missing chunks.</p></div></div><p>Except traditional missing chunks never included entities or parts of the underground tunnels and caverns. And this was much larger than a single chunk.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 22 Apr 2011 08:31:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Missing chunks can include entities. They just are stuck in a falling loop.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 22 Apr 2011 09:17:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914033#target">Ben Delacob</a> said:</div><div class="quote"><p> Lately, when I&#39;m the only one on the server, I can venture into the dark woods and not a single enemy bothers me. </p></div></div><p>I&#39;ve had that happen to me a few times in the past, even with other people on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 22 Apr 2011 16:19:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow.  I didn&#39;t think it was possible, but I&#39;ve actually run out of cobblestone. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />   Anyone have a few large chests of cobblestone they want emptied?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 22 Apr 2011 20:23:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, a &quot;missing chunk&quot; is where you get in the falling loop. Notice how Tomasu still has the block selection indicator, even though the blocks are invisible. Tomasu, you can walk over that and the terrain collides normally, but it&#39;s invisible. I have the same issue pretty frequently. It looks neat though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 22 Apr 2011 22:23:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914173#target">kdevil</a> said:</div><div class="quote"><p>Wow.  I didn&#39;t think it was possible, but I&#39;ve actually run out of cobblestone. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />   Anyone have a few large chests of cobblestone they want emptied?</p></div></div><p>
The chest directly under my biosphere has several stacks you&#39;re welcome to. Feel free to leave me some sand, since I still need lots of Sandstone. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 22 Apr 2011 23:40:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914182#target">CGamesPlay</a> said:</div><div class="quote"><p>omasu, you can walk over that and the terrain collides normally, but it&#39;s invisible. I have the same issue pretty frequently. It looks neat though.</p></div></div><p>Yeah, I noticed that. All the stuff seems to be there, and you can even remove blocks, but you just can&#39;t see it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 22 Apr 2011 23:43:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, <i>some</i> jerk decided to flood my tunnel entrance (which means flood it to the bedrock, since it&#39;s all stairs down). Jerk. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>In better news, someone left me 8 stacks of sand (kdevil, I assume). Much thanks! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 26 Apr 2011 00:34:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914526#target">23yrold3yrold</a> said:</div><div class="quote"><p>Well, some jerk decided to flood my tunnel entrance (which means flood it to the bedrock, since it&#39;s all stairs down). Jerk. </p></div></div><p>Its not that hard to fix. But really, <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span> happens when you don&#39;t know theres something there.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 26 Apr 2011 00:35:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m also getting attacked a lot. I lost all my materials so no weapons, no armor ... construction on the server is a PITA right now. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 26 Apr 2011 00:37:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just connected and it was great <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>But yeah, reports are that theres a lot more mobs again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 26 Apr 2011 00:51:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minecraft should have some like global weather trends and that sort of thing. Like, it&#39;s raining everywhere on every server, or there&#39;s no mobs for a week and then a massive ambush everywhere. Could be fun.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 26 Apr 2011 01:00:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914531#target">CGamesPlay</a> said:</div><div class="quote"><p>Minecraft should have some like global weather trends and that sort of thing. Like, it&#39;s raining everywhere on every server, or there&#39;s no mobs for a week and then a massive ambush everywhere. Could be fun.</p></div></div><p>

It could be fun, but I&#39;d prefer that sort of thing be adjustable on the server level rather than sweeping through every server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 26 Apr 2011 02:41:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, I see. Someone&#39;s making a large underground redstone something-or-other and mined into my water flow, cutting it off in a most inconvenient way. Oh well, fixed. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 26 Apr 2011 05:14:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>if anyone&#39;s interested, zan&#39;s minimap is finally 1.5 compatible <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>It could be me, but it seems to run a lot slower with the minimap running that it used to (threads on or off).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 26 Apr 2011 23:19:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/914526#target">23yrold3yrold</a> said:</div><div class="quote"><p>In better news, someone left me 8 stacks of sand (kdevil, I assume)</p></div></div><p>

Yup, I figured a 1-to-1 trade for cobblestone was fair.  Now I can get started on the interior of my volcano lair!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 27 Apr 2011 03:51:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Half the lower section is filled out now. I&#39;m going to stay after work and do a little more today just because the connection from here is more reliable for some reason.</p><p>EDIT: Server went kaput? <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /> Also, I hate monsters spawning on my project; no torches to keep them off. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I need coal and more sand ...</p><p>I wandered around a bit too; nice pagoda, whoever that is up north.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 27 Apr 2011 03:56:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe step up the speed? (if you have an ISP that works that way)</p><p>[edit] Smelt tree trunks for charcoal.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 27 Apr 2011 05:41:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nah, the connection is crappy here too, just sees more good connections than home. That just changed, so I&#39;m heading out. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 27 Apr 2011 05:49:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It seems shaw has a SERIOUS latency problem in many areas of its network. So if you&#39;re on shaw, you may have problems with games, voip, or any other app that always needs low latency. Its especially worse if you&#39;re using your upload for <i>anything</i>. Even using half of your upload will jack up your latency a bunch.</p><p>Someone I know here in edmonton is talking with someone at shaw who actually seems to know what he&#39;s doing over there, so this problem<span class="ref"><sup>[<a href="#">1</a>]</sup></span> might resolve itself in time.
</p><div class="ref-block"><h2>References</h2><ol><li>See: <a href="http://www.bufferbloat.net">http://www.bufferbloat.net</a></li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 27 Apr 2011 05:52:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Was just curious to get in and see what&#39;s going on, and the wooden house is gone <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Wed, 27 Apr 2011 06:07:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The one on the water?  Yeah I saw that -- it looks like a suicide guy blew up on his deck.</p><p>My sky tower seems to be a bit ransacked.  The trees were taken out and my chests are all empty now.</p><p>No one seems to be online -- kinda boring playing online by myself.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 27 Apr 2011 06:11:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d be online more, if the damn game would run on more than 5 FPS. It runs fine sometimes, but mostly it doesn&#39;t.</p><p>I came back to the spawn today thanks to Crazy Photon. Saw Dario&#39;s house. I doubt that was a creeper, isn&#39;t the damage too big?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vanneto)</author>
		<pubDate>Wed, 27 Apr 2011 06:17:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was just there with vanneto, but the server&#39;s started to lag horribly...</p><p>I don&#39;t think it was just suicide, the damage is too big:</p><p><span class="remote-thumbnail"><span class="json">{"name":"604007","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/9\/a99da052006d206362d65a5dd0d598ff.png","w":1366,"h":716,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/9\/a99da052006d206362d65a5dd0d598ff"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/9/a99da052006d206362d65a5dd0d598ff-240.jpg" alt="604007" width="240" height="125" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Wed, 27 Apr 2011 06:17:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The damage looks weird -- looks it&#39;s more likely to be a bug than vandalism.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 27 Apr 2011 06:31:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks like the place burned down.  That would explain why the stairs and fences are still intact.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 27 Apr 2011 06:51:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I keep getting logged out every few minutes. Not sure why.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 27 Apr 2011 07:06:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yea, the house got burned down.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 27 Apr 2011 07:14:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh yeah, I saw that. It looked really odd because the water itself seems to have left a hole. I was hoping nobody was vandalizing. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>Creeper took out a small part of my biosphere. Little bugger.</p><p>EDIT: Just to be different, here&#39;s an &quot;interior&quot; shot. Poached extra torches from my home base; hopefully this&#39;ll keep the spawns off me. At least I got some sand farming in ... and those creepers have left some rather nice holes across the landscape ...</p><p><span class="remote-thumbnail"><span class="json">{"name":"604008","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/f\/5fbdd79814bc211c8996bd36673779c4.png","w":854,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/f\/5fbdd79814bc211c8996bd36673779c4"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/f/5fbdd79814bc211c8996bd36673779c4-240.jpg" alt="604008" width="240" height="134" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 27 Apr 2011 09:40:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /></p><p>EDIT: Wait. Notch implemented weather. Weather implies thunderstorms. Oh... Son of a <span class="cuss"><span>bitch</span></span>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 27 Apr 2011 22:52:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>23, you can fill that with water and play blitzball in it.</p><p>[append]<br />CONGRATULATIONS YOU ARE OUR 100TH VISITOR
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 27 Apr 2011 22:55:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>is there a way to raise water? everytime I try and do something like a moat the water only fills when I dig downwards across the length.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 28 Apr 2011 01:24:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You&#39;ll have to bucket it in ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 28 Apr 2011 01:35:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minecraft&#39;s water handling is pretty annoying. Removing an island can lead to huge gaps in the water. Doing any kind of construction in water can leave you with annoying currents around partially filled tiles. Etc.<br />Oh, and whatever algorithm is used to determine if farmland tiles have access to water is completely broken. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Thu, 28 Apr 2011 05:25:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would say every single &quot;algorithm&quot; in the game is broken in some way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 28 Apr 2011 05:26:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have an urge to build a mob spawner, but for one thing they&#39;re ugly, and for another thing they&#39;re time-consuming.</p><p>I put a water elevator into the entrance to my mine.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 28 Apr 2011 07:47:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>S&#39;up mofo&#39;s, need more sand!</p><p>Making a push to finish the bottom half before I go to Jamaica Saturday. Top half will be glass, so still need some sand to finish .... thankfully much less.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 28 Apr 2011 09:48:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve got a few stacks of sand lying around. Where would you like them?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 28 Apr 2011 10:11:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s a chest directly under the biosphere. Thanks, dude. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 28 Apr 2011 10:47:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t know where the biosphere is.</p><p>EDIT:</p><p>Nevermind, I found it. Enjoy your sand.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 28 Apr 2011 11:03:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just accept the water on the assumption that it is the best algorithm they could use without compromising speed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 28 Apr 2011 13:20:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t think speed has much to do with any of the poor/broken algorithms.  Does anybody else notice that lava doesn&#39;t seem to glow as bright in 1.5_01?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Michael Jensen)</author>
		<pubDate>Thu, 28 Apr 2011 15:25:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Anyone seem to notice that when a new user joins, it tends to lag everyone else out while that joining user pretty much causes the server to do nothing but send new blocks to the joiner? ie: the server seemingly has no idea how to properly handle more than one user at a time?</p><p>Any other fancy features in the game don&#39;t much work half the time. And the only &quot;bugs&quot; that seem to get &quot;fixed&quot; are things like leaf decay. As if that really mattered that much.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 29 Apr 2011 01:28:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What&#39;s the a.cc Minecraft server IP (or resolving name)?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Fri, 29 Apr 2011 07:28:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>mc.baf.cc</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915040#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p> Anyone seem to notice that when a new user joins, it tends to lag everyone else out while that joining user pretty much causes the server to do nothing but send new blocks to the joiner? ie: the server seemingly has no idea how to properly handle more than one user at a time?</p></div></div><p>CGames pointed that out a while ago. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 29 Apr 2011 07:31:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915101#target">BAF</a> said:</div><div class="quote"><p>CGames pointed that out a while ago. </p></div></div><p>So have I. Many many times.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 29 Apr 2011 07:33:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>raise it as a bug then, maybe they&#39;ll get time to fix bugs at some point rather than adding more pointless new additions.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 29 Apr 2011 13:11:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915161#target">Neil Walker</a> said:</div><div class="quote"><p>raise it as a bug then, maybe they&#39;ll get time to fix bugs at some point rather than adding more pointless new additions.</p></div></div><p>That is very unlikely. The horrible lag has already been brought to their attention on numerous occasions.</p><p>All they do is paper over simple bugs and ignore the bad ones. And of course add new features.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 29 Apr 2011 20:52:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Features are opium to the masses. I&#39;d enjoy it too, but the lag is like a police officer keeping me from enjoying my opium. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vanneto)</author>
		<pubDate>Fri, 29 Apr 2011 20:55:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s &quot;beta&quot; software. Typically, one stops adding new features and <i>fixes bugs</i> during a beta. If you want to add new features, break things left and right, and leave them broken until you feel like fixing them, then label it correctly. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /></p><p>Notch just needs to grow up and recognize that this isn&#39;t a hobby anymore, it&#39;s his full time job. And as such, it requires doing things you don&#39;t want to do (fixing the hard bugs instead of adding new features).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 29 Apr 2011 21:12:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He doesn&#39;t really need to.  He already has his money, there&#39;s no incentive to bother.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Fri, 29 Apr 2011 21:48:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Isn&#39;t the next release supposed to include a bunch of bug fixes?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 29 Apr 2011 21:57:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915265#target">Neil Black</a> said:</div><div class="quote"><p>Isn&#39;t the next release supposed to include a bunch of bug fixes?</p></div></div><p>Most bug fixes so far have only been to fix new features they just added the previous couple releases.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 29 Apr 2011 21:59:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915238#target">BAF</a> said:</div><div class="quote"><p>Notch just needs to grow up and recognize that this isn&#39;t a hobby anymore, it&#39;s his full time job.</p></div></div><p>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915260#target">Dustin Dettmer</a> said:</div><div class="quote"><p>He doesn&#39;t really need to. He already has his money, there&#39;s no incentive to bother.</p></div></div><p>
Yeah, he can basically retire now. Or maybe people just want more features rather than bug fixes. Bugs don&#39;t really impact my single-player experience ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 29 Apr 2011 22:07:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915260#target">Dustin Dettmer</a> said:</div><div class="quote"><p> He doesn&#39;t really need to. He already has his money, there&#39;s no incentive to bother.</p></div></div><p>Sure, if he wants to be an <span class="cuss"><span>asshole</span></span>. But you and I both know that that&#39;s not what people paid him for.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 29 Apr 2011 23:09:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/915282#target">BAF</a> said:</div><div class="quote"><p>But you and I both know that that&#39;s not what people paid him for.</p></div></div><p>People pay you for stickers all the time <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 30 Apr 2011 00:01:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Technically, you opened the paypal account. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 30 Apr 2011 00:04:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow. How did mobs spawn on my biosphere with all the torches I have up? I turn around and there&#39;s, like, a half dozen crawling around.</p><p><span class="cuss"><span>Bastard</span></span> creeper blew a hole in the bottom without me even being around to set him off. The bottom half is nearly finished if I can get a few more rows worth of sandstone, and then I&#39;ve half a mind to fill it with dirt just so mobs can&#39;t eff with it. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /></p><p>Anyway, I probably won&#39;t get any further before I fly out tomorrow ... almost to the top though. Almost nearly starting to look kinda decent or something ....
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 30 Apr 2011 00:16:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=tDfpzKWnnX8#t=2m10s" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/c/3c2edaa45465ebf8c774c37f2fa6b425.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>Just watch the whole thing <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Sat, 30 Apr 2011 15:13:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" /> ^^
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Sat, 30 Apr 2011 16:47:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Heh, that would be fun.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 30 Apr 2011 20:30:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.youtube.com/watch?v=M_FkfrbsEMI">http://www.youtube.com/watch?v=M_FkfrbsEMI</a></p><p>I don&#39;t know how to embed youtube video&#39;s, so I just copied the video url.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Sat, 30 Apr 2011 20:51:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Here&#39;s the video above for the lazy.<br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=M_FkfrbsEMI" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/1/4/1445a0f2b21f45c045c396e73e09e0f8.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Sat, 30 Apr 2011 22:39:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is it just me, or has it become nearly impossible to connect to the server recently?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 01 May 2011 02:21:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, I&#39;ve had no luck either. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 01 May 2011 02:51:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is the server working for anyone?  I haven&#39;t been able to log in for nearly a week now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 04 May 2011 05:02:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I&#39;ve tried a couple times, no workie.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 04 May 2011 05:18:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t connect either... kdevil, the git log says you were able to connect on Sunday (you might have gotten booted before you noticed though). Somebody named errolpl was there just yesterday...</p><p>Anyways, I restarted the server (had to kill -9 it).</p><p>Mad props for the subway system, and I&#39;m a big fan of the cultish church thing. When the next version introduces the nether, should be loads of fun.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 04 May 2011 05:45:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Where&#39;s the subway?  I saw the rail and cart system by spawn, but it doesn&#39;t work.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 04 May 2011 07:43:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is the server running a stripped/old mod?</p><p>Where is my /playerlist <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Wed, 04 May 2011 08:12:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916117#target">Jesse Lenney</a> said:</div><div class="quote"><p>Where is my /playerlist </p></div></div><p>In stock Minecraft, /list is only available to admins.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 04 May 2011 08:21:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Huh, I didn&#39;t realize I was an admin, but /list works for me so I guess I am.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 May 2011 09:28:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, what is this MindCraft game anyways? Is it on Wii because I have a Xbox 360. <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Wed, 04 May 2011 10:03:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s mineshaft.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Wed, 04 May 2011 10:05:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916114#target">Dustin Dettmer</a> said:</div><div class="quote"><p>Where&#39;s the subway? I saw the rail and cart system by spawn, but it doesn&#39;t work.</p></div></div><p>

I got it to work today when I put a cart down on the track first (there are a few carts in a nearby chest).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mokkan)</author>
		<pubDate>Wed, 04 May 2011 11:04:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916114#target">Dustin Dettmer</a> said:</div><div class="quote"><p>Where&#39;s the subway? I saw the rail and cart system by spawn, but it doesn&#39;t work.</p></div></div><p>

If you tried it a while ago, I updated the thing recently to use the new gold auto tracks. The old booster system would bug out once in a while because it relied on constantly moving carts - I&#39;m not sure if it was split between chunks so that may have been a factor. Does it still not work? The carts need to be placed snug against the wall to go.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Wed, 04 May 2011 12:44:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>forget that, 5 seconds after posting it was fixed. Ignore this post unless you want to read the history <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 05 May 2011 13:27:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The solution in that case is to view the revision history of the Wiki entry <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Thu, 05 May 2011 22:05:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Back from Jamaica! .....</p><p>... can&#39;t log onto the server ...</p><p>FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 09 May 2011 23:55:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Super-busy finals week. No time to play Minecraft.</p><p>FUUUUUUUUUUUUUUUUU!!!!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 10 May 2011 00:12:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It was nice and fast after it was restarted back on Tuesday, then it gradually got slower and slower...<br />Maybe we need a script to restart the server every day or so.</p><p>I hear 1.6 is supposed to fix a lot of bugs, so hopefully a fix for whatever&#39;s causing this will be included.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 10 May 2011 00:16:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I designed a pretty cool train station system on another server.  The cart comes up and waits for about 10 seconds, after-which it goes.  If someone gets in it goes right away.</p><p>I would build it on the a.cc server but it just takes way too many resources and mining is just super boring.  What is the chance allowing a subsidy from the powers that be for a good train system?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Tue, 10 May 2011 04:16:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you can get Bamccaig to not whine and complain about it, I don&#39;t really mind someone cheating a little to get a decent train system setup.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 10 May 2011 04:43:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916963#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I don&#39;t really mind someone cheating</p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>What&#39;s the world coming to when a person can&#39;t be expected to swing at dirt for several hours a day?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Tue, 10 May 2011 05:42:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is the server down right now?  It&#39;s mc.baf.cc right?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Tue, 10 May 2011 06:04:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve set up a server at mc.cgamesplay.com. This server doesn&#39;t have anything now (except more RAM than the poor VM that mc.baf.cc is on). Later on tonight, I&#39;ll add in territory and allow people to claim areas for themselves. This will include a modest amount of space in the central marketplace area, as well as a huge amount of space in the rural areas. In general, if you build something in the city area in the first few days while the server is nubile and volatile, don&#39;t get disappointed if a public building takes imminent domain. Later on I&#39;ll protect certain parts of the marketplace if you want to run a shop or just crash in the city. If you walk for a minute or two in any direction, though, take as much space as you like.</p><p>Once the server gets started and there&#39;s some major landmarks and what not, I&#39;ll subsidize a public transit system. This means that I&#39;ll put rails and roadways in using MCEdit.</p><p>Regarding item spawning: None. However, there will be subsidized depots for necessities. I&#39;ll provide unlimited quantities of certain items like stone tools, torches, ladders, signs, railways, and redstone. If you want diamond tools, you&#39;ll have to go mine for them. I&#39;m undecided about providing unlimited iron tools, but I suspect I won&#39;t.</p><p>OK, so log onto mc.cgamesplay.com, and go build stuff! I&#39;ll be on later on tonight, setting up the central marketplace.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 10 May 2011 06:08:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, um, I just joined, and its already lagging. So, yeah.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 10 May 2011 06:21:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Geez, you guys are really dedicated by consistently playing a game that lags and kicks you off the server all the time. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> The idea of minecraft sounds fun, but actually playing it doesn&#39;t. I remember getting into Dwarven Fortress for a while, but the enemy/combat system kind of sucked.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 10 May 2011 06:34:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916976#target">Edgar Reynaldo</a> said:</div><div class="quote"><p>Geez, you guys are really dedicated by consistently playing a game that lags and kicks you off the server all the time.</p></div></div><p>

1) I personally haven&#39;t had much of a problem... the server ran fine when I actually had time to play.</p><p>2) It&#39;s a beta. It&#39;ll get fixed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 10 May 2011 06:57:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916975#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>Yeah, um, I just joined, and its already lagging. So, yeah.</p></div></div><p>This one is on EC2, on a small instance (1.7 GB RAM).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 10 May 2011 06:58:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/916979#target">CGamesPlay</a> said:</div><div class="quote"><p>This one is on EC2, on a small instance (1.7 GB RAM).</p></div></div><p>I don&#39;t think more power can fix the fatal flaws <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 10 May 2011 08:14:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The map (not live updated) is here: <a href="http://mc.cgamesplay.com/">http://mc.cgamesplay.com/</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 10 May 2011 13:29:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The lag is ridiculous, but this one at least has undeveloped areas. I&#39;ll give it a shot. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Tue, 10 May 2011 14:04:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Got no lag on this server (yet).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vanneto)</author>
		<pubDate>Tue, 10 May 2011 14:06:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Right, I&#39;ve now got two accounts for minecraft in my house and friend who has one too, so I want to set up a simple windows server. A few questions:</p><p>How does anyone here do it, is it easier to run one of the helpers like mcMyAdmin or just run the server from the command line?</p><p>How do you run the server as either classic or survival mode?</p><p>Ultimately I&#39;d like to add some interactive NPC&#39;s and state based actions like in some of the adventure games such as survival island, etc. How do you do this?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 10 May 2011 19:33:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No lag on mc.cgamesplay.com here either, but is mc.baf.cc down for good or something? <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>REVISION: I lied. I break blocks on mc.cgamesplay.com, blocks come back. Bring back BafWorld so I can finish my damn sphere!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 10 May 2011 23:03:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Damn it, I Want to play, but I&#39;m supposed to be giving my hands a rest. Otherwise I should be working on other more important things <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 10 May 2011 23:05:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917028#target">23yrold3yrold</a> said:</div><div class="quote"><p>No lag on mc.cgamesplay.com here either, but is mc.baf.cc down for good or something?</p></div></div><p>I can go and reset the server, but the box that mc.baf.cc is on is actually being phased out. I can provide a full history of the map, though <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 10 May 2011 23:27:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Steal the map, and maybe load it up on another minecraft server <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 10 May 2011 23:47:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can we get a downloadable version of what&#39;s on BAF&#39;s server, if it is going to be phased out?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Tue, 10 May 2011 23:48:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>BAF&#39;s mc must live on forever, it took me 4 nights to create my Manic Miner statue!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Wed, 11 May 2011 00:51:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917028#target">23yrold3yrold</a> said:</div><div class="quote"><p>REVISION: I lied. I break blocks on mc.cgamesplay.com, blocks come back.</p></div></div><p>

Is that everywhere, or just the spawn area?  Because that confused me at first, too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 11 May 2011 01:11:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The spawn area is not protected or anything. This sort of glitch happens because the server is sending you chunks, but not listening to your actions. After some time the server snaps back to consciousness and all the blocks you destroyed will disappear and drop their drops.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 11 May 2011 01:52:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It doesn&#39;t always catch up though. Sometimes it will just not notice some blocks you broke while it was being brain dead.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 11 May 2011 01:58:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917036#target">CGamesPlay</a> said:</div><div class="quote"><p>the box that mc.baf.cc is on is actually being phased out</p></div></div><p>

Aw, really? What little Minecraft time I&#39;ve had lately has been used trying to finish up my castle.</p><p>Ah well, on to further ventures.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 11 May 2011 03:21:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Doesn&#39;t mean that mc.baf.cc isn&#39;t being moved to another box. Maybe it&#39;s just being upgraded.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 11 May 2011 03:25:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917068#target">MiquelFire</a> said:</div><div class="quote"><p>Doesn&#39;t mean that mc.baf.cc isn&#39;t being moved to another box. Maybe it&#39;s just being upgraded.</p></div></div><p>Nope. the box its on, is being dropped like a rock. They are moving their stuff from that box to Amazon EC2 as VMs. And CGames has setup a replacement minecraft server already. But doesn&#39;t seem interested in loading it up with the old map.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 11 May 2011 03:30:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I am not especially interested in loading up the old map on the new server. I don&#39;t particularly want to delete the old map, either. I&#39;ll post the git repo someplace accessible later on today. After that, if anybody wants me to import structures from it and can use MCEdit to make a brush, then I&#39;m game <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 11 May 2011 05:31:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I actually think a new map sounds fun. The one on mc.baf.cc was getting a little wonky. Also, your new server is a lot less laggy for me, CGP.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mokkan)</author>
		<pubDate>Wed, 11 May 2011 06:03:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve been dabbling with bukkit on my private server, and there are a bunch of cool plugins. Redstone circuits and multiverse come to mind.</p><p>Multiverse lets you run multiple worlds simultaneously, so you could run the old mc.baf.cc world alongside the current one (I actually have a copy of mc.baf.cc from a couple months ago running under multiverse). Then you can build a portal between the two (and if you have an economy plugin, you can set a price for going back and forth). You could also build a rail-less transportation system using portals too.</p><p>My private server hasn&#39;t been used by more than 3 or 4 people simultaneously, but it&#39;s got a handful of plugins and doesn&#39;t seem to ever lag, even with tons of TNT. I&#39;m not sure why mc.baf.cc is so crappy, locally I&#39;m running almost identical hardware. I suspect maybe xen/xenserver just sucks (my local one is running under a Linux guest on Hyper-V).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 11 May 2011 06:50:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d try hosting a server here at home, but my connection is <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>. Shaw claims its 25/2.5 now, but I don&#39;t even get the 15/1 it used to be.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 11 May 2011 07:54:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>La la la. I installed Bukkit and some mods. If you&#39;re in the town, creepers won&#39;t explode! Also, TNT won&#39;t work. I moved the spawn point to inside the (in progress) inn. Feel free to help make it look nice. The upstairs patio definitely needs some decoration.</p><p>Commands include the harmless ones listed <a href="http://wiki.sk89q.com/wiki/CommandBook/Commands">here</a>.</p><p>The logic I&#39;m using for controlling subsidizing items is this: if the item is easy but tedious to come across, I will subsidize it. The biggest exception here is minecart equipment, which will get added in for the good of the community.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 11 May 2011 12:32:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thursday evening I might have time to check it out, after I&#39;ve finished my more difficult exams.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 11 May 2011 21:21:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As much as I had no great work done on Baf&#39;s server, I rather dislike constantly starting over. On my home machine, I can still get underground using an old passage I made like a year ago.</p><p>I like the beds since it lets you edit your individual spawn point, so maybe now everything won&#39;t get clumped up. I&#39;ll give the new place a go. Time to make yet another sphere. Does sandstone count for &quot;subsidizing&quot;?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 11 May 2011 23:45:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sand is subsidized. There&#39;s a big depot filled with raw materials for everyone to use.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 11 May 2011 23:57:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Where&#39;s this at? I only see the cabin with the stairs down ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 12 May 2011 00:11:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I lost 50 iron ingots today because of my stupidity. Not to mention a lot of other stuff. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> </p><p>Chris: I&#39;d tell you the coordinates, but I can&#39;t login due to <tt>Bad Login</tt>. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>EDIT:<br />Here you go:<br /><tt>173, 75, 85</tt></p><p>I hope I got them right. I had to remember them quickly then the lag covered the screen with red.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vanneto)</author>
		<pubDate>Thu, 12 May 2011 00:59:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917133#target">Vanneto</a> said:</div><div class="quote"><p>I lost 50 iron ingots today because of my stupidity. Not to mention a lot of other stuff. </p></div></div><p>Yeah, I almost lost a bunch of important stuff today. But I was being paranoid and decided to dig sideways before down, and what do you know, had I just dug down, I&#39;d have fallen into lava.</p><p>I just died though. Didn&#39;t loose anything that important luckily. I tend to store all my good <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span> in chests when ever I get enough to store. Got a stack and a bit of iron, 3 diamonds (used up 3 diamonds for the pickaxe that got all that iron), and a bunch of other random stuff.</p><p>Got stuck in town at night, with creepers outside.. decided to just disconnect rather than waiting for the creeper to blow up the wooden building I was in.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 12 May 2011 01:25:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I thought creepers don&#39;t explode in town?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vanneto)</author>
		<pubDate>Thu, 12 May 2011 01:37:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917143#target">Vanneto</a> said:</div><div class="quote"><p>I thought creepers don&#39;t explode in town?</p></div></div><p>OOh, I forgot about that. I thought maybe they didn&#39;t spawn in town, but obviously they do.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 12 May 2011 01:39:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917130#target">23yrold3yrold</a> said:</div><div class="quote"><p>Where&#39;s this at? I only see the cabin with the stairs down ...</p></div></div><p>You might be at the old spawn point? Near the &quot;Homeless Shelter and deep mine&quot;? Go southeast from there. See <a href="http://mc.cgamesplay.com/">the map</a>.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917133#target">Vanneto</a> said:</div><div class="quote"><p>I hope I got them right. I had to remember them quickly then the lag covered the screen with red.</p></div></div><p>Protip: &quot;/pos&quot;.</p><p>They don&#39;t spawn in the lighted areas, and there&#39;s a fence on ne side of town. They can come form the forest next to town though. Creepers won&#39;t blow up in town, but zombies and spiders and skeletons are still a threat. As more buildings get put up in town, more roads will get built, streetlights will be added, fences will be upgraded to walls...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 12 May 2011 01:58:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The lag is just too awful. Don&#39;t think I can keep this up. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Thu, 12 May 2011 04:46:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917170#target">gnolam</a> said:</div><div class="quote"><p>The lag is just too awful. Don&#39;t think I can keep this up. </p></div></div><p>I&#39;ve actually found the new server quite a bit better than the old one. Some lag here and there, but nothing like the old one.</p><p>But then this one is still quite a bit smaller than the old one.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 12 May 2011 04:54:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As I&#39;ve been saying all along, I blame minecraft, and not the box it&#39;s hosted on. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 12 May 2011 06:02:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917175#target">BAF</a> said:</div><div class="quote"><p>As I&#39;ve been saying all along, I blame minecraft, and not the box it&#39;s hosted on.</p></div></div><p>

QFT.</p><p>Minecraft, as fun as it is, is a buggy piece of trash.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Thu, 12 May 2011 06:16:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey CGames, can you open the door of the spawn house? since it&#39;s in the spawn area, it seems to be protected - players aren&#39;t able to open the door...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Thu, 12 May 2011 07:13:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I removed the spawn protection. It was a left-over from me copying the minecraft scripts from the old server. Sorry about that!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 12 May 2011 08:11:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917150#target">CGamesPlay</a> said:</div><div class="quote"><p>See the map</p></div></div><p>ooh, that looks bonny. How do you get that running, I&#39;m about to embark on setting up a little private server and this would be nice.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 12 May 2011 15:53:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried logging in today, but nobody was online.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Thu, 12 May 2011 23:25:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Out of curiosity, how often does that map update?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 13 May 2011 01:08:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>@Neil: it&#39;s <a href="https://github.com/brownan/Minecraft-Overviewer">Minecraft Overviewer</a> and I will be installing some add-ons as well in the future.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917260#target">kdevil</a> said:</div><div class="quote"><p>Out of curiosity, how often does that map update?</p></div></div><p>Exactly once every time I run the script.</p><p>[append]</p><p>I don&#39;t always get the hundredth post, but when I do, I edit my post to brag about it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 13 May 2011 01:52:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How about when you get the 201st post?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Fri, 13 May 2011 05:52:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can&#39;t connect on my lunch break. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I feel like I&#39;m playing WoW back in the old days ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 14 May 2011 00:48:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t been able to connect for about a day or so.  Can&#39;t wait until this thing is out of beta and actually consistently playable <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> .
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 14 May 2011 02:10:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is it hosted on the PSN? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Sat, 14 May 2011 02:11:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m just building my own world.  Too much hassle dealing with the internet.</p><p>PS.<br />What&#39;s a good mac video recording software to use for minecraft demos?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Sat, 14 May 2011 02:21:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thats the funny part, if you&#39;re running it via your own server, you&#39;ll still see lag. I do on my own server over GbE. Its totally <span class="cuss"><span>fuck</span></span>ing stupid how bad the SMP code must really be.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 14 May 2011 02:23:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t see too much lag on my local server for the most part, which is <i>very</i> surprising to me. Usually Sevalecan is the only other person on there - maybe he&#39;ll chime in on the lag situation.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 14 May 2011 02:30:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wouldn&#39;t say it was a super common thing. but it did happen a few times.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 14 May 2011 02:31:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This was Notch&#39;s fault: I forgot to restart the server after doing maintenance.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 14 May 2011 02:42:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917450#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p> I wouldn&#39;t say it was a super common thing. but it did happen a few times. </p></div></div><p>I was referring to my local one (barfthedog.net). mc.baf.cc was horrible. I split the blame between xenserver and notch.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 14 May 2011 02:54:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I knew that, and i was talking about a local server i set up as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 14 May 2011 03:16:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Once I made myself an op the lag went away.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Sat, 14 May 2011 03:20:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Since I last logged in, my dogs are gone, a jack o lantern is beside my chest that had pumpkins in it and I don&#39;t have permission to edit anything in the place (Snowie0wl&#39;s dog house). Is this because of some immature kid?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Sun, 15 May 2011 18:47:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Last time I was there, your dogs were all inside, and I am absolutely certain I closed the door behind me. Unless the server didn&#39;t register that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 15 May 2011 18:57:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Once you tame dogs, I thought they stayed with you?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Sun, 15 May 2011 22:04:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917565#target">Ben Delacob</a> said:</div><div class="quote"><p>Since I last logged in, my dogs are gone, a jack o lantern is beside my chest that had pumpkins in it and I don&#39;t have permission to edit anything in the place (Snowie0wl&#39;s dog house). Is this because of some immature kid?</p></div></div><p>I was playing with your area: I set up a region and defined you as the owner. After inspecting the logs, I spelled your name wrong. I set you as the proper owner now, which means you&#39;ll be the only person who can build in your area (it&#39;s slightly larger than your house, right click while holding spider silk for more info).</p><p>As for the dogs, they were there when I last played with the server (last night). I don&#39;t know if dogs stay permanently, though. Also, the jack o lantern was there when I found it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 15 May 2011 22:17:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can people tell who owns what area and the size of said area? Without randomly trying to mine blocks? And can you see the outline of your own owned area?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 15 May 2011 23:11:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917588#target">CGamesPlay</a> said:</div><div class="quote"><p>(it&#39;s slightly larger than your house, right click while holding spider silk for more info)</p></div></div><p>

I believe that&#39;s what he meant by that. Must be some weird mod stuff or something.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 15 May 2011 23:13:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s called <a href="http://www.sk89q.com/projects/worldguard/">WorldGuard</a>, and it&#39;s pretty sweet. As far as an outline goes, there&#39;s a mod that puts this information on the online map, but I don&#39;t have it installed yet.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 15 May 2011 23:21:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah thanks, I was hoping it wasn&#39;t intentionally ruined. I knew my name would get me into trouble eventually with that zero. <s>I guess I might have put the jack-o-lantern down and forgot about it ???. Maybe there&#39;s another bug when you save below your dogs or something.</s></p><p>EDIT:<br />It looks like someone:<br />killed my dogs (thinking they were enemies or trying to take them?)<br />took pumpkins, maybe a few mushrooms, not sure what else<br />left one jack-o-lantern on the ground<br />I had maybe 1-3 diamonds but now I have a diamond hoe! <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /><br />did not mess with other valuables</p><p>Maybe they&#39;re new or thought it was all for public use. How odd.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Mon, 16 May 2011 05:40:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Weeee! We have a server up again, and I have free time.</p><p>There&#39;s a nice big sandy spot right next to the sea. I think I&#39;m gonna build some sort of port there, if that all right.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 16 May 2011 10:09:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I might try tethering my girlfriend&#39;s MacBook to my phone later and see how well I can play that way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 16 May 2011 11:41:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I want to reserve a large chunk of ocean/lake. like 50x50. Some place thats at least 5-10 blocks deep.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 16 May 2011 21:42:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would love to reserve a bit, 50-50 over an ocean as well. If the server actually cooperates I&#39;ll use it too. I couldn&#39;t find the boxes with the subsidized materials though; I only found tools. Sand/cobblestone/wood would be much appreciated if I&#39;m going to copy my work on the old server ...</p><p>REVISION: Found the raw materials shed. You might wanna refill a couple of these. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 16 May 2011 21:48:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917637#target">Ben Delacob</a> said:</div><div class="quote"><p>Maybe they&#39;re new or thought it was all for public use. How odd.
</p></div></div><p>Well, at least it won&#39;t happen again. You&#39;re the only one who can build in the house or access the chests. I can&#39;t speak for the dogs, though.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917696#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I want to reserve a large chunk of ocean/lake. like 50x50. Some place thats at least 5-10 blocks deep.
</p></div></div><p>Build something and give me the coords. I&#39;ll chunk it off for you. 23, same to you <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917699#target">23yrold3yrold</a> said:</div><div class="quote"><p>REVISION: Found the raw materials shed. You might wanna refill a couple of these. </p></div></div><p> Will do.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 17 May 2011 00:04:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917710#target">CGamesPlay</a> said:</div><div class="quote"><p>Build something and give me the coords. I&#39;ll chunk it off for you. 23, same to you </p></div></div><p>I just have no idea where to start looking for such a place that isn&#39;t already occupied somewhat, and isn&#39;t like 1000km away from my mine <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 00:08:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My sphere is now centered around -115, 64, 98.  All I have there at the mo&#39; is a tower of dirt, but that&#39;s where I&#39;m be setting up shop. From ground level to the sky, and probably a bit below ground too.</p><p>Once I get more airborne I&#39;ll be expanding somewhat but I&#39;ll have lots of freedom from the look of it. I doubt anyone will build near others or purposefully wreck someone else&#39;s stuff anyway. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: Construction well under way; almost a full double-chest worth of sand and the lower-half of Biosphere 2.0 is almost a third done ... will start working on the glass bits until my sugar-daddy can give me more sand. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 17 May 2011 00:09:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917711#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I just have no idea where to start looking for such a place that isn&#39;t already occupied somewhat, and isn&#39;t like 1000km away from my mine</p></div></div><p>

There are nice oceans both to the north and to the south of the starting area. Not sure where your mine is, though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 17 May 2011 04:58:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917756#target">Neil Black</a> said:</div><div class="quote"><p>There are nice oceans both to the north and to the south of the starting area. Not sure where your mine is, though.</p></div></div><p>Most of them seem to have people near by though. I&#39;d prefer if I could avoid digging into people&#39;s mines and such.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 05:10:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Holy crap! When the hell was the last time I played at home? It seems I had an update.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 17 May 2011 05:29:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917758#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>Most of them seem to have people near by though. I&#39;d prefer if I could avoid digging into people&#39;s mines and such.
</p></div></div><p>That&#39;s what WorldGuard is for. Revoke build permissions on some area and nobody can accidentally dig there.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 17 May 2011 05:30:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917764#target">CGamesPlay</a> said:</div><div class="quote"><p>That&#39;s what WorldGuard is for. Revoke build permissions on some area and nobody can accidentally dig there.</p></div></div><p>True, but that doesn&#39;t mean I should just (unknowingly) swipe some land someone has already built on/under, just because I want to build something big.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 08:10:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, that&#39;s what I was talking about. Pick a direction, walk towards it for a day. I can give you a few whole chunks out there and you can do whatever you like with the space.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 17 May 2011 08:33:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>But thats a pain in the <span class="cuss"><span>ass</span></span>, and I&#39;d have to walk back and forth <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 08:37:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917791#target">CGamesPlay</a> said:</div><div class="quote"><p> &quot;walk towards it for a day&quot;</p></div></div><p>I would certainly hope there&#39;s some sort of fast forward.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 17 May 2011 08:39:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917792#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>But thats a pain in the , and I&#39;d have to walk back and forth </p></div></div><p>We should build a rail system!</p><p>I&#39;m currently working on a dungeon. It&#39;s about a half day&#39;s walk from town. I wonder what I should put at the end, though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 17 May 2011 08:52:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I might do that tomorrow. Take a walk. But I&#39;m having a fun time farming for wheat. Make some bread since its easier than looking for pigs.</p><p>Its harder than it looks though. some plants don&#39;t even grow <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 08:58:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You can always change your spawn point with a bed, so if you die you won&#39;t have to walk all the way back out there.</p><p>And, yes, rail system. We will need a good one eventually.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 17 May 2011 10:04:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well it&#39;s started lagging heavy, but I pushed hard to get the basic shape done. More plans and detail work coming later ... head to -115, 64, 98 on the server if you want to see ...</p><p><span class="remote-thumbnail"><span class="json">{"name":"604131","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/f\/efc04325d1c83f5d28cb50f93415fe83.png","w":854,"h":485,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/f\/efc04325d1c83f5d28cb50f93415fe83"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/f/efc04325d1c83f5d28cb50f93415fe83-240.jpg" alt="604131" width="240" height="136" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 17 May 2011 10:08:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just checked it out. That sphere is fantastic! Especially from the inside.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 17 May 2011 10:18:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, is BAF&#39;s server still running or is everyone jumping ship to cgamesplay? I tried both at the weekend and failed to log in to either. Eventually I got onto cgamesplay (not BAF&#39;s) and reserved a little plot for myself.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 17 May 2011 14:06:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think I found a spot I want to reserve for myself as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 17 May 2011 17:47:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Much thanks to the material supplies, btw. Even after CGamesPlay gawking at my sand use and giving me 1024 sandstone blocks, I still had to grab two more stacks to complete it. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>BTW, am I the first to post this one?</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=3zTtwXQ5PJM" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/e/3e0df006d05b03632b921c1d885938be.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>REVISION: I like how my sphere looks on the map. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /><br /><a href="http://mc.cgamesplay.com/">http://mc.cgamesplay.com/</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 17 May 2011 19:37:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>23: that video is spectacular <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 17 May 2011 21:37:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My server is still up, minecraft just tweaks out and stops allowing connections. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 18 May 2011 06:50:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve started constructing a tower at 75, 25, with a mine nearby as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 19 May 2011 16:43:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/917794#target">CGamesPlay</a> said:</div><div class="quote"><p>We should build a rail system!</p></div></div><p>

Above or below ground?  I think I finally have enough iron to make a track from the spawn point to my area <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> .<br />I still need to find a lot more gold, though, if I want to use powered rails instead of the booster glitches.</p><p>Also, I&#39;ve noticed that the map at mc.cgamesplay.com occasionally likes to shuffle the order of some chunks.  According to it, the path to my area suddenly trades places with a hill for about 16 blocks <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 19 May 2011 19:59:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918144#target">kdevil</a> said:</div><div class="quote"><p>Above or below ground? I think I finally have enough iron to make a track from the spawn point to my area <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> .</p></div></div><p>Below. I&#39;m building a station in the marketplace. It has one exit track and one entrance track. Destinations will be chosen by switch points that I have yet to build, but basically it will be an unpowered powered rail and a bendy track. A button on the left will turn on the powered rail and send you left, and a button on the right will turn on the powered rail and switch the bendy track, sending you to the right. We can put multiples of these along the railway to give different destinations.</p><p>I&#39;ll build the station in the marketplace (I have some design ideals I want to follow). If you build a station, I will run tracks to it. The only requirement is that it has an incoming rail and an outgoing rail. Also, since I am American, the outgoing rail is the one on the right.</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=h3J2Gf1dVm4" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/8/9/897884bccb80f847c4a0d9f89d1a2c62.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br />This is not the station I&#39;m building, but I&#39;m taking a lot of ideas from it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 20 May 2011 02:20:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.rockpapershotgun.com/2011/05/19/notch-working-on-minecraft-sky-dimension/">http://www.rockpapershotgun.com/2011/05/19/notch-working-on-minecraft-sky-dimension/</a></p><p>Apparently, there will be some sort of sky dimension in Minecraft, and while that&#39;s all great and seems like a <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>ton of fun, I <b>really</b> would not object to Notch fixing all the <span class="cuss"><span>fuck</span></span>ing bugs in the game first. Or simultaneously.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 22 May 2011 00:46:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>.... sky dimension? So, just, Y_PLAYFIELDMAX *= 2? I sincerely hope there&#39;s more to it ... though I wouldn&#39;t be opposed to a little more vertical space.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 22 May 2011 01:10:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think it&#39;s a gonna be a new dimension, like the Nether. See the screenshots and how liquids tend to just vanish suddenly at one point. It&#39;s probably something like the floating isles type of terrain in minecraft classic.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 22 May 2011 01:45:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The nether doesn&#39;t even officially work in multiplayer, and he&#39;s going to layer more dimensions onto his already <span class="cuss"><span><span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>ty</span></span> system of handling them?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 22 May 2011 02:14:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>New features are fun. Bugfixing and refactoring your undoubtedly <span class="cuss"><span><span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>ty</span></span> codebase are not.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kibiz0r)</author>
		<pubDate>Sun, 22 May 2011 02:20:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Isn&#39;t he also working on a whole host of bugfixes?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 02:29:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, so let&#39;s keep piling new broken features on top of broken and flawed code that undoubtedly needs refactoring, if not large chunks rewritten. Just create a huge mass of broken code that will never be fixed!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 22 May 2011 02:31:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Weeee!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 02:44:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Check out the station! It&#39;s almost finished, now all it needs it a place to go to! I guess I&#39;ll build a few more stations way far away to add more unexplored space.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 22 May 2011 02:55:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I added a small station on the big sandy area to the north. Not really much, just tracks running through with stairs leading up. No tunnels leading away yet.</p><p>EDIT:</p><p>Also, I was thinking, if we&#39;re going to make an underground rail system, we should have a standardized depth for tunnels and stations.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 02:57:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Tried to log in, died instead. I really need to figure out why my connection from home is such <span class="cuss"><span>ass</span></span> when playing this game ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 22 May 2011 03:06:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t much care for standardizing that, actually. Some areas might merit an above-ground track for the view, for example. FWIW, the tracks I laid are at 62, and the layout is:</p><p>&lt;incoming rail&gt; &lt;fence&gt; &lt;sidewalk&gt; &lt;sidewalk&gt; &lt;fence&gt; &lt;outgoing rail&gt;</p><p>Who is this stephen walker? Try to build further out than actually on top of the marketplace roadway, ok?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 22 May 2011 03:07:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918419#target">CGamesPlay</a> said:</div><div class="quote"><p>Check out the station! It&#39;s almost finished, now all it needs it a place to go to! I guess I&#39;ll build a few more stations way far away to add more unexplored space.</p></div></div><p>I want to build one in the middle of my bay, after I build a glass dome over it <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> it will look <span class="cuss"><span>fuck</span></span>ing awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 22 May 2011 03:12:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918425#target">CGamesPlay</a> said:</div><div class="quote"><p>I don&#39;t much care for standardizing that, actually. Some areas might merit an above-ground track for the view, for example.</p></div></div><p>

True. But I think having a standard would still be useful, even if certain areas merit breaking the standard. I prefer standards as a reference, not an absolute rule.</p><p>But if we don&#39;t want to do that, I&#39;m cool with it. Just a suggestion.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 03:20:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I worry that a 4-block-high tunnel at depth 62 will intersect with some oceans, but that in itself might be cool.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 22 May 2011 03:27:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If it does, put on a glass roof. Always looks cool.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 03:39:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918417#target">BAF</a> said:</div><div class="quote"><p> Yes, so let&#39;s keep piling new broken features on top of broken and flawed code that undoubtedly needs refactoring, if not large chunks rewritten. Just create a huge mass of broken code that will never be fixed!
</p></div></div><p><a href="http://instantrimshot.com/">It works for Microsoft.</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kibiz0r)</author>
		<pubDate>Sun, 22 May 2011 04:07:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You&#39;re comparing minecraft to Microsoft? Get real. I haven&#39;t had a single problem with Vista in the 3 years since I bought this laptop. Minecraft on the other hand suffers from disappearing blocks and <span class="cuss"><span><span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>ty</span></span> connections to the server. I&#39;d take a Windows OS over minecraft anyday.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sun, 22 May 2011 04:16:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>kdevil, you have an awesome pad. I defined a region so nobody can rob yo diamondz. If you suddenly can&#39;t build, let me know.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 22 May 2011 04:21:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe if Windows didn&#39;t suck so much, minecraft would be better. <img src="http://www.allegro.cc/forums/smileys/embarassed.gif" alt=":-[" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 22 May 2011 04:42:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918447#target">BAF</a> said:</div><div class="quote"><p>
Maybe if <i>Java</i> didn&#39;t suck so much, minecraft would be better.
</p></div></div><p>
Fixed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Sun, 22 May 2011 05:38:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918447#target">Oscar Giner</a> said:</div><div class="quote"><p>Maybe if <i>Notch</i> didn&#39;t suck so much, minecraft would be better.</p></div></div><p>

Fixed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Sun, 22 May 2011 05:45:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think my exploring crashed the server. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>I found a really massive desert, though. Can we get a map update? I&#39;d like to see it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 06:00:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So you&#39;re to blame!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 22 May 2011 06:02:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll run an update tonight. It&#39;s a really heavy operation.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 22 May 2011 06:02:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918458#target">MiquelFire</a> said:</div><div class="quote"><p>So you&#39;re to blame!</p></div></div><p>

Yeah. I may have increased the map size by a significant percentage while exploring that desert. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 06:06:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The map is kinda borked. My sphere looks like it&#39;s trying to asexually produce a like, baby sphere.</p><p>I like the giant gray thing near me. Looks like the Tasmanian <s>Devil</s> Godzilla is on the loose ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 22 May 2011 06:07:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, given how utterly broken multi turned out to be, I approve of adding new features over bugfixing. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sun, 22 May 2011 06:22:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918461#target">23yrold3yrold</a> said:</div><div class="quote"><p> I like the giant gray thing near me. Looks like the Tasmanian Devil Godzillaison the loose ...</p></div></div><p>That&#39;s probably my tower. It should look grey and brown on the next map update, as I&#39;ve just covered the top with dirt.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 22 May 2011 07:54:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918444#target">CGamesPlay</a> said:</div><div class="quote"><p>kdevil, you have an awesome pad. I defined a region so nobody can rob yo diamondz. If you suddenly can&#39;t build, let me know.</p></div></div><p>

Thanks.  I&#39;m away from home now, and I don&#39;t think I&#39;ll get very far trying to play on my laptop over hotel wifi, but once I get back I plan on adding a minecart station.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 22 May 2011 08:17:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918404#target">CursedTyrant</a> said:</div><div class="quote"><p>Apparently, there will be some sort of sky dimension in Minecraft</p></div></div><p>
There&#39;s already a mod with a sky dimension:<br /><a href="http://www.minecraftforum.net/topic/76291-the-aetheranti-nether-realm-current-topic-new-nether/">Aether</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Sun, 22 May 2011 14:03:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Map is updated. My desert appears to be larger than the entire starting continent.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 14:56:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There seems to be a small lava lake in the middle of that desert :p
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Sun, 22 May 2011 15:41:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So there is. It&#39;s mine, all mine I tells ya!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 May 2011 23:20:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m really un-happy that someone is building a large funky tower on the hill behind/over my mine <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 22 May 2011 23:31:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry about that. I didn&#39;t notice your door until I accidentally fell off the cliff above it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 23 May 2011 02:27:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I like how Thomas called Lenny tower &#39;funky&#39; , it fits Lenny so nicely ^^</p><p>When I think about you Lenny, funky is one of the word that are coming into my mind ^^
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 23 May 2011 02:42:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918525#target">LennyLen</a> said:</div><div class="quote"><p>Sorry about that. I didn&#39;t notice your door until I accidentally fell off the cliff above it.</p></div></div><p>I can make do. I&#39;m planning on building a test dome over the small bay there in front of my mine. and put a train station inside. I think it&#39;ll look freaking awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 23 May 2011 02:45:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What&#39;s the deal with the chunk error near my place? If that is not a mistake in the mapping software, did I just lose my tree farm because of that? (and half of my other farms)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 23 May 2011 03:47:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s just the mapping software, it apparently likes to randomly transpose some chunks when creating the map.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 23 May 2011 06:46:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6">1.6 is coming soon</a>.</p><p>It&#39;s got a couple bugfixes:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>+ Added Nether support to multiplayer<br />* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!<br />* Fixed a game crash when riding a vehicle or animal into the nether<br />* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent<br />* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client</p></div></div><p>
And a few features:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>+ Added craftable maps<br />+ Added hatches<br />+ Added tall grass in some biomes<br />+ Mushrooms now spreads (very) slowly
</p></div></div><p>
But removes a couple dearly loved glitches:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>* Fixed submerged boats rising very very fast<br /> * Fixed minecarts next to each other causing extreme velocities (sorry!)
</p></div></div><p>
Adds some stupid hacks:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.<br />* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
</p></div></div><p>
And, of course, fixes some things that indicate that Notch shouldn&#39;t&#39;ve been programming in the first place:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>* Fixed not being able to target blocks when at x or z pos 1000<br />* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 24 May 2011 08:15:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent</p></div></div><p>I wonder how he&#39;s implemented this... Surely he hasn&#39;t done it properly.</p><p>But I hope it fixes some/most of the lag issues.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 24 May 2011 08:22:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That would be most <i>delightful</i>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 24 May 2011 08:30:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I did a tcpdump and took a cursory glance over the traffic pattern minecraft generates. There were several instances of ~60-byte packets in quick sequence, although there are runs of 1440 byte packets, which I assume are chunk updates. 1440 would be the MTU, so that&#39;s the ideal rate that you can send data at for maximum throughput.</p><p>This change will help a lot; I think. Unfortunately, the larger gain is going to come from a server-level view-distance. This is unfortunate because it will lead to a severely impacted user experience, and it doesn&#39;t solve the underlying problem.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 24 May 2011 08:46:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just don&#39;t see why he can&#39;t spend some time to implement a proper Priority Queue. That and treat all clients as separate queues, but with the same priority, so packets are taken from each client equally.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 24 May 2011 09:09:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m pretty confident that the problem isn&#39;t anything that will be tweaked to how the data is being transmitted. The server is simply transmitting too much data. For example, if you log in and stand completely still, the server will send you 2.85 MB of data. This is the initial map; I don&#39;t know if it&#39;s compressed but it certainly doesn&#39;t feel like it. While standing and doing nothing, you are constantly downloading at 8 KB/s. That&#39;s doing nothing, just staring at the wall. I took a ride on the train and the entire time the server was sending me data at 40 KB/s. That&#39;s <b>just</b> from riding the train! Here&#39;s another example: the bobbing of dropped items is synced to the server. As a quick experiment, I threw 200 blocks on the ground. My data rate increased by about 1.2 KB/s while staring at a wall.</p><p>Syncing the position of things every 20 seconds only compounds the problem Notch already has <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 24 May 2011 10:28:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918725#target">CGamesPlay</a> said:</div><div class="quote"><p>And, of course, fixes some things that indicate that Notch shouldn&#39;t&#39;ve been programming in the first place:</p></div></div><p>
What, the ridiculous regressions weren&#39;t enough proof? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Tue, 24 May 2011 18:40:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not to make you redo several hundred blocks of track, but shouldn&#39;t the rails be on the inside, so animals can&#39;t get in the way of the carts?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 24 May 2011 18:51:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m glad he&#39;s finally fixing <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>. That said, I&#39;m also happy that Nether will (or at least should) work in multiplayer. I wanted to see hatches in Minecraft for a long time now, so that&#39;s also good.</p><p>Maps will be fun, but not as good as Zan&#39;s minimap mod.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 24 May 2011 20:43:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918746#target">CGamesPlay</a> said:</div><div class="quote"><p>m pretty confident that the problem isn&#39;t anything that will be tweaked to how the data is being transmitted. The server is simply transmitting too much data.</p></div></div><p>That&#39;s part of the problem. With a proper priority queue system in place, one large set of updates to one player wouldn&#39;t lag off the rest of the users. It would just take longer for that one user to &quot;Sync&quot; but then no-one would get kicked off, so I think that&#39;s a win over all.</p><p>It&#39;s also important to place IMPORTANT commands in a higher priority queue than regular old updates. Regular old chunk updates or silly animations would be given a low priority, and would only be sent after all the important, required stuff is sent.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 24 May 2011 20:49:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My originally planned to organically grown (enclosed tree farm) house is done for now (Aside from some basement like area needing to be figured out what I want to do with it). Now to figure out what to do for a mine. Do need a door for the tree from within my house though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 25 May 2011 01:07:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I checked it out.  Looks nice. My tower-top garden is pretty much done, I just need to add as few more flowers. I&#39;m on a rose finding and exploration mission right now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 25 May 2011 02:32:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Getting compact redstone circuits working correctly is a pain <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /> .  I may need to work out my minecart station&#39;s circuits in a redstone simulator before I go any further with it in-game.</p><p>I&#39;m not even trying to to anything fancy:  One button to continue onwards, one button to change tracks and go the opposite way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 25 May 2011 23:37:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>RedstoneChips is an awesome mod, but CGames doesn&#39;t want to install it. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 26 May 2011 08:06:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/918425#target">CGamesPlay</a> said:</div><div class="quote"><p>Who is this stephen walker? Try to build further out than actually on top of the marketplace roadway, ok?</p></div></div><p>Erm, that was me sorry. What exactly is wrong the house is on the other side of the road. Or is it the gated area on the other side? It can easily be destroyed.</p><p>tbh, I hope you don&#39;t mind but it was actually my little teeny weeny son, he wanted to join a multi-player and look at peoples work. I figured being a private server it&#39;d have less people and no spanners destroying stuff and everyone would be tolerant of his not so grand designs. Don&#39;t worry he knows all the rules like shutting doors, never stealing or griefing and I keep an eye on him.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 26 May 2011 11:00:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s nothing wrong with it, but it is weird to see someone&#39;s house so close to the main road when everything else is so spread out.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 26 May 2011 18:48:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I agree with kdevil&#39;s sentiment on the house, but the garden was physically on top of the roadway at one point <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Don&#39;t update your clients yet! I&#39;ll let you know when it&#39;s good to.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 26 May 2011 22:51:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/919026#target">CGamesPlay</a> said:</div><div class="quote"><p>Don&#39;t update your clients yet!</p></div></div><p>
Too late. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 27 May 2011 02:03:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/919026#target">CGamesPlay</a> said:</div><div class="quote"><p>Don&#39;t update your clients yet! I&#39;ll let you know when it&#39;s good to</p></div></div><p>I don&#39;t know how NOT to. The new launcher doesn&#39;t seem to even attempt to run on linux. Least it won&#39;t for me. Every time I download and try the new launcher from minecraft.net, I get the old launcher, and it will always auto update.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 27 May 2011 02:57:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, the new version&#39;s out now?  Goodbye, booster cart glitch; hello, faster booster tracks.</p><div class="quote_container"><div class="title">The Minecraft Wiki said:</div><div class="quote"><p>New Bugs:</p><p>    Water sometimes freezes most water into ice regardless of if its in a snow biome or not. </p></div></div><p>

And hello ice-nine, apparently.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 27 May 2011 04:05:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For those needing an online fix, BAF&#39;s server is updated to the latest version.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 28 May 2011 13:58:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I read today that the Bukkit devs aren&#39;t going to release a Bukkit 1.6 just yet due to bugs, so I&#39;ve disabled mods on the server and it should be good to so, with Nether! If somebody has the materials, maybe a portal inside of town would be good.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 28 May 2011 23:50:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve created a nether portal near the rail station.  Be careful, though: the section of the nether it leads to is even more unsafe than usual.  Basically a valley with lava on one side, with nothing between you and any ghasts that might wander nearby.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 29 May 2011 03:12:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is the map still being updated regularly?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 30 May 2011 18:35:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s a cave in an underground garden that leads to death as you will fall by mistake, and will not be able to see around you. I lost a few things because of that however.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 30 May 2011 23:42:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/919469#target">LennyLen</a> said:</div><div class="quote"><p>Is the map still being updated regularly?</p></div></div><p>The map was never updated regularly <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;m not entirely happy with the mapping software, as the nearest zoom level is far closer than I care for and there&#39;s no way to adjust it. But whatever <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I&#39;m running an update now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 31 May 2011 00:55:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Get better mapping software. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Tue, 31 May 2011 04:50:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> all this time I&#39;ve been poking around in the MC server and never realized there was an a.cc thread about it <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.  I stumbled into it a few months back when I logged into #allegro on IRC.</p><p>I&#39;m the one who added the nether portal near the initial spawn point (near the bridge to Tomasu&#39;s isle).  Glad to see it finally takes you to the nether.  I was almost killed by the missle firing ghost thing on the other side.  &gt;.&lt;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (paranoima)</author>
		<pubDate>Wed, 01 Jun 2011 01:05:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/919657#target">paranoima</a> said:</div><div class="quote"><p> all this time I&#39;ve been poking around in the MC server and never realized there was an a.cc thread about it </p></div></div><p>A lot of us mostly moved to the new mc server at mc.cgamesplay.com. Baf&#39;s has issues.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 01 Jun 2011 01:07:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>...and this is what happens when I don&#39;t check in at #allegro or the forums ^.^</p><p>probably for the better, my indoor skydiving center was pretty much an eyesore <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (paranoima)</author>
		<pubDate>Wed, 01 Jun 2011 01:11:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Dude, you should stick on #allegro longer <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 01 Jun 2011 01:26:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Riding the minecart rails at night has nearly killed me a couple times now.  Next time I connect, I&#39;m going to put some fences on the outside of the tracks.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 01 Jun 2011 21:56:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minecraft is coming to Xbox 360 with Kinect support, this winter.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 06 Jun 2011 22:30:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 06 Jun 2011 22:46:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Somebody could have told me you can press SHIFT to lock you at the edge of a block. For the past 6 months I&#39;ve been edging very carefully and slowly <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 06 Jun 2011 22:51:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920317#target">Neil Walker</a> said:</div><div class="quote"><p>Somebody could have told me you can press SHIFT to lock you at the edge of a block.</p></div></div><p>
You can press SHIFT to lock you at the edge of a block.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 06 Jun 2011 22:53:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, someone was kind enough to tell me about that in-game, after I complained about the number of times I had died from falling while trying to build an elevated minecart track. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p>CGamesPlay, could you update the map again?  I&#39;ve been doing some exploring.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 06 Jun 2011 23:28:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920320#target">kdevil</a> said:</div><div class="quote"><p>CGamesPlay, could you update the map again? I&#39;ve been doing some exploring.
</p></div></div><p>Yeah, expect lag and it should be done in like 4 hours.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Mon, 06 Jun 2011 23:39:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920320#target">kdevil</a> said:</div><div class="quote"><p> CGamesPlay, could you update the map again? I&#39;ve been doing some exploring.</p></div></div><p>The map seems to have size constraints. I had explored out to around 2000, 2000 before the last update, but it didn&#39;t show up.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 07 Jun 2011 02:29:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920336#target">LennyLen</a> said:</div><div class="quote"><p>The map seems to have size constraints. I had explored out to around 2000, 2000 before the last update, but it didn&#39;t show up.</p></div></div><p>It does. A limitation of the software means that to expose more of the map, it has to double the boundaries of the map, which will mean the render process will take 4 times longer &gt;_&lt;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 07 Jun 2011 03:09:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920338#target">CGamesPlay</a> said:</div><div class="quote"><p>It does. A limitation of the software means that to expose more of the map, it has to double the boundaries of the map, which will mean the render process will take 4 times longer &gt;_&lt;</p></div></div><p>So the people who made that software are equally good as Notch? Amazing!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 07 Jun 2011 06:26:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If anything, they&#39;re worse. Notch made some mapping software that was really fast, and generated the world view in real time. Who knows if that software is still around, and if it was updated to support the new save setup of not having only 5 worlds to play with.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 07 Jun 2011 07:33:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried fortresscraft demo on xbox last night. Wasn&#39;t impressed at all, even compared to the classic mode minecraft it was pants.</p><p>Still, I hear they&#39;re making a proper minecraft for xbox. If so, could this be the end of the current java (and therefore, non-windows) platform? given it&#39;s daft managing two streams (.net, java).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 07 Jun 2011 16:39:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Notch said he is still working on the PC version. I&#39;m guessing that is because he has more freedom with the PC version. From what I can gather from twitter feeds, Notch may not be directly working on the 360 version.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 07 Jun 2011 18:16:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920402#target">neil</a> said:</div><div class="quote"><p>I tried fortresscraft demo on xbox last night. Wasn&#39;t impressed at all ... it was pants.</p></div></div><p>

Stupid b*st*rd son bought the game by mistake. Selected multiplayer and he thought the screen that popped up was a disclaimer or something so he clicked Yes. It was the payment screen <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>tbh, every single trial game I&#39;ve ever played has brought up a screen first saying &#39;this is only in the full version, press X to buy&#39;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 07 Jun 2011 23:41:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hahaha, the only new features he adds are bugged out and he&#39;s thinking about a 360 version? This is approximately in line with Mozilla thinking they could pull off a mobile version of Firefox. (I know they made a release, but I&#39;m assuming it leaks almost as much memory as the full version).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 08 Jun 2011 04:05:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/920313#target">MiquelFire</a> said:</div><div class="quote"><p>Minecraft is coming to Xbox 360 with Kinect support, this winter.</p></div></div><p>

[citation needed]
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Wed, 08 Jun 2011 05:40:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Microsoft E3 2011 Press Event. Just before Disneyland Adventures! (What I said could be all that was said about Minecraft there actually)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 08 Jun 2011 08:55:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Huh.  I think I&#39;m exploring new territory, and then I stumble across someone&#39;s awesome obsidian-and-lava-and-diamond structure.</p><p>Whose is that?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 10 Jun 2011 18:32:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Did you cut down my tree, kdevil?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sat, 11 Jun 2011 10:17:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What tree where?  I cut down a couple trees that were in my way, but I didn&#39;t notice any hints of them being deliberately planted (a sign, torches, etc.).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 11 Jun 2011 19:48:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ha, no worries, it grew back.</p><p>I think I should expand my obsidian house, however. It needs more gold.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sat, 11 Jun 2011 22:32:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I got round to starting my own local server up with bukkit. I gave myself the chest full of anything mod, flying mod, blast pickaxe, no damage tools and weapons and a few others (like creating walls, boxes and cuboids). </p><p>After I made chests full of everything and built a diamond block house I got bored and switched all the mods off. It&#39;s no fun having everything.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Sun, 12 Jun 2011 15:37:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/921098#target">Neil Walker</a> said:</div><div class="quote"><p>After I made chests full of everything and built a diamond block house I got bored and switched all the mods off. It&#39;s no fun having everything.</p></div></div><p>Tell me about it. One of my first maps I used mineplump, and even when turning the settings down a bit, I still had massive seams of stuff. full blocks of iron, gold and diamonds. stacks of blocks. (not ingots, stacks of blocks)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 12 Jun 2011 15:45:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/921098#target">Neil Walker</a> said:</div><div class="quote"><p>After I made chests full of everything and built a diamond block house I got bored and switched all the mods off. It&#39;s no fun having everything.</p></div></div><p>Exactly why I was only subsidizing stuff you can find easily, but need large quantities of.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Mon, 13 Jun 2011 00:26:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Went searching in a cave for iron, got ambushed by a creeper. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><br />Found some iron and escaped the cave, narrowly avoiding two creepers. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />Went to the town minecart station and found a creeper there, but managed to ride away. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /><br />Arrived at my main base, and was greeted by a creeper in my minecart station, which exploded and took out a bunch of my rail and redstone. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /></p><p>Did I personally offend Notch somehow?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 14 Jun 2011 09:09:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Someone seems to have. I can no longer log in at all and minecraft.net appears to be down ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 14 Jun 2011 23:04:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The server side login stuff doesn&#39;t appear to scale well.</p><p>Well, it&#39;s the <a href="http://twitter.com/#!/LulzSec/status/80700175458377728">same group</a> that hacked Sony Pictures&#39; web site not too long ago.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 15 Jun 2011 00:22:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>LulzSec: <a href="https://mobile.twitter.com/lulzsec/status/80695414331940864">Just sunk the Minecraft login server, looks like their website also got hit from overkill: minecraft.net not even firing at the site.</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Wed, 15 Jun 2011 00:28:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The original Minecraft login system used an O(n) lookup to match a user name. I imagine it was trivial to &quot;sink&quot; this server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 15 Jun 2011 00:46:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, pistons will appear in 1.7: <div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=uZJr86d2IUo" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/4/e/4e5bc64207561fcebcc0cb371438d046.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 15 Jun 2011 06:11:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks like you could do an awful lot of stuff with those pistons. Definitely a strong addition to the game.
</p><div class="spoiler"><p>but I&#39;m still not going to play it.</p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Karadoc ~~)</author>
		<pubDate>Wed, 15 Jun 2011 06:30:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I already have plans for those pistons.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 15 Jun 2011 06:32:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/921444#target">Karadoc ~~</a> said:</div><div class="quote"><p> Looks like you could do an awful lot of stuff with those pistons.</p></div></div><p>I was unable to think of a single use.  I did hope the cow would get between the piston and block though.  Minecraft hamburger!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Wed, 15 Jun 2011 06:32:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh man, that&#39;s cool.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 15 Jun 2011 06:34:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Kind of interesting. I liked the dam and the castle entrance. Not many more practical uses, but I like how the game is getting a little more complex in its interaction.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 15 Jun 2011 07:03:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Practical uses? We will finally have an effective and reusable method of converting electrical to mechanical energy. So many more possible traps and setups.</p><p>Those things better be able to lift dispensers. I want perdition turrets.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Wed, 15 Jun 2011 07:08:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/921450#target">relpatseht</a> said:</div><div class="quote"><p>Those things better be able to lift dispensers. I want perdition turrets.</p></div></div><p>It looked like most special things couldn&#39;t be moved. At least not sideways. Either I saw it not moving a dispenser, or not moving a record player, can&#39;t remember.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 15 Jun 2011 07:15:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Couldn&#39;t push a furnace, note block, or chest. Lifting may be another story.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 15 Jun 2011 07:24:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m sure it will be buggy, don&#39;t worry.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 15 Jun 2011 07:41:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>CGamesPlay: Looks like the mapping tool you use has been updated recently.  Hopefully it&#39;s faster now, or at least less buggy <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 17 Jun 2011 04:42:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>ooh, I like the appearing staircase and door. Very indiana jones <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>what&#39;s a slimeball, I&#39;ve never seen one of those before.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 17 Jun 2011 16:35:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The thing a slime drops?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Fri, 17 Jun 2011 16:48:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>oh. I play on peaceful <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 17 Jun 2011 16:53:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> oh. I play on peaceful <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p></div></div><div class="quote_container"><div class="title">The Sticky Piston Nazi said:</div><div class="quote"><p>No sticky pistons for you!</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Fri, 17 Jun 2011 16:58:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t play on peaceful and I&#39;ve still never seen a slime in-game ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 17 Jun 2011 20:03:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>They seem to only spawn at near bedrock level... Haven&#39;t seen one myself, but I know they exist and that they drop slimeballs from the Wiki <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Fri, 17 Jun 2011 20:07:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You&#39;re looking for slimeballs?  You have a higher chance of meeting them in real life.</p><p>And they&#39;re available on all levels.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Fri, 17 Jun 2011 20:24:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Huh, the minecart station ate my minecart.  It got sent through the return track and onto the &#39;excess carts&#39; track, though there weren&#39;t any other carts in the system, and it never returned. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 18 Jun 2011 23:59:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Excess carts get dropped off at the cactus. If it isn&#39;t working, the global flush switch will reset the whole system and drain everything.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 19 Jun 2011 02:36:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just want to know who blew a hole in one of my walls?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 19 Jun 2011 04:56:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922048#target">MiquelFire</a> said:</div><div class="quote"><p> I just want to know who blew a hole in one of my walls?</p></div></div><p>That&#39;s one of the reasons I moved back out of town. If anyone is going to draw a creeper too close,  I want it to be me.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 19 Jun 2011 06:37:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not really in town.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 19 Jun 2011 08:45:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I connected CrazyPhoton&#39;s (cPhoton&#39;s) monorail to Grand Spawn Station, if anyone is still visiting BAF&#39;s server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Wed, 22 Jun 2011 05:50:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That server is still working? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>I should move my personal server into the cloud, with all of the awesome mods. One such mod being multiverse. I have a (outdated at this point) copy of mc.baf.cc&#39;s world on there, you can just teleport over.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 22 Jun 2011 06:23:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is there a copy anywhere, I spent 4 days making miner willy at BAF&#39;s site...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Wed, 22 Jun 2011 16:19:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can post a copy of it if anyone wants. Heck, I could make the whole git repo available, if anyone wants the fully versioned history of the thing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 23 Jun 2011 05:17:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks like the piston update will be coming soon.  Can&#39;t wait to add all manner of secret passages to my base. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 27 Jun 2011 18:35:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Speaking of bases, I completed my castle:</p><p><span class="remote-thumbnail"><span class="json">{"name":"604386","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/2\/2263de417c71ff28f2138849dcbff6b7.png","w":1151,"h":702,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/2\/2263de417c71ff28f2138849dcbff6b7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/2/2263de417c71ff28f2138849dcbff6b7-240.jpg" alt="604386" width="240" height="146" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 27 Jun 2011 22:30:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Pretty sweet. Could use some detailing though. No ramparts? No ledges?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 27 Jun 2011 22:33:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The part of the peninsula it sits on is inaccessible on three sides due to the cliffs (which I terraformed so they couldn&#39;t be scaled).  On the fourth side (which can&#39;t be seen in that image), I built a wall five metres high and four metres thick, which is guarded by several towers along its length.  The wall only has once access point - double steel doors that only open from the inside.</p><p>Once I&#39;ve finished a few more things around the area, I&#39;ll ask cgamesplay to make the area only changeable by me, so anyone who wants to visit has to figure out the other way of getting in. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 27 Jun 2011 22:58:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nice but some of those candles are definitely going out when the water rises.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Tue, 28 Jun 2011 00:20:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>&quot;Water rises&quot; -- are there going to be tides?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Tue, 28 Jun 2011 00:20:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Rising water? What is this?</p><p>Also, best world seed ever: 3666440496532277820
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 28 Jun 2011 02:49:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My friend and I are working on an Alice in Wonderland themed castle. It is going to be quite large once finished. In fact, we&#39;ve only finished (well, mostly finished) one room. It contains a number of optical illusions.</p><p>When complete, there will be a portal leading to the dark side of things. That is, an evil parallel universe of sorts. It will take forever.</p><p><span class="remote-thumbnail"><span class="json">{"name":"604391","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/5\/a5e7cedaa26f7eeca546d799c6078dd7.png","w":1440,"h":860,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/5\/a5e7cedaa26f7eeca546d799c6078dd7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/5/a5e7cedaa26f7eeca546d799c6078dd7-240.jpg" alt="604391" width="240" height="143" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elverion)</author>
		<pubDate>Tue, 28 Jun 2011 05:35:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922862#target">Neil Black</a> said:</div><div class="quote"><p>Also, best world seed ever: 3666440496532277820
</p></div></div><p>That is indeed the best world seed ever. It took me a while to figure out how to move away from the spawn.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 28 Jun 2011 08:39:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922862#target">Neil Black</a> said:</div><div class="quote"><p>Also, best world seed ever: 3666440496532277820</p></div></div><p>
Didn&#39;t do anything special to me...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 12:28:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe 314159265358979323846264338327950288419716939937510582097494459</p><p>might do something special?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 28 Jun 2011 15:08:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Like this?</p><p><span class="remote-thumbnail"><span class="json">{"name":"e_to_the_pi_minus_pi.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/4\/f4636ba63c20c22c23b9ea5f28a04eb9.png","w":700,"h":264,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/4\/f4636ba63c20c22c23b9ea5f28a04eb9"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/4/f4636ba63c20c22c23b9ea5f28a04eb9-240.jpg" alt="e_to_the_pi_minus_pi.png" width="240" height="90" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 28 Jun 2011 15:11:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922936#target">Neil Walker</a> said:</div><div class="quote"><p>Maybe 314159265358979323846264338327950288419716939937510582097494459might do something special?</p></div></div><p>
Nope, PI doesn&#39;t work either...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 16:29:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>@J-Gamer</p><p>You might need to recreate the world a few times. I saw why it was the best seed ever on the first time, but I deleted it. Later, I recreated, and saw just a normal world. (Even more odd, three of the normal worlds I created didn&#39;t look anything alike.)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 28 Jun 2011 18:00:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>@miquelfire: I recreated it a few more times, but the only thing that happened once was that I was on a little isle. But I don&#39;t see how that refers to
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922891#target">CGamesPlay</a> said:</div><div class="quote"><p>That is indeed the best world seed ever. It took me a while to figure out how to move away from the spawn.</p></div></div><p>

What am I supposed to get?(or something that makes me recognise it?)</p><p>EDIT: got it... scared the creeps out of me ._.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 18:12:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So... the same seed doesn&#39;t actually produce the same result every time? Ah, that legendary Notch/Minecraft quality we all know and love.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Tue, 28 Jun 2011 18:22:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It seems it always generates the same world, but the spawn point is variable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 18:24:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/922956#target">J-Gamer</a> said:</div><div class="quote"><p>It seems it always generates the same world, but the spawn point is variable.</p></div></div><p>So, given the minecraft world is &#39;bigger than earth&#39; how many times do you need to run it to get to the same spawn point <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Surely, given the above, if you don&#39;t start in same place you may as well not bother with specific seed values?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 28 Jun 2011 19:07:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>AFAIK, the amount of spawn points it generates is limited to 3-6 or something like that. Otherwise, it would be almost impossible to get the same spawn.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 19:17:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can vaguely (read: I&#39;m at work now) remember trying 1 and 0 as the seed and it was mostly sea and sand with nothing much else.</p><p>On the subject of minecraft:</p><p>1. how are those npc&#39;s done (like what you see in the adventure games on yogscast, etc)</p><p>2. how do you produce those flyover effects (I presume a fly mod but I can&#39;t find any that are useful) and those fixed camera shots (assuming it&#39;s done without the need for two accounts...)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 28 Jun 2011 19:33:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>1. They use other players as actors. Look at this vid: <br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=8N3rNMzbpx4" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/8/38e42c6fa73be52d299f5ccd65813b84.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 19:38:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, well I was playing one last night and it had a room full of npc&#39;s and one of them spoke when I got close to him (and there were some npc1.dat kind of files there too).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 28 Jun 2011 19:53:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As for the mods: zombe&#39;s mod pack <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /><br />It is updated regularly and it has almost all mods you&#39;d ever want. You can enable/disable and configure them as you please in a config file.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Tue, 28 Jun 2011 19:56:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can we get a map update?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 29 Jun 2011 08:39:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><b>400th reply ninja</b>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 30 Jun 2011 02:27:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I finished my minecart track, and am about to make it obsolete with a safe walkway through the nether. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 30 Jun 2011 04:46:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>1.7 seems to be out. I don&#39;t know what&#39;s in it besides pistons but it&#39;s live.</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=uo4UFb2YKI0" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/c/3c4a9ba3a7ade82e8b6b05995691391f.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>I like the ides of the cosmetic appearance of pistons. I see some steampunk-themed constructions in my future ...</p><p>EDIT: Boo hoo, out of date server. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 30 Jun 2011 19:52:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=kJZmaJ5CMfI" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/1/7/17ed17bb16049ba62c2f17ab9c8a2b68.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>Shows you the detail behind it and some of the other new stuff - sheers for cutting leaves and sheep, you can stack fences and put torches on them, smash tnt without them blowing up, etc.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 30 Jun 2011 22:23:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve excavated a large room right near bedrock, and I still haven&#39;t found any slimes.  What more do I need to get them to spawn?  I need sticky pistons, dammit!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 01 Jul 2011 19:26:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39; not lit, is it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 01 Jul 2011 19:45:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s lit with a few glowstone blocks and a couple <i>hundred</i> torches.</p><p>Edit:  Apparently slimes only spawn in roughly 1 out of every 10 chunks, so I have to keep digging until I find a chunk that slimes will deign to spawn in. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 01 Jul 2011 20:11:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>From the wiki:</p><p><i>They can spawn in any light level and lighting does not affect its spawn rate. However, lighting up the surrounding area does decrease the chances of non-slime mobs spawning and thus indirectly increases slime spawning rates.</i></p><p>So get torch-happy. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: Well my connection from home to the server is much better now, so I did some underground exploration, got some iron, made some buckets, and hauled up a portal&#39;s worth of lava. My portal leads to a &quot;base&quot; in the Nether, which leads back to town. So I guess I have a shortcut now. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 01 Jul 2011 20:20:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=gkoYCiQ3-hs" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/8/a/8adf1ee7ac1ba9543cec37fe6ae7baa9.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>Fixed in 1.7.2 however.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sat, 02 Jul 2011 05:10:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>O________________________O</p><p>EDIT: According to the YouTube comments it&#39;s still bugged in 1.7.2. I can&#39;t verify because slimes refuse to spawn for me.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 02 Jul 2011 05:15:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When are most people on? I just now figured out where the new server is, I&#39;ve been trying to connect to baf&#39;s all this time <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />.</p><p>EDIT: Also, could someone re-op me so that I can use the list command? (I don&#39;t know why it isn&#39;t a public command <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Sat, 02 Jul 2011 07:37:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m on pretty randomly and rarely myself.</p><p>EDIT: I used <a href="http://mcslimes.appspot.com/index.jsp">this site</a> to successfully track down some Slime spawns and get some Slimeballs. Sticky piston in hand, I tried the &quot;money printer&quot; glitch above and for the record, it works on all three track types (made a big stock of powered tracks since I never find any gold <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />). Also works on making more pistons. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 02 Jul 2011 07:53:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, I don&#39;t think I&#39;ve posted my self-repairing bridge yet, have I?</p><p>Video!</p><p><a href="http://www.youtube.com/watch?v=rra-rjWOEAs">http://www.youtube.com/watch?v=rra-rjWOEAs</a></p><p>(Also, how do I embed it?)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 02 Jul 2011 12:27:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey, that&#39;s a clever way to generate cobblestone. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 02 Jul 2011 12:57:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You could make an infinitely long bridge with that...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Sat, 02 Jul 2011 23:11:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/923384#target">Dustin Dettmer</a> said:</div><div class="quote"><p>You could make an infinitely long bridge with that...</p></div></div><p>
Except that it will only extend up to 16 blocks. I&#39;m sure there could be a mod to increase that, but it would require additional processing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elverion)</author>
		<pubDate>Sat, 02 Jul 2011 23:19:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think it&#39;s twelve blocks, actually. I vaguely recall reading that number somewhere.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 02 Jul 2011 23:54:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you lift 9 squares with a water in the center, does the water lift too?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Sun, 03 Jul 2011 00:01:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/923391#target">Dustin Dettmer</a> said:</div><div class="quote"><p>If you lift 9 squares with a water in the center, does the water lift too?</p></div></div><p>
I&#39;m pretty sure water just gets destroyed, but I&#39;m not sure about this specific case.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elverion)</author>
		<pubDate>Sun, 03 Jul 2011 02:29:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey, how can you figure out the seed number of a world, and can the server&#39;s be posted? I want to figure out where the slimes spawn ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 03 Jul 2011 05:53:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I made a little secret passage (as a test, obviously, it doesn&#39;t lead anywhere <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />) activated by two redstone torches.</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=UbSEfRBglsQ" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/9/e/9e81eb729fc170be915d7f7d7a871db8.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 03 Jul 2011 17:07:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is everything OK with the minecraft server?  I connected today, did some stuff, then disconnected.  When I reconnected, I appeared where I was when I had disconnected yesterday, with only the items I had yesterday.  It&#39;s as if nothing I did today actually registered with the server. <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 08 Jul 2011 08:01:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I had a similar experience. I returned to the position I had previously disconnected from as well, with my previous inventory. Changes I had made to the world remained though. </p><p>Edit: it&#39;s still happening, so if you have any items in your inventory that you don&#39;t want to vanish, put them in a chest. They&#39;ll be safe there.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 08 Jul 2011 09:51:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently there&#39;s a new update out.  Hopefully it fixes whatever&#39;s causing this glitch.</p><p>And it also removes item duplication bug.  Hope I find some slimes before I run out of my stock of sticky pistons...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 08 Jul 2011 19:09:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have never ever seen a slime in Minecraft. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Fri, 08 Jul 2011 19:23:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924081#target">kdevil</a> said:</div><div class="quote"><p>And it also removes item duplication bug.</p></div></div><p>
And that while I have found a way to generate unlimited amounts of sand/gravel: that glitch with sand stacked a few stories high, obsidian to keep it from pushing sand too far and a trench filled with torches with a walkway next to it to pick up all the sand <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Fri, 08 Jul 2011 19:24:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924083#target">gnolam</a> said:</div><div class="quote"><p>I have never ever seen a slime in Minecraft. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p></div></div><p>
Neither did I until I went out of my way to figure out what chunks they spawned in via <a href="http://mcslimes.appspot.com/index.jsp">the link posted earlier.</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 08 Jul 2011 19:45:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Do we have the server seed?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 08 Jul 2011 19:55:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I saw a great video the other week where someone generated an infinite cobblestone generator.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 08 Jul 2011 21:18:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Neil Black did that above; clever idea.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 08 Jul 2011 21:22:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Cobblestone, the only block you can generate legitly with pistons in Minecraft.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 08 Jul 2011 21:59:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I had to pick out the world seed from my save, then type it into the Slime Finder app on my netbook<span class="ref"><sup>[<a href="#">1</a>]</sup></span>, take a screen shot of the map it produced and transfer it to my main computer, figure out approximate coordinates from it, and then build a slime farm... but I&#39;ve finally seen slimes in Minecraft. And farmed them for slime balls.
</p><div class="ref-block"><h2>References</h2><ol><li>I revoked the Windows Java environment&#39;s browser privileges long ago <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sat, 09 Jul 2011 05:49:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924090#target">23yrold3yrold</a> said:</div><div class="quote"><p>Neil Black did that above; clever idea.</p></div></div><p>

I actually didn&#39;t even think about the infinite cobblestone generator until I had finished my self-repairing bridge. Then I was like... &quot;Hmm... testing my bridge has given me a bunch of cobbl- I AM A GENIUS!&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 09 Jul 2011 08:01:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The update didn&#39;t fix whatever is causing the server to not save player data
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 09 Jul 2011 11:42:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That might be an issue with the server itself.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 09 Jul 2011 12:27:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In the meantime, it&#39;s allowing me to duplicate the items I was holding at the time!  So... lots of pink wool, coal, and torches.</p><p>Ah well.</p><p>I&#39;m off for a week (travelling, and my laptop isn&#39;t powerful enough to play anything made in the last 10 years).  Hopefully when I get back the server will be fixed, but my stash of duplicated inventory stuff will still be intact. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 09 Jul 2011 20:08:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How do you duplicate coal, and why would you duplicate coal and torches when charcoal and torches are subsidized in town?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 09 Jul 2011 20:11:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Every time I reconnect I end up at the same place with the same items in my inventory, but changes I make to the world stick.</p><p>So I made a chest, stuck items into it, disconnected, reconnected, and suddenly I have those items in my inventory as well as the chest!  With a sequence of connecting, putting items in the chest, disconnecting, reconnecting, etc., I can make any number of copies of what I had in my inventory at the time this server bug began.</p><p>I duplicated the coal and torches just for the hell of it, but have the subsidized items in town been restocked lately?  Last I checked, the chests were almost empty.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 09 Jul 2011 20:39:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, okay. I thought you were doing the sticky-blocks hack.</p><p>Is there a way for the server to automate the chest editing via scripts to refill stocks?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 09 Jul 2011 20:46:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Any word on when the server might be running normally?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Mon, 11 Jul 2011 07:29:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The server seems to be running even worse right now. I&#39;ve been experiencing multiple disconnects and the last few times I&#39;ve tried to connect, there&#39;s been around a 10 second lag.</p><p>edit:  Great, and now I discover that the area I spent a few hours working on earlier today has been replaced by a rectangular block of random terrain.</p><p>I&#39;m out until it gets fixed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 12 Jul 2011 10:07:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This game really needs hatredcopter!</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=h6bGOBIW5PE" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/c/e/ce5ec1e34f8490845569f05e2458cd07.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Tue, 12 Jul 2011 10:15:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="https://plus.google.com/116872576248355504859/posts/3kmDLhPwJAQ">Whoops</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 12 Jul 2011 18:25:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This lack of response from CGamesPlay is very out of character. Has he been heard from recently (here, on IRC, or elsewhere)?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 17 Jul 2011 18:54:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924902#target">LennyLen</a> said:</div><div class="quote"><p>This lack of response from CGamesPlay is very out of character. Has he been heard from recently (here, on IRC, or elsewhere)?</p></div></div><p>Actually its completely in character. Before he setup this minecraft server, it was hard to actually talk to him. Seems to be quite the busy little beaver.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 17 Jul 2011 21:19:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi guys, what&#39;d I miss? I haven&#39;t touched Minecraft in a week or two <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 17 Jul 2011 22:17:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924915#target">CGamesPlay</a> said:</div><div class="quote"><p>Hi guys, what&#39;d I miss? I haven&#39;t touched Minecraft in a week or two </p></div></div><p>Read back a bit, and you&#39;ll notice that the server is acting up. Something about not remembering what you&#39;ve done after you log out. Possibly other stuff.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 17 Jul 2011 22:36:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m unable to connect at all, now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 18 Jul 2011 02:40:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In other news, anyone remember that old Enterprise model?</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=kn2-d5a3r94" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/8/c/8ccd689e7e105040bdc193b312a686f3.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>Well there&#39;s been progress. </p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=lXUkdrcey-w" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/5/7/575fcdde06e77186b470ad11e8839d38.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p><a href="http://www.youtube.com/watch?v=NVGI6mhfJyA">Ponies</a> end at 1:30.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 18 Jul 2011 03:23:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/924926#target">23yrold3yrold</a> said:</div><div class="quote"><p>Ponies end at 1:30.</p></div></div><p>

Ponies go all the way to the credits. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 18 Jul 2011 11:20:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He means the ponies in the second video of the enterprise that he embedded. The hyperlink &quot;Ponies&quot; after the second video is just a link to a song, in which the ponies do go to the credits.</p><p>Anyone tried the server? Has CGamesPlay figured out a way to fix it yet?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Mon, 18 Jul 2011 11:57:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think a good idea (real, not mod) would be a block that lets you stay underwater. All that water is just wasted at the minute.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 18 Jul 2011 12:13:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s cheating, but you can stay underwater if you drop a door, or plant some seaweed. You can also abuse the way water falls by making a block two spaces above another block with all four sides clear, and the water will just fall down, never entering the two-block cavity.</p><p>I can&#39;t see those issues being fixed, but if they are, I&#39;d love to see an underwater breathing helmet craftable. Cheap and expendable, or semi-expensive and refillable, or super expensive and unlimited (and low armor). Upgrade to a lantern so you can see in the deep.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 18 Jul 2011 12:30:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, is anyone able to connect to the server?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 21 Jul 2011 04:03:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not for a while.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 21 Jul 2011 08:58:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Server&#39;s out of memory and the hard drive is full. Hmm. I&#39;ll fix this up, server will be up within an hour. Sorry guys, I&#39;ve been way too busy at work to have time to play games <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>[append]<br />Increased the HD size to 64 GB, so that should last for a while. I also decreased the RAMs in the server to lower the cost of the instance. If it&#39;s noticeably more laggy, let me know and I can bump it up (the price difference is like $50 a month <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 21 Jul 2011 22:52:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was able to connect, but it was unplayably slow. However this could also be due to the fact that it was raining (which has always made the game run slower on this MacBook), combined with my gf updating to Lion, which seems to use up even more CPU and memory than ever.</p><p>Also, can you revert to an earlier backup?  This one has random chunks of terrain scattered across areas I had already built on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 22 Jul 2011 01:06:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can you give me a date?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 22 Jul 2011 01:33:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think the random terrain showed up on the 11th, so how about reverting the map back to how it was on the 10th?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 22 Jul 2011 04:14:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OK, reverted to the 10th of July. The map is going to be out of date... I&#39;ll see if I can come up with a decent system for getting it updated on a remote server with more RAMs.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 22 Jul 2011 04:27:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, it&#39;s working again! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />  A little laggy, but not too bad.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 22 Jul 2011 06:48:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The lag is ok with just one person on, but starts becoming almost unplayable with two.  I don&#39;t know about three or more, but with the way it seems the game is coded, problems seem to be exponential.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 23 Jul 2011 03:14:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How much RAM does the server have right now?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 27 Jul 2011 03:47:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Over 600...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 27 Jul 2011 14:18:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Strange, it shouldn&#39;t be this laggy.  <a href="http://status.hostedgameservers.com/2010/the-minecraft-memory-effect">These guys</a> had a lag-free server going with only 128MB.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 27 Jul 2011 20:33:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="remote-thumbnail"><span class="json">{"name":"604630","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/b\/4b81c836d105962f3b1aa4c3663de0c2.png","w":870,"h":518,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/b\/4b81c836d105962f3b1aa4c3663de0c2"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/b/4b81c836d105962f3b1aa4c3663de0c2-240.jpg" alt="604630" width="240" height="142" /></span></p><p>Stop complaining. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 02 Aug 2011 11:41:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is there something significant about that image that I&#39;m missing?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 02 Aug 2011 18:31:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Aside from all the buggy magenta lines between water blocks, no.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 02 Aug 2011 18:38:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is he using OpenGL?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Tue, 02 Aug 2011 20:44:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minecraft runs on LWJGL, so yes.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Tue, 02 Aug 2011 20:49:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah. I&#39;m viewing via mobile phone, so I thought it was some sort of artifacting.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 02 Aug 2011 23:31:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://notch.tumblr.com/post/8519901309/bethesda-are-suing-us-heres-the-full-story">http://notch.tumblr.com/post/8519901309/bethesda-are-suing-us-heres-the-full-story</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sat, 06 Aug 2011 22:25:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks like a fantasy of someone who had a long time to play with lego.</p><p>Is there anything in Minecraft with a polygon count more than 10 ?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Sat, 06 Aug 2011 22:57:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Spiders. But only because they have so many legs.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 06 Aug 2011 23:01:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s not so bad then <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Sat, 06 Aug 2011 23:05:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Huh, apparently my problem was caused by my nvidia control panel forcing antialiasing. After switching it to &quot;Application controlled&quot; it looks fine now. New graphics card, new problems I guess. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 07 Aug 2011 14:12:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> (Disclosure: We’ve enforced the trademark for Minecraft once, when there was a minecraft clone on iOS, using our name. People were emailing me saying our iOS version was buggy and bad, so we asked them to change the name of their game, and they did.)</p></div></div><p>This is funny, he says it as if the Java version isn&#39;t buggy and bad. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 07 Aug 2011 21:05:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve got more animals and clay soldier mods and they&#39;re great fun <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 08 Aug 2011 17:29:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">BAF said:</div><div class="quote"><p>
This is funny, he says it as if any of the various minecraft version aren&#39;t buggy and bad. 
</p></div></div><p>
FTFY ;-p
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 08 Aug 2011 17:38:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/927529#target">GullRaDriel</a> said:</div><div class="quote"><p> FTFY ;-p</p></div></div><p>Isn&#39;t the Java version the only version though?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 08 Aug 2011 18:07:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>We’ve enforced the trademark for Minecraft once, when there was a minecraft clone on iOS</p></div></div><p>Surely one of Apple&#39;s &quot;exhaustive&quot; checking systems would pick something obvious like trademark infringement up?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 08 Aug 2011 18:49:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/927538#target">Neil Walker</a> said:</div><div class="quote"><p>Surely one of Apple&#39;s &quot;exhaustive&quot; checking systems would pick something obvious like trademark infringement up?</p></div></div><p>Probably. See if you can get a McDonald&#39;s app on the store.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Mon, 08 Aug 2011 21:59:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I dunno; what if you got a third-party to port an app for you? I can&#39;t see Apple taking responsibility for someone else&#39;s copyright problems ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 08 Aug 2011 22:06:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is anyone else unable to connect to the server?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 10 Aug 2011 15:58:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s me. I&#39;m having a lot of difficulty working with the server itself while minecraft is running. It should be back up in an hour or two (if not let me know).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 10 Aug 2011 22:21:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can you remember the first time you tried minecraft (assuming you never saw a million videos first). A lad at work said he got a free trial version, dug a few bits of soil, couldn&#39;t build anything (he was pressing q thinking that was how you build), then it got dark and he got killed by a spider.</p><p>Those were the days <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>btw, he&#39;s an IE user so the low IQ probably accounts for some of it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 11 Aug 2011 01:05:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>CGamesPlay gave me a copy of his server&#39;s world, and now I&#39;m experimenting with different mods. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Can some people try connecting to my server at mc.kentdev.net, and see if lag is a problem?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 11 Aug 2011 07:33:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No lag problems for me kdevil, seems to work nicely!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Thu, 11 Aug 2011 08:24:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I noticed a very slight lag before the blocks would pop up, probably less than half a second though. Very bearable, and may have just been caused by a slow connection to the server. I was only on with just me, so I don&#39;t know how it works with others on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Fri, 12 Aug 2011 01:27:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I noticed CGamesPlay&#39;s server is still down. Are we all moving to kdevil&#39;s?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 14 Aug 2011 05:59:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Dunno, but I tried it last night and had no lag.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 14 Aug 2011 06:31:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sounds like the server is working well so far <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;m going to be away from the computer all the rest of this week, though, so if something goes wrong... well... it&#39;ll be fixed next Sunday. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 14 Aug 2011 19:58:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can try running a minecraft server at home, I&#39;ve got more upload than I used to, so it might be bearable for a few users. Just in case kdevil&#39;s doesn&#39;t work out. Or people want another server to play on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 14 Aug 2011 21:41:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was getting some lag today while playing. Not too bad, but noticeable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 15 Aug 2011 11:34:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Back!</p><p>I was getting lag, too, even when just playing over the LAN.  Apparently the Minecraft server just gets slower and slower the longer it&#39;s left running. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>I&#39;ve set up a script that will restart it once per day, so that should fix things.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 21 Aug 2011 20:38:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve heard it doesn&#39;t do that if you make sure it can only ever allocate a max amount of memory, meaning set the max memory for the VM, but also set the OS&#39;s own virtual memory limits for the process as well.</p><p>It makes me think its doing something that causes java, or a native library to leak like a sieve.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 21 Aug 2011 21:18:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So do I have to make a new sphere now? <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 21 Aug 2011 23:48:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/928811#target">23yrold3yrold</a> said:</div><div class="quote"><p>So do I have to make a new sphere now? </p></div></div><p>I&#39;m pretty sure kdevil imported the world from CGamesPLay&#39;s server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 22 Aug 2011 01:13:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yup, it&#39;s a copy of CGamesPlay&#39;s world, so your sphere is still intact. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>The memory leaks are probably the fault of Bukkit, but the once-a-day restart will keep that under control.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 22 Aug 2011 02:40:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>WorldGuard is stopping me from opening any of my chests <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 23 Aug 2011 18:28:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Where are they?  I only used WorldGuard on a few locations in the main town area.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 23 Aug 2011 20:59:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929015#target">kdevil</a> said:</div><div class="quote"><p> Where are they? I only used WorldGuard on a few locations in the main town area.</p></div></div><p>The ones in and around my castle.</p><p>edit: The message I get when I try to open a chest is &quot;WorldGuard: No defined regions here!&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 23 Aug 2011 22:02:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What were you holding when you tried to open the chest?  The WorldGuard mod interprets right-clicking while holding string as &quot;list the current region and owner(s)&quot;.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 23 Aug 2011 23:50:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah. I did happen to have string in my hand.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 24 Aug 2011 01:50:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/928799#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p> I&#39;ve heard it doesn&#39;t do that if you make sure it can only ever allocate a max amount of memory, meaning set the max memory for the VM, but also set the OS&#39;s own virtual memory limits for the process as well.</p></div></div><p>Interesting. I was wondering why everyone else&#39;s server became laggy, but my local one could run for weeks on end with no problem. I limit java to 1GB on a Hyper-V VM with 2GB. So maybe keeping the limit a bit lower than the amount available helps out in some way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 24 Aug 2011 04:40:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If that is indeed true, it would make me think something is either leaking, or cacheing a large amount of objects in some kind of slow data structure, which just gets slower and slower to access over time, while eating up more and more memory, and the only time it bothers to clear any of it out, or stop wasting space is when there&#39;s a memory allocation failure.</p><p>But I have no idea if it is indeed the case that limiting the maximum amount of memory the process can use actually helps out to any real degree. But if it is, its probably best to limit it to a relatively small amount of ram. 1-2G may even be too much.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 24 Aug 2011 05:49:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Bukkit seems to have trouble with memory leaking.  Even without Bukkit, though, Minecraft has memory issues.</p><p>Anyway, I have a map up now: <a href="http://mc.kentdev.net">Minecraft map</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 25 Aug 2011 05:09:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929162#target">kdevil</a> said:</div><div class="quote"><p>Anyway, I have a map up now: Minecraft map [mc.kentdev.net]</p></div></div><p>What mods are installed on the server (or allow locally like many items)? surely nobody can mine that much stuff to make a rail track that long....
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 25 Aug 2011 21:05:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Certain materials were being &quot;subsidized&quot;. Mostly they were easy-to-find materials just for the sake of saving time (like sand, wood, dirt, etc.) but we wanted our railroad ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 25 Aug 2011 21:17:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Even without the subsidising, it wouldn&#39;t take too long. The material for my railway was probably only a couple of days worth of mining.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 25 Aug 2011 21:22:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Heh, most of that rail track was actually completed before I started running the server.  Iron is fairly easy to find when you&#39;re exploring caves.</p><p>The mods installed on the server are just WorldGuard, Permissions and WorldEdit (required by WorldGuard), and FullChest (for the subsidized items in town).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 25 Aug 2011 21:22:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t know what&#39;s on the rails, but if there&#39;s powered tiles that&#39;s gold. And I&#39;ve found almost no iron at all on that server so it&#39;s not THAT easy. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>I should log in on lunch hour, maybe start hooking up my sphere to town via rail ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 25 Aug 2011 21:27:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, about half the powered rails are made with legitimately mined gold.  The other half are from when I noticed that the powered rails near town were spaced closer together than they needed to be. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>I&#39;m also going to try pasting the entirety of BAF&#39;s world into some uninhabited section of mine, so you might have two spheres soon. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 25 Aug 2011 21:52:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Woot! I&#39;ll have to make a skybridge to connect them ...</p><p>EDIT: How should I go about making a rail connection to town? Any specific instructions for integrating with the existing railroad?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 25 Aug 2011 21:54:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The powered rails would be better further apart so empty carts would stop.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ben Delacob)</author>
		<pubDate>Fri, 26 Aug 2011 12:10:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929324#target">Ben Delacob</a> said:</div><div class="quote"><p>The powered rails would be better further apart so empty carts would stop.</p></div></div><p>How do you send empty carts back then? Cary carts back? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 26 Aug 2011 12:34:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929275#target">23yrold3yrold</a> said:</div><div class="quote"><p>How should I go about making a rail connection to town? Any specific instructions for integrating with the existing railroad?</p></div></div><p>
Yeah, I still have to figure that one out...</p><p>Edit: Just thought of an interesting idea for a minecart hub.  I&#39;ll try putting it into practice some time tonight.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 26 Aug 2011 16:57:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929334#target">kdevil</a> said:</div><div class="quote"><p> Yeah, I still have to figure that one out...</p><p>Edit: Just thought of an interesting idea for a minecart hub. I&#39;ll try putting it into practice some time tonight.</p></div></div><p>

Let me know what you come up with.  My railroad currently terminates about 20 metres away from the town station.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 26 Aug 2011 19:43:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just finished demolishing an island, I got more than 5 double chests of cobble from it <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />.</p><p>EDIT: I&#39;d post pictures, but the attachment uploader always says failed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Sat, 27 Aug 2011 08:35:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929406#target">someone972</a> said:</div><div class="quote"><p>I just finished demolishing an island, I got more than 5 double chests of cobble from it .</p></div></div><p>I hope you got more than just cobble. Pretty sure theres a chest in town that gives infinite cobble.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 27 Aug 2011 09:50:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ya, but that&#39;d be cheating <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />. Besides, I did it because I wanted to get rid of it, I didn&#39;t like it sitting there.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Sat, 27 Aug 2011 10:32:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just thought <a href="http://vg-shots.blogspot.com/2008/09/vagrant-story-infamous-kiltia-puzzle.html">this</a> was ironic. Seeing that minecraft has tons of cubes but no real puzzelz.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Sat, 27 Aug 2011 12:10:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Good game, that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sat, 27 Aug 2011 12:13:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Server is down
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 28 Aug 2011 10:11:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That would be the hurricane making itself known.  The server lost its network connection for a few hours overnight, but it&#39;s back up now.</p><p>I also got the minecart hub working, with 6 outgoing rails and a common incoming rail coming up to the surface behind the nether portal building.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 28 Aug 2011 20:09:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just been reading about 1.8. Seems like a lot of good things coming (which really, will just bypass the need for some mods), but I wish they&#39;d do more about adventuring under water.</p><p>I wonder if you can swap your world between adventure and creative mode?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Wed, 31 Aug 2011 18:43:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929679#target">Neil Walker</a> said:</div><div class="quote"><p>but I wish they&#39;d do more about adventuring under water.</p></div></div><p>

^ This.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Wed, 31 Aug 2011 20:13:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929679#target">Neil Walker</a> said:</div><div class="quote"><p> but I wish they&#39;d do more about adventuring under water.</p></div></div><p>I wish they&#39;d fix more bugs.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 01 Sep 2011 04:22:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wish they&#39;d write more than one line of code a day.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Thu, 01 Sep 2011 04:30:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929732#target">LennyLen</a> said:</div><div class="quote"><p>I wish they&#39;d fix more bugs.</p></div></div><p>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/929733#target">gnolam</a> said:</div><div class="quote"><p>I wish they&#39;d write more than one line of code a day.</p></div></div><p>
^ those
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 01 Sep 2011 04:58:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>kdevil: There&#39;s a section of the nether, near where the town portal site is that blocks can be mined from, but nothing can be placed there. Is this a weird game glitch, or have you put some form of protection on it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 01 Sep 2011 11:03:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sort of a glitch, I guess: apparently the basic Minecraft spawn protection was still active, and overriding WorldGuard.  That should be fixed now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 02 Sep 2011 04:29:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah. It&#39;s not overly important, I was just trying to lay a torch trail as I went for glowstone. I ended up taking a different route.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 02 Sep 2011 06:15:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My slime cave on the outskirts of town is now open for business:<br /><span class="remote-thumbnail"><span class="json">{"name":"604799","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/0\/d0e4ca13aabada383444f2d30cf8a469.png","w":840,"h":525,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/0\/d0e4ca13aabada383444f2d30cf8a469"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/0/d0e4ca13aabada383444f2d30cf8a469-240.jpg" alt="604799" width="240" height="150" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604800","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/8\/9800e1b0df6e1caf966553ce0ab7277a.png","w":840,"h":525,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/8\/9800e1b0df6e1caf966553ce0ab7277a"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/8/9800e1b0df6e1caf966553ce0ab7277a-240.jpg" alt="604800" width="240" height="150" /></span></p><p>I already have almost 2 stacks of slimeballs. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 04 Sep 2011 20:57:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hint for hunting slimes: Kill them with a stone pick (or basically anything equally or less powerful than a stone pick). This way, they always break into the smallest forms (ie. you don&#39;t kill them in one hit), so you get a maximum number of slimeballs. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 04 Sep 2011 21:22:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It would also help to make some jello shots with rum or vodka, just to make the game even more enjoyable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Mon, 05 Sep 2011 01:30:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I appear to be stuck in some limbo part of the Nether:</p><p><span class="remote-thumbnail"><span class="json">{"name":"604824","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7f7555443221a07797f632bfa9d79c58.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7f7555443221a07797f632bfa9d79c58"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/f/7f7555443221a07797f632bfa9d79c58-240.jpg" alt="604824" width="240" height="141" /></span></p><p>Any ideas?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 10 Sep 2011 22:08:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe you got above the ceiling somehow?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 11 Sep 2011 01:01:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Huh, were you near the top of the nether before?  When I connected today I spawned about 20 tiles above where I was previously.  Anyway, I&#39;ll get you back below ceiling just as soon as I figure out how to do that without erasing your inventory in the process.</p><p>Update: OK, you should be at y=110 now.  Hopefully that doesn&#39;t drop you into lava. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 11 Sep 2011 08:37:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I probably was quite high to start with, yeah. I&#39;ll login again when I get home. </p><p>edit: When I logged in, I was still at y = 129.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 11 Sep 2011 21:07:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, and I just respawned on top of the mountain I was digging under.  I think we&#39;re seeing this bug:
</p><div class="quote_container"><div class="title">The Minecraft Wiki said:</div><div class="quote"><p>When connecting to a server, the player&#39;s disconnect position may be changed or rounded. This can result in the player position moving vertically to the closest 1x1x2 open space directly above the rounded coordinates.</p></div></div><p>

OK, you should now be at y=70.  If that doesn&#39;t work, I&#39;ll move you out of the nether altogether.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 11 Sep 2011 21:29:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That worked.</p><p>I had unfortunately moved around in the y=129 plane however, so I don&#39;t know where my last correct position was. Do you have the co-ordinates for the main portal in the nether, so I can tunnel my way back to there?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 12 Sep 2011 02:55:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah: the main portal&#39;s at about 20, 60, 20.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 12 Sep 2011 06:54:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Server problems?</p><p>edit: n/m it let me login after a while.</p><p>edit 2: I think the server might need a restart. The lag is getting pretty bad again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 12 Sep 2011 11:32:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I really like the 1.8 trial. Brightness and FOV do nothing for me, but the rivers and villages are good. I flew down a river into a canyon/cave and out the other side and it was a beautiful thing <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Only problem is fps has dropped considerably even on my meagre settings.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 12 Sep 2011 13:18:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/930755#target">LennyLen</a> said:</div><div class="quote"><p>edit 2: I think the server might need a restart. The lag is getting pretty bad again.</p></div></div><p>He set it up to restart every day.</p><p>Also, if its a login problem its likely a minecraft.net problem.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 12 Sep 2011 23:29:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/930806#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p> Also, if its a login problem its likely a minecraft.net problem.</p></div></div><p>It was a Java exception error.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 13 Sep 2011 06:08:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/930836#target">LennyLen</a> said:</div><div class="quote"><p>It was a Java exception error.</p></div></div><p>Most java errors come from exceptions. Now which exception was it? Some kind of connection time out?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 13 Sep 2011 06:24:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t remember the details, but threads were mentioned.</p><p>edit:</p><p>I&#39;m back in the y=129 plane of the nether again. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>I&#39;d forgotten exactly how it had happened last time, so got there the same way again.  I&#39;d tried to get on a minecart, but doing so had put me inside a wall.  To avoid suffocation I disconnected in the hope that reconnecting would put me back where I had been before clicking on the minecart. No such luck.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 14 Sep 2011 07:18:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve been warped into rather random locations when &quot;falling off&quot; a minecart track. Middle of rock? Sure! Middle of lava? No problem!</p><p><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 14 Sep 2011 08:24:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>And the new version coming out will undoubtedly introduce all sorts of new bugs!  Yaaaaay!</p><p>LennyLen: I&#39;ve bumped you back down to y=70.  I&#39;m also going to look at installing a plugin that will automatically teleport any player that gets above the nether ceiling.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 14 Sep 2011 21:06:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is there any client plugin which let&#39;s me remap the mouse bindings? Using the mouse with the left hand, I&#39;d prefer to dig with the right button or even better with a keyboard key - but google failed me.</p><p>Also a plugin which makes running on/off instead of having to keep a key pressed and same for crouching would be nice - I had one of those when I played last but it doesn&#39;t work with 1.7/1.8 anymore.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Wed, 14 Sep 2011 21:40:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t think there&#39;s a plugin, but search Google for &quot;minecraft autohotkey&quot;.  You might be able to swap the left and right mouse buttons with that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 15 Sep 2011 03:57:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/931018#target">Elias</a> said:</div><div class="quote"><p>Is there any client plugin which let&#39;s me remap the mouse bindings?</p></div></div><p>Can&#39;t you do this from the mouse driver? You can in windows 7.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 15 Sep 2011 04:14:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Actually when I restarted it updated to 1.8 and seems this very feature was added <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Still hoping for move/sneak toggling.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Thu, 15 Sep 2011 04:57:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When will the server be updated to 1.8?  I usually go to an Internet cafe and play for a bit on my break (which will be in about 3-4 hours), but since it&#39;s in the browser, it will be running a later version than the server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Sep 2011 06:35:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The server has just been updated.  Bukkit hasn&#39;t been updated for 1.8 yet, though, so the server will be running without mods for a bit.</p><p>Edit: Thanks for the void fog, Notch!  I really like how it made my slime pit totally unusable!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 15 Sep 2011 06:52:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The update seems to have moved things around in the Nether as well.  When I restarted, I was at the same coordinates as when I&#39;d left, but in a completely different location.  Right now, I&#39;m where the portal back to town should be, but there&#39;s no sign of it or any of the structures that used to be around it.</p><p>If you could send me back to town, that would be great.  I&#39;m about to start starving.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Sep 2011 09:58:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Heh.  Maybe this is a Bukkit vs regular Minecraft thing, but the nether was getting loaded from a different folder.  Meaning you were trapped in a freshly-generated nether, with no portals back. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>That&#39;s fixed now, and I&#39;ve moved you to the portal.  As it was, you were pretty much right next to where it should have been anyway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 15 Sep 2011 17:18:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t know if this is a 1.8 induced bug, or an incompatibility between 1.8 and the texture pack I was using, but now, all unopened chests are black, and all double chests, whether unopened or not are drawn 2-wide on the N-S axis, even if they;re really 2-wide on the E-W axis.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Sep 2011 17:38:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Chests are like that here too... guess just one of many new bugs <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Thu, 15 Sep 2011 17:54:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The introduction of Endermen has killed my mob-tower as well. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Sep 2011 18:14:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Chests in 1.8 are smaller than standard blocks now and they have animation on opening. Perhaps that&#39;s the cause?</p><p>It would be cool if you could get and Enderman to pick you up and transport you somewhere <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 15 Sep 2011 20:29:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Add/remove a torch next to them and their lighting will go back to normal.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Thu, 15 Sep 2011 20:33:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>But how can they find time to fix bugs when there&#39;s important stuff do to with the game like adding 3D snouts to pigs.</p><p>When I get home I&#39;m going to try cubelands. Any good?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 15 Sep 2011 20:38:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow cubelands looks much better.  Probably less buggy -- and look at those shadows...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Thu, 15 Sep 2011 21:44:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Don&#39;t tell the minecraft fanbois, they will cry and threaten death on you for daring to mention a &#39;minecraft clone.&#39; Meanwhile, minecraft itself is a clone. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 16 Sep 2011 04:30:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently the only way to fix the &quot;double chests drawn going the wrong direction&quot; bug is to break and re-place the chest. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>In better news: there are now large ocean biomes, the fog at the bottom of the world disappears if it has natural light shining on it (so, once a few skylights are added, my slime pit will be usable again!), and slimes seem to spawn more often.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 16 Sep 2011 08:47:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>cubeland is closed for trials.</p><p>I bought Total Miner this morning. It&#39;s quite good for just a few pounds.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 16 Sep 2011 14:22:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I did some exploring today.  Here&#39;s a few images of some of the new features:</p><p><span class="remote-thumbnail"><span class="json">{"name":"604850","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/41228e7e3606b69fa7ac3bba622f8cdc.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/41228e7e3606b69fa7ac3bba622f8cdc"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/1/41228e7e3606b69fa7ac3bba622f8cdc-240.jpg" alt="604850" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604851","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/281c5ebde88d8bca298042adf684b46b.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/281c5ebde88d8bca298042adf684b46b"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/8/281c5ebde88d8bca298042adf684b46b-240.jpg" alt="604851" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604852","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8ad8d4a237ac928bc585b4e32d91a112.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8ad8d4a237ac928bc585b4e32d91a112"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/a/8ad8d4a237ac928bc585b4e32d91a112-240.jpg" alt="604852" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604854","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/1\/61b3fd3a823aec0f8f06f84981fd976f.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/1\/61b3fd3a823aec0f8f06f84981fd976f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/6/1/61b3fd3a823aec0f8f06f84981fd976f-240.jpg" alt="604854" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604855","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/5\/957334ba25848f84028f354bf8a85b01.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/5\/957334ba25848f84028f354bf8a85b01"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/5/957334ba25848f84028f354bf8a85b01-240.jpg" alt="604855" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604856","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/414057dc058247d502e92d1238344d7d.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/414057dc058247d502e92d1238344d7d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/1/414057dc058247d502e92d1238344d7d-240.jpg" alt="604856" width="240" height="141" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"604857","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/e\/cedfdda571b9fca751a0d4b4c67a51ce.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/e\/cedfdda571b9fca751a0d4b4c67a51ce"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/e/cedfdda571b9fca751a0d4b4c67a51ce-240.jpg" alt="604857" width="240" height="141" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 16 Sep 2011 18:47:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Cobwebs are nice. Finally you don&#39;t have to fight spiders to get thread. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Also, 1 cobweb = 1 thread, and spiders don&#39;t always drop it. Giant mushrooms are nice (if there&#39;s room, use bonemeal on a small mushroom to transform it into a giant one).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Fri, 16 Sep 2011 18:51:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is anything documented on how minecraft actually works in the sense of the environment? I know it&#39;s all based on a seed but I&#39;m interested in how they get the entire massive world generated so quick and in such a small set of data files, including all the caves, rivers, biomes, etc then of course all the changes people make to them.</p><p>Or is the landscape really not generated until you get somewhere close to it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 16 Sep 2011 22:14:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>AFAIK, only the chunks you&#39;re close to are generated, and they are 16x16x16.(If I&#39;m not mistaken)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Fri, 16 Sep 2011 22:15:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/931245#target">Neil Walker</a> said:</div><div class="quote"><p>Or is the landscape really not generated until you get somewhere close to it?</p></div></div><p>

Land isn&#39;t generated until you get close to it (within 300 blocks, I want to say... don&#39;t quote me on that, though).</p><p>This is why your save files get bigger the more you explore. Generated land is saved (so you don&#39;t lose changes you make) once you&#39;ve explored near it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Sep 2011 22:16:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, ta.</p><p>But that must have changed in 1.8 to allow for the massive dungeons and rivers? </p><p>btw, has anyone figured out a use for FOV? I can&#39;t stand anything other than normal.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 16 Sep 2011 22:18:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t seen the rivers yet, but the massive dungeons could still be generated chunk-by-chunk.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Sep 2011 22:25:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I played for the first time in months yesterday. There are a lot of exciting additions to the game! Nevertheless, I don&#39;t have any time to even pretend to keep up with you guys, so I probably won&#39;t be playing it ... Until an actual story or quests, etc., is added to make it a bit more about playing and less about tedious building. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 16 Sep 2011 22:40:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I joined the mc.kentdev.net server yesterday for the first time in months - and I found a massive mob tower. I climbed up then fell into some dark waterfall and all the way down. There I tried to dig my way out of some glass+lava mechanism - apologies in case I destroyed it somehow. (Only very few monsters seemed to fall in so it didn&#39;t seem to work as intended <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Sat, 17 Sep 2011 00:05:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t even know how a &quot;mob tower&quot; works; I assume the Endermen mess it up somehow. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 17 Sep 2011 00:07:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That was probably my Mob Tower, or Sev&#39;s.  The Endermen pull blocks out of the channels, which causes the water to flow incorrectly, which stops the tower from functioning properly.</p><p>It can be fixed by making sure that none of the spawning floors are more than 2 tiles high.  It&#39;s a tedious process on an already mostly complete tower however. I fixed the top two floors of mine then decided to go exploring for a while.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 17 Sep 2011 00:14:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Endermen take damage from water, but I guess the water doesn&#39;t kill them fast enough to prevent them from picking up blocks.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 17 Sep 2011 00:26:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Either that or they don&#39;t take damage if just their arms get wet.</p><p>edit:</p><p>The server is down again.  This seems to be happening a lot more with the 1.8 update.</p><p>Kinda annoying too, since I just paid for an hour&#39;s internet to kill time during my break but now can&#39;t play. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 18 Sep 2011 12:26:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve updated the server to the latest version, which I think has a fix for the problem that kept killing the server (a StackOverflowError relating to transferring items in and out of dispensers and chests).</p><p>Update: I changed the design of the town&#39;s minecart dispenser, so it won&#39;t have any more stuck minecarts in the system (and as a bonus, lights an indicator torch when it&#39;s all out of minecarts), then went exploring.  I like the new biomes, and I especially like that clay is no longer rare.</p><p>The only downside of the new biome generation code is where it meets the old generated biomes.  In particular, I noticed a water biome that suddenly decided it was a mountain range.  The new water level is 1 block lower, too, so there&#39;s a tiny wall of water on the border of old and new oceans.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 20 Sep 2011 08:59:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m probably going to have to start a new local world just to mess with the new game.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 20 Sep 2011 09:10:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Personally I&#39;ve given up on trying to keep up with Minecraft. I&#39;ll play when it&#39;s officially released as a game. That is, something that you can call &quot;beaten&quot;. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 20 Sep 2011 09:11:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think I&#39;ll always prefer the sandbox/builder style game over any kind of hacked up adventure/rpg thing they can possibly come up with.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 20 Sep 2011 11:58:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/931628#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I think I&#39;ll always prefer the sandbox/builder style game over any kind of hacked up adventure/rpg thing they can possibly come up with.
</p></div></div><p>

If simcity 4 is what a sandbox is like then I totally agree. I&#39;ve almost completed building cities in a quarter of my region of Timbuktu. One of my cities has a population of ~250,000 sims. I called it Zoo York!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Tue, 20 Sep 2011 12:06:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/931629#target">verthex</a> said:</div><div class="quote"><p>One of my cities has a population of ~250,000 sims. I called it Zoo York!
</p></div></div><p>
Oh nice!  I was happy to hit 150,000 in one of my cities (I noticed that at certain points, the population will spike).  I love the ability to grow the region rather than just the city.  I tried CitiesXL 2011, but it&#39;s missing that certain something SimCity4 has.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Tue, 20 Sep 2011 21:33:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The first and last time I tried to connect to the new server (well, the server that went up after Baf&#39;s anyways) I got stuck in what I think was a starting area.  It was a house that had doors, but they would not let me pass even when opened...  I was unable to remove/break any blocks from the house to escape.  That was really the last time I played (several months ago).</p><p>I&#39;ve been playing Terraria in the meantime.  I&#39;ll eventually play Minecraft again when Terraria becomes boring or when Minecraft is finally out of beta.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Sep 2011 22:44:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/931664#target">Samuel Henderson</a> said:</div><div class="quote"><p> I got stuck in what I think was a starting area. It was a house that had doors, but they would not let me pass even when opened...</p></div></div><p>I got that a few times. It happens when there&#39;s too much lag.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 20 Sep 2011 23:47:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How do you make an area uneditable by other players? Is this a plugin, or is this built in to the server?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elverion)</author>
		<pubDate>Wed, 21 Sep 2011 04:01:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s a plug-in thing. A bunch of us have &quot;protected&quot; areas on the server ... though Creepers and Endermen can probably still wreck them ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 21 Sep 2011 04:11:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, the regular Minecraft server has some basic no-way-to-adjust-it-as-far-as-I-know spawn protection, which prevents changes to the area around the spawn point by anyone but ops.</p><p>If you use Bukkit, though, you can get the WorldGuard plugin, which lets you define regions, give those regions owners, set build permissions, and set other region properties (send a message when you enter/leave, allow/prevent mob spawning, disallow creeper explosions, etc.) ...<br />... which is a shame, because Bukkit hasn&#39;t been updated for Minecraft 1.8 yet. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 21 Sep 2011 04:15:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm. Sending a message when you enter or leave ... is that something users can toggle for themselves?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 21 Sep 2011 04:16:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not sure, but probably yes.  If they&#39;re set as the owner of a region, they should be able to adjust its flags.  The command would be something like &quot;/region flag &lt;regionname&gt; greeting Get off my lawn!&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 21 Sep 2011 04:22:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I entered a portal to the Nether, and instead of finding myself at my tunnel rail system, I was in a cavern, next to a ghast.  The portal was there as well, so it wasn&#39;t just my position being altered, like last time.</p><p>Any ideas?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 22 Sep 2011 19:43:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I suspect you&#39;re playing one of the Minecraft beta versions.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Thu, 22 Sep 2011 23:17:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t done anything to the server itself, but I did create another nether portal in an attempt to make the portal in my base link to it.  Portals are finicky enough that doing that could have thrown something else off. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Incidentally, building and using a new portal in the nether is a good way to create easily-mineable obsidian on the surface of the normal world.</p><p>Also, Bukkit has been updated for Minecraft 1.8, so the server will be getting its mods back soon.</p><p>Edit: Server updated, and I hear that in 1.9, Endermen will no longer be able to pick up stone, cobblestone, wood, glass, and most other blocks normally used as building materials. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 24 Sep 2011 02:04:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m back at y=129 in the Nether again.  Can you move me to 277, 115, 270 please?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 24 Sep 2011 06:29:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Done!  No guarantee that it won&#39;t immediately boot you back above the ceiling, though.  I really need to get around to installing a plugin that fixes this problem automatically.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 24 Sep 2011 07:32:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah it put me back to y=129.  Could you just move me back to town then please?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 24 Sep 2011 07:50:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I finally got to spend a few minutes trying out 1.8. I&#39;m liking the new terrain generation... some of the cliffs I came across remind me of the early days of Infdev.</p><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>I&#39;m trying to get my free time schedule organized to include classes. Hopefully I&#39;ll have time to play regularly soon.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 24 Sep 2011 09:20:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What&#39;s up with the server? It seems to be going down frequently and kicking me within seconds of joining consistently.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sat, 24 Sep 2011 22:09:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>LennyLen: OK, you should be back in the regular world now.  I&#39;ve also added the &quot;Nethertopfix&quot; plugin, which should prevent this from happening again.</p><p>relpats_eht: Not sure what&#39;s going on there, but the log has a bunch of &quot;java.net.SocketException: Socket closed&quot; messages when you tried to connect.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 25 Sep 2011 06:42:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/932181#target">kdevil</a> said:</div><div class="quote"><p> LennyLen: OK, you should be back in the regular world now.</p></div></div><p>Nope.  I appeared in a cavern in the Nether. It also contained a few ghasts, all of which fired at me before I could even move (the game doesn&#39;t accept any input for a few seconds on the MacBook).  I just managed to quit the program before I died.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 25 Sep 2011 21:23:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Whoops.  Well, try now.  I&#39;ve backed up your player data, so I can restore your inventory if this latest change accidentally causes your death. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 26 Sep 2011 23:03:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Still in the Nether.  This time I appeared in some burning Netherack, so I had to disconnect again instantly.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 27 Sep 2011 23:51:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If anyone&#39;s following <a href="http://www.gamasutra.com/view/news/37478/Mojang_Really_Silly_Bethesda_Scrolls_Case_Heads_To_Court.php">tehc funnays</a> ... I was looking forward to railguns at ten paces, personally. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 27 Sep 2011 23:53:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>LennyLen: OK, since I have no idea how to put you back in the regular world, I&#39;ve moved you right next to the portal instead.</p><p>UPDATE: I&#39;ve finally installed the Multiverse mod, and set up a quick (and ugly) teleporter to BAF&#39;s world in town.  I&#39;ll get around to making the teleporter look nice later...</p><p>Let me know if you run into any problems with the server.  Apparently Multiverse can cause Worldguard to hit an error in some situations.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 28 Sep 2011 04:31:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve got the zipline mod and it&#39;s awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Wed, 28 Sep 2011 20:36:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OK, so I found out why stepping into the portal didn&#39;t take me to the right place.  The entire tunnel system I had built is now gone. So there was no Nether-side portal to connect to.</p><p>edit: I had patched up some of the holes in the walls around the portal as well, but they&#39;ve reverted also.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 29 Sep 2011 11:07:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm, do you remember roughly when you created that tunnel?  I can try restoring it from a backup.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 29 Sep 2011 19:11:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not sure. I&#39;ll just make another one.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 30 Sep 2011 06:38:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So what&#39;s everyone think of the new magical direction Minecraft is taking? Potions/Enchantments. Ironic since already Bethesda was suing Mojang for the dang &quot;Scrolls&quot; name of another game in Mojang&#39;s development, and now it&#39;s gonna be more [actually] like their Elder Scrolls series.</p><p>I don&#39;t like the direction myself. Never saw Minecraft as a fantasy game despite the Nether/monster mobs. Also I kinda view those features as RPG-ish. I&#39;d rather have more building-related features like a larger variety of materials or maybe colored bricks by mixing clay with dye. Or maybe different colored planks for the three types of wood.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Fri, 07 Oct 2011 01:00:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t mind it, but I really hope MineCraft keeps the focus on exploration and building, not &quot;adventure&quot;.<br />Even if they do add huge boss enemies or dungeons or something, the only rewards anyone would care about is crafting mats. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 07 Oct 2011 01:11:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>They did state that the &quot;real game&quot; would be an adventure style thing. I really do hope they keep the building mode, so we don&#39;t have to deal with a poorly written adventure.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 07 Oct 2011 01:13:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/933343#target">Felix-The-Ghost</a> said:</div><div class="quote"><p>and now it&#39;s gonna be more [actually] like their Elder Scrolls series</p></div></div><p>
I&#39;d say it&#39;s more like Dwarf Fortress: focusing on adventure crap nobody cares about rather than fixing the sandbox parts people actually play.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Fri, 07 Oct 2011 01:22:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m personally looking forward to the adventure bits. The building got boring for me a long time ago, which is why I don&#39;t play anymore. I&#39;m waiting for them to make it into a <i>game</i>. Building something is completely pointless if there&#39;s not a purpose for that something. Effectively everything people build now is just art. It serves no practical purpose. I know what you&#39;re going to say though: buildings are shelter from mobs, and rails are transportation! That&#39;s all well and good, but you respawn after death, and there&#39;s no point going anywhere because there&#39;s nothing to do there either (aside from more pointless crafting).</p><p>The adventure bits can actually give crafting a purpose. Until lately Minecraft was really just a crappy level editor UI... <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> It was fun only if you used your imagination to pretend that it was more than it was.</p><p>It&#39;s great that you can just screw around in GTA IV, for example, but it&#39;s not actually very much fun after a while. You need the actual story and characters to give it all a purpose. Don&#39;t get me wrong though: the sandbox elements are critical. The story elements are just as critical though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 07 Oct 2011 01:30:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can we craft adventures?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Fri, 07 Oct 2011 02:06:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey guys, how do I connect to Allegro&#39;s Minecraft server?</p><p>Edit:Nevermind, I got it. It was night when I joined so I got blown up once and killed by a mob of mobs after that. The &quot;beginner&#39;s shack&quot; had dirt and gravel. No wood <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I had to like climb hills to get to a tree and I did and replanted it, then I died. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>Edit:After starving almost all my health away, I decided to voyage into the Nether for a cooked porkchop from the Nether pig things since the only mob on the surface was a sheep, and there was no food in the starter chest.</p><p>Shortly after arriving in the Nether I was bombarded by a Ghast which actually turned off the Nether portal. I trying luring his shot to re-ignite the portal but the ghast flew under the platform I was on. I&#39;m still alive in the Nether -- up the stairs by the portal (the one by the starter shack)</p><p>I&#39;ve never been in a multiplayer server before so I tried <i>give</i>ing me some flint and steel and changing my mode to creative but I guess only mods can do that.</p><p><img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Sat, 08 Oct 2011 06:01:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Are you sure you&#39;re on the right server?  The building you should start in (or around) doesn&#39;t have any supplies in it, but is near the store-room, which has everything you could need (except coal).</p><p>I also entered the Nether via my portal and went to the town portal to relight it for you, but it was fine.  There is also no other sign of ghost damage around it (except for some old damage which I patched up while I was there).</p><p>On an unrelated note, I now have a town:</p><p><span class="remote-thumbnail"><span class="json">{"name":"604909","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/c\/9c9e192e05a6b6a41c9adac4dea54fc2.png","w":1280,"h":752,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/c\/9c9e192e05a6b6a41c9adac4dea54fc2"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/c/9c9e192e05a6b6a41c9adac4dea54fc2-240.jpg" alt="604909" width="240" height="141" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 08 Oct 2011 07:48:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh. I was on mc.baf.cc or something. I thought BAF did the server. I was searching through the forums and I thought that was it... <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>What&#39;s our server? Is it actually allegro.cc? I don&#39;t know, I&#39;m dumb enough to not know even if it were in this thread :/ I don&#39;t know why I never tried it.</p><p>I originally was looking for an ip address for a server but then I saw mc.baf.cc written out. Honest mistake.</p><p>Also, pretty town.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Sat, 08 Oct 2011 08:32:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The new server is at mc.kentdev.net
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 08 Oct 2011 08:44:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I missed you in IRC ...</p><div class="spoiler"><p>
To find the server(s), type:</p><p><tt>?? minecraft</tt></p><p>And an appropriate bot should answer. The response is a free-for-all, so heed caution, but it should be relatively reliable.
</p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 08 Oct 2011 09:20:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just tried logging on to do some resource mining, but lag is currently making things unplayable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 09 Oct 2011 11:02:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That was probably the map getting regenerated.  I fixed a problem with the map where most markers were unclickable, although it&#39;s still not rendering some of the blocks that were added with the latest update.</p><p>Update: I&#39;ve removed the multiverse plugin, because it&#39;s been causing too many problems, so BAF&#39;s world is inaccessible for now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 09 Oct 2011 21:52:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah I lagged out around 11:08 PM CT I thought about posting it here, but I thought it&#39;d be temporary. It was weird cause it was right when I attacked a green slime :B</p><p>-- </p><p>Oh, hey I need to mention, I broke the sign above the ladders chest in the tools shed. I had no idea the sign was what made the chest infinite until I tried to put it back with the same text :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Sun, 09 Oct 2011 22:01:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I could never find a good place to build that didn&#39;t exist a million miles away from town for baf&#39;s server. I&#39;ve not been on since. I&#39;ve been updating MC but not been playing it any. It&#39;s sad, I have 31 games in Steam, 8 games in Impulse, MC, and tons of other games and haven&#39;t played much of any of them. Got all the end game stuff in Terraria (minus the magic stuff). Amazing how boring games are when you have no friends to play them with:/.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 15 Oct 2011 06:38:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s kind of <span class="cuss"><span>a dick</span></span> thing to say in this thread, don&#39;t you think?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 15 Oct 2011 08:57:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No I could think of worse things to say that would be more screwed up than that. I think I actually started building in Baf&#39;s server and in one other one and then just stopped playing. As for having no friends, I have acquaintances on here and no friends in real life so that isn&#39;t messed up to say. The friends I did have left when I got married.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sun, 16 Oct 2011 03:50:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Personally I thought it was <span class="cuss"><span>a dick</span></span> thing to say that what Spector Phoenix said was <span class="cuss"><span>a dick</span></span> thing to say. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> WTF? <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sun, 16 Oct 2011 06:21:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It took me several reads to get it (being sleepy probably being the main reason <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />), but yeah, ^ this.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Sun, 16 Oct 2011 06:32:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Everyone is entitled to their opinion of me. Doesn&#39;t bother me a bit.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sun, 16 Oct 2011 08:34:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve found a stronghold!<br />Anyone who wants to check it out and pick up some iron bars or mossy/cracked stone brick, take the 1.8 Border Express from town, then follow the trail of torches into the desert on the right.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 17 Oct 2011 03:25:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried to find your stronghold, but it seems all I found was a <i>massive</i> generated cave/mine system with a crapload of iron, coal, spiders and some gold.</p><p>And so far, I think the new bits in minecraft have made spelunking a lot easier. Before the health stuff, I&#39;d have been dead a couple times over with how poorly prepared I was for that cave system.</p><p>Also, that /back command just saved me hours trying to find my way back out <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>I think I managed to get a stack of iron in 30 minutes or so. Probably the best haul I&#39;ve ever made (not including the one time I ran mineplump on a map and set the iron too high).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 17 Oct 2011 09:52:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I started playing solo again a few days ago and recorded this video just a few minutes ago showing me going from original Spawn to my &quot;Humble Fortress&quot; and secret exit (not very secret now). </p><p><a href="http://www.youtube.com/watch?v=QyftdpLEJH8">My MC Home</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 20 Oct 2011 22:01:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I got another stack of iron ore last night in about 40m. Not too shabby. Got some diamonds and gold out of the deal too. Big freaking <span class="cuss"><span>ass</span></span> cave system attached to the stronghold.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 20 Oct 2011 22:06:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve given in and I&#39;m playing minecraft again. Is the new server mc.kentdev.net? I tried that and sticking 25565 on the end, but all I get is &#39;took too long to login&#39;.</p><p>[edit]Ah, I was still on 1.7, seems every server in the world is now 1.8. pity it didn&#39;t give a nice error like &#39;wrong version&#39; instead of server busy or socket error.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 21 Oct 2011 23:38:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The client is supposed to auto update. Or at least give you the option of updating.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 00:02:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t play multiplayer much. Though I have Too Many Items installed on my local so I have all the stacks I want so I can build quickly and leave mining for later.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 22 Oct 2011 01:15:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If there&#39;s no effort involved in getting materials, doesn&#39;t that make the game boring?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 22 Oct 2011 01:38:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/934887#target">kdevil</a> said:</div><div class="quote"><p>If there&#39;s no effort involved in getting materials, doesn&#39;t that make the game boring?</p></div></div><p>Quite. I once used MinePlump and things got very boring.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 02:13:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The response to the new Creative Mode should be interesting then ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 22 Oct 2011 02:21:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If all I was using it for was building stuff, then maybe its ok. But then I&#39;d want a better interface than a funky FPS miner thing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 02:59:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/934887#target">kdevil</a> said:</div><div class="quote"><p>If there&#39;s no effort involved in getting materials, doesn&#39;t that make the game boring?</p></div></div><p>

On the contrary, I added the mods because I got bored having to mine for materials. Truthfully, the game bored me within a couple of weeks after buying it. I hate that I wasted $20 on it but keep it in hopes that it becomes fun again. So far it hasn&#39;t, but this is the first time a map gave me building ideas, though I&#39;m already bored with doing the idea within three days of starting it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 22 Oct 2011 03:23:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I still like exploring caves and fighting the baddies. Its a bit easier than it used to be, so I don&#39;t come so close to dying all the time, which makes it considerably less frustrating. Finding iron ore and diamonds in the caves is also kinda fun.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 03:45:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For a while now, I&#39;ve been trying to construct a 3x3 map (nine in-game maps).  It&#39;s taken forever, but with the bug going into 1.8, I&#39;ve now got these giant oceans in my world that make it a little easier to explore.  <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sat, 22 Oct 2011 04:26:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/934905#target">Onewing</a> said:</div><div class="quote"><p> but with the bug going into 1.8, I&#39;ve now got these giant oceans in my world that make it a little easier to explore.</p></div></div><p>What bug?  Ocean biomes were a deliberate addition in 1.8.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 22 Oct 2011 05:38:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Outer pic of fortress while standing on top of main building. While digging out the inside of the mountain on the left I dug straight down and found an old mine shaft. </p><p><a href="http://twitpic.com/73shmm">http://twitpic.com/73shmm</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 22 Oct 2011 05:46:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve made my mob tower enderman-proof, so it&#39;s fully functional again now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 22 Oct 2011 06:20:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I started working on my dome. Don&#39;t feel like working on it right now. Today I seem to be a bit <i>blah</i>. Not sure why. Probably just did too much last week (not to mention sleeping in a bit today).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 06:35:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/934919#target">LennyLen</a> said:</div><div class="quote"><p>What bug?  Ocean biomes were a deliberate addition in 1.8.</p></div></div><p>

Via the wiki:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>As of Beta 1.8, because of the change in how land is generated, if a player is in a world that was made pre-1.8 and travels into new chunks, there&#39;s a chance that a very, very large ocean may be formed. There will also be a one-block-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.</p></div></div><p>
There are also places where the water drops, but not into water.  If I fall off these ledges and my boat lands on the solid blocks, I instantly die.  Interestingly, if I put a torch right next to these water walls, the water will attempt to spread down to the lower level.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sat, 22 Oct 2011 06:53:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah right, I have come across a few of those 1m waterfalls.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 22 Oct 2011 07:13:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just explored the MC server. Nice, but with the new hunger meter I don&#39;t see myself going online with MC. I prefer peaceful mode locally so I can just build and not have to worry about mobs, hunger, or health (unless I fall a huge distance by accident).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 22 Oct 2011 07:24:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Personally, I think that building things in Minecraft is boring. Why do it? It doesn&#39;t mean <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span> afterward. Oh, you built a castle fortress with glass windows and wood paneling? On my first day I dug a hole and buried myself. I&#39;m fine. There&#39;s no <b>reason</b> to do it. That&#39;s what Minecraft lacks. Your imagination can only <span class="cuss"><span>bull<span class="cuss"><span>shit</span></span></span></span> you so far, and in a multiplayer game your imagination generally fails epically.</p><p>Go ahead and build your useless towers, rail networks, and mine shafts. It&#39;s all a big waste of time. I look forward to when the creativity takes a backseat to an actual reason/purpose/motive.</p><p><b>Append:</b></p><p>In other words, give me an attractive female to rescue/chase. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 22 Oct 2011 08:31:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well with that rant it concludes that MC is boring either way. The same premise is there for online and offline. Mine, build, create. Once you have created everything you are stuck with nothing to do. I&#39;ve seen guys make video after video of them and friends just doing maps and then breaking the rules set for them by digging through the hard areas. Building is boring? Okay. How long does it go before digging and fighting the same mobs over and over become boring? This is the first time I have picked up MC since buying it late last year. Even with the fortress I have gotten bored and started using TNT to blast the center of the tower out some. I feel MC is boring for the fact that it, IMO, genuinely has no purpose behind it to keep it entertaining in any way.</p><p>I was told that MC and Terraria were great games and entertaining. MC bored me from the beginning and now I only play it when I get bored with whatever else I&#39;m doing. Terraria became boring once I had all the end game stuff and beat all the bosses. I just feel that all games have lost their reply value. I can&#39;t think of a single game that I have beat and turned around wanting to beat it again. With MC is there is nothing to beat and Terraria has a limited set of things to beat. I don&#39;t expect it to be long before I leave MC alone for almost another year. Though I did jump onto two other servers (BAF&#39;s and Moosader&#39;s) but after about 3 days grew tired of mining and not really having any reason to play it.</p><p>With the building idea I have now, at least I feel like I have a purpose in the game. Once I get it done I doubt I would play it much after that, if I get it done that is.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 22 Oct 2011 08:42:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/934933#target">Specter Phoenix</a> said:</div><div class="quote"><p>Just explored the MC server. Nice, but with the new hunger meter I don&#39;t see myself going online with MC. I prefer peaceful mode locally so I can just build and not have to worry about mobs, hunger, or health (unless I fall a huge distance by accident).</p></div></div><p>I&#39;ve found the new hunger stuff has made the game easier since health regenerates when your hunger meter is full. I&#39;m not dying nearly as much as I used to. And you get food from cows and chickens now too, so food is generally plentiful. Not to forget that food stacks now. I went on a hunting mission for a single day, and I got like 32 steaks and a bunch of pork as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 22 Oct 2011 09:01:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Why do it? It doesn&#39;t mean  afterward.</p></div></div><p>
Nothing we do means anything afterward if you look far enough forward.  We&#39;re all just wasting time.</p><p>In other news...one map to go!  Still haven&#39;t seen a village.  <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sat, 22 Oct 2011 09:10:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, I finally got the map at <a href="http://mc.kentdev.net">mc.kentdev.net</a> to render the blocks that were added in 1.8.  Now the large building in LennyLen&#39;s town actually looks like a building, instead of just a few lines of brick hovering in midair. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 24 Oct 2011 03:51:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Are there any paths in the Nether connecting those various portals?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 24 Oct 2011 04:31:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Most of the portals have paths through the Nether connecting them (although some of those paths are hidden).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 24 Oct 2011 19:48:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Okay for some reason when I joined the server I was in the void and died <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /><br />Also In the raw materials, I think <i>wood planks</i> needs to be called <i>wooden planks</i> cause it&#39;s not infinite <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>And thanks for not stealing my stuff guys even though I&#39;m totally bummin&#39; off the streets. <s>Just like home</s>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Tue, 25 Oct 2011 06:56:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The FullChest mod is a bit particular about which section of a double chest you open, and will only refill that half.  Which half of the chest were you clicking on to open it?<br />(Also, the name on the sign is irrelevant, it&#39;s the number below that determines what the chest gets filled with).</p><p>Update: The nether has been added to the map!  Most of the buildings and paths are obscured by all the netherrack, though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 30 Oct 2011 03:39:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Been trying to make a mob factory and everything is going great til I get to the last part. The water on this one side is not acting like the rest of the sides. Kind of annoying too. Been working on it in solo mode as I have no where to build on the server in fear that I will run into someone else&#39;s builds. Used this tutorial for the entire thing-&gt; <a href="http://www.youtube.com/watch?v=3VBMrFMzGMU">http://www.youtube.com/watch?v=3VBMrFMzGMU</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sun, 30 Oct 2011 04:53:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My mob tower is of a different design, so I can&#39;t offer any immediate insight to the problem, but perhaps if you show some screenshots of the correct and incorrect water flow it might be easier to help.</p><p>There&#39;s tons of space on the server by the way.  Five minutes travel in just about any direction will take you to unclaimed terrain.  If you visit the map at <a href="http://mc.kentdev.net">http://mc.kentdev.net</a> you can get an idea of which direction to go in to find somewhere to build.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 30 Oct 2011 05:33:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Five minutes? Do I need to get an egg timer out for that? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> That is good to know, I will probably try to get on there and start building one sooner or later.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Mon, 31 Oct 2011 06:43:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Also, you can add views to the map to show off your buildings by placing a sign: <a href="http://www.minecraftwiki.net/wiki/Programs_and_Editors/Tectonicus#Creating_Views">http://www.minecraftwiki.net/wiki/Programs_and_Editors/Tectonicus#Creating_Views</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 31 Oct 2011 19:09:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The black mage makes post 666 <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Mon, 31 Oct 2011 19:26:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried (and succeeded) in making duplicate maps via holding shift while crafting four maps, but I am nowhere on the resulting maps :/ map_0.<br /><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Tue, 01 Nov 2011 05:17:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t know what the hell is going on with my map of the mob farm. I got it working and decided to go up top, build an obsidian home to have a safe area from creepers and upon going to the third island I noticed a huge area of glass cubes. Went to explore and found that for some reason my map had a hole under that so I connected them all to a tunnel and from an observation room I watch the zombies, skeletons, creepers, and spiders walking around down there. I&#39;ll post a video tomorrow as I&#39;m off to bed now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 01 Nov 2011 09:20:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried (and succeeded) in making duplicate maps via holding shift while crafting four maps, but I am nowhere on the resulting maps :/ map_0.</p><p>Can someone like give me the 16 iron ingots/36 paper I wasted on this?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Sat, 05 Nov 2011 12:13:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently that&#39;s a known bug. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Anyway, last time I checked, there were at least 16 iron ore in the town&#39;s &quot;misc items&quot; chest (in the same building as the subsidised materials).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 06 Nov 2011 03:14:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/935187#target">Felix-The-Ghost</a> said:</div><div class="quote"><p>And thanks for not stealing my stuff guys even though I&#39;m totally bummin&#39; off the streets.</p></div></div><p>
I stole a melon to save myself from starvation. <img src="http://www.allegro.cc/forums/smileys/embarassed.gif" alt=":-[" /></p><p>Anyway, after not having played this game since BAF&#39;s server, I got some impressions.</p><ul><li><p>This game still performs like <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>.
</p></li><li><p>I think building and destroying prediction with a 200ms latency is even more glitchy than before.
</p></li><li><p>My previous minecraft knowledge is completely useless now, there&#39;s so much different and new stuff around, I don&#39;t even know what to build first.</p></li></ul><p>Anyway, hopped in to check the new server around, built some crappy wooden house. Even if I don&#39;t really agree with the use of mods like the full chest one, I gotta admit it&#39;s way too useful. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /></p><p>I haven&#39;t found anyone online today tho, do you guys play here? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 10 Nov 2011 04:03:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I mostly play with my single player world. I may eventually get on the server but I would be screwed if I wanted to do a mob factory due to the items I would need.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 10 Nov 2011 06:02:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I doubt they&#39;ve done much to fix the performance, they&#39;re too busy adding dragons. I hope that, once the 1.0 version is released (in just about a week!), they get serious about fixing bugs.</p><p>... I haven&#39;t been on too much recently.  I bought Just Cause 2 and have been busy destroying things instead of building them. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 10 Nov 2011 06:50:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How could they even be close to a 1.0? Is the story mode finished? or does 1.0 not mean anything to Notch?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 10 Nov 2011 11:24:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Of course 1.0 means something to him: he can now start charging 20$ <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Thu, 10 Nov 2011 11:44:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I read somewhere that the game is set for an actual, it&#39;s-really-finished release this year. So it will be interesting to see Notch&#39;s definition of &quot;finished&quot; and what will still need to be patched down the road.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 10 Nov 2011 12:32:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>11.11.11 is scheduled for 1.0.  It&#39;s got adventure mode, dragons, gates to Oblivion and most of Tamriel.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Thu, 10 Nov 2011 13:08:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937057#target">Onewing</a> said:</div><div class="quote"><p> It&#39;s got adventure mode, dragons, gates to Oblivion and most of Tamriel.</p></div></div><p>You&#39;re confused. It&#39;s just so easy to get &#39;Scrolls&#39; and &#39;The Elder Scrolls IV: Oblivion&#39; mixed up. The other week I bought &#39;The Sims&#39; when I really wanted &#39;The Legend of Zelda&#39;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Thu, 10 Nov 2011 18:37:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937038#target">kdevil</a> said:</div><div class="quote"><p> I hope that, once the 1.0 version is released (in just about a week!), they get serious about fixing bugs.</p></div></div><p>Hahaha, that&#39;s funny. Isn&#39;t that the point of a &quot;beta&quot; ?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 11 Nov 2011 04:11:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937057#target">Onewing</a> said:</div><div class="quote"><p>11.11.11 is scheduled for 1.0</p></div></div><p>
Actually, I think it got pushed back by a week.  So 11.11.18
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 11 Nov 2011 05:08:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937109#target">BAF</a> said:</div><div class="quote"><p>
Hahaha, that&#39;s funny. Isn&#39;t that the point of a &quot;beta&quot;?
</p></div></div><p>

You&#39;d think, but as far as I know they don&#39;t even have a bug tracker. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 11 Nov 2011 05:33:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>A while back notch twittered/blogged that he really dislikes doing anything but working on new stuff, and would only be putting in 10-20% time to work on bugs. And I doubt he&#39;s even putting that much time in.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 11 Nov 2011 05:45:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Makes me wonder why he is even bothering with the game if he is only focusing on the new features and ignoring the bugs. MC may be a good game, but his programming and work ethic makes me wonder about how long Mojang will last. If you would rather work on new stuff and not fix bugs because it is not enjoyably then why bother making games or software because you would have to fix the bugs or risk introducing worst ones later because they just compound on the previous ones. This is just me, but I would think the other programmers on it would get tired of having to fix Notch&#39;s bugs and eventually leave Mojang or start a mutiny against him.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 11 Nov 2011 06:02:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nah, anybody will work on Notch-bugs if they are paid enough and Notch will never worry about what he is programming if he continues to bank on us.  The mutiny would have to start with us.  I&#39;ll do that right after I build my castle...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Fri, 11 Nov 2011 06:13:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The bugs are probably impractical to fix at this point ... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> It would probably require a complete rewrite in some cases. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Lots of game software is buggy and its rarely fixed...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 11 Nov 2011 07:27:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937113#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>A while back notch twittered/blogged that he really dislikes doing anything but working on new stuff</p></div></div><p>
So in other words, he&#39;s scarcely working at all?<br />(Given how few new features each version brings and how long it takes between each version)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Fri, 11 Nov 2011 07:59:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937120#target">gnolam</a> said:</div><div class="quote"><p>So in other words, he&#39;s scarcely working at all?<br />(Given how few new features each version brings and how long it takes between each version)</p></div></div><p>Who&#39;s to say how much broken code he has written and can&#39;t publish? <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 11 Nov 2011 08:23:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937119#target">bamccaig</a> said:</div><div class="quote"><p> The bugs are probably impractical to fix at this point ...  It would probably require a complete rewrite in some cases.  Lots of game software is buggy and its rarely fixed...</p></div></div><p>Keep making excuses...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 11 Nov 2011 20:51:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Excuses are why they never get fixed BAF <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 11 Nov 2011 20:59:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937138#target">BAF</a> said:</div><div class="quote"><p>
Keep making excuses...
</p></div></div><p>
And you&#39;ll what? Cry? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I honestly don&#39;t know what people are whining about. I haven&#39;t seen very many critical bugs and the game has always been mostly playable. There were a few periods where it wasn&#39;t, but compared to what I paid and how much fun I&#39;ve had I have no complaints.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 11 Nov 2011 21:34:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>^this</p><p>I feel satisfied what I got for what I paid.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Fri, 11 Nov 2011 23:46:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm, the game has an actual ending now.  The goal is to reach The End through a stronghold portal and kill the Enderdragon.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 17 Nov 2011 20:51:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe I&#39;ll just have to start playing it again then (after Skyrim, of course).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 17 Nov 2011 20:59:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I hope the Enderdragon looks better than the Endermen. Any word as to when they will be releasing this? Heard rumors that it was going to be 11.11.11 (didn&#39;t believe it, kind of seemed too silly to release it then). Though a lot of games and movies came out that day.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 17 Nov 2011 21:05:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In less than 24hs, Minecon is tomorrow.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Thu, 17 Nov 2011 23:31:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Less than 24 hours? I have learned not to hold my breath on indie games <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 18 Nov 2011 10:05:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Launch is at 13:00 Pacific Time and is going to be streamed on <a href="http://twitch.tv/ignlive">TwitchTV</a>.</p><p>EDIT: Launching now!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Fri, 18 Nov 2011 22:15:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/936395#target">kdevil</a> said:</div><div class="quote"><p>Anyway, last time I checked, there were at least 16 iron ore in the town&#39;s &quot;misc items&quot; chest (in the same building as the subsidised materials).</p></div></div><p>
Heh heh. I think I put those there -- I felt sorry for newcomers like me <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/937028#target">Dario ff</a> said:</div><div class="quote"><p>I stole a melon to save myself from starvation.</p></div></div><p>
Haha that&#39;s funny <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Not the starving part, but the stealing food thing is kinda funny to me for some reason. I guess it reminds me of kids, which is kinda grim since I guess African kids are starving.</p><p>I think by tomorrow this 1.0 comes out.</p><p>I really want wooden planks to be flammable and collectable via axe, and wool stairs/slabs would be awesome for the interior of house.</p><p>append:I also get tired of my Felix-The-Gho<i>a</i>t name made by accident and paying $15 for it and looking to immediately change it, could not. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Mon, 21 Nov 2011 04:42:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m holding off updating the server for now, in the hopes that Bukkit will be updated for Minecraft 1.0 fairly quickly.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 21 Nov 2011 10:46:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Updated...I love the update because I came upon a HUGE chasm with multiple waterfalls and lava that had turned to obsidian and stumbled upon 4 diamonds already. Though I&#39;ve got to farm and such for some of it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Mon, 21 Nov 2011 10:54:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The game won&#39;t even start on my mac <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( Arvidsson)</author>
		<pubDate>Mon, 21 Nov 2011 17:42:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t have a mac, just Vista and Ubuntu and it works fine on them. Under Ubuntu I already have most the achievements though I got majorly lucky in that regard. Chasm after chasm of water, lava, obsidian, and diamonds.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Mon, 21 Nov 2011 22:54:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, is it true that minecraft has dragons now? And an actual goal?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 24 Nov 2011 19:01:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I went in creative mode and beat it. The End has some <span class="cuss"><span><span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>ty</span></span> lighting on my computer. The enderdragon has quite a bit of health and has eyes just like endermen. The defeat animation is nice, reminds me of the Wild Arms way of beating the enemies.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 24 Nov 2011 19:23:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I&#39;m getting tired of waiting for an updated version of Bukkit.  This weekend I&#39;m going to update the server, either to plain ol&#39; Minecraft or to a dev build of Bukkit (haven&#39;t decided yet, maybe I&#39;ll flip a coin).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 30 Nov 2011 03:15:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yay.  I finally have my PC now, and I&#39;m updated to 1.0, so I&#39;ve been waiting for the server update to play.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 30 Nov 2011 08:56:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Does allegro have a minecraft server?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Wed, 30 Nov 2011 17:19:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, at: mc.kentdev.net
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 30 Nov 2011 17:59:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>I shall join later and play with you guys <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p><img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Not updated to 1.0.0 yet
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Wed, 30 Nov 2011 18:33:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Remember yesterday how I said I&#39;d update the server this weekend?  I got impatient.</p><p>mc.kentdev.net is now running Minecraft 1.0! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />(No mods yet, though, so the subsidized materials aren&#39;t so subsidized anymore <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 01 Dec 2011 06:52:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For some reason, Minecraft couldn&#39;t resolve the host LennyLen gave... Not sure why...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 01 Dec 2011 09:24:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I guess you got it resolved since you&#39;re on there now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 01 Dec 2011 09:48:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yay, I can now play now it&#39;s 1.0 <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> I&#39;ll jump on now <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Thu, 01 Dec 2011 13:53:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><b>714 Posts?!?!</b> <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>Kill it!</p><p>Kill it with fire!! <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /><img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /></p><div class="spoiler"><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Thu, 01 Dec 2011 14:01:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>714 Posts?!?! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />Kill it!Kill it with fire!! <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /><img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /></p></div></div><p>

Yeah, this is the longest running troll thread I&#39;ve seen. It should make the Guiness!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Thu, 01 Dec 2011 15:17:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Which thread has the record for being the longest?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 01 Dec 2011 20:37:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The [European] football thread, IIRC.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 01 Dec 2011 20:55:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Which one? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 01 Dec 2011 21:30:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.allegro.cc/forums/thread/585813">This one.</a> I went to search for it and I guess we have an option to order by thread size? Bam. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: At 1377 replies in that thread, we&#39;re barely halfway there. O_o
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 01 Dec 2011 21:35:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Another useful record: The <a href="http://www.allegro.cc/forums/thread/512601">Team Chess</a> thread lasted almost 11 months. We&#39;re at a solid 8 months here (this isn&#39;t the first thread though).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 02 Dec 2011 01:08:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m <a href="http://www.allegro.cc/forums/thread/606891/911319#target">still wondering</a> what happened to the original thread. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 02 Dec 2011 10:48:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939025#target">BAF</a> said:</div><div class="quote"><p>I&#39;m still wondering what happened to the original thread.</p></div></div><p>

Also, why does &lt;img src=&quot;/dev/null&quot; /&gt; give me a screenshot of cphoton playing minecraft? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p><span class="remote-thumbnail"><span class="json">{"name":"null","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/c\/acfd3f3a189cc471bf6f5570bca493bb.jpg","w":1024,"h":553,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/c\/acfd3f3a189cc471bf6f5570bca493bb"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/c/acfd3f3a189cc471bf6f5570bca493bb-240.jpg" alt="null" width="240" height="129" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 02 Dec 2011 17:39:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So notch has given up working on Minecraft. Hopefully that means things get fixed. At least he&#39;s no longer the lead developer on it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 02 Dec 2011 20:46:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939043#target">Dario ff</a> said:</div><div class="quote"><p>give me a screenshot of cphoton playing minecraft?</p></div></div><p>It&#39;s the built in security system, it activates when it finds people stealing or destroying things <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Sat, 03 Dec 2011 00:05:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>AYBABTCP! <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>It&#39;s probably a browser cache glitch...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Sat, 03 Dec 2011 00:12:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Uh oh.  I hope the map hasn&#39;t been explored too much.  Otherwise there won&#39;t be any strongholds with portals to the end dimension.</p><p>Apparently there are only 3 strongholds in a world, and they&#39;re all within a 1000-block radius of (0, 0).  If the chunks they&#39;re supposed to show up in were already created by the pre-1.0 terrain generation code, we don&#39;t get any end portals. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 03 Dec 2011 04:06:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t know a whole lot about end portals, but do we get them on multiplayer servers? Is the end boss meant to be raided?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 03 Dec 2011 04:24:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, there are videos on YouTube of groups going to the end dimension and attacking the Enderdragon.  And it looks like it&#39;d be hard to do solo.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sat, 03 Dec 2011 04:54:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939078#target">kdevil</a> said:</div><div class="quote"><p>Yeah, there are videos on YouTube of groups going to the end dimension and attacking the Enderdragon. And it looks like it&#39;d be hard to do solo.</p></div></div><p>
Yeah, only way to beat it solo is in creative mode.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 03 Dec 2011 06:36:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939082#target">Specter Phoenix</a> said:</div><div class="quote"><p>Yeah, only way to beat it solo is ...
</p></div></div><p><img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Sat, 03 Dec 2011 08:14:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So I finally got around to connecting to mc.kentdev.net and... WOW.  Lots of cool stuff.  Unfortunately it was night and a creeper blew me up on a glass platform over a pig-spawner <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 03 Dec 2011 22:38:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was on yesterday but no one else was on so I just randomly walked around killed myself and then left <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I will love for the server to be more active as it&#39;s just like playing single player atm.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 03 Dec 2011 22:59:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s like single player, but stuff is built to explore for you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 04 Dec 2011 02:07:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939176#target">MiquelFire</a> said:</div><div class="quote"><p>It&#39;s like single player, but stuff is built to explore for you.</p></div></div><p>  Yeah, but I feel really nervous just wandering around others people&#39;s creations lest I accidentally get blown up by a creeper near them...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 05 Dec 2011 08:33:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm, I haven&#39;t connected to that server in a bit. Should probably start working on it during my lunch break again. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 05 Dec 2011 08:39:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s hilarious.</p><p><span class="remote-thumbnail"><span class="json">{"name":"null","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/c\/acfd3f3a189cc471bf6f5570bca493bb.jpg","w":1024,"h":553,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/c\/acfd3f3a189cc471bf6f5570bca493bb"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/c/acfd3f3a189cc471bf6f5570bca493bb-240.jpg" alt="null" width="240" height="129" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Mon, 05 Dec 2011 08:58:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I started working on a big glass dome over my bay, but I got really bored of it really quickly.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 05 Dec 2011 09:17:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939319#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>I started working on a big glass dome over my bay, but I got really bored of it really quickly.
</p></div></div><p>

And even when its finished it would look better in MAX, Bryce, or something else. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Mon, 05 Dec 2011 15:05:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I built an XP/arrow/bone grinder based on a skelly spawner I found near one of my bases. I&#39;ll post coordinates in case anyone is interested.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Mon, 05 Dec 2011 21:09:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939351#target">Crazy Photon</a> said:</div><div class="quote"><p> I built an XP/arrow/bone grinder based on a skelly spawner I found near one of my bases. I&#39;ll post coordinates in case anyone is interested.</p></div></div><p>How are you gaining XP from it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 05 Dec 2011 21:13:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939352#target">LennyLen</a> said:</div><div class="quote"><p>
How are you gaining XP from it?
</p></div></div><p>

They might have built it so you can either kill them for EXP or they die in some nice manner. My guess though is that it don&#39;t kill them at all and you just get the drops by killing them instead.</p><p>I&#39;m sure I could build a nice trap for EXP or drops with some pistons and use them to control the water or lava flow <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Mon, 05 Dec 2011 21:52:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939352#target">LennyLen</a> said:</div><div class="quote"><p> How are you gaining XP from it?</p></div></div><p>Well, the trap doesn&#39;t kill them, it just a pit where you can hit them from the other side of the jail. It also has a set of 4 sticky pistons which you can activate to weaken them or directly kill them if you just want the loot.</p><p>Currently the pistons are manually turned on and off with a lever, when I have the time I will modify the circuit so that the pistons suffocate the mobs enough to kill them with one punch.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Mon, 05 Dec 2011 22:10:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Does the minecraft server still have some sort of world screen shot (or am I thinking of Baf&#39;s old server)?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 06 Dec 2011 21:52:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think this one has one too but I don&#39;t know. I think it was posted a few pages back actually in reply to one of my posts.</p><p>Is this what you mean?  <a href="http://mc.kentdev.net/mapping/map.html">http://mc.kentdev.net/mapping/map.html</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 06 Dec 2011 23:05:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So when&#39;s the Enderdragon raid?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 06 Dec 2011 23:29:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As soon as we find a stronghold that wasn&#39;t generated before 1.0 <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>I&#39;m considering just deleting part of the map that&#39;s supposed to contain a stronghold, so the terrain can be regenerated.</p><p><b>Update:</b>  OK, any objections to me wiping out all the land around that one stronghold we discovered in 1.8 (roughly where someone972 is standing on the <a href="http://mc.kentdev.net">map</a>)?  Regions are 512x512 blocks, and I&#39;ll have to delete at least two, so if you&#39;ve built anything even remotely nearby it&#39;ll probably be collateral damage.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Fri, 09 Dec 2011 21:05:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He certainly seems to be out in the middle of nowhere so it&#39;s probably good ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 09 Dec 2011 21:36:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have no objections to it being deleted, with or without me in the vicinity.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Sat, 10 Dec 2011 09:02:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When did they add the ability for the map to regenerate deleted areas? I was on a server where the admin did that and thought it would be regenerated but instead we had a gaping hole in the ground for that area. That was pre-MC1.0 though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 10 Dec 2011 10:33:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Enderdragon raid? I may need to get back on the server for that. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 11 Dec 2011 00:10:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, it seems to have worked: the area was regenerated, and has a stronghold with an end portal!</p><p>Now we just need to gather more ender eyes, some diamond gear, some food, and LOTS of arrows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 11 Dec 2011 00:51:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently I&#39;m not the only one that fought it in creative mode. Though someone recorded it and YT&#39;ed it. <a href="http://www.youtube.com/watch?v=0epqbElneCI">http://www.youtube.com/watch?v=0epqbElneCI</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sun, 11 Dec 2011 01:43:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I set up a server on my home server if anyone cares to try it out. I&#39;ve done a bit of mining, but not a whole heck of a lot. connect to tomasu.org if you want to play around. There&#39;s no plugins or addons of any kind installed.</p><p>append: Dario, wha happen?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 11 Dec 2011 02:06:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve created a path to the stronghold: go into the town nether portal and follow the cobblestone path.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Sun, 11 Dec 2011 03:04:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmmm. I tried to play, but my portal no longer leads to town; instead it goes to the tower where Batman is currently chillin&#39;. Then Java started having memory issues and it took me three or four crashes to find my way back. Um, I&#39;ll try this again later. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sun, 11 Dec 2011 03:26:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939903#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>Dario, wha happen?</p></div></div><p>
I spawned and got stuck in an infinite loop of falling into the dirt. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 11 Dec 2011 20:11:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s a quick solution to that, I find. Just dig out the tile under you <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. Worked for me, anyway, when I had the same issue on another server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 11 Dec 2011 20:18:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939971#target">CursedTyrant</a> said:</div><div class="quote"><p>There&#39;s a quick solution to that, I find. Just dig out the tile under you <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. Worked for me, anyway, when I had the same issue on another server.</p></div></div><p>

The first chunk of the map can&#39;t be editted on Tomasu&#39;s. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 11 Dec 2011 20:18:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sun, 11 Dec 2011 20:19:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I find a quick relog does the trick <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sun, 11 Dec 2011 20:54:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939972#target">Dario ff</a> said:</div><div class="quote"><p>The first chunk of the map can&#39;t be editted on Tomasu&#39;s. </p></div></div><p>Weird, I didn&#39;t lock anything down, is that a default feature?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 12 Dec 2011 00:26:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yep, that&#39;s Minecraft&#39;s spawn protection at work.  And, as far as I can tell, there&#39;s no way to disable it without using mods.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Mon, 12 Dec 2011 01:58:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/940001#target">kdevil</a> said:</div><div class="quote"><p>And, as far as I can tell, there&#39;s no way to disable it without using mods.</p></div></div><p>

Last I checked that was just a setting on the config file on the server folder. Again, I haven&#39;t used server software since Alpha tho. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Mon, 12 Dec 2011 02:06:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>With Bukkit you can set the spawn protection to &quot;0&quot; in the config file and that will disable spawn protection <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Mon, 12 Dec 2011 16:13:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/939905#target">23yrold3yrold</a> said:</div><div class="quote"><p> Hmmm. I tried to play, but my portal no longer leads to town; instead it goes to the tower where Batman is currently chillin&#39;.</p></div></div><p>That&#39;s me, so it appears your portal is connecting to the one in my castle.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 12 Dec 2011 18:33:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If someone builds another portal close to another, one tends to override the other.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 12 Dec 2011 21:13:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That was my understanding, but my portal used to connect to town. Odd that it goes somewhere else now ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 12 Dec 2011 22:17:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It would be neat if the portals had a dial on the outside that you could change at any time to change the portal connected to them. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 12 Dec 2011 22:50:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Needs one of these:</p><p><span class="remote-thumbnail"><span class="json">{"name":"tumblr_l8ethqgdcA1qblj9eo1_400.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e57b2bf7e76ae7eb11ba59b9572c6809.gif","w":388,"h":287,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e57b2bf7e76ae7eb11ba59b9572c6809"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/5/e57b2bf7e76ae7eb11ba59b9572c6809-240.jpg" alt="tumblr_l8ethqgdcA1qblj9eo1_400.gif" width="240" height="177" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 12 Dec 2011 22:53:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thomas wins the thread. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 12 Dec 2011 23:31:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Winning a 772-post thread must be worth some hardcore bragging rights ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 12 Dec 2011 23:38:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe you guys should build a giant statue for him in the game...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Tue, 13 Dec 2011 15:58:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Something like this?<br /><span class="remote-thumbnail"><span class="json">{"name":"Anon%2527s+Moose.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/353611e5866cd28d5549bd4dcb0e513c.png","w":1440,"h":850,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/353611e5866cd28d5549bd4dcb0e513c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/5/353611e5866cd28d5549bd4dcb0e513c-240.jpg" alt="Anon%2527s+Moose.png" width="240" height="141" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Tue, 13 Dec 2011 17:24:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><b>sigh</b>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 13 Dec 2011 23:33:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In non-thread-winning-related news, the area of the stronghold near the end portal now has a melon patch, a brewing stand, and an enchantment table!  Who&#39;s up for killing an enderdragon this weekend?</p><p>I also have an XP farm nearby.  It&#39;s kind of slow at the moment, but I&#39;m going to try out a different design that I saw on YouTube, which should increase the XP rate significantly. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 14 Dec 2011 00:51:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Still working on downing the lag monster. What effect does XP even have in this game now? O_o</p><p>PS: Humbly requesting a picture in the doodle thread of a giant moose battling Enderdragon. Godzilla vs Mothra style.</p><p>EDIT: Can play from work easily enough. Started developing the area around the ball a bit, and by area I mean airspace. Also, I can&#39;t get at the gear and torches/lanterns; those chests don&#39;t open for me. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 14 Dec 2011 01:12:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>XP is basically fuel for the enchantment table: the higher the experience level you enchant with, the better the enchantments your items get.</p><p>...oh, hey, Bukkit was finally updated for 1.0.  Once I get that installed, the doors and chests near spawn will start behaving properly again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 14 Dec 2011 07:58:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just realized why is it minecraft. In order for a game to be popular it must have the word &quot;craft&quot; in it&#39;s name. Blizzard have realized it long ago.</p><p>I&#39;m ready to sell a game name Craftcraft.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (type568)</author>
		<pubDate>Thu, 15 Dec 2011 00:41:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What about CraftCraft Revolution?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Thu, 15 Dec 2011 04:02:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Crafty CraftCraft: The Crafting?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Thu, 15 Dec 2011 04:12:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Tyrant wins.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (type568)</author>
		<pubDate>Thu, 15 Dec 2011 05:41:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/940337#target">type568</a> said:</div><div class="quote"><p> Tyrant wins.</p></div></div><p>Except that he forgot to mention the movie they made about the making of the game - <i>The Crafting of Crafty CraftCraft: The Crafting</i>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Dec 2011 06:19:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You should sell the rights bundle for the movie+game. You&#39;ll be billionaires.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (type568)</author>
		<pubDate>Thu, 15 Dec 2011 18:19:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I only heard this on CheckPoint so I don&#39;t know how true it is, but apparently after MineCraft Lego was announced, someone contacted Notch and angrily demanded 50% of all profits from sales because he thought of it first. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 15 Dec 2011 21:46:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Notch stole the block idea from <i>another entity</i>? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 16 Dec 2011 03:34:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How about ScrollsCraft.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Fri, 16 Dec 2011 20:28:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/940602#target">Neil Walker</a> said:</div><div class="quote"><p>
How about ScrollsCraft
</p></div></div><p> </p><p>No because then Bethesda will come and say it is infringing copyright because it has mountains. Just like they did with Scrolls.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 16 Dec 2011 20:48:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>These TM lawsuits are so sad <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (type568)</author>
		<pubDate>Sat, 17 Dec 2011 18:52:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I laughed a while back when I read that Bethesda was doing a lawsuit against Mojang&#39;s Scrolls game. The article I read had an excerpt from the lawsuit and said Mojang was violating copyright because people would confuse the Elder Scrolls game with Scrolls. Stated (accused) Mojang of intentionally doing it so people would buy Scrolls thinking it was a part of Elder Scrolls. Then the thing that got me was Scrolls is breaking copyright because Scrolls has mountains just like Elder Scrolls.</p><p>I read the mountain line and thought, &quot;Well, Square-Enix better hurry up and file a lawsuit against Bethesda because FF and TES have mountains.&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sun, 18 Dec 2011 19:43:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I love how in Skyrim there is a pickaxe on the top of the tallest mountain named &#39;Notched Pickaxe&#39;.  You have to go ridiculously out of your way to even find it so to many, it is an easter egg and an homage to Notch.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Dec 2011 03:22:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941039#target">Samuel Henderson</a> said:</div><div class="quote"><p>You have to go ridiculously out of your way to even find it so to many, it is an easter egg and an homage to Notch.</p></div></div><p>
Next time they&#39;re in the courtroom he should thank them.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 20 Dec 2011 03:41:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I seriously doubt that. To them Notch is a nobody that they were trying to sue because they claimed he was trying to use their Elder Scrolls game to pull attention to their Scrolls game. I believe Skyrim was finished and released before they legal issues even started so I doubt Notch was even on their radar.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 20 Dec 2011 05:40:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minecraft is <b>very</b> popular. IIRC, developers from VALVe gave a shout out to it at one point. It&#39;s very likely that the Skyrim development studio has played Minecraft and completely feasible that it was indeed an Easter egg to shout out to Notch (it likely wasn&#39;t connected in any way to the legal dispute, and I wouldn&#39;t even be surprised if the corporate/management groups are unaware of said Easter egg).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 20 Dec 2011 06:17:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well for the legal issue to have a serious chance the team and management would have had to sign the complaint as the team would have been required to write statements stating what Scrolls was infringing on copyright wise. Not to mention a Notched pickaxe was around in Oblivion (which I believe was out way before MC was in development).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 20 Dec 2011 06:45:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not sure you know how these places work, Specter. There is major division between the legal and the development departments. It is HIGHLY likely NO ONE on the development teams thought the copyright infringement case made any sense. It is likely, however, for them to have played minecraft and thrown in little homages to it. In any large game company, legal is a completely separate and evil entity.</p><p>This is all beside the point, however, as the notched pickaxe was around in Oblivion, as you said, which came well before minecraft.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Tue, 20 Dec 2011 07:31:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941084#target">bamccaig</a> said:</div><div class="quote"><p>
IIRC, developers from VALVe gave a shout out to it at one point.
</p></div></div><p>

Yep, Notch got his very own personal <a href="http://wiki.teamfortress.com/wiki/Top_Notch">hat</a> for TF2.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Tue, 20 Dec 2011 08:22:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>relpatseht: They are separate entities. The law still requires affidavit from the lead developer factually showing what was being infringed upon as he would be the one that knew the most about the project. Just taking the legal departments say so that it was infringement doesn&#39;t work that way because it is hearsay at that point. </p><p>Of course Valve would pay respect to him. Valve is more about indie developers (Steam) than what Bethesda is.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 20 Dec 2011 08:37:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The Notched pickaxe is right next to a mining vein in a particularly difficult area to get to.  It&#39;s an easter egg.  kthxbye.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Tue, 20 Dec 2011 11:58:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941085#target">Specter Phoenix</a> said:</div><div class="quote"><p> Not to mention a Notched pickaxe was around in Oblivion
</p></div></div><p>[citation needed]</p><div class="quote_container"><div class="title">some guy at a TES wiki said:</div><div class="quote"><p>I just checked the Oblivion Construction Set.</p></div></div><p>

</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941090#target">Specter Phoenix</a> said:</div><div class="quote"><p> The law still requires affidavit from the lead developer factually showing what was being infringed upon as he would be the one that knew the most about the project
</p></div></div><p>It&#39;s a trademark lawsuit, and thus is about the name - not the content of the projects. And the lead developer would not know most about the project (the lead designer might). Neither of those people own the trademark (I also doubt they&#39;ve worked on every TES game), and I can&#39;t see how they would be required (unless they are forced/asked by their legal department) to sign anything.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Tue, 20 Dec 2011 14:08:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941085#target">Specter Phoenix</a> said:</div><div class="quote"><p> Not to mention a Notched pickaxe was around in Oblivion
</p></div></div><p> [citation needed]</p></div></div><p><a href="http://www.allegro.cc/forums/thread/608814/937425#target">Here you go</a>...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Tue, 20 Dec 2011 17:29:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> Here you go...
</p></div></div><p>That&#39;s from skyrim, not oblivion.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Tue, 20 Dec 2011 17:57:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, misread the name of the game, sorry! <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Tue, 20 Dec 2011 19:57:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry I had read somewhere that the designer had submitted a report for the lawyer to help with the case. As for pickaxes, a notched pickaxe is not a nod to Notch nor MC. If I remember my history there were 3 types of pickaxes used in real life (Single-head, double-head, notched). Not to mention I&#39;ve heard that Bethesda is kind of anti-indie and if that is true it is really doubtful they would give a nod to an indie developer especially one that was fighting with the lawsuit during the making of Skyrim (as I&#39;m sure the designers and the whole company would have had some idea the lawsuit was going on).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 22 Dec 2011 09:08:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941243#target">Specter Phoenix</a> said:</div><div class="quote"><p>I&#39;ve heard that Bethesda is kind of anti-indie</p></div></div><p>
Bethesda is a big company last I checked. Just because their legal department has a bee in its bonnet and its management department has a stick up its <span class="cuss"><span>ass</span></span> doesn&#39;t mean a designer on the team can&#39;t slide an easter egg under the radar for chuckles. Judging from online response it&#39;s been almost universally accepted as a MineCraft reference, and that&#39;s not a large leap.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 22 Dec 2011 09:12:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s obviously a reference to SOMETHING (it&#39;s in an innaccessible location, and it&#39;s an enchanted weapon without a really practical use), and minecraft is the best fit by far.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Thu, 22 Dec 2011 14:19:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941266#target">Jonatan Hedborg</a> said:</div><div class="quote"><p>
It&#39;s obviously a reference to SOMETHING (it&#39;s in an innaccessible location, and it&#39;s an enchanted weapon without a really practical use), and minecraft is the best fit by far.
</p></div></div><p>
Have you played Oblivion? I ran into a lot of items in inaccessible locations there. They put it there to make you work a bit for an item and as always the gamers have made their own assumption that it is a reference to something or an Easter Egg. Just like in one of the ice caverns there is a skeleton chest hanging from the ceiling and everyone is saying it is a Star Wars Easter Egg. Gamers turn everything into an easter egg when it could be little more than an accidental placement by the team. The pickaxe is enchanted so it doesn&#39;t surprise me a bit that they put it out of the way. </p><p>In Oblivion there was a sacrifice table that was some what of a pain to get to in a mountain and had an enchanted dagger. Since it was in an inaccessible location that required a lot of rock jumping it MUST be a reference to SOMETHING so lets start linking games and movies to it:P.</p><p>Fact is that gamers turn things into Easter Eggs that simply aren&#39;t there. I&#39;m trying to remember what it was in L4D that fans swore up and down were Easter Eggs, Newell said they weren&#39;t there (though I think they did add some to L4D2 after that). I just watched a 3 part video in WoW where the video maker was saying different things were obvious nods to other things. I actually think Tradechat has 3 or so videos linking different things in WoW to real world things like TMNT, Grease, Christopher Walken, Pokemon, Zelda, Blizzards Failed Ghost game, Scarface, and many more.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 22 Dec 2011 20:13:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Notch responded to the easter egg on his twitter account. He knows several people at Bethesda, and had a one-on-one interview with Todd Howard where they talked about each other&#39;s games. So, yeah it&#39;s a reference alright. It&#39;s not so impossible to believe really.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( Arvidsson)</author>
		<pubDate>Thu, 22 Dec 2011 20:54:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Heh; WoW had a ton of Easter Eggs. &quot;Me Grimlok, KING!&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 22 Dec 2011 21:46:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941306#target">23yrold3yrold</a> said:</div><div class="quote"><p>Heh; WoW had a ton of Easter Eggs. &quot;Me Grimlok, KING!&quot;</p></div></div><p>
WoW has so much pop references to the point it starts to annoy you, mostly on quest names and descriptions. Heck, I think there&#39;s even an <a href="http://www.giantitp.com/Comics.html">Order of the Stick</a> reference with an NPC called <a href="http://www.wowhead.com/quest=12309/find-durkon">Durkon</a>, dwarf cleric.  <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 22 Dec 2011 22:27:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Didn&#39;t know about that one, but I believe it. A thread about WoW references would be a whole other 800 post thread ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 22 Dec 2011 23:17:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941317#target">23yrold3yrold</a> said:</div><div class="quote"><p>
Didn&#39;t know about that one, but I believe it. A thread about WoW references would be a whole other 800 post thread ...
</p></div></div><p>

Only to those who waste their time playing it. I&#39;ve only bothered watching videos. I played Runscape, Final Fantasy XI, and Guild Wars and those have pretty much made me not care about very many MMOs anymore. Use to play FPSs online, tons of MMOs and now I seldom touch it. </p><p>I have to concede that it is a easter egg due to the generic reply I got back when I emailed the webmaster about it. &quot;Bethesda is unaware of any such item nor are we aware of such acknowledgements to aforementioned person or product.   Signed Bethesda Webmaster&quot; The reply was so generic and vague it made me realize they won&#39;t reveal it is because they know it will make the look bad for giving him a nod in game while taking him to court over alleged trademark <span class="cuss"><span>bull<span class="cuss"><span>shit</span></span></span></span>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 23 Dec 2011 11:01:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941392#target">Specter Phoenix</a> said:</div><div class="quote"><p>Only to those who waste their time playing it.</p></div></div><p>
Gawd you are negative today. It&#39;s Christmas; you are legally and morally obligated to get the Notched Pickaxe Handle outta yer <span class="cuss"><span>ass</span></span>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 23 Dec 2011 13:04:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941401#target">23yrold3yrold</a> said:</div><div class="quote"><p>
Gawd you are negative today. It&#39;s Christmas; you are legally and morally obligated to get the Notched Pickaxe Handle outta yer .
</p></div></div><p>
Nope, negative year round not just one day. Close to Christmas but not yet. Legally? Nope. Morally? Yeah, but I&#39;m not a moral person. &quot;It&#39;s everyone&#39;s God given right to be miserable.&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 23 Dec 2011 20:11:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="remote-thumbnail"><span class="json">{"name":"go-cry-emo-kid-cat-k8yATo.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b7e161a4fb29bf46d91005e1969fefb.gif","w":500,"h":349,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b7e161a4fb29bf46d91005e1969fefb"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/b/1b7e161a4fb29bf46d91005e1969fefb-240.jpg" alt="go-cry-emo-kid-cat-k8yATo.gif" width="240" height="167" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Fri, 23 Dec 2011 20:13:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How is the kitty related to that? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Related to Skyrim as well, it seems the release build of the game doesn&#39;t include any compiler optimizations whatsoever. Someone&#39;s been getting out the junk and increased the performance by nearly 40% around.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 23 Dec 2011 21:17:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The kitten looks like what I imagine Specter looks like.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Fri, 23 Dec 2011 21:21:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941428#target">Jonatan Hedborg</a> said:</div><div class="quote"><p>
The kitten looks like what I imagine Specter looks like.
</p></div></div><p>

You tell me =&gt; <a href="http://www.facebook.com/specterent">http://www.facebook.com/specterent</a></p><p>Kid?! I&#39;m 30 years old. At that point I think it is a serious problem if you or someone else considers you a kid at that point.</p><p>Urban dictionary says Emo kid is:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The stereotype for a kid(13-19) who has a lower tolerance for sad emotions, and feels inadiquet of their own personal worth(feels like they arent good enough). Many emos feel so depressed that they resort to cutting to themselves. Emo boys often weird girls pants and dye their hair black, with a pyrimid spiked belt, and tight tee shirts(usualy black). It is known that emos have a kind of rule that 2/5 of their face must be covered by hair, although it is actualy a subconscious feeling of wanting to cover up their sadness(eyes).
</p></div></div><p>

I only feel I&#39;m not good enough at programming. Never cut myself, don&#39;t have anything black, shorts/jeans and a tank top/v-neck shirt is all I wear anymore. Only have facial hair until my wife asks me to shave. I don&#39;t grow it to cover anything, just got tired of having to do it every few days and cutting myself so I just let it grow. Prefer being bald as it is way easier to maintain and no need to brush it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 24 Dec 2011 09:28:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941493#target">Specter Phoenix</a> said:</div><div class="quote"><p>
...Never cut myself,... ...just got tired of having to do it every few days and cutting myself...
</p></div></div><p>
<img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 24 Dec 2011 09:43:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Smart@ss <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. I mean I got tired of the razor cutting me. I&#39;ve tried all the razors that claim they don&#39;t cut and guess what, they lied heh.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 24 Dec 2011 10:15:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941497#target">Specter Phoenix</a> said:</div><div class="quote"><p> I&#39;ve tried all the razors that claim they don&#39;t cut and guess what, they lied heh.</p></div></div><p>You&#39;re doing it wrong.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 24 Dec 2011 10:20:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My word, you&#39;re easily trolled ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 24 Dec 2011 10:21:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941499#target">23yrold3yrold</a> said:</div><div class="quote"><p>
My word, you&#39;re easily trolled ...
</p></div></div><p>
Well at least I&#39;m useful for something around here <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Sat, 24 Dec 2011 10:28:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, there was talk of an Enderdragon raid? Also, what&#39;s the current server address? I&#39;ve got free time now, so I&#39;ve started playing again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 27 Dec 2011 12:37:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The newest MC allows you to add and save the servers you like. I have Tomasu&#39;s and Kdevil&#39;s servers. The raid is happening on kdevil&#39;s which is mc.kentdev.net which I&#39;ve been on but not really done anything toward building/mining on it. Do have a fortress going on Tomasu&#39;s server though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 27 Dec 2011 19:21:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Put a date for the enderdragon raid and I&#39;ll pop in, even if badly geared. Just a set date using UTC I guess, like we did last time for the mineaggedon on BAF&#39;s server. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=MX54W5IhAEM" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/7/5/754fbde9700967cb6e059df67db9c558.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=-L4NjPcbzHg" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/0/3017595beca3ae73abf24e475ad33adb.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=0O9xvdy2sfI" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/7/1/718e39e6d9948f379b7890231b6b61e6.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>I could try and record the fight.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 27 Dec 2011 19:51:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It will be a LOOOOOOOOOOOOOOONNNNNNNNNNNGGGGGGGG fight. I did it in creative mode where I was able to fly and it still took a long time due to the amount of health it had. Not to mention every hit makes it change direction while flying. The end is randomly generated like the rest of the world but for the most part it has always been little masses of land sometimes connected sometimes not with oblivion below you so you can&#39;t fall.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 27 Dec 2011 21:34:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Whoa, what happened to the arena?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 28 Dec 2011 02:49:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you&#39;re talking about the video, some must of placed some TNT in a spot that set off the whole thing before I was set to get everything on film.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 28 Dec 2011 03:01:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, we&#39;re going to need a lot of well-geared people for an Enderdragon raid. I&#39;ve got some iron on that server, but I don&#39;t know if iron equipment is going to be good enough.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 28 Dec 2011 03:27:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s not so much the Enderdragon as it is all the Endermen we&#39;re going to accidentally look at.  If you&#39;re going with iron armor, you might want to bring along a spare set. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>For the raid, how does Thursday at 7PM EST (2400 UTC) sound?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Wed, 28 Dec 2011 07:10:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941763#target">kdevil</a> said:</div><div class="quote"><p>It&#39;s not so much the Enderdragon as it is all the Endermen we&#39;re going to accidentally look at.</p></div></div><p>Do they not like it? Last I saw they only care if you attack them. Like wolves.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 28 Dec 2011 07:18:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wear pumpkins, then the endermen don&#39;t care.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 28 Dec 2011 07:18:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, the End Endermen didn&#39;t seem to attack in the video. Maybe they have different behavior from the normal Endermen? Or maybe I&#39;m just looking wrong. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 28 Dec 2011 07:21:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>They&#39;re supposed to attack after you look away, according to what I&#39;ve read on notch&#39;s blog.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 28 Dec 2011 07:23:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s what normal Endermen do, yes ... like I said, the ones in the video don&#39;t seem to care. However, I just did a little research and <a href="http://www.minecraftwiki.net/wiki/Endermen">found my error</a> ...
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Endermen will not attack you unless you look at them by pointing your crosshair on them. <b>In creative, they will only attack you if you punch them.</b></p></div></div><p>
So ... I guess that explains that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 28 Dec 2011 07:40:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve only been to the End in creative mode, and I don&#39;t know if creative mode changes how they react to you.</p><p>Also, Thursday works great for me. It&#39;s one of the few nights where I do nothing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 28 Dec 2011 07:58:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>crosshair? Maybe I&#39;m playing a different game? In multi player I don&#39;t get no stinking crosshair.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 28 Dec 2011 08:11:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>/log in real quick</p><p>I do.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 28 Dec 2011 08:15:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe he is joking and meaning a gun scope crosshair. I personally don&#39;t consider the cross on the screen really a crosshair just view point reference.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Wed, 28 Dec 2011 11:04:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I suppose you could consider that a crosshair. I more associate them with guns and other projectile weapons, and usually its more than just a +.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 28 Dec 2011 11:51:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah that is kind of how I think when I hear crosshair. Sadly almost all first-person perspective games refer to it as a crosshair. Oh well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Wed, 28 Dec 2011 18:58:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941771#target">Neil Black</a> said:</div><div class="quote"><p>Also, Thursday works great for me. It&#39;s one of the few nights where I do nothing.</p></div></div><p>

Cool, my schedule at the moment is do nothing for a month. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I wished so hard for holidays while I was on high-school, but being in uni now is almost making me wish for more classes. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> Weird.</p><p>Anyway, Thursday works out for me I think. 9 PM in my timezone.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 28 Dec 2011 19:00:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Would take part, but I&#39;m always AFK so much that I&#39;d either be dead or useless. Everyone else have fun though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Wed, 28 Dec 2011 23:05:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Does our Nether have a fortress? I was going to make some potions, but you need nether warts for them, and apparently those only spawn in nether fortresses.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 29 Dec 2011 05:44:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s a bit of a walk, but yes, we&#39;ve got nether fortresses.  There&#39;s an enclosed path to it, though, so at least it&#39;s not too dangerous getting there.</p><p>I&#39;ve planted some nether wart near the town portal, too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kdevil)</author>
		<pubDate>Thu, 29 Dec 2011 06:25:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just so we&#39;ve got a rough headcount, who plans to join us for our epic battle against the Enderdragon tomorrow evening? Also, let us know what equipment you&#39;ll be bringing so we have an estimate of the group&#39;s power.</p><p>I&#39;ll be wearing enchanted iron. I&#39;ll also be bringing some healing potions to share among the group.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 29 Dec 2011 11:44:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Good lord, I feel out of touch. Enchanted iron? Cue &quot;back in my day&quot; old man rage ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 29 Dec 2011 11:45:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Enchantments and potions are new to me too... and so very fun!</p><p>Enchanting is a bit confusing to me. I&#39;m not sure how to get a particular enchantment that I want.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 29 Dec 2011 11:58:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d love to join in, but this is the busiest time of the year at work, so I&#39;m pretty much just working and sleeping.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 29 Dec 2011 12:18:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941846#target">23yrold3yrold</a> said:</div><div class="quote"><p>Good lord, I feel out of touch. Enchanted iron? Cue &quot;back in my day&quot; old man rage ...</p></div></div><p>

&quot;Back in my day, we&#39;d use Diamond gear and nothing else, and WE LIKED IT.&quot;</p><p>Anyway, let&#39;s join in today at 24:00 UTC and start dropping WoW references in the ender-dragon raid. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 29 Dec 2011 20:37:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We have slain the Enderdragon.</p><p>The dragon needs some work. It mostly just swoops around the sky while you shoot at it. It&#39;s got a lot of health, but as long as you don&#39;t look at the Endermen there&#39;s almost no danger of dying. Even if you run out of arrows, you can just stab it with a sword as it swoops in. A bit disappointing, but there&#39;s good potential for improvement if Mojang tries.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 30 Dec 2011 07:15:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That said, not looking at the Endermen is easier said than done. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I accidentally looked at one towards the end of the battle. IIRC, what actually happened was that I stopped to say something in chat with my crosshairs pointed forward, and an Enderman moved into them. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /> The Endermen outrun you so I was defenseless and died... <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I ended up missing the final blow to the dragon. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /></p><div class="spoiler"><p>
The text at the end is a bit hard to keep up with, IMHO. I was fine for the first 30 seconds or so, but eventually I was met with a few paragraphs of text and it got out of control. I tried experimenting with keys to slow or pause the scrolling, but I instead exited from the ending sequence and respawned back in town. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" /> Note to game developers: if you&#39;re going to show the player scrolling text you should make sure the player is able to control the rate at which it scrolls. It&#39;s useless showing text to a player if they can&#39;t read it in time (for any reason whatsoever: a speed reader might have to go grab a misbehaving pet or child in the middle of the dialogue).
</p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 30 Dec 2011 07:21:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941893#target">Neil Black</a> said:</div><div class="quote"><p> A bit disappointing, but there&#39;s good potential for improvement if Mojang tries.</p></div></div><p>That doesn&#39;t seem likely. Notch got bored with the game months and months ago, and recently completely stopped working on MC itself. Left it to one of his minions.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 30 Dec 2011 07:28:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Perhaps, but it&#39;s unlikely the next thing they do will be anywhere near as successful. They might as well <i>please</i> the people that made them successful and keep them loyal instead of turning their backs on them. We&#39;re more likely to buy the next thing if they make Minecraft&#39;s end <i>great</i>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 30 Dec 2011 07:31:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah. The Enderdragon is one thing they really shouldn&#39;t skimp on. It should be epic enough to feel like an ending to the Minecraft adventure. If they don&#39;t fix it, I may have to take up modding. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 30 Dec 2011 08:16:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What adventure? All they seem to have bothered with is some generated locations, enchantments and that dragon. Still not much of an adventure mode. From what I remember hearing back in the day, 1.0 was supposed to be full adventure mode. Looks like they just decided to <span class="cuss"><span>fuck</span></span> it all and release it half baked. Whatever, I still have fun with the regular multi-player mode.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 30 Dec 2011 08:56:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah for a long time they went on about Adventure mode and quests and all that being in 1.0 and now the release 1.0 and it makes you want to go &quot;This is 1.0? This is it?! Really? This ...is...it...?! I&#39;m going to play Super Mario Bros on NES, it&#39;s more entertaining!&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 30 Dec 2011 09:19:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I meant adventure as in the regular gameplay, not a separate game mode.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 30 Dec 2011 10:01:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I quite enjoyed the fight. But it seemed much too easy. Never looking at an enderman was enough to make me not lose even half a heart during the whole time.</p><p>In fact I was reminded a lot of dragon fights in Skyrim - there I&#39;d look for a location where it couldn&#39;t hurt me and then kill it in much the same way: shooting lots of arrows at it over a long time until it&#39;s finally down.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Fri, 30 Dec 2011 10:26:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d like to see it have some sort of breath weapon. We were all just standing there in a cluster shooting at it. A damaging aoe would make us scatter. It would also be nice if it landed and attacked with melee. That could cause people to look at Endermen more often.</p><p>I think my main problem with the fight, though, is that I never felt threatened. It can&#39;t actually kill you unless you&#39;re really unlucky.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 30 Dec 2011 10:37:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The Endermen pretty much seal your fate once you look at them. They all just swarm you. You can&#39;t seem to kill them. At least, my arrows seemed to only make them teleport. You can&#39;t outrun them (unless maybe you have the potions to do it and are fast enough to drink them). I think it&#39;s lame that the dragon is virtually harmless, but if you happen to look at one of these guys wrong you&#39;re pretty much <span class="cuss"><span>fuck</span></span>ed... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> It would be better with far fewer, mortal Endermen that always attack, and a dragon that has both ranged and melee attacks.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 30 Dec 2011 10:47:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Individual Endermen only attack if you look at them. Looking at one will only aggro that one.</p><p>Of course, once you&#39;ve aggroed one you have to look at it to fight it. And with your eyeline low you&#39;re likely to look at more, which is probably what happened to you. This is exactly why I think the Enderdragon should land at some point</p><p>A more organized group should have a couple of guys whose job is to fend off any Endermen that get aggroed.</p><p>Also, does anyone know if the Enderdragon can be fought more than once? He&#39;d make a good XP farm.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 30 Dec 2011 10:52:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>See I haven&#39;t had that problem. I&#39;ve looked at endermen before and not had them attack me. Only once I&#39;ve attacked them did they then start stalking me, as far as I&#39;m aware.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 30 Dec 2011 11:43:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Endermen will not attack you unless you look at them by pointing your crosshair on them. In creative, they will only attack you if you punch them.</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 30 Dec 2011 12:19:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941911#target">Specter Phoenix</a> said:</div><div class="quote"><p> I&#39;m going to play Super Mario Bros on NES, it&#39;s more entertaining!</p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>Super Mario 3 for me!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Fri, 30 Dec 2011 13:26:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Endermen will not attack you unless you look at them by pointing your crosshair on them. In creative, they will only attack you if you punch them.</p></div></div><p>I don&#39;t play creative. This is purely what I&#39;ve seen on multi player.
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		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Fri, 30 Dec 2011 14:23:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Our raid turned into a 5-man dungeon anyway. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I died at first because of endermen swarm, but then I just entered the portal again naked with a bow and a stack of arrows, and didn&#39;t die at all. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
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		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 30 Dec 2011 17:43:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606891/941912#target">Neil Black</a> said:</div><div class="quote"><p>
I meant adventure as in the regular gameplay, not a separate game mode.
</p></div></div><p>

Yeah when I said that I wasn&#39;t really paying attention to how I was wording it. The survival mode is the adventure mode. They kept saying they were going to have it in 1.0 and all we got was the Enderdragon, villages, and nether fortresses.
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		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 30 Dec 2011 18:06:49 +0000</pubDate>
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