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minecraft |
LennyLen
Member #5,313
December 2004
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I'd love to join in, but this is the busiest time of the year at work, so I'm pretty much just working and sleeping.
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Dario ff
Member #10,065
August 2008
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23yrold3yrold said: Good lord, I feel out of touch. Enchanted iron? Cue "back in my day" old man rage ... "Back in my day, we'd use Diamond gear and nothing else, and WE LIKED IT." Anyway, let's join in today at 24:00 UTC and start dropping WoW references in the ender-dragon raid. TranslatorHack 2010, a human translation chain in a.cc. |
Neil Black
Member #7,867
October 2006
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We have slain the Enderdragon. The dragon needs some work. It mostly just swoops around the sky while you shoot at it. It's got a lot of health, but as long as you don't look at the Endermen there's almost no danger of dying. Even if you run out of arrows, you can just stab it with a sword as it swoops in. A bit disappointing, but there's good potential for improvement if Mojang tries.
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bamccaig
Member #7,536
July 2006
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That said, not looking at the Endermen is easier said than done.
The text at the end is a bit hard to keep up with, IMHO. I was fine for the first 30 seconds or so, but eventually I was met with a few paragraphs of text and it got out of control. I tried experimenting with keys to slow or pause the scrolling, but I instead exited from the ending sequence and respawned back in town.
-- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Thomas Fjellstrom
Member #476
June 2000
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Neil Black said: A bit disappointing, but there's good potential for improvement if Mojang tries. That doesn't seem likely. Notch got bored with the game months and months ago, and recently completely stopped working on MC itself. Left it to one of his minions. -- |
bamccaig
Member #7,536
July 2006
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Perhaps, but it's unlikely the next thing they do will be anywhere near as successful. They might as well please the people that made them successful and keep them loyal instead of turning their backs on them. We're more likely to buy the next thing if they make Minecraft's end great. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Neil Black
Member #7,867
October 2006
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Yeah. The Enderdragon is one thing they really shouldn't skimp on. It should be epic enough to feel like an ending to the Minecraft adventure. If they don't fix it, I may have to take up modding.
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Thomas Fjellstrom
Member #476
June 2000
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What adventure? All they seem to have bothered with is some generated locations, enchantments and that dragon. Still not much of an adventure mode. From what I remember hearing back in the day, 1.0 was supposed to be full adventure mode. Looks like they just decided to fuck it all and release it half baked. Whatever, I still have fun with the regular multi-player mode. -- |
Specter Phoenix
Member #1,425
July 2001
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Yeah for a long time they went on about Adventure mode and quests and all that being in 1.0 and now the release 1.0 and it makes you want to go "This is 1.0? This is it?! Really? This ...is...it...?! I'm going to play Super Mario Bros on NES, it's more entertaining!"
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Neil Black
Member #7,867
October 2006
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I meant adventure as in the regular gameplay, not a separate game mode.
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Elias
Member #358
May 2000
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I quite enjoyed the fight. But it seemed much too easy. Never looking at an enderman was enough to make me not lose even half a heart during the whole time. In fact I was reminded a lot of dragon fights in Skyrim - there I'd look for a location where it couldn't hurt me and then kill it in much the same way: shooting lots of arrows at it over a long time until it's finally down. -- |
Neil Black
Member #7,867
October 2006
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I'd like to see it have some sort of breath weapon. We were all just standing there in a cluster shooting at it. A damaging aoe would make us scatter. It would also be nice if it landed and attacked with melee. That could cause people to look at Endermen more often. I think my main problem with the fight, though, is that I never felt threatened. It can't actually kill you unless you're really unlucky.
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bamccaig
Member #7,536
July 2006
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The Endermen pretty much seal your fate once you look at them. They all just swarm you. You can't seem to kill them. At least, my arrows seemed to only make them teleport. You can't outrun them (unless maybe you have the potions to do it and are fast enough to drink them). I think it's lame that the dragon is virtually harmless, but if you happen to look at one of these guys wrong you're pretty much fucked... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Neil Black
Member #7,867
October 2006
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Individual Endermen only attack if you look at them. Looking at one will only aggro that one. Of course, once you've aggroed one you have to look at it to fight it. And with your eyeline low you're likely to look at more, which is probably what happened to you. This is exactly why I think the Enderdragon should land at some point A more organized group should have a couple of guys whose job is to fend off any Endermen that get aggroed. Also, does anyone know if the Enderdragon can be fought more than once? He'd make a good XP farm.
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Thomas Fjellstrom
Member #476
June 2000
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See I haven't had that problem. I've looked at endermen before and not had them attack me. Only once I've attacked them did they then start stalking me, as far as I'm aware. -- |
23yrold3yrold
Member #1,134
March 2001
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Quote: Endermen will not attack you unless you look at them by pointing your crosshair on them. In creative, they will only attack you if you punch them.
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verthex
Member #11,340
September 2009
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Specter Phoenix said: I'm going to play Super Mario Bros on NES, it's more entertaining!
Super Mario 3 for me!
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Thomas Fjellstrom
Member #476
June 2000
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Quote: Endermen will not attack you unless you look at them by pointing your crosshair on them. In creative, they will only attack you if you punch them. I don't play creative. This is purely what I've seen on multi player. -- |
Dario ff
Member #10,065
August 2008
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Our raid turned into a 5-man dungeon anyway. TranslatorHack 2010, a human translation chain in a.cc. |
Specter Phoenix
Member #1,425
July 2001
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Neil Black said: I meant adventure as in the regular gameplay, not a separate game mode. Yeah when I said that I wasn't really paying attention to how I was wording it. The survival mode is the adventure mode. They kept saying they were going to have it in 1.0 and all we got was the Enderdragon, villages, and nether fortresses.
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