The next 72-Hour SpeedHack begins Friday May 23rd!
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Some days ago I decided to pack the current SVN in to an Alpha release. It doesn't support the whole Allegro 5 API but it starts to be stable and it seems to work in several systems (Windows XP and Linux both 32bit and 64bit). I didn't test it but should work on Delphi too.
ALX is a header-only C++11 library that provides:
You can find the source in Github here.
You can find an example Breakout game, which showcases some much-often used classes of the library here.
The library was developed with VS2012 and November 12 CTP Visual Studio compiler. Normally, it should compile fine under clang/gcc.
I'm proud to announce that Allegro.pas 4.4.4 has been released. This new version has a lot of improvements:
You can get it from here.
"TINS Is Not Speedhack" is a competition with the goal of making a playable game within only 72 hours. To make things a little more interesting, randomly selected rules will be announced just before the competition starts. Sign up, read news, or find out about past competitions at http://tins.amarillion.org
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