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Website update (about my small old Allegro games) (3)
anto80
Member #3,230
February 2003
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This thread is the sequel to https://www.allegro.cc/forums/thread/615908 and https://www.allegro.cc/forums/thread/615719 … (one more time because of the thread autolock)

Another old project: Hidden Space Invaders in custom CMD exe.
vid_160_120_testcmdsi.gif
Full video here: https://www.youtube.com/watch?v=KuXUf4TDniQ

:)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Bruce Perry
Member #270
April 2000

For a moment I thought you'd done it by updating the hardware character bitmaps :)

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

anto80
Member #3,230
February 2003
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In fact all ingame bitmap are dynamically generated, so that no external image/file is needed. :)

PS: My favourite mode is "zigzagging bombs + invisible invaders". :P

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Mark Oates
Member #1,146
March 2001
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How are you so productive? What's your secret?

[edit:] 'prolific' is the word I was looking for.

anto80
Member #3,230
February 2003
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Thanks Mark,

The thing is that, once again, I'm talking about an old project (IIRC 2005 or 2006...)
I'm digging into all old projects like that I made since 2000.
Most of them are made only for fun / for learning how to make it technically with Allegro.
And most of them don't include game design: just clones of another proven game mechanic.

So I'm not that prolific I guess...

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Mark Oates
Member #1,146
March 2001
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anto80 said:

So I'm not that prolific I guess...

That sounds like something a prolific person would say... ::)

:P

anto80
Member #3,230
February 2003
avatar

Well some people make 10+ games a year :o so... it makes me realize how little I am. And I'm absolutely OK with that.

Anyway THANKS A LOT for your feedback and support! ;)

-----------------

[EDIT]
Cipher Pusher update:
Ingame levels may contain monoliths. But why!? :) You'll find out!

{"name":"cipherpusher-aboutmonoliths_640.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364.png","w":640,"h":201,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/5\/558047295314ad40e565dc0ac8006364"}cipherpusher-aboutmonoliths_640.png
From left to right: the different steps of integration. Last image is a screenshot of my built-in "service mode" (to check imported images easily)

Next step I'll post on that subject will be the ingame object (animated?)

Have a good day! ::)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

piccolo
Member #3,163
January 2003
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I just thought of a nice idea when I mistook your gif in the op.
should make some good money too. you can have the idea however feel free to pass some of the royalties my we.

the idea is to make desktop Invaders.

basically space Invaders using the users current desktop icons.

would make a nice screen saver too.

to you from
your King
King Piccolo

wow
-------------------------------
i am who you are not am i

anto80
Member #3,230
February 2003
avatar

Hello!

Here is a photo on my small Cipher Pusher booth at Insalan... just to show you that I'm proud to use Allegro, there's an ingame animated Allegro logo during attract mode.
;)
{"name":"610226","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b21adcb9ffac4aaade6d999d08a3b66e.jpg","w":464,"h":960,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b21adcb9ffac4aaade6d999d08a3b66e"}610226

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

GullRaDriel
Member #3,861
September 2003
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That's really nice :-D

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

Gideon Weems
Member #3,925
October 2003

Aww yeah. That's how I like my title screens.

anto80
Member #3,230
February 2003
avatar

It seems that my ingame monoliths are animated now! :)
{"name":"cipherpusher-monolith-animated-1603.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b2d41b6ce2cc979767ee452ed5ec2e91.gif","w":324,"h":185,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/2\/b2d41b6ce2cc979767ee452ed5ec2e91"}cipherpusher-monolith-animated-1603.gif

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

MiquelFire
Member #3,110
January 2003
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I think it stays semi transparent too long after the character leaves it.

---
Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red | +Me
Windows 8 is a toned, stylish, polished professional athlete. But it’s wearing clown makeup, and that creates a serious image problem. ~PCWorld Article

anto80
Member #3,230
February 2003
avatar

Thanks for your feed back MiquelFire. I'll look into it.

Here is a very small video footage about Cipher Pusher ingame chunk. (I was at Tauntfest last weekend)
https://www.youtube.com/watch?v=-4ODsXHEkYM

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Chris Katko
Member #1,881
January 2002
avatar

I think it stays semi transparent too long after the character leaves it.

I think if you weren't staring at it in a gif, it probably wouldn't be as noticeable.

-----sig:
“Programs should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs

MiquelFire
Member #3,110
January 2003
avatar

That, and the gif is only a small part of the screen. The character may be close enough that it being semi transparent is not really an issue, just the top part is cut off of the video, so the character is not far enough to disable the transparent effect, but is out of the view we have.

---
Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red | +Me
Windows 8 is a toned, stylish, polished professional athlete. But it’s wearing clown makeup, and that creates a serious image problem. ~PCWorld Article

anto80
Member #3,230
February 2003
avatar

Another WIP:
Here's my auto-remap-tileskin ingame function / leveldesign cosmetics.
It is messed up for now :P

{"name":"Bug_Tileskin_Remap_c0c2.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796.png","w":640,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3098f0356489284839d5cd9d3ee6796"}Bug_Tileskin_Remap_c0c2.png

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

amarillion
Member #940
January 2001
avatar

Hey anto80, are you interested in joining TINS? We can put that 'prolific' thing to the test.

--
Martijn van Iersel | My Blog | Sin & Cos | Tegel tilemap editor | TINS 2017

anto80
Member #3,230
February 2003
avatar

Hey amarillion, thanks but I'm really too busy for now, plus I need more sleep. So I won't join TINS. I'm looking forward to see what all of you will create! Good luck / Have fun !

Today, I'm uploading a vid about an old Pacman remake (2001) to learn pathfinding for fun (as well as some shading techniques in 256 colors)
#MadeWithAllegro #DOS :p
{"name":"vid_340_255_pakoss.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/30b148bef59697fbe05f7dd3dbf1c028.gif","w":340,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/30b148bef59697fbe05f7dd3dbf1c028"}vid_340_255_pakoss.gif
Full vid here:

video

Thanks a lot to Peter Hull who assisted me to use these old Allegro 3.12 DAT files using old Grabber versions. Thus helping me A LOT with this 15-years-old exe rebuilding process. ;)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Peter Hull
Member #1,136
March 2001

Great stuff, I love the way you do new takes on well-known games!
Pete

anto80
Member #3,230
February 2003
avatar

Hey, thanks Pete!

Not much to add these days because I'm busy with making a (pre-alpha version) trailer and I'm still working on seafoam animation ( https://www.allegro.cc/forums/thread/616181 )
Thanks for those who took a look! :)

[Edit]
Well, still busy with trailer and event documents.
Oh yeah, event!!
I'll be at Stunfest (Rennes, France) on May 20-22 to show you WIP on Cipher Pusher !!
{"name":"Event201605StunfestCipherPusher-BoothRequestAccepted.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/70c8991dc88892626284bd094f4a2551.png","w":664,"h":490,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/0\/70c8991dc88892626284bd094f4a2551"}Event201605StunfestCipherPusher-BoothRequestAccepted.png
http://www.stunfest.fr/
http://www.stunfest.fr/programmation/indies-games/
Last year, 12000 visitors attended to Stunfest.
This is a unique event mixing Versus Fighting international competitions, arcade freeplay, live superplay w/ comments, conferences, chiptune concerts, animations, and a dedicated area for indie games (last year 30+ indiegamedev small teams were here to show their WIP or their nearly-finished game!)
stress is coming. :o

[EDIT][Edit2]
{"name":"vid_340_255_testparticles_cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2ea1b1d85b1a44340dfeefff5d459f82.gif","w":340,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2ea1b1d85b1a44340dfeefff5d459f82"}vid_340_255_testparticles_cipherpusher.gif
Particles added to Cipher Pusher because particles are always cool! :)
More particles added when you destroy blocks + Random spawn test of MORE PARTICLES! :P

[EDIT][Edit3]
vid_340_255_cipherpusher-tilehole2-puzzle.gif
http://anto80.free.fr/imgsmall/vid_340_255_cipherpusher-tilehole2-puzzle.gif
Blocks seem to react to these slots!? :) (+Lightning environment added in some puzzle rooms) :o
<-- Sorry guys i've absolutely no idea why my gif doesn't auto-show, as any other does.

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Derezo
Member #1,666
April 2001
avatar

Great job, love the physics of the particle effects and how they interact with the walls.

Keep it going man, your enthusiasm for this is inspiring :)

"He who controls the stuffing controls the Universe"

anto80
Member #3,230
February 2003
avatar

Thanks a lot Derezo!!!

It's somewhat a relief to see some good feedback in moments of huge doubt & stress like this.

giphy.gif

I'll keep you updated! :)

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Peter Hull
Member #1,136
March 2001

When do you think we'll be able to play it!

anto80
Member #3,230
February 2003
avatar

This reminds me ...
that TheMeatly comic
:)

I'll start talking about release dates when I'll start getting less afraid of creating too much hype too soon.

::)

Thanks for asking anyway!!

----
[EDIT]
Cipher Pusher update: Did I mention that YOU CAN FIRE sometimes?! :)
{"name":"vid280_200_attack-fire-particles-cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/b\/ab1c6d2774fdfbcd18fd3cdb78887b6d.gif","w":248,"h":193,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/b\/ab1c6d2774fdfbcd18fd3cdb78887b6d"}vid280_200_attack-fire-particles-cipherpusher.gif

[Edit]
some news here :)

----

Today's GIF:
I added the possibility to OVERKILL enemies (here a pixel devilfish)
Seems a good move in gameplay. What are your thoughts about it?
{"name":"vid_270_140_devilfish-overkill-cipherpusher.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/8\/c875e5a2c79f9ee595d17ad36c51505d.gif","w":260,"h":140,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/8\/c875e5a2c79f9ee595d17ad36c51505d"}vid_270_140_devilfish-overkill-cipherpusher.gif

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

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