get_rotation_matrix_f
Constructs X, Y, Z rotation matrices.
Description
Constructs a transformation matrix which will rotate points around all
three axes by the specified amounts (given in binary, 256 degrees to a
circle format). The direction of rotation can simply be found out with
the right-hand rule: Point the dumb of your right hand towards the
origin along the axis of rotation, and the fingers will curl in the
positive direction of rotation. E.g. if you rotate around the y axis,
and look at the scene from above, a positive angle will rotate in
clockwise direction.
Related Projects
The following projects include source code containing this keyword: