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TINS competition May 13-16 2016
03/27/2016 11:44 AM | amarillion | Comments (0)

TINS is a speedhack-like 72-hour game programming competition that will be held this year between May 13 and May 16. For an introduction, see: http://tins.amarillion.org/about/

Registration is now officially open.

Head over to http://tins.amarillion.org/, log in, and click "Join a competiton" to join.

Allegro.pas 4.4.5 released
11/04/2015 5:30 AM | Niunio | Comments (0)

After almost 3 years, a new version of the Allegro.pas game library is available from its download page.

This version has some API modifications, as well as a lot of improvements that makes it faster (and sometimes smaller) executables. Most important changes from version 4.4.4 below:

  • Some new functions and procedures that detects system stuff at runtime, and new units for Windows and UNIX specifics.

  • A new BOOLEAN type that allows better integration with library.

  • Now it uses ARRAYs and VAR/OUT on parameters instead of pointers, that allows to reduce executable sizes and faster execution, and a side effect is reduction of HINT and WARNING lines while compilation!

  • Several bug fixes in demo game, al_apply_matrix_f and al_pack_fseek functions and in examples.

  • A lot of changes on documentation.

Also note that in near future I'll move TRUNK to BRANCHES/4.4, and BRANCHES/5.0 to TRUNK. This doesn't mean that I'll forget version 4.4: I'll update it if I find bugs or somebody sends me interesting patches or additions, but it's time to take version 5.0 seriously.

Enjoy!

SpeedHack 2015 is coming soon!
06/13/2015 7:12 PM | Edgar Reynaldo | Comments (0)

There are less than two weeks left until SpeedHack 2015 arrives! Brush up on your coding and allegro skills and prepare to battle it out with your fellow allegroids for the prestige and honor of the title of SpeedHack champion 2015!

The official competition starts June 26th, at Noon UTC on Friday until the following Monday at Noon. You have 72 hours to hack together a program using Allegro. For an introduction to what SpeedHack is, see the official intro page here :
http://www.speedhack.allegro.cc/intro.

Follow along with the SpeedHack thread on allegro.cc for more details, and the announcement of the upcoming registration.
https://www.allegro.cc/forums/thread/615327

Best of luck to everyone brave enough to enter! And don't worry about creating a masterpiece. The spirit of the competition is simply to see what you can do with Allegro given a single weekend to code in. Cheers!

Allegro 5.0.11 stable version released!
02/04/2015 5:30 PM | Edgar Reynaldo | Comments (0)

The stable version of Allegro 5.0.11 has been released.

See the release thread for details, and download the sources here.

Enjoy!

Allegro 5.1.9 WIP released!
02/04/2015 5:28 PM | Edgar Reynaldo | Comments (0)

The WIP version of Allegro 5.1.9 has been released.

See the release thread for details, and download the sources here.

SpeedHack 2014
05/21/2014 8:58 PM | Matthew Leverton | Comments (0)

The next 72-Hour SpeedHack begins Friday May 23rd!

Sign up @ http://www.speedhack.allegro.cc/

Allegro 5.0.10 released!
06/17/2013 2:37 PM | Miquel Burns | Comments (0)

A new release of the 5.0 branch is now available. The official release thread.

Allegro.pas 5.0 Alpha 1 released
04/29/2013 5:40 AM | Niunio | Comments (0)

Some days ago I decided to pack the current SVN in to an Alpha release. It doesn't support the whole Allegro 5 API but it starts to be stable and it seems to work in several systems (Windows XP and Linux both 32bit and 64bit). I didn't test it but should work on Delphi too.

Download link: https://sourceforge.net/projects/allegro-pas/files/5.0.alpha/

Announcing ALX, a C++11 Allegro 5 wrapper library.
04/15/2013 7:24 AM | axilmar | Comments (0)

ALX is a header-only C++11 library that provides:

  • fully-automated resource lifetime management via c++11 shared pointers.

  • additional helper classes like Rect, Point, Size, Color.

  • headers only.

  • allows function objects to be used as threads.

  • automates user events allocation and destruction.

  • many classes have overloaded operators for easy use.

You can find the source in Github here.

You can find an example Breakout game, which showcases some much-often used classes of the library here.

The library was developed with VS2012 and November 12 CTP Visual Studio compiler. Normally, it should compile fine under clang/gcc.

Allegro 5.0.9 released!
02/16/2013 7:35 PM | Miquel Burns | Comments (0)

A new release of the 5.0 branch is now available. The official release thread.




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