get_transformation_matrix

Constructs X, Y, Z rotation matrices with an angle and scaling.

Description

void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);
Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.
Examples using this:

Related Discussions

The following threads each have code containing this keyword: Note: You can click on the numbers to jump directly to the posts that reference this page.

Related Projects

The following projects include source code containing this keyword: