A new release of Allegro is now available.
There are a lot of work to be done yet, but I did several big improvements so I've just uploaded a new release.
In short: There are several bugfixing, including (but not limited to) the primitives add-on that didn't work in previous versions. There are new functionality too, as 3D transformations and custom memory management. Also I added new examples and updated some other to supply the lack of documentation.
You can download it from https://sourceforge.net/projects/allegro-pas/files/5.2.alpha.
Any comment and suggestion will be welcome.
A new Alpha release of Allegro.pas has been released today. This one goes forward version 5.2. It still doesn't implement the whole Allegro 5 API but it is more stable and has more documentation, examples and functions than previous one. I didn't test it but should work on Delphi.
TINS is a speedhack-like 72-hour game programming competition that will be held this year between May 13 and May 16. For an introduction, see: http://tins.amarillion.org/about/
Registration is now officially open.
Head over to http://tins.amarillion.org/, log in, and click "Join a competiton" to join.
After almost 3 years, a new version of the Allegro.pas game library is available from its download page.
This version has some API modifications, as well as a lot of improvements that makes it faster (and sometimes smaller) executables. Most important changes from version 4.4.4 below:
Also note that in near future I'll move TRUNK to BRANCHES/4.4, and BRANCHES/5.0 to TRUNK. This doesn't mean that I'll forget version 4.4: I'll update it if I find bugs or somebody sends me interesting patches or additions, but it's time to take version 5.0 seriously.
There are less than two weeks left until SpeedHack 2015 arrives! Brush up on your coding and allegro skills and prepare to battle it out with your fellow allegroids for the prestige and honor of the title of SpeedHack champion 2015!
The official competition starts June 26th, at Noon UTC on Friday until the following Monday at Noon. You have 72 hours to hack together a program using Allegro. For an introduction to what SpeedHack is, see the official intro page here :
Follow along with the SpeedHack thread on allegro.cc for more details, and the announcement of the upcoming registration.
Best of luck to everyone brave enough to enter! And don't worry about creating a masterpiece. The spirit of the competition is simply to see what you can do with Allegro given a single weekend to code in. Cheers!
The next 72-Hour SpeedHack begins Friday May 23rd!
Sign up @ http://www.speedhack.allegro.cc/
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