![]() |
|
minecraft |
23yrold3yrold
Member #1,134
March 2001
![]() |
The map is kinda borked. My sphere looks like it's trying to asexually produce a like, baby sphere. I like the giant gray thing near me. Looks like the Tasmanian -- |
gnolam
Member #2,030
March 2002
![]() |
Well, given how utterly broken multi turned out to be, I approve of adding new features over bugfixing. -- |
LennyLen
Member #5,313
December 2004
![]() |
23yrold3yrold said: I like the giant gray thing near me. Looks like the Tasmanian Devil Godzillaison the loose ... That's probably my tower. It should look grey and brown on the next map update, as I've just covered the top with dirt.
|
kdevil
Member #1,075
March 2001
![]() |
CGamesPlay said: kdevil, you have an awesome pad. I defined a region so nobody can rob yo diamondz. If you suddenly can't build, let me know. Thanks. I'm away from home now, and I don't think I'll get very far trying to play on my laptop over hotel wifi, but once I get back I plan on adding a minecart station. ----- |
J-Gamer
Member #12,491
January 2011
![]() |
CursedTyrant said: Apparently, there will be some sort of sky dimension in Minecraft
There's already a mod with a sky dimension: " There are plenty of wonderful ideas in The Bible, but God isn't one of them." - Derezo |
Neil Black
Member #7,867
October 2006
![]() |
Map is updated. My desert appears to be larger than the entire starting continent.
|
J-Gamer
Member #12,491
January 2011
![]() |
There seems to be a small lava lake in the middle of that desert :p " There are plenty of wonderful ideas in The Bible, but God isn't one of them." - Derezo |
Neil Black
Member #7,867
October 2006
![]() |
So there is. It's mine, all mine I tells ya!
|
Thomas Fjellstrom
Member #476
June 2000
![]() |
I'm really un-happy that someone is building a large funky tower on the hill behind/over my mine -- |
LennyLen
Member #5,313
December 2004
![]() |
Sorry about that. I didn't notice your door until I accidentally fell off the cliff above it.
|
GullRaDriel
Member #3,861
September 2003
![]() |
I like how Thomas called Lenny tower 'funky' , it fits Lenny so nicely ^^ When I think about you Lenny, funky is one of the word that are coming into my mind ^^ "Code is like shit - it only smells if it is not yours" |
Thomas Fjellstrom
Member #476
June 2000
![]() |
LennyLen said: Sorry about that. I didn't notice your door until I accidentally fell off the cliff above it. I can make do. I'm planning on building a test dome over the small bay there in front of my mine. and put a train station inside. I think it'll look freaking awesome. -- |
MiquelFire
Member #3,110
January 2003
![]() |
What's the deal with the chunk error near my place? If that is not a mistake in the mapping software, did I just lose my tree farm because of that? (and half of my other farms) --- |
kdevil
Member #1,075
March 2001
![]() |
It's just the mapping software, it apparently likes to randomly transpose some chunks when creating the map. ----- |
CGamesPlay
Member #2,559
July 2002
![]() |
It's got a couple bugfixes: Quote: + Added Nether support to multiplayer And a few features: Quote: + Added craftable maps But removes a couple dearly loved glitches: Quote: * Fixed submerged boats rising very very fast Adds some stupid hacks: Quote: + Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10. And, of course, fixes some things that indicate that Notch shouldn't've been programming in the first place: Quote: * Fixed not being able to target blocks when at x or z pos 1000
-- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
![]() |
Quote: * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent I wonder how he's implemented this... Surely he hasn't done it properly. But I hope it fixes some/most of the lag issues. -- |
23yrold3yrold
Member #1,134
March 2001
![]() |
That would be most delightful. -- |
CGamesPlay
Member #2,559
July 2002
![]() |
I did a tcpdump and took a cursory glance over the traffic pattern minecraft generates. There were several instances of ~60-byte packets in quick sequence, although there are runs of 1440 byte packets, which I assume are chunk updates. 1440 would be the MTU, so that's the ideal rate that you can send data at for maximum throughput. This change will help a lot; I think. Unfortunately, the larger gain is going to come from a server-level view-distance. This is unfortunate because it will lead to a severely impacted user experience, and it doesn't solve the underlying problem. -- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
![]() |
I just don't see why he can't spend some time to implement a proper Priority Queue. That and treat all clients as separate queues, but with the same priority, so packets are taken from each client equally. -- |
CGamesPlay
Member #2,559
July 2002
![]() |
I'm pretty confident that the problem isn't anything that will be tweaked to how the data is being transmitted. The server is simply transmitting too much data. For example, if you log in and stand completely still, the server will send you 2.85 MB of data. This is the initial map; I don't know if it's compressed but it certainly doesn't feel like it. While standing and doing nothing, you are constantly downloading at 8 KB/s. That's doing nothing, just staring at the wall. I took a ride on the train and the entire time the server was sending me data at 40 KB/s. That's just from riding the train! Here's another example: the bobbing of dropped items is synced to the server. As a quick experiment, I threw 200 blocks on the ground. My data rate increased by about 1.2 KB/s while staring at a wall. Syncing the position of things every 20 seconds only compounds the problem Notch already has -- Ryan Patterson - <http://cgamesplay.com/> |
gnolam
Member #2,030
March 2002
![]() |
CGamesPlay said: And, of course, fixes some things that indicate that Notch shouldn't've been programming in the first place:
What, the ridiculous regressions weren't enough proof? -- |
kdevil
Member #1,075
March 2001
![]() |
Not to make you redo several hundred blocks of track, but shouldn't the rails be on the inside, so animals can't get in the way of the carts? ----- |
CursedTyrant
Member #7,080
April 2006
![]() |
I'm glad he's finally fixing shit. That said, I'm also happy that Nether will (or at least should) work in multiplayer. I wanted to see hatches in Minecraft for a long time now, so that's also good. Maps will be fun, but not as good as Zan's minimap mod. --------- |
Thomas Fjellstrom
Member #476
June 2000
![]() |
CGamesPlay said: m pretty confident that the problem isn't anything that will be tweaked to how the data is being transmitted. The server is simply transmitting too much data. That's part of the problem. With a proper priority queue system in place, one large set of updates to one player wouldn't lag off the rest of the users. It would just take longer for that one user to "Sync" but then no-one would get kicked off, so I think that's a win over all. It's also important to place IMPORTANT commands in a higher priority queue than regular old updates. Regular old chunk updates or silly animations would be given a low priority, and would only be sent after all the important, required stuff is sent. -- |
MiquelFire
Member #3,110
January 2003
![]() |
My originally planned to organically grown (enclosed tree farm) house is done for now (Aside from some basement like area needing to be figured out what I want to do with it). Now to figure out what to do for a mine. Do need a door for the tree from within my house though. --- |
|
|