get_vector_rotation_matrix_f

Constructs X, Y, Z rotation matrices with an angle.

Description

void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
Examples using this:

Related Discussions

The following threads each have code containing this keyword: Note: You can click on the numbers to jump directly to the posts that reference this page.

Related Projects

The following projects include source code containing this keyword: