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		<title>More Minecraft!</title>
		<link>http://www.allegro.cc/forums/view/604511</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 21 Sep 2010 06:17:45 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Notch released a bunch of new stuff last night. Pressure plates, levers, buttons, and some weird red stuff that acts like a wire when placed on the ground. After starting a new save my first goal was to dig down to the bottom of the map in search of this red stuff. The result was three full stacks of 64. Plus a bunch of iron, gold, and diamond. I think I&#39;ll be digging down to the bottom of the map more often. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>Has anyone else tried the new stuff yet? I made a land mine by placing TNT in the ground and putting a pressure plate over it. I also made an automatic door by putting pressure plates on both sides. And I discovered that dropped items can activate the pressure plates (I did a lot of experimenting with those pressure plates). Tomorrow I think I might try wiring up some explosives. I haven&#39;t tested whether the red stuff &quot;wires&quot; can activate TNT.
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 03 Jul 2010 15:05:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t played in so long. It&#39;s about time to try it out again. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> I&#39;m happy to see that there is now a self-updating download so you can play offline. Awesome. Unfortunately, it won&#39;t run on my EeePC that I&#39;m using right now. It only achieves at most 7 FPS and when I actually try to interact with it it drops to like 1. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Oh well, I&#39;ll give it a shot when I get home tonight. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 03 Jul 2010 20:04:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I was actually gonna post this in a separate thread but since a gaming thread is already open:</p><p>Go play <a href="http://www.nitrome.com/games/faultline/">Fault Line</a></p><p>If I start to think about how this game was possibly coded, my head starts to hurt.  In Flash, no less.
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		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Sat, 03 Jul 2010 23:45:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://en.wikipedia.org/wiki/Blood_diamond">You are not using the diamonds to destabilize a country are you?</a>
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		<author>no-reply@allegro.cc (Bob Keane)</author>
		<pubDate>Sat, 03 Jul 2010 23:46:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Go play Fault Line [www.nitrome.com]</p></div></div><p>

Looks cool, although the controls are awkward since Im right handed and my arrow keys are on the right side of the key board along with my mouse. </p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873650#target">GameCreator</a> said:</div><div class="quote"><p>In Flash, no less.
</p></div></div><p>

Thats another thing. Why do people put such monumental effort to make a game on such a <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span> development standard. It could be better with Java, although I prefer allegro or some other engine with C++. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Sun, 04 Jul 2010 00:07:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873650#target">GameCreator</a> said:</div><div class="quote"><p>
I was actually gonna post this in a separate thread but since a gaming thread is already open:</p><p>Go play <a href="http://www.nitrome.com/games/faultline/">Fault Line</a></p><p>If I start to think about how this game was possibly coded, my head starts to hurt.  In Flash, no less.
</p></div></div><p>
Sweet, that one <i>does</i> run on my Eee! Though the folding is a little difficult with a trackpad (for me especially because I almost never use them).</p><p><i>** EDIT **</i></p><p>I&#39;m currently stuck on room 19. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873656#target">verthex</a> said:</div><div class="quote"><p>
Looks cool, although the controls are awkward since Im right handed and my arrow keys are on the right side of the key board along with my mouse.</p></div></div><p>
That problem was solved years ago. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> It supports WASD so use those instead.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873656#target">verthex</a> said:</div><div class="quote"><p>
Thats another thing. Why do people put such monumental effort to make a game on such a <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span> development standard. It could be better with Java, although I prefer allegro or some other engine with C++. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div></div><p>
The only thing I don&#39;t like about Flash is its non-free licensing. In particular, that you have to pay hundreds of dollars to develop, at least in the feature rich studio. Also, it has poor support under Linux, though with 32-bit Redhat or Debian-based distributions it appears to be pretty easy to install now (as they have software repositories you can add).</p><p>Flash has advantages over Java. It&#39;s easier to install and update Flash on Windows-based machines. I suppose it&#39;s about the same whether Flash or Java on Linux (at best). It is improving though.</p><p>I imagine this game was a lot easier to write in Flash/ActionScript than it would have been in C or C++ and Allegro, etc. Probably a lot easier than writing it in Java too. Not to mention, with the C/C++ version, you&#39;d have to worry about cross-compiling and writing platform independent code and installation on various systems, etc. It&#39;s a whole lot easier to distribute software over the Web.
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sun, 04 Jul 2010 00:32:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I coded a few things in Flex, which is Adobe&#39;s Flash with libraries for doing application development. The development environment was free when I did it, and I actually found the whole process to be rather pleasant.</p><p>On topic, I started up a new level on Minecraft to test out all the new things. Waterfalls and minecarts are fun. Automated doors are amazing. I&#39;m building a castle on top of a mountain, just a hair above the cloud layer. It&#39;ll hopefully have a minecart that runs all the way to the bottom <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>EDIT:
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873659#target">bamccaig</a> said:</div><div class="quote"><p>It&#39;s a whole lot easier to distribute software over the Web.</p></div></div><p>
QFT. Minecraft is a great example.
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 04 Jul 2010 07:05:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I found a huge floating island, big enough for a full-sized castle to be built on it. It&#39;s about a day of walking south of my starting position.</p><p>I&#39;m thinking of mining a bunch of obsidian later and redoing the entire castle in it. I know were a whole bunch is (ran water &amp; lava while mining).
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 04 Jul 2010 07:35:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Minecraft is finally Turing complete! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />I wonder when the first &quot;computer&quot; will be shown. It can&#39;t be far off now.</p><p>EDIT:<br />7 segment display: <a href="http://www.youtube.com/watch?v=k2m-foPXSps">Youtube video</a>
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		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Sun, 04 Jul 2010 13:50:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The developer is working on multiplayer mode this week.  It&#39;d be cool to have an allegro server or something <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 05 Jul 2010 16:55:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873844#target">Samuel Henderson</a> said:</div><div class="quote"><p>
The developer is working on multiplayer mode this week.  It&#39;d be cool to have an allegro server or something <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div></div><p>
YES! <tt>\o/</tt> Is he actually releasing the server software though? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Or do you just expect there to be some kind of matching mechanism?
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 05 Jul 2010 18:57:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873858#target">bamccaig</a> said:</div><div class="quote"><p>YES! \o/ Is he actually releasing the server software though? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Or do you just expect there to be some kind of matching mechanism?</p></div></div><p>

I think he is... He did for the Creative Multiplayer mode.  His latest blog post says that he is making the server scriptable so people can create their own plugins and such.</p><div class="quote_container"><div class="title"><a href="http://notch.tumblr.com/post/772794270/server-scripting">Quote</a>:</div><div class="quote"><p> I’m designing it to have an open API and to be pluginable, so you will be able to write your own game mods, or automated chat monitors, or whatever else, all in java. The exact API isn’t decided on yet, but it’ll be as easy as putting your class files (either in a jar, or as straight files) in the same dir as the server, then telling it what “mod” to load in the properties file. I’m also thinking about how to chain mods, so you can load several at once, like a chat moderator mod and a spleef game mode mod. </p></div></div><p>
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		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 05 Jul 2010 20:41:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Notch is also a very fast coder, so I would not be surprised if the multiplayer code is 50% done by now.</p><p>EDIT:
</p><div class="quote_container"><div class="title">Notch said:</div><div class="quote"><p>I’ve now got an UDP framework up and running that supports automatic compression, packet acking/resending, duplicate packet identification and skipping, and a method for ordering data that needs to be ordered (such as block changes) without having to wait for the latest data. If the game ever detects getting a block change in an area that happens before one that is already applied, it’ll apply the later changes again, in the correct order.</p><p>In my tests, I send 256 updates of various sizes to a 16*16 area with a 90% packet loss, and it works just fine, assembling the correct final image once all the packets have been resent enough times to actually get through.</p><p>This means that the most boring parts of the multiplayer development are now finished! I managed to squeeze it all into a single day of work, woo!</p></div></div><p>
Maybe not 50%, but he&#39;s fast! <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Tue, 06 Jul 2010 00:10:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m having a really hard time finding copper in the newest version. It makes building roller coasters a pain in the butt <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /> But my castle in the sky is going well otherwise. Gonna try and make some ladder/stairs/minecart systems to help get to and from my mines.</p><p>I also wanna see if minecarts will fly through the air and land ...
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Tue, 06 Jul 2010 05:15:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873946#target">Billybob</a> said:</div><div class="quote"><p>I also wanna see if minecarts will fly through the air and land ...</p></div></div><p>

I think they do. I&#39;m pretty sure I saw it happen in a YouTube video.</p><p>Also, iron is harder to find than it used to be, but I dug down to the bottom of the map and found a cavern with all sorts of resources. I got slightly more than a full stack of iron.
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 06 Jul 2010 05:38:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I tried playing for the first time in a long time a couple of days ago. I had trouble building sticks, but that was because the lumber had to go through an in between phase first. I finally noticed this after looking really closely at the crafting guide. A &#39;how to get started&#39; guide basically was full of advice from experienced players and they all basically said that the first thing you do in the alpha is make torches. This requires coal apparently (it&#39;s been so <s>long</s> <i>many beers</i> that I don&#39;t remember). So I found some coal, but when I actually dug up the blocks no coal was dropped! I dug through an entire deposit of probably 8 blocks of coal, but got nothing from it. Is this a bug or has this part of the gameplay changed? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 06 Jul 2010 07:47:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873955#target">bamccaig</a> said:</div><div class="quote"><p>Is this a bug or has this part of the gameplay changed?</p></div></div><p>
You have to use a pic-axe to get coal out of those blocks, otherwise you get nothing. I use this <a href="http://www.echidnatribe.org/Minecraft/crafting.php">Crafting reference</a>, and it shows explicitly that you need at least a wood pic-axe to mine coal.
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Tue, 06 Jul 2010 08:12:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Excellent. Thanks! Though I&#39;m not sure about how explicitly it shows the need for a pick-axe. If I&#39;m reading it the way you are then it also suggests that you need an axe for lumber, but I was clearly able to &quot;chop&quot; it by hand. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 06 Jul 2010 08:25:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Good point. It seems to hold true for the pic axe related items, because I was unable to get gold without an Iron pic. But yeah, you can use your manly hands to rip apart trees just fine.
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Tue, 06 Jul 2010 11:17:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/873969#target">Billybob</a> said:</div><div class="quote"><p>But yeah, you can use your manly hands to rip apart trees just fine.</p></div></div><p>

And punch wool off a sheep!
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		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 06 Jul 2010 17:30:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874003#target">Samuel Henderson</a> said:</div><div class="quote"><p> And punch wool off a sheep!
</p></div></div><p>So what do cowpunchers get?
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		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 06 Jul 2010 17:34:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Why is it that I keep making tunnels through mountains?
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 06 Jul 2010 21:51:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874005#target">Arthur Kalliokoski</a> said:</div><div class="quote"><p>So what do cowpunchers get?</p></div></div><p>
Everybody knows that cows is a myth... Together with horses. Made up to scare the children!</p><p>No, I punch my sheep and I ride my pigs, like god (notch) intended.</p><p>Edit:
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874036#target">Neil Black</a> said:</div><div class="quote"><p>Why is it that I keep making tunnels through mountains?</p></div></div><p>
Because you can? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Tue, 06 Jul 2010 21:52:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874036#target">Neil Black</a> said:</div><div class="quote"><p> Why is it that I keep making tunnels through mountains?
</p></div></div><p>It&#39;d be rather silly to make a tunnel through a plain or valley.
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		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 06 Jul 2010 23:08:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874041#target">Arthur Kalliokoski</a> said:</div><div class="quote"><p>It&#39;d be rather silly to make a tunnel through a plain or valley.</p></div></div><p>

I do that too, to connect my mountain-tunnels together. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>It makes sense, because I have more stone than I know what to do with, and I don&#39;t want mobs getting into my tunnels!
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 07 Jul 2010 00:10:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Apparently some people have made Mob traps that automatically trap and kill mobs, and then put their loot in a convenient location for collection. <a href="http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=15282">Reference</a></p><p>I think I might build one and use it to collect a bunch of the gun powder stuff for making TNT. That way I can blast away mountains quickly <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 07 Jul 2010 00:17:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think I&#39;ll incorporate one of those mob traps into my base.
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 07 Jul 2010 02:19:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Minecraft (read: Java) crashed hard. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Who knows what progress I lost.</p><p><i>** EDIT **</i></p><p>Not bad actually. It seems my inventory was saved, but the state of the cave I was opening up was not. So I got the coal and stone, but it&#39;s all back again so I can mine it again! <tt>\o/</tt> A gift from the gods!
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 07 Jul 2010 04:48:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ha! Lucky.</p><p>I found a butt-load of iron earlier. Dozens of ores in a cave right next to my spawn point.
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 07 Jul 2010 05:31:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It would certainly be a lot more fun to play this multiplayer. The nights when you&#39;re out of a particular resource (i.e., torches) and have to wait for morning are long and lonely... <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 07 Jul 2010 05:33:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yeah, but then you&#39;ll get griefers in survival mode.
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 07 Jul 2010 08:11:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I suppose that&#39;s what gangs are for. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 07 Jul 2010 08:16:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>My anti-griefing measure? Lava buckets. Pour them down on their heads! MUAHAHA!
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 07 Jul 2010 08:20:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The minecraft forums have soooo many posts about people&#39;s various anti-griefing methods.</p><p>As much fun as survival multiplayer sounds, I can&#39;t see myself joining a random server and playing with complete strangers.  The risk of being griefed/robbed is just too high and I could see myself getting very frustrated very quickly.</p><p>I&#39;d definitely join a private allegro server though.  Or one where I knew other people didn&#39;t have any problems.</p><p>Of course, who knows if Notch has already made plans to eliminate griefing/stealing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 07 Jul 2010 18:54:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I was thinking more of playing with friends or acquaintances on a private server, not random people on some public server. Though if the maps are sufficiently large then I would imagine that it should be possible to dig yourselves under ground and try to stay hidden from the griefers. I&#39;ve never played multiplayer before, but I assume you can still make weapons and battle them. What should happen when you die on a multiplayer server is you are completely disconnected and have to start out all over again on another server. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 07 Jul 2010 19:01:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It would be nice with a &quot;fortification&quot; tool. You use it on a block to make it a <b>lot</b> harder to harvest/destroy. </p><p>It would also be cool to have &quot;selected&quot; torches create light (I realize this is probably a performance issue). Traveling at night is a PITA.</p><p>I can imagine playing MP with friends on a private server, but never with random strangers.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Wed, 07 Jul 2010 19:02:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874230#target">Jonatan Hedborg</a> said:</div><div class="quote"><p>It would be nice with a &quot;fortification&quot; tool. You use it on a block to make it a lot harder to harvest/destroy.</p></div></div><p>

Obsidian walls. Even with a diamond picaxe, that stuff takes forever to dig through.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 01:09:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>According to the Wiki, it&#39;s only 15 seconds with a diamond pickaxe... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> And with TNT, you can blow through a single layer. Besides, that would probably mean you had to spend that time to mine it first. So the griefers would be doing just as much harm taking their time to break it down. Plus, it&#39;s apparently not available in generated maps yet so you might as well just call it magic. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 01:30:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>With the lava and water springs there&#39;s a way you can make a mold and pour obsidian (water on top of lava turns the lava into obsidian). This would let you make a nice, thick wall fairly easily.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 01:45:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><tt>/me has never seen a lava spring.</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 01:49:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I got tired of mindlessly digging under my base hoping for the occasional iron deposit. No iron means no railroads, which is no fun. With the hopes of finding a cave system full of iron, I loaded up with pic-axes, shovels, food, weapons, torches, and wood. I left my valuables at home, packed my bags, and set out at dawn for a long expedition into unknown lands. I would be travelling far and wide in search of iron, surviving alone in the wilderness with nothing but darkness and hissing explodie guys to comfort me. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>After a long day of treking I had seen many mountains, plains, forests, and a few promising but ultimately disappointing caves. Only two or three blocks of iron to show for a full day of exploring. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Night was falling quickly and soon all I would have is the light of my torches to help me navigate. Still, I was determined to either come home with trucks of iron, or die in a blaze of molten glory.</p><p>About half way through the night I was being chased by a pack of skeletons wielding bows and quite sharp arrows. I saw a dark hole in the ground, and with no other good options, I decided to quickly jump in and hope for the best. Down in the dark I settled down for a bit, and listened for their footsteps. It seemed like I was safe, so I began to explore my newly discovered surroundings. Off in the corner I saw a dim light. Like a moth drawn to fire, I bounced down the rocky ledges to see what was brewing down below. Through a small passage at the base of the cave I found a huge room full of flowing lava. It lit up the whole cavern with a bright red glow, warning visibly of its deadly power.</p><p>Reveal spoiler to read the rest ... (so my post isn&#39;t huge)
</p><div class="spoiler"><p>
I was getting quite excited. Near the lava I heard the sound of running water, so with torches in hand and a keen ear I wandered about until I discovered, with great awe, a huge waterfall that dropped down further that I could see. Even with torches placed about I could not see the end of it. Feeling daring, I jumped down into the waterfall and let it carry me to the depths of the world.</p><p>Far below where I had started I found a huge system of waterfalls, all collapsing onto the rocks and forming whirlpools here and there. Carefully I navigated my way down to the very bottom where they all crashed into a small underground lake. I was bound to find iron down here! After expending many bags of torches, and mining like a madman, I had amassed quiet the nice little supply of iron. I had travelled very far through the caves, caverns, and tunnels. If I died down here, it would be almost impossible to make my way back and retrieve this treasure.</p><p>Suddenly an army of skeletons, explodie guys, and zombies came out of the darkness and began a vicious attack! OH NOES! With sharp blade, and fast feet I battled them until they were no more. I was lucky to have survived, but now I had no more meat, and my wounds were great. It was a great adventure, I had seen many wondrous sights, and now it was time to head home. I stored my treasures in a chest, and used a workbench to build as many ladder pieces as I could. With a strong pic-axe in my hand I dug up and up and up until my hands bled. The fear of digging into a lava lake was always in my mind. I had to keep digging though. Down below me was a drop that would surely kill. Gripping the ladder tightly I finished my work and came out, with great relief, into the night air.</p><p>Now ... how to get home? I looked about, and with great surprise and joy I saw in the distance a dimly burning torch. All along the way during this expedition, I put down torches, so I could find way my home. Luck was with me, because the place I had dug up from was close enough to one of these torches. I scrambled back down, grabbed my treasures, and followed the lighted path home. It took another day to make it back, but what a relief it was. I had quite a bit of iron now, but I knew there was still more in that vast jungle of rock and lava I had found. The next part of my Minecraft Journey shall be the construction of a massive railroad system to carry me to and from those underground caves I had found.
</p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Thu, 08 Jul 2010 02:12:00 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874283#target">bamccaig</a> said:</div><div class="quote"><p>/me has never seen a lava spring.</p></div></div><p>

I&#39;ve found quite a few. You can also make them yourself using buckets.</p><p>EDIT:</p><p>Youtube uploads are slow. I made a video about making obsidian, it&#39;s about a minute long, and it&#39;s estimated to take nearly an hour to upload.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 02:15:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Billybob, that is just an awesome story. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> I tend to avoid confrontation because I can&#39;t seem to kill without getting hit (and I never have healing items).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 03:06:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874295#target">bamccaig</a> said:</div><div class="quote"><p>I tend to avoid confrontation because I can&#39;t seem to kill without getting hit (and I never have healing items).</p></div></div><p>

Same here. Although I finally have enough iron to make decent weapons and armor. And then I used half of it making buckets. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 03:10:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Billybob, I&#39;d like to subscribe to your newsletter.</p><p>Seriously though, you&#39;re a great writer.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Thu, 08 Jul 2010 03:11:31 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Making obsidian in a mold:</p><p><a href="http://www.youtube.com/watch?v=SEQRcHJ3qlc">Minecraft: How to Make Obsidian</a></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874300#target">decepto</a> said:</div><div class="quote"><p>Seriously though, you&#39;re a great writer.</p></div></div><p>

Oh yeah, that was some awesome writing!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 03:23:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just can&#39;t wait for multiplayer. I love the features, but they don&#39;t make me want to play the game... all I want for Christmas... is some Multiplayer. I will be missing for darn near 3 weeks when that happens.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Thu, 08 Jul 2010 03:46:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Further experimentation has shown that an 8x2 area can be turned to obsidian with a single spring of water.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 03:52:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I want to smelt Iron Bars, but I need fire for that. In order to make Fire I need a Flint and Steel, and in order to make a Flint and Steel I need an Iron Bar... Surely you see where I&#39;m going with this. What am I missing? Or do I have to go find some lava for this?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 05:37:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874314#target">bamccaig</a> said:</div><div class="quote"><p>I want to smelt Iron Bars, but I need fire for that. In order to make Fire I need a Flint and Steel, and in order to make a Flint and Steel I need an Iron Bar... Surely you see where I&#39;m going with this. What am I missing? Or do I have to go find some lava for this?</p></div></div><p>

Make a furnace (on a crafting table put stone blocks everywhere except the center). It can be fueled with coal or wood, and maybe a couple of other materials, and will smelt stuff for you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 05:40:07 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Awesome! Thanks! It looks like you can even set it and walk away and it&#39;ll continue to work and leave the loot there for you to collect! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p><s>Does armor/clothing do anything practical yet?</s> Me is now wearing an iron helmet, vest, and pants! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 06:15:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think armor does some damage reduction, but I&#39;m not sure. Some sources say it prevents all damage, but I know that to be untrue (at least with fall damage).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 08 Jul 2010 06:19:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874315#target">Neil Black</a> said:</div><div class="quote"><p>
It can be fueled with coal or wood, and maybe a couple of other materials, and will smelt stuff for you.
</p></div></div><p>

To expand:</p><p>One piece of coal yields 8 iron bars<br />One piece of wood yields 2 iron bars</p><p>What I usually do is make 4 furnaces and stack them 2x2 in a room near my mine shaft (or at the start of a large tunnel network) and wait until I have at least 32 iron ore before returning (on a set of 4 metal pickaxes I can usually take in more than 64).  Then I divide my haul so that each furnace will have a multiple of 8 ore with the remainder staying in my inventory. While the ore is being smelted I take bars from a chest and make 4 more pickaxes and 8 more metal shovels (which are incredibly usefull for clearing out sand pockets in shafts and caves).</p><p>I have underground farms for trees, wheat, and pigs (thanks to the pig spawner I picked up in a dungeon) so I never need to venture up to the surface.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874285#target">Billybob</a> said:</div><div class="quote"><p>I got tired of mindlessly digging under my base hoping for the occasional iron deposit. No iron means no railroads, which is no fun.</p></div></div><p>

That happened to me on a map a while back.  It seemed like I was only to find one or two blocks of iron per cave.  I think it was actually a bug where the caves &amp; tunnels were being generated after the ore, so large chunks of the vein were missing... I haven&#39;t run into that problem in recent updates though.</p><p>You can use <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=13134">Cartographer </a> to make a top down view (or isometric view) of your explored world. You can then use cartographer to generate an ore map showing all coal,iron,gold, and diamond deposits and combine the two to show you exactly where everything is.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 08 Jul 2010 21:59:47 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p> thanks to the pig spawner I picked up in a dungeon</p></div></div><p>say what?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Thu, 08 Jul 2010 22:07:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="remote-thumbnail"><span class="json">{"name":"makin-bacon.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/5\/05f5e076972856c8e91e87816d4d199a.png","w":280,"h":280,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/5\/05f5e076972856c8e91e87816d4d199a"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/0/5/05f5e076972856c8e91e87816d4d199a-240.jpg" alt="makin-bacon.png" width="240" height="239" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Thu, 08 Jul 2010 22:40:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p>
What I usually do is make 4 furnaces and stack them 2x2 in a room near my mine shaft (or at the start of a large tunnel network) and wait until I have at least 32 iron ore before returning (on a set of 4 metal pickaxes I can usually take in more than 64).  Then I divide my haul so that each furnace will have a multiple of 8 ore with the remainder staying in my inventory. While the ore is being smelted I take bars from a chest and make 4 more pickaxes and 8 more metal shovels (which are incredibly usefull for clearing out sand pockets in shafts and caves).</p><p>I have underground farms for trees, wheat, and pigs (thanks to the pig spawner I picked up in a dungeon) so I never need to venture up to the surface.</p></div></div><p>
I am just starting out and I&#39;m always disorganized when I do that. I don&#39;t even have a mine. Just a &quot;camp&quot; whose surface is littered with torches. I&#39;ve been just finding surface-showing ores to mine for now and barely venturing underground. It&#39;s working out so far, but again it&#39;s very disorganized. I&#39;ll probably want to venture away from this camp and forget all about it eventually.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p>
That happened to me on a map a while back.  It seemed like I was only to find one or two blocks of iron per cave.  I think it was actually a bug where the caves &amp;amp; tunnels were being generated after the ore, so large chunks of the vein were missing... I haven&#39;t run into that problem in recent updates though.</p></div></div><p>
I was thinking the same thing was happening to me. I&#39;d find a couple of blocks of iron, for example, but there&#39;d nothing else around it. I&#39;m not saying that&#39;s unrealistic or that every deposit should be huge, but it gave me the impression that the caves were carved out after the ore was mapped, and it just so happened to take most of the ore with it... Of course, I haven&#39;t gone deep yet (I&#39;ve basically only been digging into &quot;moutains&quot;) so there&#39;s always a chance that I&#39;ll find more later on. I&#39;ve actually had no trouble finding lots of coal, but that&#39;s not very rare, I don&#39;t think. I did end up finding a decent stash of iron, but that&#39;s all so far. I used it to build armor.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p>
You can use <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=13134">Cartographer </a> to make a top down view (or isometric view) of your explored world. You can then use cartographer to generate an ore map showing all coal,iron,gold, and diamond deposits and combine the two to show you exactly where everything is.
</p></div></div><p>
That would be super useful, though I think it would also ruin the game somewhat... It would make it a lot easier to mess around with tracks and minecarts though. Perhaps Notch should introduce some way to detect certain ores. Maybe with sticks or something. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 08 Jul 2010 22:44:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p>thanks to the pig spawner I picked up in a dungeon</p></div></div><p>say what?</p></div></div><p>

A while back Notch added dungeons, square-ish cobblestone rooms with mossy cobblestone floors that contain a monster spawner. (skeleton, spider, etc) and a chest with goodies.  The monster spawner is a blue cage with a miniature monster spinning around inside.  Every so often a full sized monster will pop out of the cage.  After killing all the monsters you can mine the spawner with a pickaxe, except it turns into a pig spawner.  Pigs randomly pop out of it. I have room with such a spawner as well as furnace <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874443#target">bamccaig</a> said:</div><div class="quote"><p>That would be super useful, though I think it would also ruin the game somewhat... It would make it a lot easier to mess around with tracks and minecarts though. Perhaps Notch should introduce some way to detect certain ores. Maybe with sticks or something.</p></div></div><p>

Indeed.  I only used the trick a handful of times to locate dungeons, just to experience the content.  All new maps I only use Cartographer for making nice Overhead maps.  Notch also made an isometric preview generator &lt;a href=&quot;<a href="http://www.minecraft.net/infdev/preview.jsp&gt;here&lt;/a">http://www.minecraft.net/infdev/preview.jsp&gt;here&lt;/a</a>&gt;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 08 Jul 2010 23:11:27 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874300#target">decepto</a> said:</div><div class="quote"><p>Seriously though, you&#39;re a great writer.</p></div></div><p>
Thank you! That made me smile <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874436#target">Samuel Henderson</a> said:</div><div class="quote"><p>That happened to me on a map a while back. It seemed like I was only to find one or two blocks of iron per cave.</p></div></div><p>
That&#39;s a shame <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Luckily new areas are generated on the fly so I guess if I wander off, like I did on my adventure, I&#39;ll find the normal amount of iron.</p><p>The cartography program was useful for finding a dungeon, but since it&#39;s top down the ore map was fairly useless. It needs a density mode of some kind, so I know what areas have the most iron.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Thu, 08 Jul 2010 23:20:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874451#target">Billybob</a> said:</div><div class="quote"><p>The cartography program was useful for finding a dungeon, but since it&#39;s top down the ore map was fairly useless. It needs a density mode of some kind, so I know what areas have the most iron.</p></div></div><p>

Funny you mention that...  </p><p>When Cartographer was first released and I did my first ore map I got to thinking that since Cartographer can make a slice map (ie. a slice of the world 1 block thick) it would definitely possible to go layer by layer and parse out the x,y,z locations of all ore veins.  Once one has the 3D coordinates of all the veins, they could import said coordinates into a GIS application (such as Esri&#39;s ArcMap) and use the spatial tools to pinpoint on the map the precise best spot to start digging (ie, most concentrated pockets where all types of ore are relatively close to each other).  </p><p>We actually use GIS to accomplish similar tasks where I work (except we use it for stuff like watermain breaks, crime maps, vulnerable persons locations etc).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 08 Jul 2010 23:50:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Billybob: Damn it, now I want to buy this game.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Myrdos)</author>
		<pubDate>Fri, 09 Jul 2010 00:12:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm actually, <a href="http://grass.osgeo.org/">GRASS GIS</a> could probably accomplish that for free... (ArcMap is very expensive $$$).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 09 Jul 2010 00:18:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874463#target">Samuel Henderson</a> said:</div><div class="quote"><p>it would definitely possible to go layer by layer and parse out the x,y,z locations of all ore veins</p></div></div><p>
Cartographer is open source, to the best of my knowledge, so you could take part of its code to rip the coords directly, instead of parsing generated images. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;d enjoy some kind of hack/app that would give a &quot;hot/cold&quot; kind of indication when moving around Minecraft looking for ore. A map or compass seems too much like cheating, but having a detector would allow me to still adventure and explore with less of the mindless digging.</p><p>I wonder if you can hot-load code into a Java program ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Fri, 09 Jul 2010 02:21:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh no, I&#39;ve just found a never ending cave maze... <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /> Goodbye surface, <i>forever</i>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 09 Jul 2010 08:10:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Haha, I love those. I get stacks of ores. Iron, gold, Redstone, and even some diamond.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 09 Jul 2010 08:51:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would love it more if I had space in my inventory... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> Plus, I&#39;m now completely lost...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 09 Jul 2010 09:40:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just dig up. Or die and respawn outside, but that would cost you everything you&#39;re carrying.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 09 Jul 2010 12:52:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874564#target">bamccaig</a> said:</div><div class="quote"><p>Plus, I&#39;m now completely lost...</p></div></div><p>

I hate it when that happens.  Now that signs are can be placed on walls, I hope to remedy the problem by walling off cave branches with a dirt door (since the fancy wooden doors don&#39;t stack) and placing a signs detailing how explored the branch is and which direction the exit is in...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 09 Jul 2010 15:01:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Using signs for that would be a good idea, but usually what catches me is that it&#39;s <i>dark</i> deeper into the cave so I&#39;m afraid of getting ambushed so instead I rush in and pepper the walls with torches... Then I find more dark ahead and just keep going... Before I know it, I&#39;ve gone in tons of circles, deeper and deeper, in all directions, and I have no idea how to get out... Following the torches only kind of helps because there are some big rooms and paths that circle back on themselves. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> Tunnelling up is a possibility, but there&#39;s always the possibility too that I dig up into water and drown (not to mention, flood my very ore rich cave). <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>With the infinite levels, does that count for up and down as well (into the sky and into the ground?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 09 Jul 2010 18:25:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It doesn&#39;t count up and down.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 09 Jul 2010 18:29:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Infinite does not count up and down, though, Notch may expand the depths at a later date.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874614#target">bamccaig</a> said:</div><div class="quote"><p>
 but there&#39;s always the possibility too that I dig up into water and drown (not to mention, flood my very ore rich cave). 
</p></div></div><p>
Build a natural air lock. Dig up, and every so often while still digging forward, dig down and then sharply back up. If water breaks in, it will stop at the dam.</p><p>Given Clonk Planet as an example, and the green being acid, note the left red circle on this picture.<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/b/db67296d7059ed1c5500ed09ef648894.png" alt="AdvTutMatError.png" width="215" height="218" /></p><p>Dig up, down for a moment, then continue up. In Minecraft, you&#39;d only have to dig down two steps or so, go forward a few then up again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Fri, 09 Jul 2010 18:32:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You can do that?! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Awesome!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 09 Jul 2010 18:52:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>You can do that?!  Awesome!</p></div></div><p>
Correct. Water won&#39;t flow upward. There are no pressure physics. Personally, though, I just risk it and dig straight up <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Fri, 09 Jul 2010 21:23:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently he just added a new splash screen and snow.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Fri, 09 Jul 2010 21:31:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve actually found some dry caves under water. On the map I&#39;m currently playing, I saw something dark under water. Investigation revealed a cave. I was curious if I&#39;d have time to see if there were any precious metals inside before my oxygen supply was expended. Instead, I discovered that the water didn&#39;t flow into it at all. I fell into the cave and could see the water flowing at the entrance, but never coming inside. It was actually kind of cool. It would be a cool place to make a &quot;base&quot;, actually, albeit unstable and you&#39;d have to be careful not to <i>touch</i> the outer wall. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 09 Jul 2010 22:07:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How are you coming on finding your way out?</p><p>Once you get out, go back in and place signs all over to guide you next time you go mining down there.</p><p>EDIT:</p><p>Snow maps! A random chance when generating a new map to get a snowy wonderland! It&#39;s awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 10 Jul 2010 00:32:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874694#target">Neil Black</a> said:</div><div class="quote"><p>Snow maps! A random chance when generating a new map to get a snowy wonderland! It&#39;s awesome.</p></div></div><p>

I cheated and hacked my level.dat file to have </p><div class="source-code snippet"><div class="inner"><pre>SnowCovered:1
</pre></div></div><p>

I&#39;m kinda getting tired of constantly starting new worlds to get all the new content&gt;:( </p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874669#target">bamccaig</a> said:</div><div class="quote"><p>I was curious if I&#39;d have time to see if there were any precious metals inside before my oxygen supply was expended.</p></div></div><p>
You can take an empty bucket with you under water ... fill it when you are running out of air/health which will make temporarily make one block void of water just long enough to refill your air meter.    Supposedly (according to the forum post I got that from) you can then dump the bucket and refill when you are running low again...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 10 Jul 2010 21:57:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just curious how &quot;online&quot; this game is. Can I play it from home and work and develop the same world, or would it be two separate games on two separate hard drives?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 12 Jul 2010 07:38:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It used to have online saving, from what I understand. I think it got to be too much, what with thousands of people making multiple maps each. So now it&#39;s saved locally.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 12 Jul 2010 07:51:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can I buy it once and use it on multiple computers, then?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 12 Jul 2010 07:53:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes. There&#39;s an in-browser version and a downloadable client. You can use either on any computer. If you want to play on your saved maps, though, you&#39;ll need to carry them in a flash drive. And currently the infinite map saves have a huge number of files, so that&#39;s kind of unwieldy.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 12 Jul 2010 08:29:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes. You login using your credentials (sort of like Steam) and can play. Even the local version (you can download an auto-updating copy now for offline play) works that way. As for playing the same world on multiple computers, it should [theoretically] work fine if you make backups of your configuration and share it between machines (though no guarantees that the save format is platform independent). On Windows, this is <tt>%APPDATA%\.minecraft</tt>. On *nix systems, I&#39;m guessing it would instead be <tt>$HOME/.minecraft</tt>. I&#39;m not 100% sure that it works still, but months ago it worked fine to share save files to explore each others&#39; maps. At that time, it was a single file. Now there seems to be a directory full instead.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 12 Jul 2010 09:10:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Pigs spawn like crazy inside my mine. I have so much ham I&#39;m having to make extra chest just for holding it.</p><p>At least I&#39;ll never have to worry about food.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 12 Jul 2010 10:31:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can confirm that under Windows it&#39;s just a matter of copying the world directory (from your APPDATA directory like bamccaig said) from one machine to another.  The World file sizes are usually pretty small and grow larger depending on the area you explore.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 12 Jul 2010 19:17:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874830#target">Samuel Henderson</a> said:</div><div class="quote"><p>
I&#39;m kinda getting tired of constantly starting new worlds to get all the new content&gt;:( 
</p></div></div><p>

You&#39;re playing a public <i>alpha</i> of a game. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Choose your battles man.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Mon, 12 Jul 2010 20:31:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>You&#39;re playing a public alpha of a game. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Choose your battles man.
</p></div></div><p>

I&#39;m aware of that <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />   I didn&#39;t mean to sound like I was complaining, although I&#39;m not sure why I stuck an angry smiley at the end (it should have been a winky smiley).  </p><p>I&#39;ll happily generate a new world when I absolutely cannot fudge the new feature/content in easily.  In the case of the snow, it was just a matter of changing one number in the data file.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 12 Jul 2010 22:30:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You can now throw snowballs, and craft snow into blocks and build with it!</p><p>Also, Notch is apparently making good progress on survival multiplayer. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 14 Jul 2010 03:39:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I save and quit and then execute this every 10 - 15 minutes. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p><div class="source-code"><div class="toolbar"><span class="name">/cygdrive/c/Users/bamccaig/bin/mcb.sh</span><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="p">#!/bin/bash</span>
<span class="number"> 2</span>
<span class="number"> 3</span>cd <span class="k3">/</span>cygdrive<span class="k3">/</span>c<span class="k3">/</span>Users<span class="k3">/</span>bamccaig<span class="k3">/</span>AppData<span class="k3">/</span>Roaming<span class="k3">/</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> \
<span class="number"> 4</span>    tar <span class="k3">-</span>czf ~<span class="k3">/</span>minecraft-`date <span class="k3">+</span>%s`.tgz .minecraft<span class="k3">/</span>
</div></div><p>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875140#target">Samuel Henderson</a> said:</div><div class="quote"><p>
In the case of the snow, it was just a matter of changing one number in the data file.
</p></div></div><p>
<tt>&lt;cough&gt;</tt>Which number?<tt>&lt;/cough&gt;</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 04:07:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In the root of the world save, there&#39;s a file called level.dat</p><p>Use NBTEdit to change it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 14 Jul 2010 04:13:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/874830#target">Samuel Henderson</a> said:</div><div class="quote"><p>I cheated and hacked my level.dat file to have</p><p>SnowCovered:1</p></div></div><p>


</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875310#target">bamccaig</a> said:</div><div class="quote"><p>I save and quit and then execute this every 10 - 15 minutes</p></div></div><p>
Minecraft Time Travel!! <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 14 Jul 2010 04:16:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You want me to download and execute a binary-only program? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Somebody binary-diff it to get the offset and number. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 04:18:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875314#target">bamccaig</a> said:</div><div class="quote"><p>
You want me to download and execute a binary-only program?
</p></div></div><p>
If you play minecraft you already did I guess <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> (yes, even if it&#39;s a jave aplet it actually gets downloaded, and yes there are viruses written in java, and also yes there are viruses that work inside java applets that exploit java vulnerabilities).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Wed, 14 Jul 2010 05:03:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, but Minecraft is <i>different</i>. It&#39;s a successful video game project that is paid for. There&#39;s no reason to be malicious with it. There&#39;s also decent reason to not open source it (at least, not right away). However, a tool that merely opens the level file and modifies its values is of little use in binary-only form and is a very good candidate for malicious code (the developer could be unknown to the community, etc.). It turns out that the library apparently <i>is</i> open source, which makes it even more baffling (and perhaps alarming) that the program isn&#39;t. I ran it anyway though (after being sufficiently confident that it&#39;s probably maybe safe). <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 05:27:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You want to be a Linux zealot just as bad as you want to be American, don&#39;t you? They&#39;re the only ones who think binaries are useless and that everything should be free source code on a silver platter.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 14 Jul 2010 05:32:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>@bamccaig: You could&#39;ve just used <a href="http://www.sandboxie.com/">Sandboxie</a> if you were concerned about malicious code.</p><p><b>EDIT:</b> nevermind, you&#39;re probably not running it under Windows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Wed, 14 Jul 2010 05:34:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He has tons of stuff right on his hard disk to check for malicious code.</p><p>[EDIT]</p><p>Of course since Linux file permissions actually work properly, that&#39;s a big help.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Wed, 14 Jul 2010 05:36:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875324#target">BAF</a> said:</div><div class="quote"><p>
You want to be a Linux zealot just as bad as you want to be American, don&#39;t you? They&#39;re the only ones who think binaries are useless and that everything should be free source code on a silver platter.
</p></div></div><p>
I tolerate binaries if they&#39;re coming from a trusted source. Bonus points if the author is willing to take accountability to any damages that may result from the execution of the binary. Funny though that even Microsoft with its billions requires you to agree to relieve them of any accountability for what the software may do to your system or data.</p><p>A random screen name on the Internet isn&#39;t trusted in my book. Especially on a platform famous for vulnerabilities and security holes. If you&#39;re not trying to sell it then there&#39;s little value in withholding the source code. Unless of course you&#39;re a horrible programmer afraid of getting torn to pieces by the Internet for your horrible code. Or I guess if it <i>is</i> malicious and you hope to sniff personal information, like passwords or credit card numbers.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875325#target">CursedTyrant</a> said:</div><div class="quote"><p>
@bamccaig: You could&#39;ve just used <a href="http://www.sandboxie.com/">Sandboxie</a> if you were concerned about malicious code.</p><p><b>EDIT:</b> nevermind, you&#39;re probably not running it under Windows.
</p></div></div><p>
I am in Windows right now actually. I&#39;ve been running Seven at home pretty exclusively since I got it. Mostly because of games though. I never know when I want to jump into Counter-Strike or other Steam games and it&#39;s a pain to have to reboot for it.</p><p>I do non-graphical programming on my VPS (Debian-based) and Cygwin allows me to pretend I&#39;m using a decent OS most of the time. There are still the occasional hiccups, etc., which still make it annoying.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 06:00:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://virustotal.com/">VirusTotal</a> for future reference.</p><p>I took a whole truckload of TNT, set it all up in one place, and let it blow. MANNNN was that a big hole. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 14 Jul 2010 07:17:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875332#target">Billybob</a> said:</div><div class="quote"><p>
<a href="http://virustotal.com/">VirusTotal</a> for future reference.
</p></div></div><p>
That&#39;s a cool concept, but it still requires trusting a third party that has nothing to gain by being honest with me. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875332#target">Billybob</a> said:</div><div class="quote"><p>
I took a whole truckload of TNT, set it all up in one place, and let it blow. MANNNN was that a big hole. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div></div><p>
I&#39;m still waiting to see if TNT ever becomes really feasible as a mining technique. The most I&#39;ve ever had at a time is one block, IIRC. It&#39;s hard collecting the powder. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 07:19:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875326#target">Arthur Kalliokoski</a> said:</div><div class="quote"><p> Of course since Linux file permissions actually work properly, that&#39;s a big help.</p></div></div><p>Really? That&#39;s not surprising though, Linux file permissions are so limited that even a monkey could code them to work properly. Windows permissions work too, and they are much <b>much</b> more flexible.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875327#target">bamccaig</a> said:</div><div class="quote"><p> Funny though that even Microsoft with its billions requires you to agree to relieve them of any accountability for what the software may do to your system or data.</p></div></div><p>That&#39;s standard practice. Can you should me anybody who actually <b>does</b> take responsibility for damages?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 14 Jul 2010 07:22:46 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875333#target">bamccaig</a> said:</div><div class="quote"><p>I&#39;m still waiting to see if TNT ever becomes really feasible as a mining technique. The most I&#39;ve ever had at a time is one block, IIRC. It&#39;s hard collecting the powder.</p></div></div><p>
Agreed. Not only that, but even when you do have TNT it isn&#39;t that much faster than using a diamond pic-axe. You have to dig in a few blocks, place, activate, and run away. Then you have to go back, cleanup, place new torches, and repeat. You can&#39;t blow up a whole bunch at one time because a lot of the material gets lost. So, end result is that it&#39;s useless. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>It&#39;d be cool to build some sort of mining machine that used TNT automatically <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> But I can&#39;t think of any way to do it with the current mechanics.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 14 Jul 2010 07:26:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875332#target">Billybob</a> said:</div><div class="quote"><p>I took a whole truckload of TNT, set it all up in one place, and let it blow. MANNNN was that a big hole.</p></div></div><p>

I don&#39;t know how people get so much TNT. I&#39;m like bamccaig, I hardly ever have more than one block at a time.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 14 Jul 2010 07:28:37 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875337#target">Neil Black</a> said:</div><div class="quote"><p>I don&#39;t know how people get so much TNT.</p></div></div><p>
InvEdit. I just wanted to see what all that TNT would do, so I hacked it into my inventory.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 14 Jul 2010 07:34:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just don&#39;t use it. This is an instinct that I&#39;ve learned from most games. Anytime you give me a rare &quot;nuclear&quot; device I just sit on it, never sure if I&#39;ll need or want it later. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> In shooters, this usually means that the best weapons are never used, unless I have the ability to save/load on a whim. If I&#39;m having trouble with a particular spot, I&#39;ll try the &quot;nuclear&quot; device to get through, knowing I can always backtrack to a previous savegame if that backfires. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> By &quot;nuclear&quot; I just mean the best, rare or expensive weapons in the game. For example, the rocket launcher in GTA IV, though that&#39;s a relatively poor example because it&#39;s actually pretty cheap once you start to amass a lot of money.</p><p>With Minecraft, I don&#39;t know. I&#39;ve got 1 TNT block so far, quite a ways back, IIRC. I might have enough powder for one more, but I think it&#39;s distributed among various treasure chests at unknown locations, so the work involved in tracking it down isn&#39;t really worthwhile. I think the gun powder should be a mine-able resource too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 07:35:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875339#target">bamccaig</a> said:</div><div class="quote"><p>I think the gun powder should be a mine-able resource too.</p></div></div><p>

Notch hasn&#39;t said anything, but I&#39;d guess that it could end up that way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 14 Jul 2010 07:42:12 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875334#target">BAF</a> said:</div><div class="quote"><p> Windows permissions work too, and they are much much more flexible.
</p></div></div><p>Trying to set permissions recursively in Vista invariably resulted in several errors that were mangling it enough that nothing could be done to correct them.  Administrator mode is also too limited to do much.  I wound up moving files I wanted to be protected onto another hard disk and enabling/disabling the entire drive via BIOS.</p><p>[EDIT]</p><p><a href="http://www.allegro.cc/forums/thread/600030/807755#target">http://www.allegro.cc/forums/thread/600030/807755#target</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Wed, 14 Jul 2010 08:07:09 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875339#target">bamccaig</a> said:</div><div class="quote"><p>I might have enough powder for one more, but I think it&#39;s distributed among various treasure chests at unknown locations, so the work involved in tracking it down isn&#39;t really worthwhile. I think the gun powder should be a mine-able resource too.</p></div></div><p>

Although it is sometimes in the treasure chests, it is also dropped by creepers (the hiss-y explod-y monsters).  I never seem to find any of them though.  Same with spiders...</p><p>I think I&#39;ve only ever made 1 block of TNT simply because I can never find enough powder.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875336#target">Billybob</a> said:</div><div class="quote"><p>Agreed. Not only that, but even when you do have TNT it isn&#39;t that much faster than using a diamond pic-axe. You have to dig in a few blocks, place, activate, and run away. Then you have to go back, cleanup, place new torches, and repeat. You can&#39;t blow up a whole bunch at one time because a lot of the material gets lost. So, end result is that it&#39;s useless. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>It&#39;d be cool to build some sort of mining machine that used TNT automatically <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> But I can&#39;t think of any way to do it with the current mechanics.
</p></div></div><p>

I think (although I have yet to try/experiment) that the red powder/wire can be used to set off the TNT.  If that is the case then it should be feasible to string TNT together and detonate it all at once no?  I don&#39;t see that being very applicable to mining, but for removing large amounts of rock/dirt/sand/gravel it could save time... Although placing &amp; wiring the charges would still be tedious I suppose.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 14 Jul 2010 19:36:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875370#target">Samuel Henderson</a> said:</div><div class="quote"><p>
Although it is sometimes in the treasure chests,...</p></div></div><p>
I&#39;m referring to the treasure tests that you make yourself. I don&#39;t know if they&#39;re really treasure chests. Just storage chests. What are you referring to? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875370#target">Samuel Henderson</a> said:</div><div class="quote"><p>
...it is also dropped by creepers (the hiss-y explod-y monsters).  I never seem to find any of them though.</p></div></div><p>
That is the only way I get it. I see a few of them. Not lots. It helps if you roam around outside at night, or if you discover deep dark caves and venture into them quickly, dropping fewer torches than you would perhaps like. I&#39;ve discovered that you can actually survive outside at night relatively easily with a little preparation and awareness. However, if you get surprised in a cave, that can mean the end pretty fast. I particularly hate those skeletons with bow and arrow because they&#39;re hard to escape, especially with unlevel ground all around you.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875370#target">Samuel Henderson</a> said:</div><div class="quote"><p>
I think (although I have yet to try/experiment) that the red powder/wire can be used to set off the TNT.  If that is the case then it should be feasible to string TNT together and detonate it all at once no?  I don&#39;t see that being very applicable to mining, but for removing large amounts of rock/dirt/sand/gravel it could save time... Although placing &amp; wiring the charges would still be tedious I suppose.
</p></div></div><p>
I would hope it&#39;s useful for mining. The only question is would it destroy ore or would the ore eventually be destroyed if not collected in time?</p><p>In my big cave that I&#39;ve been lost in exploring, I found a ton of red-colored ore. I guess that must be what you&#39;re referring to. I managed to dig my self out and get oriented again. I can&#39;t, however, find the entrace to that cave. I did leave a trail of torches to the exit, fortunately.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 20:28:24 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875371#target">bamccaig</a> said:</div><div class="quote"><p>What are you referring to?</p></div></div><p>
There are random rooms hidden underground all across the world. You usually find them as part of large cave systems. Inside are treasure chests with random materials and saddles; a bucket-load of monsters; and a &quot;spawner.&quot; A spawner is a block that looks like a blue cage with flames and it spawns a monster every so often. You used to be able to pick them up and relocate them, but Notch removed that functionality for now.</p><p>EDIT:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>would it destroy ore or would the ore eventually be destroyed if not collected in time</p></div></div><p>
It seems to destroy most ore for me, at least when using large amounts of TNT. I think 1 TNT will simply blast the rock/ore and leave it behind like you expect, but a second TNT will then blow away the ore <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 14 Jul 2010 22:16:09 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was experimenting the other day still getting used to playing again. I remember that months ago I would smelt ore by starting a fire and dropping the ore into it. I tried that same thing this time and it <i>disappeared</i>. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> I was pissed. It&#39;s reasons like this that I make routine backups every 10 or 15 minutes. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 14 Jul 2010 23:11:04 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875375#target">bamccaig</a> said:</div><div class="quote"><p>I remember that months ago I would smelt ore by starting a fire and dropping the ore into it. I tried that same thing this time and it disappeared.</p></div></div><p> That stopped working in March (possibly even February). <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>This page seems to be very useful for keeping up with the changes giving a nice summary of is added/fixed/broken ... <a href="http://www.minecraftwiki.net/wiki/Update">http://www.minecraftwiki.net/wiki/Update</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 14 Jul 2010 23:39:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, smelting only works in furnaces now.</p><p>Also, with the Redstone dust I think it&#39;s possible to set up logic gates. I&#39;m waiting for someone to make a programmable computer with it. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 15 Jul 2010 02:31:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh man.  Minecraft is almost too scary to play now that Notch added the monster noises...</p><p>I&#39;m expanding my tunnel system deep underground and I&#39;m constantly hearing zombie groaning &amp; spider gurgling as well as the sound of an as yet undiscovered waterfall.  With every block removed it seems like the monsters are getting louder, like they be behind the next piece of stone, waiting to pounce...</p><p>I have to say I am seriously debating muting my sound right now... (Doesn&#39;t help that I am tired and in a dimly lit room as I play)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 15 Jul 2010 07:08:40 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>ssssssssssssSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Thu, 15 Jul 2010 07:27:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, there also appears to be some suspenseful music played at the most opportunistic times. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> It&#39;s quite pleasantly frightening. The monster sounds don&#39;t really scare me too much, but that&#39;s mostly because I&#39;ve already determined that unless they can see me they&#39;re usually not a threat. It does still lead to the occasional shiver up my spine, though. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>On a side note, I&#39;ve discovered that you can indeed pepper the land outside your &quot;bases&quot; or whatever with trees. They seem to in fact grow, even if planted really close together, which can easily result in a thick forest shield. And if you don&#39;t care about the wood, you can light it on fire to kill off the monsters at night! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 15 Jul 2010 07:31:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What does it say about me that the monster noises fill me with delight? They are merely signals indicating nearby caves for exploration, plus mobs that will drop nice supplies!</p><p>A tree barrier sounds like a good idea. Each tree I cut down leaves me with a good handful of saplings, so even replanting everything I cut down leads to increase inventory usage. A fire-line at night is a great way to waste some trees.</p><p>And again, I need an evil smiley. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 15 Jul 2010 08:11:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I usually pursue monster noises in the walls or underground, but I have actually never located them as a result... I just dig fruitlessly until I give up. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 15 Jul 2010 08:16:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I zero in on them an commit atrocities against their various species.</p><p>Seriously, if there are baby skeleton archers out there, they&#39;re being scared into behaving via threats of me lurking under their bed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 15 Jul 2010 08:19:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875403#target">Neil Black</a> said:</div><div class="quote"><p>Seriously, if there are baby skeleton archers out there, they&#39;re being scared into behaving via threats of me lurking under their bed.</p></div></div><p>

Which is why they train themselves to attack us with arrows. Thanks alot jerk!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 15 Jul 2010 08:26:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey, they attacked me with arrows long before I killed any of them! It was self defense, I say!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 15 Jul 2010 09:33:34 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875399#target">Neil Black</a> said:</div><div class="quote"><p>They are merely signals indicating nearby caves for exploration, plus mobs that will drop nice supplies!</p></div></div><p>

That is why I keep digging in the direction of the sounds and not in some other part of my tunnel complex.  There is always the chance that the monsters are in a dungeon room!</p><p>It still makes me jump a little though, especially when that dramatic whooshing noise happens.  </p><p>I feel a little better now that I am full health and have a full suit of metal armor...  At least I am not likely to die by breaking through a wall and getting mobbed by monsters.</p><p>I&#39;m also now carrying a bucket of water... If I dig through to a lava stream and lava lights me on fire, drop the water and run into it.  Works every time!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 15 Jul 2010 17:36:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think getting a bow and arrows is my next goal. I fell into a cavern full of mobs! Mostly it was the skeletons that cut me down from afar while I tried to fend off a zombie. I had no chance. IIRC, I started with near full health and armor too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 15 Jul 2010 18:31:45 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875416#target">bamccaig</a> said:</div><div class="quote"><p>I think getting a bow and arrows is my next goal. </p></div></div><p>

That is my next goal. I find the best way to get the string for the bow is run around the surface at night... unfortunately I&#39;m usually busy digging underground for days (Minecraft Days) at a time and everytime I head near the surface it happens to be day.  Notch did adjust the day/night cycles so day lasts longer than night though.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I fell into a cavern full of mobs!</p></div></div><p> I learned early on that it&#39;s always better to remove the block on the ground next to you than to remove the one directly under you <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Mostly it was the skeletons that cut me down from afar while I tried to fend off a zombie. I had no chance. IIRC, I started with near full health and armor too.</p></div></div><p> This has happened to me too.  Especially in the dungeon rooms.  I can take out monsters one at a time (sometimes even two at a time) with no damage when I am above ground.  Once you get underground and in confined quarters more than one monster quickly becomes a problem... (I find anyways)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 15 Jul 2010 18:41:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875417#target">Samuel Henderson</a> said:</div><div class="quote"><p>I learned early on that it&#39;s always better to remove the block on the ground next to you than to remove the one directly under you <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p></div></div><p>
Yeah, that didn&#39;t used to be a problem, but I&#39;ve learned that it is now. Still, in this particular instance that isn&#39;t what happened. This was a surface facing cavern. I had climbed down to one level and explored and mined its walls. Then I noticed a waterfall from my level that dropped deeper. I decided to see what was down there, but missed my step and fell the whole way into darkness. It was then that I was ambushed. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 15 Jul 2010 18:59:08 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875417#target">Samuel Henderson</a> said:</div><div class="quote"><p> I learned early on that it&#39;s always better to remove the block on the ground next to you than to remove the one directly under you .</p></div></div><p>Mining under you is a great way to take a lava bath as well <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>You should also avoid standing directly underneath the block that you are mining, unless you know that there is rock above it... Getting a face full of sand/gravel can hurt quite a bit :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Thu, 15 Jul 2010 19:08:15 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875418#target">bamccaig</a> said:</div><div class="quote"><p>Then I noticed a waterfall from my level that dropped deeper. I decided to see what was down there, but missed my step and fell the whole way into darkness.</p></div></div><p> Waterfalls can make handy elevators until you get a chance to add stairs / ladders <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>They can also be quite handy for moving/disposing large amounts of materials.  Got a metric crap ton of dirt? Drop the stacks in a waterfall and watch it carry them beneath your base to oblivion!  Out of sight, out of mind <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>Of course I don&#39;t destroy <b><i>anything</i></b>.  I keep it in chests in a store room.  You never know when you might need it...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 15 Jul 2010 20:50:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875425#target">Samuel Henderson</a> said:</div><div class="quote"><p>Of course I don&#39;t destroy anything.  I keep it in chests in a store room.  You never know when you might need it...</p></div></div><p>

I have the same mentality. Of course, I doubt I&#39;ll ever meed multiple stacks of saplings. Or two large chests full of dirt.</p><p>I&#39;ve decided that my next base will include a lava spring for garbage disposal.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Jul 2010 02:58:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875490#target">Neil Black</a> said:</div><div class="quote"><p> I&#39;ve decided that my next base will include a lava spring for garbage disposal.</p></div></div><p>I usually just dig a 2x2x3 pit to throw junk in. The items seem to get removed after some time and/or distance traveled.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Fri, 16 Jul 2010 03:12:41 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Lava is just so much more fulfilling.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Jul 2010 03:17:01 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875492#target">Jonatan Hedborg</a> said:</div><div class="quote"><p> I usually just dig a 2x2x3 pit to throw junk in. The items seem to get removed after some time and/or distance traveled.</p></div></div><p>they don&#39;t want to clog memory with all your litter.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Fri, 16 Jul 2010 03:17:21 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>If I ever find the time to play this game in more depth to build a new base (Had to abandon my last base as it was made before the cave update.) I need to remember about the lava trash pit.</p><p>I started a map not long after I made this post, and as I was walking, trying to find a good place to set up a base, some part of the ground fell. Didn&#39;t know it was sand as the world happened to be snow based.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 16 Jul 2010 03:42:33 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>A Minecraft thread without screenies? Shame on you, I thought a lot of you must&#39;ve kicked up some cool bases since the last thread.</p><p>EDIT: Or maybe a quick video tour. Here&#39;s a good one I found.<br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=4jOvHjw6Q6E" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/2/329e6090632bef3c3b1d51df005d31b9.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 16 Jul 2010 06:31:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875506#target">Dario ff</a> said:</div><div class="quote"><p>I thought a lot of you must&#39;ve kicked up some cool bases since the last thread.</p></div></div><p>

I&#39;ve restarted a few times. I seem to get to a point where I&#39;ve got a lot of supplies and ideas for grand constructions, and then I decide to start over again.</p><p>I&#39;ve been doing some neat stuff on the multiplayer servers, though. I made a cool pyramid that is supported by four other pyramids. And a neat maze made out of leaves. And a huge tower with tunnels leading into it.</p><p>I do most of my multiplayer on [SZ] Multimap (I don&#39;t remember the rest of the name).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Jul 2010 07:21:08 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t personally have that much of a creative side. At least, creating fancy &quot;bases&quot; doesn&#39;t interest me too much. What interests me more is the <i>doing</i>. My bases usually end up being pretty boring. Just dug out holes in the ground, etc. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 16 Jul 2010 07:42:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have a basic structure for building my bases (now that I have a map I want to play on, I&#39;ll try to build on the mini building I have). Maybe once I built something up, I&#39;ll do a little video tour of it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 16 Jul 2010 07:53:00 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875513#target">bamccaig</a> said:</div><div class="quote"><p>My bases usually end up being pretty boring. Just dug out holes in the ground, etc.</p></div></div><p>

That&#39;s how most of mine end up. With a tower or something on top. I posted a video tour of a big castle I made (it&#39;s still on my Youtube), that&#39;s pretty much the biggest base I&#39;ve ever built.</p><p>For some reason I have a thing for floating island bases and hidden underground bases. Am I secretly an evil genius?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Jul 2010 07:59:20 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>How do you make trees grow?</p><p>I have tried a variety of methods based on <a href="http://www.minecraftwiki.net/wiki/Tree_%28structure%29">Tree (structure)</a>, but I have not had any luck.</p><p>Any pointers would be helpful. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Timorg)</author>
		<pubDate>Fri, 16 Jul 2010 08:53:27 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>In Infdev mode tree leaves occasionally drop saplings when they&#39;re destroyed. Simply place these saplings in a well-lit, grassy area and over time a tree will grow.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 16 Jul 2010 09:01:01 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I generally just pepper them all over the ground to get rid of them (even right next to each other) and when I come back there&#39;s more trees than I started with! <tt>\o/</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 16 Jul 2010 18:05:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Edit:</p><p>Wow... I messed that up... I thought it was 6 blocks in either direction, turns out it is now only two!  Bonus!  I think it still needs a minimum height of 6 though.  So the minimum space for a tree would be 5x5x6.  Also, only 1 torch is required.</p><p>Edit 2:<br />Haha that&#39;s kind of funny, last night I carved out this epic undergound treefarm room 57x57x6 thinking I would only be able to get 16 trees in there... Turns out I&#39;ll be having much more wood than I expected!  </p><p>Edit 3:<br />This is for underground tree farming of course, so you still need to place your sapling on a dirt block. It does not need to be grassy.</p><p>Edit 4:<br />Notch added boats!  And bigger better trees!  And cacti!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 16 Jul 2010 18:06:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Animals (pigs and sheep) can no longer spawn on rock! YAY! I had two chests full of pork and had to go on a rampage once or twice a minecraft day, because of those darn animals.</p><p>Also, apparently there&#39;s now a bug that makes the game unplayable after dying. Be careful.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 17 Jul 2010 00:19:04 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>It would be kind of convenient if he would fix the &quot;bug&quot; that causes animals to spawn on trees. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> I see more sheep in trees than I see on the ground.</p><p>I just started playing Red Dead Redemption so it will probably be a while before I get back to Minecraft (though I may play if I&#39;m too lazy to wait for RDR to load).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 17 Jul 2010 00:30:13 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently animals can now only spawn on grass blocks. So if they&#39;re in trees now they jumped down from a cliff. Which isn&#39;t all that unlikely.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 17 Jul 2010 00:38:48 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, at least them <span class="cuss"><span>bastard</span></span>s won&#39;t appear in my base now. I had entered my base one time (on my new map) and saw like 5 sheep in there, and the door was closed!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sat, 17 Jul 2010 00:54:47 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is this real?</p><p><a href="http://www.minecraftwiki.net/wiki/Apples">Apples</a></p><p>I&#39;ve only come across two dungeons, neither one recently, so I don&#39;t know if this is real or another fake page that just hasn&#39;t been cleaned out yet.</p><p>Speaking of dungeons, I have trouble finding them. Which sucks, because I would totally make a trap under the spawner found in them.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 17 Jul 2010 03:30:10 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>This game appeals to me on so many levels, but from what I can manage to Google up, the only payment option seems to be PayPal (requiring you to sign up before even giving information on how to buy the thing? Seriously? Does the guy have a deep aversion to money or something?). So no Minecraft for me!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sat, 17 Jul 2010 05:24:59 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>PayPal allows you to use a credit card without actually creating an account, AFAIK.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 17 Jul 2010 05:37:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875579#target">bamccaig</a> said:</div><div class="quote"><p>PayPal allows you to use a credit card without actually creating an account, AFAIK.</p></div></div><p>
Up to the point where they, mid-transaction, for no reason whatsoever, suddenly drop you to a <span class="cuss"><span><span class="cuss"><span>shit</span></span></span></span>tily machine-translated page<span class="ref"><sup>[<a href="#">1</a>]</sup></span> where none of the buttons make any sense anymore. And that is the point at which I go &quot;WTF PayPal? I knew you were evil, but not that you were <i>this</i> <span class="cuss"><span>goddamn</span></span>ed incompetent!&quot; and decide never to do business with them again. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p><div class="ref-block"><h2>References</h2><ol><li>Yes. <i>Seriously</i>. DIE, GEOLOCATION-BASED LANGUAGE SWITCHING, <b><u>DIE!</u></b></li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sat, 17 Jul 2010 05:52:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Installed; now I just need to figure out wtf I&#39;m doing. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>EDIT: Ewww. Nighttime completely destroys my framerate. O_o And how I make pickaxe?</p><p>EDIT2: Made the pickaxe. Took like 30 tries but it wouldn&#39;t show. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 17 Jul 2010 07:11:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, today I dug deep, reaching the bottom of the map via a vertical shaft with ladders.</p><p>It netted me three stacks of iron! And several stacks of redstone dust, a good bit of coal, some gold, and eight diamond. It was an epic cave. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I might just dig down at another random spot to find a second cave system. The caves near the bottom of the map are full of resources!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 17 Jul 2010 14:48:48 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, I&#39;ll show off the last thing I made in this game. An underwater glass tunnel.<span class="ref"><sup>[<a href="#">1</a>]</sup></span></p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=DUJN6VrCnvM" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/1/2/12c6925bd96fb91c9aae48d93bab7db9.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br />Useful? Probably not. Badass, Pretentious? Of course. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>It was very fun to do the construction in the first place. I did a whole cave of dirt with one extra block on its sides, then filled with glass the interior. Remove the extra dirt, and let the water flow. It&#39;s very cool to see it on the night lit underwater.
</p><div class="ref-block"><h2>References</h2><ol><li>I thought it was pretty original, but then when I finished, I found Youtube plagued with videos of more tunnels. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 17 Jul 2010 18:54:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yeah, underwater&#39;s been done. Still cool though. But I&#39;m waiting for an underlava base. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>By the way, what was the glitch you mentioned in the video&#39;s description?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 17 Jul 2010 22:23:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875619#target">Neil Black</a> said:</div><div class="quote"><p>But I&#39;m waiting for an underlava base.</p></div></div><p>
I figure the only way you can do something like that is using buckets? Working with lava seems so hard.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>By the way, what was the glitch you mentioned in the video&#39;s description?</p></div></div><p>
It&#39;s kind of easy actually. Dive and put dirt(or any other block) above you(try to search for small pits underwater). An air lock magically appears instead of filling with water. I&#39;ll probably use it for clearing more dirt from the walls. It&#39;s also very useful for breathing when doing an underwater palace. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>EDIT: I&#39;ve been working on a water slide today that goes around my main tower. It&#39;s kind of slow though. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 17 Jul 2010 23:01:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875621#target">Dario ff</a> said:</div><div class="quote"><p>Dive and put dirt(or any other block) above you(try to search for small pits underwater). An air lock magically appears instead of filling with water.</p></div></div><p>

Do you mean like this?</p><p><span class="remote-thumbnail"><span class="json">{"name":"601820","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/c\/1cb13c3e4d0f92dca8e0cc35d3a5acb8.png","w":256,"h":256,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/c\/1cb13c3e4d0f92dca8e0cc35d3a5acb8"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/c/1cb13c3e4d0f92dca8e0cc35d3a5acb8-240.jpg" alt="601820" width="240" height="240" /></span></p><p>Blue is water, green and brown are dirt, gray is rock.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 18 Jul 2010 00:06:47 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I played the free multiplayer for my first time, and now I&#39;m addicted. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Erikster)</author>
		<pubDate>Sun, 18 Jul 2010 01:49:48 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875626#target">Neil Black</a> said:</div><div class="quote"><p>Do you mean like this?</p></div></div><p>
I think you can spare the dirt block there. Let me check back.</p><p>EDIT: Yep, you can.<br /><span class="remote-thumbnail"><span class="json">{"name":"601821","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f8c7e2b275b22490fcada07159f6a944.jpg","w":1280,"h":802,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f8c7e2b275b22490fcada07159f6a944"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/8/f8c7e2b275b22490fcada07159f6a944-240.jpg" alt="601821" width="240" height="150" /></span><br />If you do that, there&#39;s a tiny bit of airspace which you can just go up and breathe. To make a full block of air, just put some dirt, and destroy it. Then done, you&#39;ve got a little cave space set up.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 18 Jul 2010 01:59:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875634#target">Dario ff</a> said:</div><div class="quote"><p>I think you can spare the dirt block there.</p></div></div><p>

Ah, that&#39;s a consequence of the new finite water system (I think).</p><p>It&#39;s kind of immersion breaking that stuff never fills up no matter how much water flows into it, but it&#39;s better than a single water block flooding the entire map.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 18 Jul 2010 09:29:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875577#target">gnolam</a> said:</div><div class="quote"><p>Does the guy have a deep aversion to money or something?</p></div></div><p>

Since he seems to be averaging 500 sales every 24 hours, I&#39;d say it&#39;s more like an aversion to configuring alternative payment methods.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Sun, 18 Jul 2010 13:34:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875674#target">Nial Giacomelli</a> said:</div><div class="quote"><p>he seems to be averaging 500 sales every 24 hours</p></div></div><p>

Yeah, this guy is my indie hero.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 19 Jul 2010 03:57:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875575#target">Neil Black</a> said:</div><div class="quote"><p>Is this real?</p><p><a href="http://www.minecraftwiki.net/wiki/Apples">Apples</a></p><p>I&#39;ve only come across two dungeons, neither one recently, so I don&#39;t know if this is real or another fake page that just hasn&#39;t been cleaned out yet.
</p></div></div><p>

Yes, it is real.  I found a golden apple in a chest in the first dungeon I encountered.  I haven&#39;t seen any since (been in about 3 or 4 dungeons since).</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Speaking of dungeons, I have trouble finding them. Which sucks, because I would totally make a trap under the spawner found in them.</p></div></div><p>

Dungeons are pretty sparse.  I used Cartographer to show me where all the mossy cobblestone (used exclusively for dungeon floors) was in my map. Using Cartographer shows that there is usually only 2 to 4 dungeons in a newly generated map... and two of the dungeons I came across had absolutely no connection to the tunnel / cave system.</p><p>I&#39;ve since stopped using Cartographer to find dungeons though, so I don&#39;t know if more dungeons are generated with the recent level generator enhancements...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 19 Jul 2010 18:02:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875783#target">Samuel Henderson</a> said:</div><div class="quote"><p>Dungeons are pretty sparse.  I used Cartographer to show me where all the mossy cobblestone (used exclusively for dungeon floors) was in my map.</p></div></div><p>

Cartographer? What is that? Time to run off to Google!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 20 Jul 2010 08:27:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875893#target">Neil Black</a> said:</div><div class="quote"><p>Cartographer? What is that? Time to run off to Google!
</p></div></div><p>

<a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=13134">http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=13134</a> <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />  A very useful tool I find for quickly locating the new features in maps.  Plus it can make some damn cool isometric renderings of your current map.</p><p>In the new update, Notch has added cattle, milk and leather. I can&#39;t wait to get a chance to check it out.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Jul 2010 17:18:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Be careful though. Cartographer has the ability to show only particular blocks. That means, if you put the diamond block #, you&#39;ll see the lil&#39; dots. It&#39;s kind of hard to find diamond normally when you know that you can just use Cartographer. <img src="http://www.allegro.cc/forums/smileys/embarassed.gif" alt=":-[" /></p><p>Anyway, I&#39;ve been lurking the Minecraft forums for some days, and it&#39;s so fun to read them. They&#39;re just a great creative community. That &quot;Thomas the Sheep&quot; meme was so... inspiring.</p><p>I think my next ambitious project will be a small Obsidian House. I&#39;d like to see the griefers on the future multiplayer trying to break that. <span class="ref"><sup>[<a href="#">1</a>]</sup></span> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p><div class="ref-block"><h2>References</h2><ol><li>If anyone can manage to build one as fast as possible</li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 20 Jul 2010 17:44:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875956#target">Samuel Henderson</a> said:</div><div class="quote"><p>A very useful tool I find for quickly locating the new features in maps.</p></div></div><p>

Oh yeah, I&#39;ve used that tool a bit. I don&#39;t know if I did it wrong or what, but I didn&#39;t find it useful for anything but surface views. I wasn&#39;t even aware of the ability to show specific block types like you did to find the dungeons.</p><p>I killed a few cows and got some leather last night. Haven&#39;t done anything with it yet. But I like that he&#39;s added them in. I can&#39;t wait for chickens that drop feathers so I can mass produce arrows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 20 Jul 2010 17:46:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875963#target">Neil Black</a> said:</div><div class="quote"><p>I killed a few cows and got some leather last night. Haven&#39;t done anything with it yet. But I like that he&#39;s added them in. I can&#39;t wait for chickens that drop feathers so I can mass produce arrows.</p></div></div><p>

That&#39;s cool.  Chickens are definitely needed.  Hunting zombies for feathers not only does not make a lot of sense, but it can turn dangerous. Especially when you toss in another mob like a spider or skeleton.  </p><p>I&#39;m assuming that cows will follow the same rules as the pigs and sheep when it comes to spawning, which means that there will be no way to have a naturally occurring underground cattle farm  <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />  Notch could always add a way to lead animals where you want them I suppose.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Oh yeah, I&#39;ve used that tool a bit. I don&#39;t know if I did it wrong or what, but I didn&#39;t find it useful for anything but surface views. I wasn&#39;t even aware of the ability to show specific block types like you did to find the dungeons.</p></div></div><p>

I do believe the block ID was 48.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875962#target">Dario ff</a> said:</div><div class="quote"><p>Be careful though. Cartographer has the ability to show only particular blocks. That means, if you put the diamond block #, you&#39;ll see the lil&#39; dots. It&#39;s kind of hard to find diamond normally when you know that you can just use Cartographer. </p></div></div><p>  What I used to do was generate a normal surface map, then an ore map.  I&#39;d add the ore map to the surface map as a layer in something like Paint.Net or GIMP. I&#39;d select each of the colors for the different ores across the whole image and past that color selection into a new layer.  Wash rinse &amp; repeat until every ore has it&#39;s own layer.  Then I can get rid of the conglomerate ore map layer and just turn the others on and off as I choose.  I usually make the background layer (surface map) black and white to make it easier to see the different ores.  This takes some of the fun out of the game however, which is why I stopped.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Jul 2010 18:38:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry Samuel, I worded it wrong. What I meant was what you said at the end.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875974#target">Samuel Henderson</a> said:</div><div class="quote"><p>This takes some of the fun out of the game however, which is why I stopped.</p></div></div><p>
Because now that I have Cartographer and looking for Diamond, it&#39;s hard to <i>not</i> use it. </p><p>I&#39;ve decided to stop caring much about materials though, all I do in this game is build a lot with the stone I get after my long mining expeditions. I enjoy a lot using different methods for building difficult structures.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 20 Jul 2010 18:59:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875975#target">Dario ff</a> said:</div><div class="quote"><p>Sorry Samuel, I worded it wrong. What I meant was what you said at the end.
</p></div></div><p>No, my bad,  I see what you were saying there (after rereading).  I&#39;m tired, at work, and a little hung-over so my attention and comprehension right now is pretty crappy.  </p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I&#39;ve decided to stop caring much about materials though, all I do in this game is build a lot with the stone I get after my long mining expeditions. I enjoy a lot using different methods for building difficult structures.</p></div></div><p> </p><p>Yeah, I only use Cartographer to make isometric maps of my world and even then usually only at the start of each new game so I can get my bearings.</p><p>I actually find cobblestone to be in constant short supply simply because I am always using it.  I&#39;ll usually lay a foundation for a hugely impressive building on the surface, and run out of cobblestone.  When I dig tunnels to get more stone, I always wind up coming across a natural cave / tunnel system and I usually spend most of the stone I got from digging making the natural tunnel into a 4 block wide 4 block tall hallway.  Not to mention, I still haven&#39;t found enough iron that I feel comfortable making the switch from stone to iron tools.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Jul 2010 19:14:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875976#target">Samuel Henderson</a> said:</div><div class="quote"><p> Not to mention, I still haven&#39;t found enough iron that I feel comfortable making the switch from stone to iron tools.</p></div></div><p>

Even with three stacks of iron, I&#39;m afraid to use it for mining mere stone. Because usually I&#39;m lucky to get twenty iron, which I use for swords.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 20 Jul 2010 19:23:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875978#target">Neil Black</a> said:</div><div class="quote"><p>Even with three stacks of iron, I&#39;m afraid to use it for mining mere stone. Because usually I&#39;m lucky to get twenty iron, which I use for swords.
</p></div></div><p>

I make metal armor and that is about it at the moment.  I really want to build up a few stacks of iron and make a rail line between the various segments of my base.  The problem is that it never seems feasible with the amount of iron I get...  Plus, as the base expands, so too would the rail line...</p><p>I really can&#39;t wait until survival multiplayer.  It will be fun having railways that Maybe with multiple people it will be feasible for everyone to chip in and make a transit system between bases... <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Jul 2010 19:46:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Usually, having as much iron as I do now, I&#39;d make tracks all the way to my mine at the bottom of the map. But this time I got down with ladders instead of stairs, so I have nowhere to place the tracks.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 20 Jul 2010 20:02:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/875988#target">Neil Black</a> said:</div><div class="quote"><p>But this time I got down with ladders instead of stairs, so I have nowhere to place the tracks.</p></div></div><p>

I was pondering the same thing.  I think what I will ultimately do is have the tracks spiral downward around the shaft as tightly as possible...  Although that would probably require tremendous amounts of iron.</p><p>Something like this:
</p><div class="source-code snippet"><div class="inner"><pre>X<span class="k3">=</span>Rock<span class="k3">/</span>Wall
.<span class="k3">=</span>Empty space <span class="k3">&amp;</span> ladder
T<span class="k3">=</span>Track
TTTTTT
TXXXXT
TX..XT
TXXXXT
TTTTTT
</pre></div></div><p>

And every so often I would knock out a wall so I can have tunnels coming off the main shaft and still be able to access the railway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 20 Jul 2010 21:06:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I like how original some people have gotten with it. One that I liked made a bunch of floating islands in a vertical formation, with ladders and waterfalls. Reminded me of the Kingdom of Zeal in Chrono Trigger.</p><p>Me, I&#39;m totally making an airship.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 20 Jul 2010 21:31:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Iron seems easier to find now. I went around exploring a few surface caves. In one Minecraft day, much of which was spent walking a bit away from my base, I found twenty-seven iron right near the surface.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 20 Jul 2010 21:40:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I started up a new world, and yeah, lots more iron this time around. I like the huge trees too, those look great when viewed from a distance.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 21 Jul 2010 02:14:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Lots more mobs spawning now, too. I have to fight off a dozen every morning (not counting the ones that burn up from sunlight). Of course, I build a drowning trap and nothing spawn nears it. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 21 Jul 2010 02:20:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Invite-only multiplayer testing has been done. They were streaming. It looked awesome!<br />Wish I had an invite. :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Fri, 23 Jul 2010 00:16:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wonder if multiplayer will be in tomorrow&#39;s Secret Friday Update. I&#39;m trying to not get my hopes up, because I know it&#39;s unlikely.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 23 Jul 2010 02:52:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That wouldn&#39;t be very secret.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Fri, 23 Jul 2010 02:53:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m guessing that one of the secrets will be that Milk is now collectible and usable...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 23 Jul 2010 18:23:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Indeed it is. Any a few other things which I haven&#39;t found any specific info on yet ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sat, 24 Jul 2010 01:10:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.minecraftwiki.net/wiki/Patch_History#July_23nd.2C_2010_-_Seecret_Friday_6.21_OooooOOOoo.21">http://www.minecraftwiki.net/wiki/Patch_History#July_23nd.2C_2010_-_Seecret_Friday_6.21_OooooOOOoo.21</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Sat, 24 Jul 2010 01:11:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We now have slimes!</p><p>I&#39;m worried, from the videos and pictures I&#39;ve seen, they seem to spawn even in light.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 24 Jul 2010 01:21:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/876474#target">Billybob</a> said:</div><div class="quote"><p>Indeed it is.</p></div></div><p>
Too bad there still is no <i>use</i> for milk <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/876476#target">Neil Black</a> said:</div><div class="quote"><p>We now have slimes!</p><p>I&#39;m worried, from the videos and pictures I&#39;ve seen, they seem to spawn even in light.
</p></div></div><p>

Apparently it is a bug that they spawn in peaceful mode, perhaps it is also a bug that they spawn in light?  I hope so or else ... no where is safe!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 24 Jul 2010 02:32:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Whoa, whoa, whoa, the multiplayer option in Minecraft is enabled!!!111 <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /></p><p><i>** EDIT **</i></p><p>Oh, that&#39;s what was meant by invite only. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> You need a code to get in. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> False alarm.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 24 Jul 2010 09:20:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/876554#target">bamccaig</a> said:</div><div class="quote"><p>Whoa, whoa, whoa, the multiplayer option in Minecraft is enabled!!!111 <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /></p><p>** EDIT **</p><p>Oh, that&#39;s what was meant by invite only. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> You need a code to get in. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> False alarm.</p></div></div><p>

I read the blog first, so that one didn&#39;t catch me off-guard. But I&#39;m dancing in anticipation for survival multiplayer!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 24 Jul 2010 09:38:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/876556#target">Neil Black</a> said:</div><div class="quote"><p>I read the blog first, so that one didn&#39;t catch me off-guard. But I&#39;m dancing in anticipation for survival multiplayer!
</p></div></div><p>

Same here!</p><p>I broke my favorite world by hacking the level.dat file to add snow. At first I loved the snow, but then it got kind of irritating (having to clear the snow off blocks to see whats underneath them mainly).  So I went and edited the .dat file again and turned snow off thinking for some reason that the snow covering everything would slowly disappear.  It did not.  </p><p>I was fully prepared (and actually excited) to generate a new world when I realized that SMP would be out before too long, which would likely cause me to abandon whatever new world I made, so I started playing Alien Swarm instead.  Although, I probably will start up a new world anyways and just sacrifice another world for SMP.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 24 Jul 2010 19:51:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Now you too can be a creeper with a creeper face t-shirt. <a href="http://notch.tumblr.com/post/853586959/how-about-a-creeper-face-t-shirt#disqus_thread">Creepy</a>!</p><p>[edit] The TF2 team seemed to be <a href="http://www.teamfortress.com/post.php?id=4130">addicted</a> as well.</p><p>Odd, seeing I read that AFTER a round of Minecraft. I wonder how much work will be done on TF2 (or any Valve game) now that the team found Minecraft
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 29 Jul 2010 05:22:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/876659#target">MiquelFire</a> said:</div><div class="quote"><p>Odd, seeing I read that AFTER a round of Minecraft. I wonder how much work will be done on TF2 (or any Valve game) now that the team found Mine</p></div></div><p>

That is a good question.  I&#39;m guessing they may lose a day or two tops before either getting back into work mode...  </p><p>With survivor multiplayer coming out pretty soon, I&#39;m going to need to purchase another copy for my fiancé.  I do not want to get stuck paying the beta price (or even worse, retail price) when I can still get it for alpha price.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 29 Jul 2010 18:34:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>1000 sales in the last 24 hours.</p><p>Blizzard is starting to get jealous.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Thu, 29 Jul 2010 21:27:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wonder if the carts would move on track under water. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Also, I wonder if there&#39;s any mechanism to power them, or at least raise them up, so that you could create an infinite loop.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 29 Jul 2010 21:49:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/877233#target">bamccaig</a> said:</div><div class="quote"><p>I wonder if the carts would move on track under water.</p></div></div><p>

I believe that water still breaks the tracks (similar to torches).  The original behaviour was that when water (or lava) came into contact with a rail tile the rail was destroyed and a spring block of whatever liquid touched the rail was formed in it&#39;s place.  I don&#39;t know if it still makes the spring block or not though. (Still fairly sure that the rail is destroyed though)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 29 Jul 2010 22:04:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Speaking of torches, has anyone else used torches to destroy a column of sand (and gravel)?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 29 Jul 2010 22:52:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/877243#target">MiquelFire</a> said:</div><div class="quote"><p>
Speaking of torches, has anyone else used torches to destroy a column of sand (and gravel)?
</p></div></div><p>
Unintentionally, I think I have.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 30 Jul 2010 00:51:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/877243#target">MiquelFire</a> said:</div><div class="quote"><p>Speaking of torches, has anyone else used torches to destroy a column of sand (and gravel)?</p></div></div><p>

I have.  I did so unintentionally the first time and thought to myself it was a pretty good way of removing unwanted gravel / sand without damaging shovels.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 30 Jul 2010 02:05:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Considering most of my map where I&#39;m building a base at (and not using any sort of cheats, outside of playing on peaceful anyway) is made of sand, it makes it hard to dig up without being buried, and once I found that, I use that trick/exploit when there&#39;s a chance of sand falling on me.</p><p>And yet, there&#39;s snow...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 30 Jul 2010 03:46:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently survival multiplayer will be officially released next week. I&#39;ve been trying to get on the test server, but it&#39;s always full.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 31 Jul 2010 22:12:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Powered Mine carts! I gotta go finish my crazy forest tower and build a train system.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 01 Aug 2010 05:38:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Powered minecarts are still a bit buggy. If the collisions happen just right, the cart you&#39;re sitting in can end up going faster than the engine. I found myself catching up to the engine from behind on the lopping track I made!</p><p>This happened with a chest cart between my rideable cart and my powered cart.</p><p>EDIT:</p><p>SMP is due to be released in less than twelve hours. A buggy, incomplete SMP, but SMP nonetheless.</p><p>We should totally set up an A.cc server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 02:33:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll set up a server for the allegro.cc community on Linode once Notch releases it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Wed, 04 Aug 2010 02:57:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Awesome. I can&#39;t wait!</p><p>EDIT:</p><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> YAY!</p><p>The Survival Multiplayer Server is available for download.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 03:32:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I theoretically have a (temporary) server running on my desktop at home.  The IP is 67.204.14.212 and I left it on the default port.</p><p>I was able to connect to it from within my LAN but when I tried to connect to it using the external (non LAN IP) address it failed to connect.  I checked canyouseeme.org which said the port was in fact open.</p><p>So I dunno.  If someone here could try connecting and post their results it would be much appreciated.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 04 Aug 2010 17:27:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would, but I&#39;m working on building stuff with random people already. I don&#39;t want to abandon them.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 17:47:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878047#target">Neil Black</a> said:</div><div class="quote"><p>I would, but I&#39;m working on building stuff with random people already. I don&#39;t want to abandon them.
</p></div></div><p>

That&#39;s cool.  Is it fun?  How buggy is it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 04 Aug 2010 17:49:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Your server works. Seems as though the chunk where the spawn is is fixed. Place something down in the area, and it will disappear, try to break something, and it reappears.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 04 Aug 2010 18:12:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s pretty buggy. Chests and furnaces eat your stuff. Blocks have a tendency to reappear after being mined, possibly suffocating you. Also, someone just got stuck in a minecart, only escaping by right-clicking wildly.</p><p>But it&#39;s totally awesome in every conceivable way.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 18:12:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, it&#39;s pretty buggy. Got connected to your server, but the client crashed before I could figure out how to talk to miquel. But mr. Black got it right; this is pure awesome!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 04 Aug 2010 18:17:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>To talk, you need to hit T. I thought that was you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 04 Aug 2010 18:20:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, but it crashed when I went into he options menu to check the controls. I&#39;ll give it another shot when I get home tonight.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 04 Aug 2010 18:22:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>People are already trading. One guy is growing cactus, I did some wheat, and the guys I&#39;m building with have made a huge wall of bamboo dozens of blocks long.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 18:31:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878052#target">MiquelFire</a> said:</div><div class="quote"><p>Your server works. Seems as though the chunk where the spawn is is fixed. Place something down in the area, and it will disappear, try to break something, and it reappears.
</p></div></div><p> Sweet.  I was going batty this morning trying to determine why I was unable to connect.  I even (temporarily) put the server in the DMZ and turned off all the firewalls and was still unable to connect by using my external IP.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878053#target">Neil Black</a> said:</div><div class="quote"><p>It&#39;s pretty buggy. Chests and furnaces eat your stuff. Blocks have a tendency to reappear after being mined, possibly suffocating you. Also, someone just got stuck in a minecart, only escaping by right-clicking wildly.</p><p>But it&#39;s totally awesome in every conceivable way.
</p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> I can&#39;t wait to play this!  How did you get carts and tracks without smelting iron ore?  I&#39;m guessing there are server commands to give items?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 04 Aug 2010 18:57:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you&#39;re behind your own router, your router may not support using your public IP address to connect.</p><p>Also, there is a give command.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 04 Aug 2010 19:08:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878066#target">Samuel Henderson</a> said:</div><div class="quote"><p> I&#39;m guessing there are server commands to give items?</p></div></div><p>

/iron is the only one I know. Someone else mentioned /wood for saplings, but I haven&#39;t tried it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 19:11:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I assume the server runs in Linux. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Maybe I could set one up on <tt>dev.castopulence.org</tt>. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 04 Aug 2010 19:18:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878074#target">bamccaig</a> said:</div><div class="quote"><p>I assume the server runs in Linux. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Maybe I could set one up on dev.castopulence.org. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p></div></div><p>

Yeah, it&#39;s a .jar file.  I think I remember Notch saying that it would probably need at least a gig of ram in order to operate smoothly with a decent amount of players.</p><p>My server is currently set to use 1GB, but I could probably push it to 1.5 or 2 if needed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 04 Aug 2010 19:27:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><s>That was easy. :) Done. Server is running on <tt>dev.castopulence.org</tt>. Feel free to play on it, but please nobody exploit it (if there are vulnerabilities in the server, for example). :)

There is a console where I can issue commands! I can totally kick you or grant you stuff!</s></p><p><i>Ah, no, wait... There isn&#39;t enough RAM on the server.</i> <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> <i>Stopped.</i> Thomas Fjellstrom and Elias would kill me. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 04 Aug 2010 19:31:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll put up the server once I get home today. It should be up around 7pm MST.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Wed, 04 Aug 2010 20:07:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878081#target">decepto</a> said:</div><div class="quote"><p>
I&#39;ll put up the server once I get home today. It should be up around 7pm MST.
</p></div></div><p>

That&#39;s like 6pm EST...  w00t!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 04 Aug 2010 20:13:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I did not sleep at all last night.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 04 Aug 2010 20:54:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What&#39;s the server address? <img src="http://www.allegro.cc/forums/smileys/embarassed.gif" alt=":-[" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 05 Aug 2010 06:06:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>decepto, where&#39;s that server?</p><p>EDIT:</p><p>Weirdest greifing ever. Someone encased a guy&#39;s iron stockpile in obsidian. No telling how long it took just to find the diamond to mine the obsidian.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 06:59:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878187#target">Neil Black</a> said:</div><div class="quote"><p> Weirdest greifing ever. Someone encased a guy&#39;s iron stockpile in obsidian. No telling how long it took just to find the diamond to mine the obsidian.</p></div></div><p>Inventory management is still client-side, so that could have been a hack (should be pretty trivial to memory hack the client).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Thu, 05 Aug 2010 11:47:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I wasn&#39;t thinking about that when I posted.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 12:41:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878077#target">bamccaig</a> said:</div><div class="quote"><p>Ah, no, wait... There isn&#39;t enough RAM on the server. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> Stopped. Thomas Fjellstrom and Elias would kill me. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p></div></div><p>Its fine to run it on your VM. All it&#39;ll do is use up your dedicated chunk of memory.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 05 Aug 2010 12:50:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Notch stopped by the server I was on. Well, he was named Notch. And he acted like I imagine Notch would act. But, this being the internet, and me being the paranoid person that I am, I&#39;m pretty skeptical that it was actually Notch, and will remain so unless Notch himself (on his blog or whatever) mentions hopping onto that SMP server.</p><p>Still, if it was him, it was totally awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 15:07:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So what is the server address of decepto&#39;s server?</p><p>I did some experimenting last night and joined a couple of servers listed in the minecraft forums.  It was <i>really</i> laggy, and everything was burning... </p><p>I also messed around on my own server (which is now down). As a server admin you have the ability to give any player any item/block you want, but it only seems to give them 1 of that item/block.</p><p>Also, I was surprised to see that when I tried digging/manipulating blocks in the spawn area, the server started logging error messages about some kind of mismatch... I thought it was just a rule that blocks near the spawn point could not be moved, but it may be more of a bug for now...</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878220#target">Neil Black</a> said:</div><div class="quote"><p>Notch stopped by the server I was on. Well, he was named Notch. And he acted like I imagine Notch would act. But, this being the internet, and me being the paranoid person that I am, I&#39;m pretty skeptical that it was actually Notch, and will remain so unless Notch himself (on his blog or whatever) mentions hopping onto that SMP server.</p></div></div><p> That would be awesome.  I think he is in Germany at Big Jam so I kind of doubt it was really him.  Doesn&#39;t his name show up in a different colour as well?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 17:01:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878223#target">Samuel Henderson</a> said:</div><div class="quote"><p>I think he is in Germany at Big Jam so I kind of doubt it was really him.  Doesn&#39;t his name show up in a different colour as well?</p></div></div><p>

It was right before the time his blog said he was leaving. I don&#39;t know about the name color thing. But if it was an impostor (more likely, I know), he was really dedicated. He spent about an hour listening to ideas and taking bug reports.</p><p>Anyway, a greifer decided to shop up and start setting fire to the wooden floors of my castle. So now I have stone floors. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Then he went and started playing like a normal person.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 18:06:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878227#target">Neil Black</a> said:</div><div class="quote"><p>It was right before the time his blog said he was leaving. I don&#39;t know about the name color thing. But if it was an impostor (more likely, I know), he was really dedicated. He spent about an hour listening to ideas and taking bug reports.</p></div></div><p> It could very well have been him, which is turbo neat!</p><p>I think it&#39;s really cool that the developer is so in touch with the community.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 18:56:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>They guy that griefed me earlier built a big wall. When he asked people to help him gather stone for it, they started gathering from the wall he was building. When he told them to use the mine, they asked, &quot;why? There&#39;s all this stone just lying around out here!&quot;</p><p>Now, I don&#39;t believe in karma. But sometimes I have to wonder...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 19:36:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878210#target">Thomas Fjellstrom</a> said:</div><div class="quote"><p>
Its fine to run it on your VM. All it&#39;ll do is use up your dedicated chunk of memory.
</p></div></div><p>
I suppose you&#39;re right. I started with <tt>-Xmx1024M -Xms1024M</tt>, which to the best of my knowledge tells the VM to allocate 1 GiB of memory, but perhaps Linux fakes it until it&#39;s actually needed. I know that the console log was warning of impending doom, which probably means that it won&#39;t run sufficiently anyway. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Which is sad. I always wanted a game server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 05 Aug 2010 19:43:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878239#target">Neil Black</a> said:</div><div class="quote"><p>They guy that griefed me earlier built a big wall. When he asked people to help him gather stone for it, they started gathering from the wall he was building. When he told them to use the mine, they asked, &quot;why? There&#39;s all this stone just lying around out here!&quot;</p></div></div><p>  Serves him right.</p><p>One of the servers I logged into had people collaborating to build a giant floating castle.  It was pretty impressive. Too bad the wood parts were on fire <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 19:47:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878243#target">Samuel Henderson</a> said:</div><div class="quote"><p>Serves him right.</p></div></div><p>

Maybe. But I still spent 20 minutes gathering stone to help him rebuild.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 20:03:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878240#target">bamccaig</a> said:</div><div class="quote"><p>I suppose you&#39;re right. I started with -Xmx1024M -Xms1024M, which to the best of my knowledge tells the VM to allocate 1GiB of memory, but perhaps Linux fakes it until it&#39;s actually needed. I know that the console log was warning of impending doom, which probably means that it won&#39;t run sufficiently anyway. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> Which is sad. I always wanted a game server.
</p></div></div><p>

Yeah, that would tell the VM to make the initial heap size 1GB, and also make the maximum heap size 1GB.</p><p>Actually, 256MB might be fine for a few players...  Some images on the forums show screenshots of servers that have 3 or so players connected and the server is only consuming like 53MB.</p><p>When I get home I&#39;ll do some more testing and see how it does with 2 or 3 people connected.</p><p>Edit:
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878245#target">Neil Black</a> said:</div><div class="quote"><p>Maybe. But I still spent 20 minutes gathering stone to help him rebuild.</p></div></div><p>

I don&#39;t know if I would have helped him rebuild.  I don&#39;t think I would sabotage his work, but I don&#39;t think I would help him without an apology.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 20:25:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878250#target">Samuel Henderson</a> said:</div><div class="quote"><p>I don&#39;t know if I would have helped him rebuild.  I don&#39;t think I would sabotage his work, but I don&#39;t think I would help him without an apology.
</p></div></div><p>

What those guys did to him wasn&#39;t right. They tore down an hour of work in thirty seconds.</p><p>Griefing is going to be terrible in SMP. There&#39;s like five guys on now that are clogging the chat with hate speech. Calling people words I&#39;d get shot for saying whenever someone logs in. It&#39;s really getting annoying.</p><p>At least they got bored of tearing stuff down. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 20:56:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>And that&#39;s why an online multiplayer game can be brilliantly designed, masterfully produced, perfectly balanced and still be crap on a stick.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Thu, 05 Aug 2010 21:16:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It might help to make it harder to mine, therefore requiring more effort to grief, and leaving them vulnerable to attack for longer. Of course, that would slow the entire game down. Could always orchestrate the server into an ant colony, with worker ants to gather, farm, mine and build, and soldier ants to hunt down and kill griefers. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>You basically just need administrators. Giving the players voting privileges helps too. It&#39;s no fun to abuse people if they can get you kicked and banned with a 30 second effort a minute after you start.</p><p>Minecraft servers will need mature admins and possibly a <tt>votekick</tt>/<tt>voteban</tt> feature for when the admins aren&#39;t around. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Even more fun than getting them kicked or banned though is abusing them. For example, freezing them in one spot, or setting them on fire, or throwing them across the map. These are the things that generally work in Counter-Strike, so long as you have a mature admin around to use them properly. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>If decepto doesn&#39;t come through today then I&#39;ll try to set up a temporary server and see if it performs well enough for a few people to join... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 05 Aug 2010 21:25:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Should we keep the server private? Maybe give out the IP through PM? Or will we let anyone who finds this thread join in?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 05 Aug 2010 21:37:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878267#target">Neil Black</a> said:</div><div class="quote"><p>Should we keep the server private? Maybe give out the IP through PM? Or will we let anyone who finds this thread join in?</p></div></div><p>

I was going to say just post it in this thread, but I changed my mind.  I think for now it should be left private.  In the future when the server software has more management features (passwords, banlists, etc) then we can make it public (if we decide).  All it takes is one griefer to ruin things...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 22:11:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, do we have a server? If so, feel free to send me a PM with the IP <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Thu, 05 Aug 2010 22:18:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878279#target">Jonatan Hedborg</a> said:</div><div class="quote"><p>So, do we have a server? If so, feel free to send me a PM with the IP</p></div></div><p>
Aye, me too!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 05 Aug 2010 22:19:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Add me to the list as well. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 05 Aug 2010 23:36:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>PM me the IP as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 05 Aug 2010 23:48:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Me too!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( Arvidsson)</author>
		<pubDate>Fri, 06 Aug 2010 14:39:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How hard is it to run a server? And how good of a computer and internet connection do you need? I wouldn&#39;t mind running one myself if it didn&#39;t require buying a better computer or dedicating the one I have to the task.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 06 Aug 2010 14:41:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878372#target">Neil Black</a> said:</div><div class="quote"><p>How hard is it to run a server? And how good of a computer and internet connection do you need? I wouldn&#39;t mind running one myself if it didn&#39;t require buying a better computer or dedicating the one I have to the task.</p></div></div><p>

I&#39;m no expert but I know that ram is one issue. On chip cpu cache is useful in terms of data transfers and xeon chips are made for that. I think its easy to make windows into a server though and you can google that part but the hardware is somewhat dependent on a lot of factors but mostly on the game itself (its really trial and error and you should try doing it). </p><p>BZflag can be setup very easily just by choosing the server option in the game and you&#39;re off, although I&#39;ve never tried it myself.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (verthex)</author>
		<pubDate>Fri, 06 Aug 2010 15:46:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878372#target">Neil Black</a> said:</div><div class="quote"><p>
How hard is it to run a server? And how good of a computer and internet connection do you need? I wouldn&#39;t mind running one myself if it didn&#39;t require buying a better computer or dedicating the one I have to the task.
</p></div></div><p>
I&#39;ve heard that the biggest problem with game servers is actually the bandwidth. Hardware is relatively cheap nowadays, but bandwidth is still a little pricey. I was going to try to run a Counter-Strike server on my makeshift server a year or so ago, but when I asked the owner of a Counter-Strike server whether it would be sufficient hardware-wise he said that it probably was more than sufficient (after all, quad-core with 8 GB RAM), but the actual limiting factor is usually bandwidth. Obviously, with my crappy DSL residential connection (and those always have really low upload speeds), there was no way I could handle the throughput required.</p><p>The only Minecraft server that I currently know about <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> is running a dedicated server at a presumably professional hosting company, so the bandwidth is quite high compared to the average home connection (at least, here in North America...). It also has a pretty decent processor and to my knowledge is text-based all around (so no GUIs to power), but it&#39;s sharing that processing power with numerous virtual machines, and inside each, many service daemons. It also doesn&#39;t have that much memory. It was running sufficiently with 256 MB of RAM, but it now has closer to 400 MB.</p><p>The only hiccup that I&#39;m aware of is when the gods gifted you 70000 stones at once. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I&#39;m told that it looked like a scene from the exorcist before the frame rate dropped to &lt;1 FPS...</p><p>You have nothing to lose by trying (except loyalty <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />). I imagine it will probably perform better in Linux, as Java tends to do, but that&#39;s not to say that it won&#39;t suffice in Windows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 06 Aug 2010 19:36:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>You have nothing to lose by trying (except loyalty <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />).</p></div></div><p>
Geez!  I already told you... I set up a local server for just myself and my fianceé...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 06 Aug 2010 20:36:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>You have nothing to lose by trying (except loyalty <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />).</p></div></div><p>

And framerates of &lt;1 fps as the gods gift thousands of items at once. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>EDIT:</p><p>But really, I was just wanting to fool around with the admin abilities.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 07 Aug 2010 02:09:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sadly, there isn&#39;t much to fool around with yet:</p><div class="quote_container"><div class="title">Minecraft &quot;Alpha&quot; Server help Command said:</div><div class="quote"><p>
</p><pre>help
2010-08-06 17:32:13 [INFO] To run the server without a gui, start it like this:
2010-08-06 17:32:13 [INFO]    java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
2010-08-06 17:32:13 [INFO] Console commands:
2010-08-06 17:32:13 [INFO]    help  or  ?          shows this message
2010-08-06 17:32:13 [INFO]    kick &lt;player&gt;        removes a player from the server
2010-08-06 17:32:13 [INFO]    give &lt;player&gt; &lt;id&gt;   gives a player a resource
2010-08-06 17:32:13 [INFO]    stop                 gracefully stops the server
2010-08-06 17:32:13 [INFO]    list                 lists all currently connected players
2010-08-06 17:32:13 [INFO]    say &lt;message&gt;        broadcasts a message to all players</pre><p>
</p></div></div><p>
</p><div class="spoiler"><p>I heard a rumor that somebody is going to try to create a player interface for the useful options (kick, give, list). <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 07 Aug 2010 02:35:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve gotta ask you guys, what do you think about griefing?</p><p>Over the last hour or so (in between doing other stuff), I&#39;ve been arguing with a guy on the Minecraft forums. His claim is that griefers add extra challenge to survival multiplayer, making it a more exciting and rewarding experience. Do you agree? Disagree? Why or why not?</p><p>I suddenly feel like I&#39;m writing homework assignments for high-schoolers. &quot;Agree-disagree? Why or why not?&quot; was a common trend in my high school.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 08 Aug 2010 08:52:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878614#target">Neil Black</a> said:</div><div class="quote"><p> what do you think about griefing?</p></div></div><p>The punks think they can hide behind a few hundred miles of wire.  Once every few years, somebody brags to me how they can (and sometimes do) &quot;crash&quot; peoples computers.  I enjoy making them sweat, as they wonder if I&#39;m actually going to beat their <span class="cuss"><span>ass</span></span> or not while I rant, obviously angry enough to be unpredictable.</p><p>[EDIT]</p><p>I was going to play a bit of Quake Live single player yesterday, but the page said Doing Maintainance for many hours.  I just tried it again now, and there seems to be some major overhaul with some sort of new Punkbuster EULA.  I may have to try playing Sevalcpp again.</p><p>[EDIT2]</p><p>And it just crashed FF 4 times in a row.  Maybe next week....
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Sun, 08 Aug 2010 11:18:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Server is up:</p><p>97.107.134.80
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Sun, 08 Aug 2010 11:55:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Failed to connect to server.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 08 Aug 2010 11:58:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It should be working now. Everyone hop on. Lets do a stress test!</p><p>97.107.134.80
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Mon, 09 Aug 2010 09:14:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Still failed to connect. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 09 Aug 2010 09:20:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry, it&#39;s back on now.</p><p>edit: I&#39;m running it with screen for the time being. The problem is that java was existing everytime I logged off my ssh connection.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Mon, 09 Aug 2010 09:22:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It ran pretty good with just the two of us. Also, I managed to find the path between those epic cliffs and the spawn point.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 09 Aug 2010 10:08:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Check out mah castle! <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>Didn&#39;t find much on there, do you have a settlement or similar a bit away from the spawn point?</p><p>EDIT: I really like this map! There&#39;s so much variety in the terrain. And my castle is now even more awesome. I&#39;m really satisfied with how it turned out. But it&#39;s a bit lonely in here.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Mon, 09 Aug 2010 18:10:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We managed to play perfectly fine on my development VM with 4 players, blowing the <span class="cuss"><span>fuck</span></span> out of the map with all the TNT you could ask for (we&#39;re talking like single explosions with 500-700 TNT blocks), and building huge towers and landmarks and such. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>Neil Black made a nice castle and an awesome stone wall. He later remade much of the wall when he was supplied with obsidian for it instead. It looks awesome with the obsidian. Samuel Henderson made a...stack of stone with stairs on top!</p><p>I began clearing out an area to build a diamond palace on, but I couldn&#39;t seem to dig deep enough to find a solid stone base (for aesthetic reasons only). I began digging with TNT and Neil Black joined me and things got kind of out of control. I blew a large crater into the ground before venturing away and packing a small crater in the ground with upwards of 50 TNT blocks. That was satisfying enough, but I later found myself packing a natural cave with 256! Neil Black came to witness the explosion and shortly thereafter Samuel Henderson joined us for some pyrotechnics. That section of map is pretty much obliterated. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Samuel Henderson began digging a hole near spawn so I began working on my diamond palace just across the way. By evening, MiquelFire had joined me in building it. All in all, it only took us about 12 hours of work, perhaps 6+ of that with MiquelFire&#39;s help, to build a tower in the middle of a small lagoon that stretches from the bedrock to the ceiling! I noticed as we were digging out the bottom that Sam had begun building up really high so I took it upon my self to build to the ceiling while he was AFK. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878632#target">decepto</a> said:</div><div class="quote"><p>
Server is up:</p><p>97.107.134.80
</p></div></div><p>
Seems all that is gone now... <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Oh well, I think we learned some things. Not least of all, that I have trouble being legit when there&#39;s a console at my finger tips. Still, I think we had fun testing the engine and server out. It will be more legit when the bugs are fixed.</p><p>Just an FYI, the server seems to have a memory leak. I left it running all weekend and around noon Sunday it encountered an <span class="source-code">OutOfMemoryException</span> and seemingly nobody could connect until I restarted it (which required root <tt>SIGKILL</tt>&#39;ing it).
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878715#target">decepto</a> said:</div><div class="quote"><p>
The problem is that java was existing everytime I logged off my ssh connection.
</p></div></div><p>
<img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /></p><div class="source-code"><div class="toolbar"><span class="name">~/bin/minecraft.sh</span><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="p">#!/bin/bash</span>
<span class="number"> 2</span>
<span class="number"> 3</span>java <span class="k3">-</span>Xmx400M <span class="k3">-</span>Xms400M <span class="k3">-</span>jar ~<span class="k3">/</span>local<span class="k3">/</span>minecraft_server.jar nogui <span class="k3">|</span> \
<span class="number"> 4</span>        tee <span class="k3">-</span>a ~<span class="k3">/</span>.minecraft_server.log
</div></div><p>
<i>(My VM only has 500 MB RAM, but you can obviously up it if you have more available... Notch recommends 1024 MB, but we didn&#39;t seem to have any problems with up to 4 people at a time...)</i>
</p><div class="source-code"><div class="toolbar"><span class="name">~/.bashrc</span><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 19</span>function mkscreen
<span class="number"> 20</span><span class="k2">{</span>
<span class="number"> 21</span>    name<span class="k3">=</span>$<span class="n">1</span><span class="k2">;</span>
<span class="number"> 22</span>    shift<span class="k2">;</span>
<span class="number"> 23</span>    command<span class="k3">=</span><span class="s">"$*"</span><span class="k2">;</span>
<span class="number"> 24</span>
<span class="number"> 25</span>    <span class="k1">if</span> <span class="k2">[</span> <span class="k3">-</span>z <span class="s">"$name"</span> <span class="k3">-</span>o <span class="k3">-</span>z <span class="s">"$command"</span> <span class="k2">]</span><span class="k2">;</span> then
<span class="number"> 26</span>        echo <span class="s">'Usage: mkscreen [ -a ] name command'</span> <span class="n">1</span><span class="k3">&gt;</span><span class="k3">&amp;</span><span class="n">2</span><span class="k2">;</span>
<span class="number"> 27</span>        <span class="k1">return</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 28</span>    fi
<span class="number"> 29</span>
<span class="number"> 30</span>    alias $name<span class="k3">=</span><span class="s">"/usr/bin/screen -d -RR -S $name $command"</span><span class="k2">;</span>
<span class="number"> 31</span>
<span class="number"> 32</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 33</span><span class="k2">}</span>
</div></div><p>
</p><div class="source-code"><div class="toolbar"><span class="name">~/.bashrc</span><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 46</span>mkscreen minecraft ~<span class="k3">/</span>bin<span class="k3">/</span>minecraft.sh
</div></div><p>
This way, you can just execute <tt>minecraft</tt> from a shell and automatically start the server when it&#39;s not running or reattach to the screen if it is. <span class="source-code">^a d</span> to detach, of course. I&#39;m planning to write a Perl interface over it to make the console more friendly (libreadline, and parsing user messages for custom commands, etc.). I have to finish reading through <tt>perlipc</tt> first though. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 09 Aug 2010 21:55:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The most interesting bug is that when you set off TNT, it disappears for the other players, and they are not harmed by the explosion, they&#39;ll just fall when their client gets the changes made by the TNT.</p><p>I thought up a an interesting video to make before Notch patches this up however.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 09 Aug 2010 22:11:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s a silly bug. A far more interesting one is where blocks that you&#39;ve dug up or blow up respawn, killing anyone standing in their way! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> This has bitten me a few times as I was mining.</p><p>Also, there are some void spots at the bottom of the map between the bedrock. It looks like sky and I think Sam tested the waters and the result was invariably death.</p><p>Most of the bugs are the result of client-side work not being transferred to the server yet.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 09 Aug 2010 22:23:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The void at the bottom exists for single player. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 09 Aug 2010 22:31:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878783#target">bamccaig</a> said:</div><div class="quote"><p>Also, there are some void spots at the bottom of the map between the bedrock. It looks like sky and I think Sam tested the waters and the result was invariably death.</p></div></div><p>

Pretty much.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 09 Aug 2010 22:44:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Everything still seems to be running smoothly (almost). As bamccaig suggested, I think there is a memory leak somewhere. Here are some interesting stats from the server I&#39;m running.</p><div class="source-code snippet"><div class="inner"><pre>root@li64-80:~# <a href="http://www.delorie.com/djgpp/doc/libc/libc_350.html" target="_blank">free</a> <span class="k3">-</span>m                                                                             
             total       used       <a href="http://www.delorie.com/djgpp/doc/libc/libc_350.html" target="_blank">free</a>     shared    buffers     cached                           
Mem:           <span class="n">498</span>        <span class="n">305</span>        <span class="n">193</span>          <span class="n">0</span>         <span class="n">48</span>         <span class="n">93</span>                           
<span class="k3">-</span><span class="k3">/</span><span class="k3">+</span> buffers<span class="k3">/</span>cache:        <span class="n">162</span>        <span class="n">336</span>                                                            
Swap:          <span class="n">255</span>          <span class="n">0</span>        <span class="n">255</span>
</pre></div></div><p>

<span class="remote-thumbnail"><span class="json">{"name":"601921","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/f\/1fcd0d2a228830247e8b3a8f373696f3.png","w":697,"h":288,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/f\/1fcd0d2a228830247e8b3a8f373696f3"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/f/1fcd0d2a228830247e8b3a8f373696f3-240.jpg" alt="601921" width="240" height="99" /></span></p><p><span class="remote-thumbnail"><span class="json">{"name":"601922","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/e\/5e626a9a0636107ef3fb0c973e7259f6.png","w":697,"h":288,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/e\/5e626a9a0636107ef3fb0c973e7259f6"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/e/5e626a9a0636107ef3fb0c973e7259f6-240.jpg" alt="601922" width="240" height="99" /></span></p><p><span class="remote-thumbnail"><span class="json">{"name":"601923","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/2\/723b924db8ac2e467c2ccd88684fda7d.png","w":697,"h":316,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/2\/723b924db8ac2e467c2ccd88684fda7d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/2/723b924db8ac2e467c2ccd88684fda7d-240.jpg" alt="601923" width="240" height="108" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Tue, 10 Aug 2010 01:33:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve seen some suspicions of memory leaks on the minecraft forums, too. Hopefully Notch will track it down soon.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 10 Aug 2010 01:42:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Server down? I can&#39;t connect anymore... :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Tue, 10 Aug 2010 20:24:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wonder if we should try to orchestrate a voluntary group project; where we design some kind of massive building or structure and all work towards completing it: gathering materials, digging the land out, building up the walls, etc. I&#39;d be a little afraid of it becoming a chore though, but so long as we remain free to do as we please and try to resolve arguments peacefully it shouldn&#39;t.</p><p>Neil, Sam, and MiquelFire helped me out on my server and someone972 helped me with my waterfall on decepto&#39;s server. I think the game is more fun when you&#39;re working towards a common goal together as opposed to disappearing for three days and then reemerging to show each other what each has accomplished on their own. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> With a well coordinated effort, I think a rather epic project could be completed in relatively little time with enough people contributing.
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878964#target">deps</a> said:</div><div class="quote"><p>
Server down? I can&#39;t connect anymore... :/
</p></div></div><p>
Perhaps the memory leak got too bad. The server seems fine with shutting down and starting back up again so perhaps my vaporware wrapper script should wait for the server to be empty and restart it automatically every ~12 hours. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 10 Aug 2010 21:27:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oddly enough my private server was running all weekend (and was still up last night when I checked) and it hasn&#39;t run into the dreaded Out of memory exception...  Of course, I was able to give it the recommended 1GB of memory, which may have something to do with it... (And also my fiancee and I were the only people to connect to it)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 10 Aug 2010 22:03:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Around 7am this morning, this lovely peak happened to my server. I wonder what exception was thrown.</p><p><span class="remote-thumbnail"><span class="json">{"name":"601928","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/84da29bf75fc94ebe2f041b5541ce742.png","w":697,"h":288,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/84da29bf75fc94ebe2f041b5541ce742"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/4/84da29bf75fc94ebe2f041b5541ce742-240.jpg" alt="601928" width="240" height="99" /></span></p><p>I restarted the server. It&#39;s back up.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Tue, 10 Aug 2010 22:15:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was gonna migrate the temple of bacon that I had build in a session with my brother and sister to your server but after 30m of building I find that the pig spawner dosen&#39;t want to work at that place.. why does it only work sometimes? :S..</p><p>Sorry about the mess, it&#39;s just outside the cool castle too, in obsidian no less <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />.</p><p>What a <span class="cuss"><span>fuck</span></span> up.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Tue, 10 Aug 2010 23:13:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878989#target">Albin Engström</a> said:</div><div class="quote"><p>after 30m of building I find that the pig spawner dosen&#39;t want to work at that place.. why does it only work sometimes?</p></div></div><p>

Make sure it has grass next to it for the pigs to spawn on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 10 Aug 2010 23:30:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I visited bam&#39;s server for a bit. Quite impressive towers you have there :-) But I died a lot from bugs and in the end I think my internet connection right now is kinda shaky so everything didn&#39;t work as smooth as I had hoped. I will be more active once I move and get a better internet connection in a few weeks. And hopefully by then notch has done further improvement to multiplayer and reduced its bugs. This will be fun!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( Arvidsson)</author>
		<pubDate>Wed, 11 Aug 2010 00:00:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve been waiting until he gets most of the singleplayer features working before trying something major (mainly chests and furnaces). Just dropping all your items in a safe place works for a while (probably was over an hour when I tried), but they may disappear.</p><p>EDIT: Its too bad you all cant see the massive, several thousand block castle wall I built in singleplayer. I think it was 70 blocks wide, not sure how many in length, and has six towers the height of the wall. It also has 3 levels I think, with a two block space to walk in (4 wide total). And I built it all without cheating <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Wed, 11 Aug 2010 00:05:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/878980#target">bamccaig</a> said:</div><div class="quote"><p>I wonder if we should try to orchestrate a voluntary group project</p></div></div><p>
Perhaps a town? Just lay out basic pathways and land plots, and then anyone can come in and build a house/castle/art store. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /> Though I&#39;d wait until smelting works, and inventories are saved.</p><p>Personally, I don&#39;t much enjoy working in multi-player knowing anyone can come in and destroy my work. If Notch adds something to prevent that, I&#39;ll be more inclined to play. Otherwise it feels quite futile.</p><p>Now back to making my TNT cannon. Die castle, die!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 11 Aug 2010 01:01:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was thinking of making a sprawling city, though I&#39;d be more inclined to do so if there were more kinds of blocks to work with. Maybe I just haven&#39;t seen it all (likely) but all I know of is a few kinds of rocks, and wood, and glass. Is there straw for roofs? Different textures of rocks for roads and walls and brick trim? etc.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 11 Aug 2010 01:19:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879016#target">23yrold3yrold</a> said:</div><div class="quote"><p>Maybe I just haven&#39;t seen it all (likely) but all I know of is a few kinds of rocks, and wood, and glass. Is there straw for roofs? Different textures of rocks for roads and walls and brick trim? etc.</p></div></div><p>

Straw for roofs? Nope. Different textures of rocks for roads? Perhaps; You can have red brick blocks now (crafted from clay bars, crafted from clay), not to mention obsidian, smooth stone, cobblestone, and even mossy cobblestone (which is currently rare because it is only found in dungeons).  Oh also, wood could perhaps be used to make pathways.</p><p>If you&#39;ve seen all that then you can consider yourself a veteran <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879012#target">Billybob</a> said:</div><div class="quote"><p>Perhaps a town? Just lay out basic pathways and land plots, and then anyone can come in and build a house/castle/art store.</p></div></div><p>

I&#39;m totally making a bookstore! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 11 Aug 2010 01:36:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879016#target">23yrold3yrold</a> said:</div><div class="quote"><p>more kinds of blocks to work with</p></div></div><p>
When I made a town awhile back I just did different styles for each house using the same basic materials. Wood, cobblestone, half-blocks, and glass.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879017#target">Samuel Henderson</a> said:</div><div class="quote"><p>not to mention obsidian, smooth stone, cobblestone, and even mossy cobblestone</p></div></div><p>
There are also tree trunks, half-blocks stacked into a single block, gold blocks, diamond blocks, and cotton blocks. I might have missed a few more, but as far as I&#39;m concerned there are more than enough types to make an interesting and dynamic town.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I&#39;m totally making a bookstore!</p></div></div><p>
Heck yeah!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 11 Aug 2010 03:34:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879012#target">Billybob</a> said:</div><div class="quote"><p>Perhaps a town? Just lay out basic pathways and land plots, and then anyone can come in and build a house/castle/art store.</p></div></div><p>

I call Mayor!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 11 Aug 2010 03:40:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I got tired of navigating the mess that I made near the bottom of my tower so I TNT&#39;d the <span class="cuss"><span>fuck</span></span> out of it... Now it&#39;s pretty bad and still not completely clean. And now the walls have to be redone. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 11 Aug 2010 03:57:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>On what server is this city going to get built? And I hope you are careful with the IP because I don&#39;t want a bunch of <s>griefers</s> <i>&quot;raiders&quot;</i> nuking it to smithereens with hacked in TNT and paint the world black with obsidian. :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Wed, 11 Aug 2010 14:41:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If we do it on bamccaig&#39;s server, then I&#39;ve already got a head start on painting the world black with obsidian. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Wed, 11 Aug 2010 14:46:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879067#target">Neil Black</a> said:</div><div class="quote"><p>If we do it on bamccaig&#39;s server, then I&#39;ve already got a head start on painting the world black with obsidian. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Until the new map is generated, which will probably happen when all the issues are worked out <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 11 Aug 2010 17:55:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Once I finish reading about IPC in Perl I will begin implementing my wrapper. A possible feature could be a whitelist (or blacklist) of players, those disallowed being automatically kicked when they join (though hopefully they don&#39;t attempt to DoS attack the server in retaliation). Could also blacklist (or whitelist) IPs (perhaps on a temporary basis to account for dynamic IPs). votekick and voteban are good features of any online game. In practice though, I find most players only vote when something directly affects them, and it usually only affects a small percentage of the server at a time. My implementation could always log the name/IP of the offender and take a reason string from the voter so that it could be reviewed later by administrators. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Whether or not decepto wants to run my script is another question. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> There are also other scripts already implemented, but I prefer writing my own.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 11 Aug 2010 18:31:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>decepto, your server went down shortly after you left for work... :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Wed, 11 Aug 2010 18:57:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s back up for the time being.</p><p>It looks like 512mb of memory is not enough. Or the issue may be that I&#39;m running on a VPS rather than a dedicated box. Either way, I&#39;m going to make the world data available after I get home from work. I&#39;m then going to shut down the server until I can find a decent dedicated box to host from.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Wed, 11 Aug 2010 19:33:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If bamccaig wants to host the game more permanently, he has more memory available to him. Should he need it, that is.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Wed, 11 Aug 2010 19:40:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That is true, but I do intend to have a separate VM for production. If I go ahead with server-side Java then I&#39;m sure having some RAM to spare is a good thing. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> Besides, the only problems we&#39;re experiencing on my server that might be related to the memory is the pickup bug and the respawning blocks bug. They&#39;re inconvenient, but I don&#39;t have that much RAM available. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>I guess we could leave 200 MB for the production VM on a test basis and allocate the rest to development, whatever that is. If that proves insufficient for production in the future then we can make the necessary adjustments. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 11 Aug 2010 20:10:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If someone buys the game for me I can host a server on my laptop, I&#39;m out all day anyway <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Yes, I&#39;m lurking the Minecraft thread even though I don&#39;t have the game. I do it because it seems like a really cool game :X
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Wed, 11 Aug 2010 23:18:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My server should now have about 700 MB allocated for minecraft! <tt>\o/</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Wed, 11 Aug 2010 23:44:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879126#target">bamccaig</a> said:</div><div class="quote"><p>My server should now have about 700 MB allocated for minecraft!</p></div></div><p>

Where is this extra memory coming from???
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 12 Aug 2010 00:16:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879129#target">Samuel Henderson</a> said:</div><div class="quote"><p>Where is this extra memory coming from???</p></div></div><p>We did the upgrade.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 12 Aug 2010 00:47:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You! Muahahaha! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> With you coming onboard we were able to upgrade the RAM (I thought you knew this). Which means we all get a bigger share of memory, or at least I think we do. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /></p><p><tt>/beaten</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 12 Aug 2010 00:55:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>You! Muahahaha! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> With you coming onboard we were able to upgrade the RAM (I thought you knew this). Which means we all get a bigger share of memory, or at least I think we do. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /></p></div></div><p>Yup. Lots more.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 12 Aug 2010 00:55:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879136#target">bamccaig</a> said:</div><div class="quote"><p>You! Muahahaha!</p></div></div><p> </p><p>Me? Muahahaha! Excellent &lt;wrings hands&gt;</p><p>Notch is adding banning support! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 12 Aug 2010 17:55:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>New server software is released. Is it time to start a new map and build a kickass city now? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Fri, 13 Aug 2010 00:58:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d say wait until most of the bugs are fixed, inventory is server-side, and mobs are in.</p><p>In other news, I&#39;ll be gone for the next four days, so I won&#39;t be able to log on. No massive city building without me! (Unless you really want to <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> )
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Fri, 13 Aug 2010 01:04:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Updated my server. The admin console is quite a bit enhanced now. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Apparently you can make players operators! Thank god I didn&#39;t actually write my wrapper yet as it seems Notch will make much of its intended functionality obsolete before I finish. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> Another sweet enhancement is the ability to teleport players to each other. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> Only one of us ever has to walk again! The give command has also been enhanced with a count parameter, so hopefully no more bash for loops for me. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 13 Aug 2010 01:05:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can someone PM me bam&#39;s server IP? Thanks!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Fri, 13 Aug 2010 09:17:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sent you the address via PM, you can ping it to get the IP (or remove http and you can enter the hostname).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Fri, 13 Aug 2010 09:26:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Unfortunately, the give command seems to max. the give count parameter at 64 (one full slot). That&#39;s still substantially more than you could get the honest way, but when you&#39;re used to distributing 256 or 512 items at a time it&#39;s a real slow down. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /></p><p><i>** EDIT **</i></p><p>The server isn&#39;t configured specially (JVM wise). What I posted above is basically what is running now, except that the memory has increased from 400 MB to 700 MB (and for cleanliness the launcher script now changes to a hidden directory to control the current working directory). Note that I&#39;m running OpenJDK (IcedTea on Gentoo), not the Sun JRE as Notch recommends, and at least with the Gentoo configuration it defaults to running with the <tt>-server</tt> option, which is allegedly faster.</p><p>I still experience the same pickup bug though (even alone on the server) so I&#39;m not sure that anything has really improved with the extra memory. I&#39;m also not convinced that it&#39;s a memory deficiency. Even with the server freshly started I seem to experience the bug. It&#39;s possible that it&#39;s a side effect of the existing world. I also experience toggling blocks now when laying them, but the server seems to get it right after a second has passed. It just resets your position relatively regularly, slowing down your progress slightly.</p><p>I suppose the server might last longer now with the extra memory. It might be a good exercise for me to add a restart mechanism to cron, but the hard part is figuring out how to do a &quot;safe&quot; restart. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I think currently it will require a buffer program between stdio and the server. I&#39;m not even aware of whether or not the latest version still suffers from what we believed to be a (slow) memory leak. It&#39;s certainly playable though. I am using quite a lot more CPU time than the other server members, but until they use it I guess it&#39;s free to use.</p><p>You can build stuff without any serious problems. That part is stored fine server-side. Though, as indicated, the existing world will likely be replaced by me when the inventory bugs are fixed (I can publish it if anyone wants it), so in that sense current progress is somewhat futile (though experimenting now is a lot cheaper than later). Inventories are what is lost. Until next week, when those bugs are presumably going to be fixed, I&#39;m happy to give any respected members operator privileges which basically lets you execute console commands. That will let you grant yourself inventory on a whim (I can publish my current name =&gt; id map if anyone is interested). <i>Someone</i> helped me determine that operators do not get feedback with server-side commands so you&#39;ll need to just have faith that they worked. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p><div class="spoiler"><p>This should help:
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
</p><pre class="terminal scroll">help
2010-08-13 01:36:01 [INFO] To run the server without a gui, start it like this:
2010-08-13 01:36:01 [INFO]    java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
2010-08-13 01:36:01 [INFO] Console commands:
2010-08-13 01:36:01 [INFO]    help  or  ?               shows this message
2010-08-13 01:36:01 [INFO]    kick &lt;player&gt;             removes a player from the server
2010-08-13 01:36:01 [INFO]    ban &lt;player&gt;              bans a player from the server
2010-08-13 01:36:01 [INFO]    pardon &lt;player&gt;           pardons a banned player so that they can connect again
2010-08-13 01:36:01 [INFO]    ban-ip &lt;ip&gt;               bans an IP address from the server
2010-08-13 01:36:01 [INFO]    pardon-ip &lt;ip&gt;            pardons a banned IP address so that they can connect again
2010-08-13 01:36:01 [INFO]    op &lt;player&gt;               turns a player into an op
2010-08-13 01:36:01 [INFO]    deop &lt;player&gt;             removes op status from a player
2010-08-13 01:36:01 [INFO]    tp &lt;player1&gt; &lt;player2&gt;    moves one player to the same location as another player
2010-08-13 01:36:01 [INFO]    give &lt;player&gt; &lt;id&gt; [num]  gives a player a resource
2010-08-13 01:36:01 [INFO]    stop                      gracefully stops the server
2010-08-13 01:36:01 [INFO]    save-all                  forces a server-wide level save
2010-08-13 01:36:01 [INFO]    save-off                  disables terrain saving (useful for backup scripts)
2010-08-13 01:36:01 [INFO]    save-on                   re-enables terrain saving
2010-08-13 01:36:01 [INFO]    list                      lists all currently connected players
2010-08-13 01:36:01 [INFO]    say &lt;message&gt;             broadcasts a message to all players</pre><p>
</p></div></div></div><p>
As hinted above, when operators currently execute commands (in the form <tt>/<i>command args...</i></tt>), the output is displayed on the server console, not to the operators/clients. With that in mind, I have a log of everything you do. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 13 Aug 2010 10:19:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I read a great idea on the Minecraft forums today, which I am stealing and proposing here.</p><p>Basically, someone starts a single player game in Alpha. They play for seven minecraft days, building and exploring normally, and then they pass the save file along to someone else. Then that person plays for seven minecraft days and then passes the save file along.</p><p>The community has done something similar with Dwarf Fortress in the past: <a href="http://www.allegro.cc/forums/thread/597769/1">here</a></p><p>It seems to have stopped being updated, but it still seems like a fun idea. Anyone else interested?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 16 Aug 2010 08:32:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can someone PM the server&#39;s IP to me? Thank you <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Erikster)</author>
		<pubDate>Mon, 16 Aug 2010 10:17:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m up for it, Neil. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Mon, 16 Aug 2010 13:17:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My only issue with that plan is keeping track of time in the caves. It&#39;s possible to spend days in a cave and not know it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 16 Aug 2010 17:51:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The two servers known to me:</p><div class="spoiler"><p>
</p><ul><li><p>dev.castopulence.org
</p></li><li><p>97.107.134.80</p></li></ul><p>I recommend adding a hostname entry into your system configuration for the second one so that you can remember a simple name instead of an IP. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> In Linux, edit <span class="source-code"><span class="k3">/</span>etc<span class="k3">/</span>hosts</span>. In Windows, edit <span class="source-code">%WINDIR%\System32\drivers\etc\hosts</span>. Add a line such as &#39;97.107.134.80 dmc&#39; and save the file. You can then connect to the server with just &#39;dmc&#39; (decepto&#39;s Minecraft server) instead of the full IP.</p><p>I&#39;m not even sure if decepto&#39;s server is still running (I haven&#39;t played Minecraft in a couple of days). I think decepto said that he was going to get a different server.
</p></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 16 Aug 2010 19:27:10 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879582#target">MiquelFire</a> said:</div><div class="quote"><p>My only issue with that plan is keeping track of time in the caves. It&#39;s possible to spend days in a cave and not know it.
</p></div></div><p> Yeah, that would be tricky.  I think it could be remedied by knowing how many minutes a full day &amp; night cycle last and then multiply it by seven.  That way when it&#39;s your turn you know that you can play for <i>x</i> minutes, which equates to 7 in game days.</p><p>I imagine that&#39;s how <a href="http://forums.somethingawful.com/showthread.php?threadid=3325891&amp;userid=0&amp;perpage=40&amp;pagenumber=1">Something Awful</a> did it...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 16 Aug 2010 20:05:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879586#target">bamccaig</a> said:</div><div class="quote"><p>I&#39;m not even sure if decepto&#39;s server is still running</p></div></div><p>

No, it&#39;s down. It will stay down until a decently playable server is released. Once that happens, I&#39;ll buy a budget dedicated server with at least 2 gigs of ram.</p><p>As for passing around a saved game, I&#39;m down for that. I don&#39;t think we should really be worried about playing &quot;X number of days&quot;. I say, just play for how you want for one or two &quot;real&quot; days, then pass the save file onto someone else.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Mon, 16 Aug 2010 20:45:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879590#target">Samuel Henderson</a> said:</div><div class="quote"><p> I think it could be remedied by knowing how many minutes a full day &amp; night cycle last and then multiply it by seven.</p></div></div><p>

The guy organizing it on the Minecraft forums said that seven in-game days is one hundred forty minutes. This would mean that each cycle is twenty minutes, a figure the wiki agrees with.</p><p>I found seven days to be too long for me (I joined the guys on the Minecraft forums), but that might have been because it was so late and I was tired. I made it through five days.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 17 Aug 2010 00:10:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879586#target">bamccaig</a> said:</div><div class="quote"><p> The two servers known to me:</p></div></div><p>Why do you hide such things in spoiler tags? Does not compute....
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Tue, 17 Aug 2010 00:57:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh! I just had a great idea!</p><p>From my understanding, the world data is pretty well distributed among files and folders. I&#39;m not sure exactly how world data is laid out, but if chucks are separated well enough, we might be able to do a Git repository. That way we could all play simultaneously and just check in our changes.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Tue, 17 Aug 2010 03:16:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879651#target">decepto</a> said:</div><div class="quote"><p>Oh! I just had a great idea!</p></div></div><p>

What if two people try to update the same chunk?</p><p>I&#39;m suddenly imagining a giant cobblestone tower being melded with a wooden temple because two people built in the same place.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 17 Aug 2010 03:28:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879651#target">decepto</a> said:</div><div class="quote"><p> we might be able to do a Git repository. That way we could all play simultaneously and just check in our changes.</p></div></div><p>...Or we could just play network multi-player <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Tue, 17 Aug 2010 03:29:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879655#target">Neil Black</a> said:</div><div class="quote"><p>I&#39;m suddenly imagining a giant cobblestone tower being melded with a wooden temple because two people built in the same place.</p></div></div><p>

Using source control to distribute a world would work if there was a set turn list and each person updated their local copy before playing.  I suppose it would be more streamlined than manually zipping a world, sending it to the next player on the turn list, having that player extract &amp; replace the world, and so on and so forth.</p><p>But, as Neil pointed out... if I decided to work on the world after my turn (or before my turn) all bets are off that something terrible doesn&#39;t happen.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 17 Aug 2010 03:41:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879658#target">Samuel Henderson</a> said:</div><div class="quote"><p>But, as Neil pointed out... if I decided to work on the world after my turn (or before my turn) all bets are off that something terrible doesn&#39;t happen.</p></div></div><p>

Well, the repository&#39;s owner would need to approve commits. Also, I don&#39;t think we&#39;d troll each other like that.<br />܁<br />܁<br />܁<br />܁<br />܁<br />܁<br />...or would we? <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (decepto)</author>
		<pubDate>Tue, 17 Aug 2010 03:51:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Meh, seems like it may be more trouble than it&#39;s worth. Unless it was turn based there wouldn&#39;t be much point to building anything worthwhile for fear of overwriting/corrupting it. Plus it looks like Notch is fixing up the chests, so a usable multi-player probably isn&#39;t too far away. Just my 2¢.</p><p>EDIT: Oh, and someone PM the server address, I&#39;ve been looking forward to seeing whats going on <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Tue, 17 Aug 2010 07:40:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>someone792: see bam&#39;s hidden spoiler.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Crazy Photon)</author>
		<pubDate>Tue, 17 Aug 2010 07:48:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Perhaps you could use a marking system. Each player gets a way of marking an area he wants to work with so others know where not to play around.</p><p>I leave the details to you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trezker)</author>
		<pubDate>Tue, 17 Aug 2010 11:19:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would prefer a zip we mail/upload/whatever between players.<br />Git would work, if only one posts and it&#39;s moderated. Do everyone have/know git?</p><p>Let&#39;s get this show on the road! I have only a few, and short, shifts at work for the next 7 days. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />(But I might be unavailable this weekend. LD48 takes priority!)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Tue, 17 Aug 2010 17:06:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is anybody familiar with the world format(s)? Text is often automatically merge-able because of it&#39;s nature. Typically, it suffices to base the merges on line-based differences. With a binary file, you no longer know of a given boundary to merge on. All that you know is that the file was <span class="source-code">A</span> and now it&#39;s <span class="source-code">B</span>. I highly doubt Notch is storing the world data as text. At least, not all text. It would be considerably more wasteful and really the worlds are probably too large and complex to edit by hand anyway. I see no real value in text worlds. Assuming Notch is using binary for the things that matter, Git will be unable to merge worlds. It will also be impossible for a human to review changesets to make sure that somebody played by the rules. You might as well just use a simple &quot;stick&quot; mechanism. Whoever has the stick, or latest zip, gets to play. Come up with a schedule, like was done for the translation exercise, and only pass the zip on to the next player. Or just post them to the forum and use the honor system.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 17 Aug 2010 18:51:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879722#target">bamccaig</a> said:</div><div class="quote"><p>Is anybody familiar with the world format(s)? Text is often automatically merge-able because of it&#39;s nature. Typically, it suffices to base the merges on line-based differences. With a binary file, you no longer know of a given boundary to merge on. All that you know is that the file was A and now it&#39;s B. I highly doubt Notch is storing the world data as text. At least, not all text. It would be considerably more wasteful and really the worlds are probably too large and complex to edit by hand anyway. I see no real value in text worlds. Assuming Notch is using binary for the things that matter, Git will be unable to merge worlds. It will also be impossible for a human to review changesets to make sure that somebody played by the rules. You might as well just use a simple &quot;stick&quot; mechanism. Whoever has the stick, or latest zip, gets to play. Come up with a schedule, like was done for the translation exercise, and only pass the zip on to the next player. Or just post them to the forum and use the honor system.
</p></div></div><p>

The world data is stored as binary data (across a bajillion files).  There is a guide somewhere on the wiki for parsing out &amp; manipulating the data.  That being said, the scm (whether it be git, svn, etc) would still work but it would have to be done in an orderly fashion (aka &quot;passing the stick&quot;, aka what I said before).   I think the original idea was that it would be easier for everyone to simply checkout-&gt;play-&gt;commit/push then download a zip file-&gt;extract the zip file-&gt;play-&gt;zip everything up-&gt;send to next person in the turn order.  It would be like passing the stick using SCM if you will.  Of course as deps points out this assumes that everyone has access to whatever method of SVN we use.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/879689#target">someone972</a> said:</div><div class="quote"><p>
Meh, seems like it may be more trouble than it&#39;s worth. Unless it was turn based there wouldn&#39;t be much point to building anything worthwhile for fear of overwriting/corrupting it. Plus it looks like Notch is fixing up the chests, so a usable multi-player probably isn&#39;t too far away. Just my 2¢.</p></div></div><p>

There is always this too.  I&#39;d imagine that Notch is going to release many bugfixes soon (if he hasn&#39;t already).</p><p>Edit: Secret Friday Update
</p><div class="quote_container"><div class="title"><a href="http://www.minecraftwiki.net/wiki/Update#August_20th.2C_2010_-_Seecret_Friday_8.21_OooooOOOoo.21">Quote</a>:</div><div class="quote"><p>
    * Fences added.<br />    * Day/Night cycle added to multiplayer.<br />    * Chickens and pigs added to multiplayer.<br />    * You can now empty your bucket of milk by using it on the ground. 
</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 20 Aug 2010 18:54:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Updated the server. Not sure what happened, but it wasn&#39;t even running... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> My personal stdio log isn&#39;t very reliable so there&#39;s no real indication of what happened... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> Let me know if you try to connect and can&#39;t.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 20 Aug 2010 19:58:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I connected fine just now. I didn&#39;t even realize there had been a problem. I was just testing the new multiplayer stuff.</p><p>The new fences annoy me. They&#39;re the height of one block, but I can&#39;t jump up on them.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 21 Aug 2010 00:52:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/880129#target">Neil Black</a> said:</div><div class="quote"><p> The new fences annoy me. They&#39;re the height of one block, but I can&#39;t jump up on them.</p></div></div><p>Isn&#39;t it that behavior that makes it a fence...?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Sat, 21 Aug 2010 03:36:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/880150#target">Jonatan Hedborg</a> said:</div><div class="quote"><p>
Isn&#39;t it that behavior that makes it a fence...?
</p></div></div><p>

It is annoying because normally you can jump over things that are one block high.  The fences should be 1.5 blocks tall in order for the player to not be able to jump them.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 21 Aug 2010 03:44:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/880152#target">Samuel Henderson</a> said:</div><div class="quote"><p>It is annoying because normally you can jump over things that are one block high.  The fences should be 1.5 blocks tall in order for the player to not be able to jump them.</p></div></div><p>

Exactly. It&#39;s the same height as everything else I can jump over, so naturally it annoys me that I can&#39;t jump over it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 21 Aug 2010 05:26:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Anyone still playing on bamccaig&#39;s server? I&#39;ve been on a couple times but haven&#39;t seen anyone <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />. I&#39;ll be on for a little while longer, in case anyone wants to hop on.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (someone972)</author>
		<pubDate>Sat, 21 Aug 2010 22:24:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I go on once in a while, but no one is there at the time, and I just go to one of my personal worlds instead.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sat, 21 Aug 2010 22:54:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/880223#target">MiquelFire</a> said:</div><div class="quote"><p>I go on once in a while, but no one is there at the time, and I just go to one of my personal worlds instead.</p></div></div><p>

Same here.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sun, 22 Aug 2010 00:01:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sun, 22 Aug 2010 01:12:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, did you give us ops? If not, then I can&#39;t help repair your diamond wall.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sun, 22 Aug 2010 01:49:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, I just gave everybody ops (every username I could remember, anyway; I don&#39;t recall Jonatan&#39;s). You can say &quot;/help&quot; for a list of commands (which need to be prefixed with <tt>/</tt>). Some of them are cut off due to the small screen size. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sun, 22 Aug 2010 02:02:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wait, I have ops? Time to finish that obsidian wall.</p><p>The server may need to be reset, or something. The spawn is full of entities and even when I pick them up they don&#39;t seem to go away. Someone tried to destroy a minetrack with tnt.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sun, 22 Aug 2010 02:13:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="remote-thumbnail"><span class="json">{"name":"602000","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/9\/293bc21fb1b85a29e018441aa19686d9.png","w":860,"h":508,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/9\/293bc21fb1b85a29e018441aa19686d9"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/9/293bc21fb1b85a29e018441aa19686d9-240.jpg" alt="602000" width="240" height="141" /></span></p><p>I wish I had made it closer to the spawn point. It&#39;s on bamccaig&#39;s server to the north west along the coast.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 22 Aug 2010 07:38:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>relpats_eth: That is awesome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sun, 22 Aug 2010 08:32:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What you need to do is create an illustration of a stapler.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 22 Aug 2010 09:51:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, who&#39;s still playing Minecraft? I&#39;ve been off for about a week, I&#39;m kind of waiting for more bugfixes to SMP right now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Sat, 28 Aug 2010 06:29:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I been on and off as well. Basically, whenever I have time to put into it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sat, 28 Aug 2010 06:44:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have been busy with work, ludum dare and waiting for bugfixes. <br />Another week to wait until notch is truly back home again and can continue to work on it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Sun, 29 Aug 2010 00:40:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Notch&#39;s sales have surely been increasing a LOT over the past months. One of my Minecraft videos on YT shows in the graph a fast growth in viewers; looks like the popularity of this game is going through a snowball effect.</p><p>Sadly, I just grew tired of it for the moment. Waiting for the next patch to come out, only to have some new item or a new resource which sometimes requires you to generate a new map. I understand it&#39;s normal since it is in Alpha State. I guess I&#39;ll just wait a month or two and create a new world, checking out all the new stuff at once. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p><sub>And maybe multiplayer will work fine. :P</sub>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 29 Aug 2010 07:05:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The only real problem is that there&#39;s no <i>point</i> to the game yet. You can build lots of stuff, but they ultimately have no real purpose, so for me it gets old fast. It&#39;s fun to experiment with things when they come out, but ultimately Notch will need to figure out a purpose for the game. We&#39;ll all need some goal to work towards.</p><p>In theory, it would be fun to play with minecarts and/or the circuit building stuff, but it&#39;s so much work to figure out how that I just don&#39;t have the energy right now. It&#39;s easier and more satisfying to play CS:S and pwn n00bs. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 30 Aug 2010 18:38:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/881202#target">bamccaig</a> said:</div><div class="quote"><p>The only real problem is that there&#39;s no point to the game yet. You can build lots of stuff, but they ultimately have no real purpose</p></div></div><p>
*cough*Open-ended gameplay*cough*
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Mon, 30 Aug 2010 18:48:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m waiting for inventory and storage to made server side.  I&#39;ve been playing single player off and on, although recently I&#39;ve been caught up in the seemingly endless pursuit of Starcraft II achievements...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 30 Aug 2010 19:05:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/881204#target">gnolam</a> said:</div><div class="quote"><p> <b>cough*Open-ended gameplay*cough</b></p></div></div><p>IIRC, it was several months before anybody twigged to the fact that Myst was anything more than that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 31 Aug 2010 00:01:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He just met Bungie and Valve.</p><p>WHAT THE CRAP. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Mon, 06 Sep 2010 03:38:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I know, he&#39;s living the dream! I&#39;m still waiting, patiently, on more updates.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 06 Sep 2010 08:15:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently he is getting a proper office and hiring some staff... Hopefully this means he can work on Minecraft with less interruptions...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 07 Sep 2010 19:51:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Apparently his Web site can only handle one registration at a time. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> It&#39;s pretty cool that he&#39;s turning his venture into a company. Also, if you have real game developer skills you might want to read his recent blog posts, as he might not have filled all positions yet. I wonder if I&#39;d have sufficient skills for the Web developer position, but then I suppose not. Not to mention, I&#39;d have to move to Sweden. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> Hopefully the company is successful while remaining true to the community.</p><p><i>** EDIT **</i></p><p>Is anybody still playing on the server? I haven&#39;t seen much activity for days, if not over a week. The server seems to be somewhat unstable still and even with 700 MB it still seems to run out of memory, etc. I was noticing lag on the VM all day today and though there doesn&#39;t seem to be any concrete proof that minecraft is the culprit, it&#39;s a pretty good candidate.</p><p>If nobody is using the server anymore then I&#39;ll just publish the existing world and stop it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 09 Sep 2010 07:32:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, I&#39;m not using the server right now. I&#39;m waiting for inventory and mobs.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Thu, 09 Sep 2010 13:44:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If anybody is interested:</p><p><a href="http://www.castopulence.org/tmp/minecraft-world.tgz">http://www.castopulence.org/tmp/minecraft-world.tgz</a></p><p>In unices, you can extract with gunzip and tar (or probably just tar):</p><pre class="terminal">wget http://www.castopulence.org/tmp/minecraft-world.tgz -O- | \
        gunzip | tar -xv
# OR
wget http://www.castopulence.org/tmp/minecraft-world.tgz -O- | \
        tar -xvz</pre><p>

In Windows, your best bet is <a href="http://www.7-zip.org/">7-Zip</a>, which I find extracts all archive formats faster than others anyway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 09 Sep 2010 18:23:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/882132#target">Neil Black</a> said:</div><div class="quote"><p>Yeah, I&#39;m not using the server right now. I&#39;m waiting for inventory and mobs.
</p></div></div><p>

Ditto <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Thu, 09 Sep 2010 19:45:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just haven&#39;t been playing at all. Too many other games to play.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Thu, 09 Sep 2010 20:46:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Survival Multiplayer has server-side inventory and such now. YAY! <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sat, 11 Sep 2010 00:17:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/882295#target">Billybob</a> said:</div><div class="quote"><p>Survival Multiplayer has server-side inventory and such now. YAY!</p></div></div><p>

Huzzah!  Now I have something to do this weekend!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 11 Sep 2010 00:21:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/881931#target">Samuel Henderson</a> said:</div><div class="quote"><p> Apparently he is getting a proper office and hiring some staff... Hopefully this means he can work on Minecraft with less interruptions...</p></div></div><p>Paypal is refusing to forward payments over to him because of &quot;suspicious activity&quot;.  If they decide it&#39;s not on the level, they&#39;re going to keep the €600,000 for themselves <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />.  Of course a new blockbuster game is suspicious.</p><p><a href="http://games.slashdot.org/story/10/09/10/1713217/PayPal-Withholding-Indie-Game-Devs-euro600000-Account">http://games.slashdot.org/story/10/09/10/1713217/PayPal-Withholding-Indie-Game-Devs-euro600000-Account</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Sat, 11 Sep 2010 00:39:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not surprised by gnolam&#39;s attitude towards PayPal anymore.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Sat, 11 Sep 2010 00:50:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You can make a compass using red powder and iron bars now!  That should make navigating a bit easier.</p><p>When Paypal says they will keep the money if turns out to be illegally gained... what do they mean by &#39;keep&#39;? Wouldn&#39;t they return it to the original Paypal account holders who sent Notch the money?</p><p>If they actually keep it (i.e not giving it to Notch and not refunding the customers) ... wouldn&#39;t that be illegal on Paypal&#39;s part?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Sat, 11 Sep 2010 01:11:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would say that this is covered in their terms of use. The problem is, if I&#39;m not mistaken, that they aren&#39;t a bank institution so they can do virtually whatever they want with your money.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Sat, 11 Sep 2010 01:13:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well it sounds like he&#39;s making a lot of money so I can&#39;t really say I&#39;m too surprised that they&#39;d consider it suspicious (though it would depend on which type of PayPal account that he has). In any case, I think Notch has enough of a following and enough friends in relatively high places now that it won&#39;t be an issue. His update on his blog suggests that this is only a week (or less) worth of payments, but that doesn&#39;t add up at all...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 11 Sep 2010 01:30:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My laptop&#39;s charger is currently dead, so I can&#39;t load any of the worlds I had. My roommate might (might) let me install it on his computer, but his touchpad is sucky.</p><p>EDIT:</p><p>My roommate&#39;s computer doesn&#39;t like Minecraft for some reason. I might try the public computer lab later.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Mon, 13 Sep 2010 22:48:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think Notch&#39;s sales are about to spike ...</p><p><span class="remote-thumbnail"><span class="json">{"name":"1010842689_DYj3P-L.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/b\/eb8d7eeb871b7af8c7914a9712f69255.jpg","w":800,"h":401,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/b\/eb8d7eeb871b7af8c7914a9712f69255"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/b/eb8d7eeb871b7af8c7914a9712f69255-240.jpg" alt="1010842689_DYj3P-L.jpg" width="240" height="120" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"1015419613_NYok6-L.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/700aa0cd149dda33bc607d9e0c795a76.jpg","w":800,"h":401,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/700aa0cd149dda33bc607d9e0c795a76"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/0/700aa0cd149dda33bc607d9e0c795a76-240.jpg" alt="1015419613_NYok6-L.jpg" width="240" height="120" /></span></p><p>EDIT: Lawl, from the following Saturday ...
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>This is a temporary page.<br />Minecraft got way too popular for this humble server. I&#39;ve had to disable everything fancy to even get it to run.</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 17 Sep 2010 21:13:32 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I found this and can&#39;t resist posting</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=LnjSWPxJxNs" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/4/8/4899c1176b7007242fbae3b1a2e5a21a.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Sun, 19 Sep 2010 22:23:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wish fire really spread that fast <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 19 Sep 2010 22:58:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Fire really does spread that quickly now. I had did some wood harvest from my tree farm, and wanted the leaves to go away quickly (found my house is a bit too close, need to work on that issue later) so I set them on fire, and that fire spread just as quick as that video.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 20 Sep 2010 00:04:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/882964#target">MiquelFire</a> said:</div><div class="quote"><p>
I had did...
</p></div></div><p>
I <i>done</i> did.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 20 Sep 2010 00:28:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow. The awesomeness of that cool little cottage was equaled only by the awesomeness of its utter annihilation. Best MineCraft video ever.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Mon, 20 Sep 2010 00:44:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/882969#target">23yrold3yrold</a> said:</div><div class="quote"><p>The awesomeness of that cool little cottage</p></div></div><p>
Yeah, I had some cottage envy there <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Mon, 20 Sep 2010 00:57:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Edit: nevermind, read MiquelFire&#39;s post <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Mon, 20 Sep 2010 18:21:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is anyone else having problems accessing the Minecraft forums?</p><p>Also, all the server IPs I know of are down. I can&#39;t get into SMP <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 21 Sep 2010 02:34:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/883026#target">Neil Black</a> said:</div><div class="quote"><p>Is anyone else having problems accessing the Minecraft forums?</p></div></div><p>

The forums and wiki are currently down due to high traffic loads.  I think Notch has also temporarily suspended the name checking for SMP (which may be why you are having issues connecting)</p><p>I&#39;ve only been playing single player so I don&#39;t know about the multiplayer problems...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Tue, 21 Sep 2010 02:49:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t been able to log into either the URL or IP mentioned above either ... not sure if that&#39;s related.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 21 Sep 2010 03:14:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/883028#target">Samuel Henderson</a> said:</div><div class="quote"><p>which may be why you are having issues connecting</p></div></div><p>

I&#39;m having issues connecting because I don&#39;t have any active server IPs.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 21 Sep 2010 04:39:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604511/883034#target">23yrold3yrold</a> said:</div><div class="quote"><p>
I haven&#39;t been able to log into either the URL or IP mentioned above either ... not sure if that&#39;s related.
</p></div></div><p>
Both of the &quot;A.cc&quot; servers have gone offline. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 21 Sep 2010 06:17:45 +0000</pubDate>
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