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Chris DeLeon
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"G6! ...Hit!" Many people grew up playing "Battleship." Let's get one thing straight: Battleship 88 is NOT that kind of Battleship. Citing the inspirations for its gameplay mechanics as Mechwarrior 2 and Asteroids, the game plays ...
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Burn 2 is packed with turret strafing, laser blasting, and city-bombing fast-paced arcade style gameplay.
Burn 2 is a team deathmatch space shooter featuring Gravitar-style gameplay, deformable terrain, colored lighting, randomly generated ...
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This is just a very simple demo game produced for programmers new to Allegro. It includes implementation of simplified physics, score keeping, double buffering, an intro screen, ini file reading, and some basic game design concepts in action. The ...
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Create circles of six different colored hexagons to remove them. Whatever tile is in the center of the circle will have various effects on the board, ranging from randomizing colors (causing chain reactions) to collapsing it toward the center or ...
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A small, peaceful RPG made by a group of first year college students. This was the first project completed by CMU's Game Creation Society. See the readme.txt for full credits. The basic engine design was inspired by the NES classic Dragon Warrior. ...
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Colorful single/multi-player turn-based strategy!
Create units, capture buildings, and attack the enemy in an attempt to conquer the map. The three armies have their own strengths, weaknesses, and special units: Crimson is powerful. Cobalt is crafty. ...
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