TINS is a speedhack-like 72-hour game programming competition that will be held this year between May 13 and May 16. For an introduction, see: http://tins.amarillion.org/about/
Registration is now officially open.
Head over to http://tins.amarillion.org/, log in, and click "Join a competiton" to join.
After almost 3 years, a new version of the Allegro.pas game library is available from its download page.
This version has some API modifications, as well as a lot of improvements that makes it faster (and sometimes smaller) executables. Most important changes from version 4.4.4 below:
Also note that in near future I'll move TRUNK to BRANCHES/4.4, and BRANCHES/5.0 to TRUNK. This doesn't mean that I'll forget version 4.4: I'll update it if I find bugs or somebody sends me interesting patches or additions, but it's time to take version 5.0 seriously.
There are less than two weeks left until SpeedHack 2015 arrives! Brush up on your coding and allegro skills and prepare to battle it out with your fellow allegroids for the prestige and honor of the title of SpeedHack champion 2015!
The official competition starts June 26th, at Noon UTC on Friday until the following Monday at Noon. You have 72 hours to hack together a program using Allegro. For an introduction to what SpeedHack is, see the official intro page here :
Follow along with the SpeedHack thread on allegro.cc for more details, and the announcement of the upcoming registration.
Best of luck to everyone brave enough to enter! And don't worry about creating a masterpiece. The spirit of the competition is simply to see what you can do with Allegro given a single weekend to code in. Cheers!
The next 72-Hour SpeedHack begins Friday May 23rd!
Sign up @ http://www.speedhack.allegro.cc/
Some days ago I decided to pack the current SVN in to an Alpha release. It doesn't support the whole Allegro 5 API but it starts to be stable and it seems to work in several systems (Windows XP and Linux both 32bit and 64bit). I didn't test it but should work on Delphi too.
ALX is a header-only C++11 library that provides:
You can find the source in Github here.
You can find an example Breakout game, which showcases some much-often used classes of the library here.
The library was developed with VS2012 and November 12 CTP Visual Studio compiler. Normally, it should compile fine under clang/gcc.
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