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Shareware Ends
Richard Phipps
Member #1,632
November 2001
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Ok, after thinking hard about this over Christmas I have decided today to stop doing Shareware. Much as I love to make games, it's not worth the stress and workload involved. :(

I know a few very successful shareware authors, but I think the majority struggle to get any rewards for their hard work and dedication.

So, within 2 months Reflected Games will shut down and I will go back to doing free hobbyist games. I'll also have to try to work out what I want to do for a career I guess!

However, once I am back doing free stuff:

First on my list, is a completely new version of Chaos (less of a faithful port like Chaos Funk and more of a sequel). Open Source, Open Layer powered and hopefully Online (with people's help). :)

Wish me luck!
Rich.

Matthew Leverton
Supreme Loser
January 1999
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kentl
Member #2,905
November 2002

Sad to hear that things didn't go as you wanted them to in the shareware business. I'm looking forward to your fan sequel to Chaos though! Good luck!

X-G
Member #856
December 2000
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Quote:

First on my list, is a completely new version of Chaos

So once more we compete, huh?

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Richard Phipps
Member #1,632
November 2001
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Thanks for the kind words all..

X-G: You're doing another version too? A bit of a coincidence there. :)

Rick
Member #3,572
June 2003
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Good luck.

Just my opinion but I think you started out to complex with your game(s). I would think to make money your best bet is casino or remakes of puzzle games. For example, I just bought collapse at Best Buy the other day for $9.99. Stuff like that is where the money is for a one man team. It may not be fun and creative, but it can make you money and they are easier to create. From what I remember the price on your first game, that space ship one, was to high, otherwise I might have purchased it, along with some others I think. I can get a 1 year old top of the line game for $20, so when I see a shareware game, I need it to be cheaper. Again, this is just my opinion, but I don't think you should give up yet. You seem to have allot of drive to finish games, which is a very good quality.

========================================================
Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Thomas Harte
Member #33
April 2000
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Quote:

Ok, after thinking hard about this over Christmas I have decided today to stop doing Shareware. Much as I love to make games, it's not worth the stress and workload involved.

Obviously commisserations. But I take it all titles currently released as shareware will remain shareware?

Quote:

First on my list, is a completely new version of Chaos (less of a faithful port like Chaos Funk and more of a sequel). Open Source, Open Layer powered and hopefully Online (with people's help).

Ooohh, can I help? As can now be seen on my members.allegro.cc site (esp "Directionless Pointers") I have now attempted versions of Chaos five times! Even if it's just something menial I'd like to try and help. I've unibstructively contributed snippets to loads of other people's projects, including Elite:TNK and the 3d Xeno remake so I promise I wouldn't get under your feet.

X-G
Member #856
December 2000
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I've always wanted to, and now I am. Did it never strike you as odd that the Wargear screenshots showed a neat 8x8 playfield with two wizards apparently in combat? ;)

http://olympus.olf.sgsnet.se:9660/rasputin_is_up.png

--
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Neil Walker
Member #210
April 2000
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Quote:

unibstructively

Is this a word!

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

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Thomas Harte
Member #33
April 2000
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Quote:

Is this a word!

No. No it's not. But "unobstructively" almost is!

EDIT:

Quote:

I've always wanted to, and now I am.

But only for World of Warcraft owners, right?

Billybob
Member #3,136
January 2003

There you go with that "Some people don't own WoW" thing again. Pfff, even children in 3rd world countries own a copy of WoW.

Dennis
Member #1,090
July 2003
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RP said:

So, within 2 months Reflected Games will shut down and I will go back to doing free hobbyist games. I'll also have to try to work out what I want to do for a career I guess!

Why not just take everything a little easier, working only half as hard on your games?:-/

[append]

Quote:

Wish me luck!

Good luck!

Thomas Harte
Member #33
April 2000
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Quote:

There you go with that "Some people don't own WoW" thing again. Pfff, even children in 3rd world countries own a copy of WoW.

Per this site there were 4 million subscribers as of the 30th August last year - the most recent statistic I can find. That's less than the number of Apple Macintoshes sold in the last year (source), and therefore a very small proportion of the total installed computer base. Indeed it is probably even a small proportion of the total Mac installed computer base, and us Apple computer users aren't exactly known for being in the sales volume majority. If the decision was being made purely on numbers I certainly wouldn't write solely for OS X.

Richard Phipps
Member #1,632
November 2001
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Rick: I reduced the price of Storm to $9.99 in September. It hasn't made any difference. :)

Thomas: For sure! At the moment I am not focussing 100% on this as I am winding things down and my day job restarts tomorrow.

X-G: Looks great! Is there any chance you can use other models and textures so people without WoW can play it?

Dennis: I still need to pay my server costs. With a personal website this is much cheaper as I don't need the space or bandwidth.

X-G
Member #856
December 2000
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Quote:

s there any chance you can use other models and textures so people without WoW can play it?

It's Open Source. You change it.

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Since 2008-Jun-18, democracy in Sweden is dead. | 悪霊退散!悪霊退散!怨霊、物の怪、困った時は ドーマン!セーマン!ドーマン!セーマン! 直ぐに呼びましょう陰陽師レッツゴー!

Steve Terry
Member #1,989
March 2002
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It was as if a thousand Acc'ers suddenly cried out and were silenced!

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ReyBrujo
Moderator
January 2001
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Quote:

There you go with that "Some people don't own WoW" thing again. Pfff, even children in 3rd world countries own a copy of WoW.

I don't.

--
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kentl
Member #2,905
November 2002

Not commenting a specific post: Regarding X-G's game, having the same discussion over and over again won't achieve anything. Some will see his design decision as a way of being unique, and some won't. I personally think that if he wants publicity and a large user base this is the way to go as it's Slashdot material.

Paul whoknows
Member #5,081
September 2004
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I don't know what to say, I feel a bit sad for you, however, you did great games, and I became a fan of your creation articles, it's a source of motivation for me.
Well, I'll be waiting for your new projects, don't stay away from programming, perhaps from a different point of view you will find the right way to express your talent.:)

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

CGamesPlay
Member #2,559
July 2002
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Quote:

I don't.

Are you a child in a third world country? Yeah, I thought so.

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Matthew Leverton
Supreme Loser
January 1999
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Quote:

I know a few very successful shareware authors, but I think the majority struggle to get any rewards for their hard work and dedication. ... Much as I love to make games, it's not worth the stress and workload involved.

Yes, back on topic here. Hard work and dedication doesn't make you rich. I doubt you were expecting to get rich, but I'm sure you would have liked to at least support yourself somewhat with shareware.

You'll get far more joy out of just releasing games for fun in your free time, especially if you can collaborate with others. For example, my Rebels & Lords speedhack game is simple and obviously unsellable. I could work very hard to make it worth $10, and maybe end up selling it to 50 random people. But instead, I'd rather play it in its current form with friends & family. It's enough to give me motivation here and there to add a few features.

Maybe you'll get lucky and be able to sell your game to 5,000 people at a $10 markup. Yeah, you made $50,000 - but if you spent more than a year of 40-hour work weeks on it, you've not made much money in relation to a normal programming job.

Now, I'd probably make shareware games if I could bring home $50,000 a year doing it. "Only" needing to sell to 5,000 people sounds doable. This is where people make the mistake. They stop thinking there. What you need to keep in mind is that there are thousands of other people just like you! Maybe not all are doing shareware, but that doesn't matter. A site as small as this one has about 300 active members during a single week. Now we are looking at 300 * 5,000 people needed to support us programmers. That's 1.5 million people buying our games. That's why shareware doesn't work.

I'm aware of the myth that if you "just have three or four games" then you'll make it on the combined sales. So now what you are saying is that you need to work four jobs just to make an income. No thanks, I'll keep my eight hour day job. Even if it did work, that would mean each of us were cranking out four games a year. So now we've got 1,200 shareware games among us all. I think it sounds like now you might need about eight games per person to have a chance.

It takes a very special person to be able to pull it off. You've got to be able to reach a unique audience of people who aren't being bombarded with hundreds of other shareware games. And you've obviously got to be able to make a game that stands above the other games. Even if you have a game that is worth $10, you can be sure that there are at least one hundred other ones out there that are just as fun, yet they are free.

So if you are in it for the money, go elsewhere. You can make money a whole lot easier doing just about anything else. But if you do find yourself fortunate enough to end up with a sizable fan base (at least 50,000 people) doing freeware, then it might be worth it to give it a try. (In the very least you could ask for donations or tips.) But if you are looking at starting from the ground up as a shareware developer, just forget about it.

X-G
Member #856
December 2000
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Going on a wild tangent, I see Phipps has got his Lex Luthor photo up again. Great stuff, that.

--
Since 2008-Jun-18, democracy in Sweden is dead. | 悪霊退散!悪霊退散!怨霊、物の怪、困った時は ドーマン!セーマン!ドーマン!セーマン! 直ぐに呼びましょう陰陽師レッツゴー!

Evert
Member #794
November 2000
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Quote:

So, within 2 months Reflected Games will shut down and I will go back to doing free hobbyist games.

Can't you keep the site and games you currently have there up?
I mean, you have those shareware games and the site, why do away with that if it doesn't take much to keep around?

Anyway, good luck Richard :)

Neil Walker
Member #210
April 2000
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Well, Rich is selling them through a third party (I think), so they'll be up for sale for a while yet.

Therein lies the only people making money out of shareware, the distributors like Jester and such like.

Then again, I know someone who converted a shareware game to GBA (took a few days) and got about £5000 (about $9000).

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Trezker
Member #1,739
December 2001
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Heh, Chaos Funk is IMO the best game you've done.
You should do like that ol' swedish team did with Fasttracker 2, release it so anyone can run it for free and put a note somewhere telling the user he would feel better if he paid for it.

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