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| SantaHack 2011 |
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bamccaig
Member #7,536
July 2006
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-- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Arthur Kalliokoski
Second in Command
February 2005
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I didn't know Bambam was black! They all watch too much MSNBC... they get ideas. |
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Mark Oates
Member #1,146
March 2001
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bam said: video
AAhhhahHAHAHA! That's fantastic (I've been trying to use fewer globals myself, btw... -- |
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Specter Phoenix
Member #1,425
July 2001
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I loved that series. A few years back they revealed that if it had gone on one more season they were going to make Steve and Laura get married. Wish they would have done a reunion show but now most the cast are so old they just don't look the same or have passed away (like the woman that played Grandma).
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Dario ff
Member #10,065
August 2008
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The lack of post-competition chatter in this thread is comforting. Anyway, it was a fun week, even with limitted time, I really enjoyed making my entry. And I did play all of the others! SpaceXmas: Quite a fun entry, even if the first time I played it I seemed to have stuck in like 3 consecutive bad levels generated where the game just killed me in the first second. Santa's Sleigh Ride: Nice music, but the graphics' resolution differences between the assets is really jarring. Gameplay is fine, but not really replayable since it's too easy on your first try. Christmas Connect: Could use some pointers in-game of what makes a set or not instead of trial and error or looking it up online. Apart from that, really polished visuals and sounds, and kind of fun. Without knowing the rules well tho, it doesn't attract the player much. xmas by Elias: Moved around a bit, the zombies are very hard obstacles to go through with the slow movement speed of the character. So I just gave up. Santa Claus: Zombie Madnes: Not a game, but the readme made my day. Cortex Terror: I'm too stupid to understand this game. Overrun: Unplayable to me ATM due to graphic glitches. I feel ashamed for having used so many global variables to code faster, but at least I feel less ashamed than the ones who didn't submit anything. And I could almost feel SiegeLord's happiness of having a Secret Santa that submitted something in time. Anyway, experience++! My favourite game so far is spacexmas. Anyone else want to share their reviews? TranslatorHack 2010, a human translation chain in a.cc. |
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Desmond Taylor
Member #11,943
May 2010
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I've been a little busy at the moment with my kids and playing with their new toys but shall play them all and post a review when I can |
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Arvidsson
Member #4,603
May 2004
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I'm glad you found SpaceXmas entertaining! I finally got Elias' entry to compile and visually it was hard to see where I was supposed to go. At first I thought the game had hanged, until I figured out how to move the character which I didn't even see at first. And I agree the game is a bit hard, I got to the second platform and gave up after I died. Could be a lot of fun with more polish! I like the idea of picking up a Christmas present and using it to kill the Zombies by throwing it. I will try to play the other entries in the near future, but it's tedious to get them to compile on my Mac.
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