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Website update (about my small old Allegro games) (3) |
anto80
Member #3,230
February 2003
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This thread is the sequel to https://www.allegro.cc/forums/thread/615908 and https://www.allegro.cc/forums/thread/615719 … (one more time because of the thread autolock) Another old project: Hidden Space Invaders in custom CMD exe.
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Bruce Perry
Member #270
April 2000
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For a moment I thought you'd done it by updating the hardware character bitmaps -- |
anto80
Member #3,230
February 2003
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In fact all ingame bitmap are dynamically generated, so that no external image/file is needed. PS: My favourite mode is "zigzagging bombs + invisible invaders". ___________ |
Mark Oates
Member #1,146
March 2001
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How are you so productive? What's your secret? [edit:] 'prolific' is the word I was looking for. -- |
anto80
Member #3,230
February 2003
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Thanks Mark, The thing is that, once again, I'm talking about an old project (IIRC 2005 or 2006...) So I'm not that prolific I guess... ___________ |
Mark Oates
Member #1,146
March 2001
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anto80 said: So I'm not that prolific I guess... That sounds like something a prolific person would say...
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anto80
Member #3,230
February 2003
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Well some people make 10+ games a year so... it makes me realize how little I am. And I'm absolutely OK with that. Anyway THANKS A LOT for your feedback and support! ----------------- [EDIT] {"name":"cipherpusher-aboutmonoliths_640.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364.png","w":640,"h":201,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364"} Next step I'll post on that subject will be the ingame object (animated?) Have a good day! ___________ |
piccolo
Member #3,163
January 2003
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I just thought of a nice idea when I mistook your gif in the op. the idea is to make desktop Invaders. basically space Invaders using the users current desktop icons. would make a nice screen saver too. to you from wow |
anto80
Member #3,230
February 2003
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Hello! Here is a photo on my small Cipher Pusher booth at Insalan... just to show you that I'm proud to use Allegro, there's an ingame animated Allegro logo during attract mode. ___________ |
GullRaDriel
Member #3,861
September 2003
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That's really nice :-D "Code is like shit - it only smells if it is not yours" |
Gideon Weems
Member #3,925
October 2003
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anto80
Member #3,230
February 2003
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It seems that my ingame monoliths are animated now! ___________ |
MiquelFire
Member #3,110
January 2003
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I think it stays semi transparent too long after the character leaves it. --- |
anto80
Member #3,230
February 2003
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Thanks for your feed back MiquelFire. I'll look into it. Here is a very small video footage about Cipher Pusher ingame chunk. (I was at Tauntfest last weekend) ___________ |
Chris Katko
Member #1,881
January 2002
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MiquelFire said: I think it stays semi transparent too long after the character leaves it. I think if you weren't staring at it in a gif, it probably wouldn't be as noticeable. -----sig: |
MiquelFire
Member #3,110
January 2003
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That, and the gif is only a small part of the screen. The character may be close enough that it being semi transparent is not really an issue, just the top part is cut off of the video, so the character is not far enough to disable the transparent effect, but is out of the view we have. --- |
anto80
Member #3,230
February 2003
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Another WIP: {"name":"Bug_Tileskin_Remap_c0c2.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796.png","w":640,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796"} ___________ |
amarillion
Member #940
January 2001
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Hey anto80, are you interested in joining TINS? We can put that 'prolific' thing to the test. -- |
anto80
Member #3,230
February 2003
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Hey amarillion, thanks but I'm really too busy for now, plus I need more sleep. So I won't join TINS. I'm looking forward to see what all of you will create! Good luck / Have fun ! Today, I'm uploading a vid about an old Pacman remake (2001) to learn pathfinding for fun (as well as some shading techniques in 256 colors) Thanks a lot to Peter Hull who assisted me to use these old Allegro 3.12 DAT files using old Grabber versions. Thus helping me A LOT with this 15-years-old exe rebuilding process. ___________ |
Peter Hull
Member #1,136
March 2001
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Great stuff, I love the way you do new takes on well-known games!
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anto80
Member #3,230
February 2003
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Hey, thanks Pete! Not much to add these days because I'm busy with making a (pre-alpha version) trailer and I'm still working on seafoam animation ( https://www.allegro.cc/forums/thread/616181 ) [Edit] [EDIT][Edit2] [EDIT][Edit3] ___________ |
Derezo
Member #1,666
April 2001
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Great job, love the physics of the particle effects and how they interact with the walls. Keep it going man, your enthusiasm for this is inspiring "He who controls the stuffing controls the Universe" |
anto80
Member #3,230
February 2003
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Thanks a lot Derezo!!! It's somewhat a relief to see some good feedback in moments of huge doubt & stress like this. I'll keep you updated! ___________ |
Peter Hull
Member #1,136
March 2001
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When do you think we'll be able to play it!
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anto80
Member #3,230
February 2003
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This reminds me ... I'll start talking about release dates when I'll start getting less afraid of creating too much hype too soon. Thanks for asking anyway!! ---- [Edit] ---- Today's GIF: ___________ |
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