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SantaHack 2011 |
SiegeLord
Member #7,827
October 2006
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Dario ff said: It's kinda funny how I barely coded anything and the game's core is probably done now. I've the opposite problem. I coded a lot (2K lines of code over 42 files, which I think is sizeable) but barely have a game! "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
bamccaig
Member #7,536
July 2006
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The only thing that I did is publish my "library" to a repository... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Samuel Henderson
Member #3,757
August 2003
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I'm plodding along slowly. I believe I have my state management system mostly done. I've found a couple images that I plan on using. I actually hung out at bamccaig's place and spent most of Saturday working/idling away on my entry and haven't really done too much since. ================================================= |
Dario ff
Member #10,065
August 2008
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SiegeLord said: I've the opposite problem. I coded a lot (2K lines of code over 42 files, which I think is sizeable) but barely have a game!
My other problem is that I seem to be too lazy this time around to split files around. Samuel Henderson said: I actually hung out at bamccaig's place and spent most of Saturday working/idling away on my entry and haven't really done too much since.
Did he let you use his space ship? EDIT: Not being able to talk about our games is boring. And I think I already know who my recipient is. TranslatorHack 2010, a human translation chain in a.cc. |
Elias
Member #358
May 2000
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I agree, I somewhat miss the progress on all entries from speedhack/TINS. (Well, I actually sneaked some concept art into the doodle thread And I also think I know who my recipient is. -- |
Desmond Taylor
Member #11,943
May 2010
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I have no idea who my recipient is but today I might not be doing anything as I'm taking my kids out to see Santa and then to a nature park to see the animals. I'm not to worried about the game itself since it's kinda done :/ Well, Best get ready. Have fun guys |
bamccaig
Member #7,536
July 2006
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Last night I ended up getting the core of my IRC bot written and working! -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Elias
Member #358
May 2000
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Write a quick IRC client as game and then have it communicate with the bot. The first one who manages to get the bot banned in #allegro from within the game wins. -- |
bamccaig
Member #7,536
July 2006
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-- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
kenmasters1976
Member #8,794
July 2007
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I reused the base game loop from my SpeedHack 2011 entry but I'm struggling with gameplay; right now it's really boring, not to mention that all graphics consist of bounding boxes as of now (that is, I have no graphics at all). I can't believe the progress some of you have made compared to me. Dario ff said: Not being able to talk about our games is boring. ChristmasHack logs were always private until after the competition. You can write your log offline and then make it public when SantaHack ends. That would be fun.
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Desmond Taylor
Member #11,943
May 2010
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kenmasters1976 said: ChristmasHack logs were always private until after the competition. You can write your log offline and then make it public when SantaHack ends. That would be fun. Or post what you are doing but not being specific so if you had a task of must contain Pacman you wouldn't say. Today I made a Pacman sprite XD. You could post that you have the game play down and menu ect. Just like I said. Don't be specific. |
MiquelFire
Member #3,110
January 2003
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The web site is down. I just wanted to check the dates to see when this ends. --- |
l j
Member #10,584
January 2009
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Just as I feared, I won't be able to finish my entry, but I'm sure it'll be at least playable.
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Desmond Taylor
Member #11,943
May 2010
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must be uploaded by 24th at 12:00 UTC I believe. |
Dario ff
Member #10,065
August 2008
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kenmasters1976 said: ChristmasHack logs were always private until after the competition. You can write your log offline and then make it public when SantaHack ends. That would be fun.
I know, I just miss that people actually read the logs on Speedhack and comment as well. After XMas hack, there's really no interesting reason to read the logs. Desmond Taylor said: You could post that you have the game play down and menu ect. Just like I said. Don't be specific.
But that's boring. Ok here I go. I've got 20 levels done. EDIT: BAF fix your interwebz. TranslatorHack 2010, a human translation chain in a.cc. |
Arvidsson
Member #4,603
May 2004
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I have realized my first idea was too complex to make in the time I have left. I made good progress the first two days, but now I only have this day left to create something at all, so I have to make something more basic. Time to hack!
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Johan Halmén
Member #1,550
September 2001
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I thought I picked the simplest one, but it's still hard to finish it in time. Once again I created something I'll develop further, after the SantaHack event. Yip, straight to my most-promising-unfinished-projects folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
Elias
Member #358
May 2000
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My idea was just to make a quick standard platformer adapted to the 3 wishes. But turns out I'll have a hard time finishing it. I already cut down my plans to only implement one wish and use my concept art as final art. I also won't have a level editor so the (only) level will be constructed from a string. Still far from finished though and I'll have barely any time to work on it since today as well as tomorrow I have xmas celebrations scheduled after work :/ -- |
Mark Oates
Member #1,146
March 2001
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Same here. Perhaps I took too big a byte. -- |
BAF
Member #2,981
December 2002
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MiquelFire said: The web site is down. I just wanted to check the dates to see when this ends.
Dario ff said: EDIT: BAF fix your interwebz.
Just recovered from a server failure. |
Desmond Taylor
Member #11,943
May 2010
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I have been given ideas to make this game a little better so will be added some more stuff in a few minutes It's going to take me a good couple of hours to add this new idea so in case I break anything, It'll be backed up first. That way I still have a working copy to submit Just going to hop over to the SantaHack site then switch computers |
Dario ff
Member #10,065
August 2008
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BAF said: Just recovered from a server failure. Regarding the site, what's the date we get to know who is our recipient? Was it the 22th, or 23th? TranslatorHack 2010, a human translation chain in a.cc. |
Desmond Taylor
Member #11,943
May 2010
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Okay, I don't have any more time for making any changes to the code now as I am swamped with things to do with the family. However it fully works so I'll upload it when uploading is ready |
Arvidsson
Member #4,603
May 2004
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I tried to postpone as long as possible, but in the end I had to introduce some global variables. It's just so much easier
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SiegeLord
Member #7,827
October 2006
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R.I.P. encapsulation in my code too. No globals yet though (although it is somewhat of a pain). "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
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