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		<title>Website update (about my small old Allegro games) (3)</title>
		<link>http://www.allegro.cc/forums/view/616060</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 28 May 2016 21:39:06 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>This thread is the sequel to <a href="https://www.allegro.cc/forums/thread/615908">https://www.allegro.cc/forums/thread/615908</a> and <a href="https://www.allegro.cc/forums/thread/615719">https://www.allegro.cc/forums/thread/615719</a> … (one more time because of the thread autolock)</p><p>Another old project: Hidden Space Invaders in custom CMD exe. <br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/6/7/679370c4a511533e01c9ce8cf9d099ee.gif" alt="vid_160_120_testcmdsi.gif" width="159" height="97" /><br />Full video here: <a href="https://www.youtube.com/watch?v=KuXUf4TDniQ">https://www.youtube.com/watch?v=KuXUf4TDniQ</a></p><p><img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 20 Feb 2016 14:30:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>For a moment I thought you&#39;d done it by updating the hardware character bitmaps <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Sat, 20 Feb 2016 20:31:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>In fact all ingame bitmap are dynamically generated, so that no external image/file is needed. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>PS: My favourite mode is &quot;zigzagging bombs + invisible invaders&quot;. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sun, 21 Feb 2016 20:26:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>How are you so productive? What&#39;s your secret?</p><p>[edit:] &#39;prolific&#39; is the word I was looking for.
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Sun, 21 Feb 2016 21:54:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks Mark,</p><p>The thing is that, once again, I&#39;m talking about an old project (IIRC 2005 or 2006...)<br />I&#39;m digging into all old projects like that I made since 2000.<br />Most of them are made only for fun / for learning how to make it technically with Allegro. <br />And most of them don&#39;t include game design: just clones of another proven game mechanic.</p><p>So I&#39;m not that prolific I guess...
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Mon, 22 Feb 2016 01:40:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616060/1020230#target">anto80</a> said:</div><div class="quote"><p>So I&#39;m not that prolific I guess...</p></div></div><p>That sounds like something a prolific person would say... <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p><img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Tue, 23 Feb 2016 11:08:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well some people make 10+ games a year <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> so...  it makes me realize how little I am. And I&#39;m absolutely OK with that.</p><p>Anyway THANKS A LOT for your feedback and support! <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>-----------------</p><p>[EDIT]<br /><a href="https://www.facebook.com/CipherPusher">Cipher Pusher</a> update:<br />Ingame levels may contain monoliths. But why!? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> You&#39;ll find out!</p><p><span class="remote-thumbnail"><span class="json">{"name":"cipherpusher-aboutmonoliths_640.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364.png","w":640,"h":201,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/5/558047295314ad40e565dc0ac8006364-240.jpg" alt="cipherpusher-aboutmonoliths_640.png" width="240" height="75" /></span><br />From left to right: the different steps of integration. Last image is a screenshot of my built-in &quot;service mode&quot; (to check imported images easily)</p><p>Next step I&#39;ll post on that subject will be the ingame object (animated?) </p><p>Have a good day! <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sun, 28 Feb 2016 18:13:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I just thought of a nice idea when I mistook your gif in the op.<br />should make some good money too. you can have the idea however feel free to pass some of the royalties my we.</p><p>the idea is to make desktop Invaders.</p><p>basically space Invaders using the users current desktop icons.</p><p>would make a nice screen saver too.</p><p>to you from<br />your King <br />King Piccolo
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		<author>no-reply@allegro.cc (piccolo)</author>
		<pubDate>Tue, 01 Mar 2016 07:03:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hello!</p><p>Here is a photo on my small Cipher Pusher booth at Insalan... just to show you that I&#39;m proud to use Allegro, there&#39;s an ingame animated Allegro logo during attract mode.<br /><img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br /><span class="remote-thumbnail"><span class="json">{"name":"610226","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b21adcb9ffac4aaade6d999d08a3b66e.jpg","w":464,"h":960,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b21adcb9ffac4aaade6d999d08a3b66e"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/2/b21adcb9ffac4aaade6d999d08a3b66e-240.jpg" alt="610226" width="240" height="496" /></span>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sun, 06 Mar 2016 21:46:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That&#39;s really nice :-D
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 07 Mar 2016 00:01:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Aww yeah.  That&#39;s how I like my title screens.
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		<author>no-reply@allegro.cc (Gideon Weems)</author>
		<pubDate>Mon, 07 Mar 2016 05:53:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It seems that my ingame monoliths are animated now! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br /><span class="remote-thumbnail"><span class="json">{"name":"cipherpusher-monolith-animated-1603.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b2d41b6ce2cc979767ee452ed5ec2e91.gif","w":324,"h":185,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b2d41b6ce2cc979767ee452ed5ec2e91"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/2/b2d41b6ce2cc979767ee452ed5ec2e91-240.jpg" alt="cipherpusher-monolith-animated-1603.gif" width="240" height="137" /></span>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Fri, 18 Mar 2016 13:08:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think it stays semi transparent too long after the character leaves it.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 18 Mar 2016 18:05:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks for your feed back MiquelFire. I&#39;ll look into it.</p><p>Here is a very small video footage about Cipher Pusher ingame chunk. (I was at Tauntfest last weekend)<br /><a href="https://www.youtube.com/watch?v=-4ODsXHEkYM">https://www.youtube.com/watch?v=-4ODsXHEkYM</a>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Fri, 25 Mar 2016 22:32:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616060/1020974#target">MiquelFire</a> said:</div><div class="quote"><p>
I think it stays semi transparent too long after the character leaves it.
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I think if you weren&#39;t staring at it in a gif, it probably wouldn&#39;t be as noticeable.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sat, 26 Mar 2016 02:00:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That, and the gif is only a small part of the screen. The character may be close enough that it being semi transparent is not really an issue, just the top part is cut off of the video, so the character is not far enough to disable the transparent effect, but is out of the view we have.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Wed, 30 Mar 2016 13:22:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Another WIP:<br />Here&#39;s my auto-remap-tileskin ingame function / leveldesign cosmetics.<br />It is messed up for now <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p><span class="remote-thumbnail"><span class="json">{"name":"Bug_Tileskin_Remap_c0c2.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796.png","w":640,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/3/c3098f0356489284839d5cd9d3ee6796-240.jpg" alt="Bug_Tileskin_Remap_c0c2.png" width="240" height="90" /></span>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Wed, 30 Mar 2016 13:27:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hey anto80, are you interested in joining <a href="http://tins.amarillion.org">TINS?</a> We can put that &#39;prolific&#39; thing to the test.
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Fri, 01 Apr 2016 12:57:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hey amarillion, thanks but I&#39;m really too busy for now, plus I need more sleep. So I won&#39;t join TINS. I&#39;m looking forward to see what all of you will create! Good luck / Have fun !</p><p>Today, I&#39;m uploading a vid about an old Pacman remake (2001) to learn pathfinding for fun (as well as some shading techniques in 256 colors)<br />#MadeWithAllegro #DOS :p<br /><span class="remote-thumbnail"><span class="json">{"name":"vid_340_255_pakoss.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/30b148bef59697fbe05f7dd3dbf1c028.gif","w":340,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/30b148bef59697fbe05f7dd3dbf1c028"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/0/30b148bef59697fbe05f7dd3dbf1c028-240.jpg" alt="vid_340_255_pakoss.gif" width="240" height="180" /></span><br />Full vid here: <div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=ljW-noN1rVM" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/8/3/831395d25e2257ead6204663a947fe1b.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p><b>Thanks a lot to Peter Hull</b> who assisted me to use these old Allegro 3.12 DAT files using old Grabber versions. Thus helping me A LOT with this 15-years-old exe rebuilding process. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 02 Apr 2016 12:33:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Great stuff, I love the way you do new takes on well-known games!<br />Pete
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		<author>no-reply@allegro.cc (Peter Hull)</author>
		<pubDate>Tue, 05 Apr 2016 18:11:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hey, thanks Pete!</p><p>Not much to add these days because I&#39;m busy with making a (pre-alpha version) trailer and I&#39;m still working on seafoam animation ( <a href="https://www.allegro.cc/forums/thread/616181">https://www.allegro.cc/forums/thread/616181</a> )<br />Thanks for those who took a look! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>[Edit]<br />Well, still busy with trailer and event documents.<br />Oh yeah, event!!<br /><b>I&#39;ll be at Stunfest (Rennes, France) on May 20-22 to show you WIP on Cipher Pusher</b> !!<br /><span class="remote-thumbnail"><span class="json">{"name":"Event201605StunfestCipherPusher-BoothRequestAccepted.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/70c8991dc88892626284bd094f4a2551.png","w":664,"h":490,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/70c8991dc88892626284bd094f4a2551"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/0/70c8991dc88892626284bd094f4a2551-240.jpg" alt="Event201605StunfestCipherPusher-BoothRequestAccepted.png" width="240" height="177" /></span><br /><a href="http://www.stunfest.fr/">http://www.stunfest.fr/</a><br /><a href="http://www.stunfest.fr/programmation/indies-games/">http://www.stunfest.fr/programmation/indies-games/</a><br />Last year, 12000 visitors attended to Stunfest. <br />This is a unique event mixing Versus Fighting international competitions, arcade freeplay, live superplay w/ comments, conferences, chiptune concerts, animations, and a dedicated area for indie games (last year 30+ indiegamedev small teams were here to show their WIP or their nearly-finished game!)<br />stress is coming. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>[EDIT][Edit2]<br /><span class="remote-thumbnail"><span class="json">{"name":"vid_340_255_testparticles_cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2ea1b1d85b1a44340dfeefff5d459f82.gif","w":340,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2ea1b1d85b1a44340dfeefff5d459f82"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/e/2ea1b1d85b1a44340dfeefff5d459f82-240.jpg" alt="vid_340_255_testparticles_cipherpusher.gif" width="240" height="180" /></span><br />Particles added to Cipher Pusher because particles are always cool! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> <br />More particles added when you destroy blocks + Random spawn test of MORE PARTICLES! <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>[EDIT][Edit3]<br /><a href="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/5/250ce4be471d69502ed110bf9e1b4cce.gif">vid_340_255_cipherpusher-tilehole2-puzzle.gif</a><br /><a href="http://anto80.free.fr/imgsmall/vid_340_255_cipherpusher-tilehole2-puzzle.gif">http://anto80.free.fr/imgsmall/vid_340_255_cipherpusher-tilehole2-puzzle.gif</a> <br />Blocks seem to react to these slots!? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> (+Lightning environment added in some puzzle rooms) <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><br />&lt;-- <b>Sorry guys i&#39;ve absolutely no idea why my gif doesn&#39;t auto-show, as any other does.</b>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 30 Apr 2016 11:35:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Great job, love the physics of the particle effects and how they interact with the walls. </p><p>Keep it going man, your enthusiasm for this is inspiring <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Tue, 03 May 2016 06:40:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks a lot Derezo!!!</p><p>It&#39;s somewhat a relief to see some good feedback in moments of huge doubt &amp; stress like this.</p><p><a href="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/5/250ce4be471d69502ed110bf9e1b4cce.gif">giphy.gif</a></p><p>I&#39;ll keep you updated! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Tue, 03 May 2016 13:59:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>When do you think we&#39;ll be able to play it!
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		<author>no-reply@allegro.cc (Peter Hull)</author>
		<pubDate>Thu, 05 May 2016 14:35:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This reminds me ... <br /><a href="http://static1.squarespace.com/static/53b20345e4b02529e48af929/t/552be827e4b0db9da67a8295/1428940842294/?format=750w">that TheMeatly comic</a><br /><img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;ll start talking about release dates when I&#39;ll start getting less afraid of creating too much hype too soon.</p><p><img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p>Thanks for asking anyway!! </p><p>----<br />[EDIT]<br />Cipher Pusher update: Did I mention that YOU CAN FIRE sometimes?! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br /><span class="remote-thumbnail"><span class="json">{"name":"vid280_200_attack-fire-particles-cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/b\/ab1c6d2774fdfbcd18fd3cdb78887b6d.gif","w":248,"h":193,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/b\/ab1c6d2774fdfbcd18fd3cdb78887b6d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/b/ab1c6d2774fdfbcd18fd3cdb78887b6d-240.jpg" alt="vid280_200_attack-fire-particles-cipherpusher.gif" width="240" height="186" /></span></p><p>[Edit]<br /><a href="https://www.allegro.cc/forums/thread/616247">some news here</a> <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>----</p><p>Today&#39;s GIF:<br />I added the possibility to OVERKILL enemies (here a pixel devilfish)<br />Seems a good move in gameplay. What are your thoughts about it?<br /><span class="remote-thumbnail"><span class="json">{"name":"vid_270_140_devilfish-overkill-cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/8\/c875e5a2c79f9ee595d17ad36c51505d.gif","w":260,"h":140,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/8\/c875e5a2c79f9ee595d17ad36c51505d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/8/c875e5a2c79f9ee595d17ad36c51505d-240.jpg" alt="vid_270_140_devilfish-overkill-cipherpusher.gif" width="240" height="129" /></span>
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 14 May 2016 13:04:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That boss thing looks cool!
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sat, 14 May 2016 13:17:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>So this it it: <a href="https://www.allegro.cc/forums/thread/616277/1022621">https://www.allegro.cc/forums/thread/616277/1022621</a> <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
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		</description>
		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 28 May 2016 14:44:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Probably don&#39;t need to keep two threads alive for the same game. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sat, 28 May 2016 19:42:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>NO! ALL THE THREADS! <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
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		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Sat, 28 May 2016 19:45:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616060/1022931#target">Chris Katko</a> said:</div><div class="quote"><p> Probably don&#39;t need to keep two threads alive for the same game.
</p></div></div><p>I agree Chris. And my point is not to be seen as spam <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Since the 2 other about Greenlight and Trailer will &quot;wear off&quot; and eventually will be locked, I can keep on posting on this one. That is, general updates about Cipher Pusher but maybe other updates.
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Sat, 28 May 2016 21:39:06 +0000</pubDate>
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