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Sea foam / wave animation : Looking for feedback
anto80
Member #3,230
February 2003
avatar

Hello all,

I have created these visual effects in Allegro 5

http://anto80.free.fr/imgsmall/vid_340_255_testlndscp_cipherpusher.gif

vid_340_255_testlndscp_cipherpusher.gif
Sorry for the wrong anto-scaling in some browsers. The link to the GIF is here

It's a rather "squared" world and that's why I decided to make the seafoam look square.
And I'm still in test phase and I'm not sure how it looks.
What do you think about the "wavy" one on top of the blue sea (it's the same one as on top of the grey sand) ?

Thanks for your feedback!!

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Gideon Weems
Member #3,925
October 2003
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They look pretty good. My favorite is the starry field. You could probably get away with more waviness, too.

anto80
Member #3,230
February 2003
avatar

Quote You could probably get away with more waviness, too.

Thanks for your feedback!

More waviness on the blue sea one?
Do you mean the sliding frequency? more amplitude (or faster?) cosine effect?
Do you have examples/refs to point out?
Thanks!

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Phrasz
Member #10,091
August 2008

anto - I wanted to post earlier, but I was sidetracked with work.

I thought the look was great, but perhaps a bit more undertow (or back flow) of the waves would make them look more 'crashing' on the shore. I see waves as think of water flowing back as much as forward:
https://www.youtube.com/watch?v=z8_mvTM266s

Instead of adding more frames just play the frames forward, then reverse for a second or two, and finally start the animation over.

anto80
Member #3,230
February 2003
avatar

Thanks Phrasz for the input!

I agree with you it should be more "oscillated-like".

I'll work on it!

[Edit]

What about THIS :
{"name":"giphy.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/2\/c2aaf0a192499384f5e9a1ee3dcefebe.gif","w":340,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/2\/c2aaf0a192499384f5e9a1ee3dcefebe"}giphy.gif
https://media.giphy.com/media/3o6ozqTIvnp8JUQVTa/giphy.gif

:)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Gideon Weems
Member #3,925
October 2003
avatar

That is a big improvement. In comparison, the old version looks like a tarp slowly blowing in the wind.

anto80 said:

more amplitude

This is what I meant, but it doesn't matter now.

Niunio
Member #1,975
March 2002
avatar

It looks better on blue. Beside that, I think it is a good idea to do "squared waves". Looks nice.

-----------------
Current projects: Allegro.pas | MinGRo

anto80
Member #3,230
February 2003
avatar

Thanks a lot!! :)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Phrasz
Member #10,091
August 2008

Nailed it!

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