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Closing Down |
kazzmir
Member #1,786
December 2001
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Well I think you should put them back online for free at some point. No point in good games going to waste.. Heck you should open source them too. |
Trezker
Member #1,739
December 2001
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Are you gonna write about why you failed? If you explain what's hard about shareware business then others could use that knowledge to find a way around. |
Matthew Leverton
Supreme Loser
January 1999
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From the déjà vu thread: I said: Now, I'd probably make shareware games if I could bring home $50,000 a year doing it. "Only" needing to sell to 5,000 people sounds doable. This is where people make the mistake. They stop thinking there. What you need to keep in mind is that there are thousands of other people just like you! Maybe not all are doing shareware, but that doesn't matter. A site as small as this one has about 300 active members during a single week. Now we are looking at 300 * 5,000 people needed to support us programmers. That's 1.5 million people buying our games. That's why shareware doesn't work. No offense to Phipps, as he's written better games than I've ever bothered to do, but how could someone even expect to make a living writing 2D break-out games, etc? They are a dime a dozen, no matter what kind of twists you have on it. People would rather pay $50 for a celebrity endorsed 3D crap game created by lazy interns than spend $20 for some well made has been remake by a hard-working independent. Selling something is 99% duping and 1% delivering. It's not totally impossible to make it as an independent developer, but you better really be clever. Your best bet is to target new devices and platforms with remakes or fun 5 minute mini-games. The current trendy niche is mobile devices, but if you haven't already hopped on board that, you're probably too late. |
Richard Phipps
Member #1,632
November 2001
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I wouldn't have said that was public depression matthew. I was burnt out from working on games constantly. I'll still be doing games as a hobby, but pursuing other non-computer interests as well. This means that someone here has to start making and finishing good games to compensate.. |
Ron Ofir
Member #2,357
May 2002
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Bad news... I wish you find a satisfying job. As for the website, is there any chance you can provide a zip of the game creation articles so people can archive them? |
Matt Smith
Member #783
November 2000
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Why close down the site? Is it much work to maintain? Just because you need a day job doesn't mean you can't have other businesses too. |
Richard Phipps
Member #1,632
November 2001
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Ok, Attached is a zip of the game creation articles. People can download that and upload it somewhere else if they want to.. |
Dennis
Member #1,090
July 2003
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Quote: the world would definitely be a better place if we could all make a living out of something we love Well said. Bah, threads like this are making me sad. Good luck Richard, live long and prosper and I hope you'll find a career in something you like doing. --- 0xDB | @dennisbusch_de --- |
Ron Ofir
Member #2,357
May 2002
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Thanks! I'll keep them safe. |
BAF
Member #2,981
December 2002
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Yeah, I don't really understand why you are shutting down... you can still leave your games up for purchase. Does it really take much effort to maintain the site and keep the games for sale? |
CGamesPlay
Member #2,559
July 2002
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I'll start work on putting the Create series on the Allegro Wiki As soon as I find some time -- Ryan Patterson - <http://cgamesplay.com/> |
Paul whoknows
Member #5,081
September 2004
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You have a talent for writing games, good ones, and what's more, you also have the skill required to finish them. I don't know, perhaps you can continue writing shareware games, but without trying to make a living out of it. ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
HardTranceFan
Member #7,317
June 2006
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Quote: I'll still be doing games as a hobby, but pursuing other non-computer interests as well.
Like, you'll have a real life? Jesting aside, it's good to see you'll still be a hobby games programmer - your games are fun to play, and to completely lose such talent would not be a good thing. -- |
Richard Phipps
Member #1,632
November 2001
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As I've said before I want to move on to do new things. Also, even selling one game means I need to be registered as self-employed (and that means pay a bit more in tax) and then fill in tax forms every year. It's not worth the hassle for a few sales.. Anyway.. I do have other hobbies and I'm not really a computer geek. |
piccolo
Member #3,163
January 2003
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Quote: Well, Sunny Ball and Storm won't be available for free for some time (out of respect for the people who bought the games recently). I did not know some people still have honor in this modern world looks like im not alone. edit: your avatar make me feel sad for you wow |
Richard Phipps
Member #1,632
November 2001
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The avatar is from a great Dr. Who episode that was on this year. I'm actually pretty happy right now. |
Thomas Harte
Member #33
April 2000
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I'll agree with everyone else — it's perfectly understandable, but it's still a shame you've had to make this decision. Quote: edit: your avatar make me feel sad for you Just don't stop looking at it, that's my tip. [My site] [Tetrominoes] |
Kris Asick
Member #1,424
July 2001
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Quote:
You have a talent for writing games, good ones, and what's more, you also have the skill required to finish them. I can. Almost every shareware developer, including myself, gets a reality check the instant they bring their first game out, when it suddenly dawns on you that your original sales numbers, which you thought were conservative, turn out to be extremely optimistic, when the reality of marketting and advertising costs become the only thing holding you back, and when you finally realize it's not going to work without a serious monetary investment, which won't net the same return anyways. Shareware is just as competitive an industry as commercial games, and doing it full-time or even part-time can seriously wear someone out. The big players in shareware own the market practically, and trying to squeeze in can be next to impossible sometimes. It's not completely impossible, as we've seen Neon Wars make review spots in more than one magazine, but three or four magazine spots are nothing compared to the hundreds of magazine spots the big-name shareware companies get for each product. And you're even competing with the people doing games for free. Everyone's against you. And yes, you pay more in taxes. It costs even more money too when you have someone else do your taxes for you. (I mean, over the cost to have someone else do a simple job-based tax return.) It all comes down to money sooner or later. Bills have to be paid, food needs to be bought... Sucks, hunh? --- Kris Asick (Gemini) --- Kris Asick (Gemini) |
Trezker
Member #1,739
December 2001
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Yeah, all of modern society is made to make it as hard as possible to start up honest businesses. |
Bruce Perry
Member #270
April 2000
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Quote: Bills have to be paid
Especially the ones that own large corporations. -- |
LennyLen
Member #5,313
December 2004
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Richard: The index.htm file in your archive is 0 bytes long?
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Richard Phipps
Member #1,632
November 2001
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Just ignore that and use the create.html file as the index.. |
LennyLen
Member #5,313
December 2004
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Well, in that case, there's a mirror here.
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Richard Phipps
Member #1,632
November 2001
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Put the images in the Images directory.. |
LennyLen
Member #5,313
December 2004
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Weird, when I uploaded it via FTP, not all the Images directory was copied. Fixing now.
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