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Allegro Logo Challenge |
Trent Gamblin
Member #261
April 2000
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Mark Oates said: he needs the sword, too http://www.allegro.cc/files/attachment/592582 Ooh, can I have your permission to use that in an RPG? ... no, I'm not joking.
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Mark Oates
Member #1,146
March 2001
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yeah, you bet! It makes me want to make an RPG staring Alex... -- |
Trent Gamblin
Member #261
April 2000
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thanks!
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Dennis
Member #1,090
July 2003
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Ryan said: Dennis, now that we know you have talent, will you be available to make art for our games? Will you be ready to send awesome amounts of money(in cash, unmarked) my way? Seriously, I'm already working on some game art in my freetime(for Andrei Ellman's Chickens) and I won't take up any more workload on my shoulders until that is finished. And now for something completely different (couldn't resist): --- 0xDB | @dennisbusch_de --- |
Matthew Leverton
Supreme Loser
January 1999
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Nice try, but I know it's fake! Only the upper teeth of alligators can be seen when their jaws are closed (unless they are deformed...). (Unless it's just white tribal markings, then maybe it is real!) |
Mark Oates
Member #1,146
March 2001
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http://www.allegro.cc/files/attachment/592584 -- |
Dennis
Member #1,090
July 2003
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More, more, more! --- 0xDB | @dennisbusch_de --- |
CGamesPlay
Member #2,559
July 2002
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Quote: Ooh, can I have your permission to use that in an RPG? Can someone produce anything on Johan Peitz giving away Alex? [append] Here is where he doesn't give away Alex. You should talk to him before using him in a game. -- Ryan Patterson - <http://cgamesplay.com/> |
Matthew Leverton
Supreme Loser
January 1999
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Trent Gamblin
Member #261
April 2000
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Mark Oates said: It makes me want to make an RPG staring Alex... In my excitement I forgot to say, that would be so cool!
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Onewing
Member #6,152
August 2005
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Cheers! I like Mark's suggestion of using it in variations too. I can see the glowing alex being used for Neon Wars. ------------ |
Thomas Fjellstrom
Member #476
June 2000
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I've updated the wiki to the latest logo, and made it so it grabs the logo from here, so any wiki sysop can reupload without having to go through me Just click on the "Upload a new version of this file" link, re-upload, and let it overwrite the old. -- |
Kibiz0r
Member #6,203
September 2005
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Quote: I like Mark's suggestion of using it in variations too. I can see the glowing alex being used for Neon Wars. I like the variations, too. I wonder... Could someone gifted in the ways of the pixels make one that looks... well, presidential? --- |
Elverion
Member #6,239
September 2005
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Quote: I wonder... Could someone gifted in the ways of the pixels make one that looks... well, presidential?
I present to you: Alex Lincoln. (or, Ol' Tricky Dick -- Dick Nixon, as Meatwad says) -- |
Ron Ofir
Member #2,357
May 2002
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Mark Oates said: It makes me want to make an RPG staring Alex... I have a (bad) idea for a new demo, a platformer featuring Alex! Mark Oates: LOLgators? |
BAF
Member #2,981
December 2002
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Meh, it sucks, but anyway {"name":"592589","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/e\/8e27181ee6159e3bef0d8839fed2ca9b.png","w":375,"h":281,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/e\/8e27181ee6159e3bef0d8839fed2ca9b"} |
Mark Oates
Member #1,146
March 2001
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http://www.allegro.cc/files/attachment/592591 http://www.allegro.cc/files/attachment/592593 http://www.allegro.cc/files/attachment/592590 http://www.allegro.cc/files/attachment/592594 -- |
Rampage
Member #3,035
December 2002
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Crocodile logos, eh? -R |
Andrei Ellman
Member #3,434
April 2003
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When deciding on a logo, we must bear in mind the types of games that Allegro is best suited to making. IMO, Allegro is best suited to making sprite-based games - that is, games using pixel-art instead of vector-art. Johan Peitz's games are a good example of this. Not only that, but he also designed Alex (or is that Alix) the Alligator. This means that whatever logo we chose, it should have a pixelly/rasterised look. I like the one Onewing posted. It would make a good icon. Perhaps we could use the vectorised 'A' with a pixellated Alex like the one on http://alleg.sourceforge.net/logos.html What I'd also like to see is an official 1-bit bitmap. That is, just one colour. It can be used to darken an area, shift the hue, or use do other interesting effects with colourspace-channels. As well as the "A", the word "Allegro" could also be created using the same font just in case somebody needs it. Although Alex (Alix?) has been on the Allegro web-page for some time, he has sort of seeped into the subconciousnesses of the Allegro community. Not onyl that, but his retro/pixelly look is consistent with what I had in mind. Therefore, I think he should be declared the official mascot. Matthew Leverton said: But I agree with the opinion that we don't need to shove it down people's throats as the official (whatever that means with Allegro...) logo. I think it's good to have some official logo, so that anyone who wants to use a logo in a splash-screen or a credits-screen can have a bitmap to use if they want to use one. If everyone uses the same bitmap, it will give an identity to Allegro games (the 'Allegro' logo/mascot will be consistent accross several gmaes). The only way to harmonise the 'Allegro' bitmap usage is to declare one official. What I'm not arguing for is to make using it compulsory, as not everyone wants to mention what libraries they used. The official logo could be used in the documentation, the Allego Demo-game, the test.exe program, and the icon can be used for various EXEs that come with Allegro. Also, it's nice to have an official mascot. Richard Phipps said: That's from the ST cracking crew Automation isn't it? It definitely came from the ST Demoscene, but I'm not sure where it originated. For all I know, it could have originated on an Amiga demo and have been ripped by an ST demo-group. Nethertheless, I seem to remember that font appeared in more ST demos than any other font. But nethertheless, I'm surte that just about any graphics/fonts etc that originated on the ST/Amiga demoscene in the 80's must be in the public-domain by now. The logo has a chrome 80's ish look which gives it an oldskool appeal. I have zoomed it 2x to make it look more pixelly because Allegro is suitable for sprite/bitmap based graphics. 23yrold3yrold said: Andrei Ellman's is good, but as he says, the font's not his. As I said above, I'm pretty sure the font is public domain. I'm sure Demo-crews of the 80's really don't care. Matthew Leverton said: It's usable, but it has a very old school genre look. It is screaming "Lo-res, 256-color, shootem-up from the 90s." Isn't that what most Allegro games are like? CGamesPlay said: but think it would be cool if Allegroites switched to Allegators How about Allegrogators. CGamesPlay said: Dennis, now that we know you have talent, will you be available to make art for our games? Hey, I saw him first Ron Ophir said: Mark Oates: LOLgators? LOLligators! Anyway, here is a list of my preferences for the logo (my favourite first). #1: The pixelated A with Alex (or is that Alix) the Alligator that Onewing posted. No matter what the size, the resolution of the logo in 'pixels' should be no more than 32x32 #2: The vectorised version with Mark Oates's 'more saturated' colours (or colours similar to the ones in the pixelated logo). Oh, and if we're giving the Alligator a white outline, I vote that we give the 'A' an additional white outline on top of the black outline. {"name":"592549","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94.png","w":374,"h":371,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94"} #3: My proposal (or a variation thereof) {"name":"592476","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3c2f65c2cd9b1f4195a6bc55db99a90.png","w":480,"h":84,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3c2f65c2cd9b1f4195a6bc55db99a90"} #4: Sevalecan Dragon's 2nd one (with red 3D text). {"name":"592498","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20c532b8009ee11a192f84d8fbc8b61b.png","w":610,"h":167,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20c532b8009ee11a192f84d8fbc8b61b"} #5: relpatseht's http://allegro.cc/files/attachment/592417 #6: Derezo's 1st one (the PONG themed one) {"name":"d0dec831d040f4c090a5b3a1abe1aa4b.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebecbe544d2a30572fb4749246de5f0.jpg","w":452,"h":196,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebecbe544d2a30572fb4749246de5f0"} #7: Peter Wang's one with the curly brackets {"name":"592472","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/28aeff1eb9c2fee035ecbd64000b8b8a.png","w":416,"h":93,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/28aeff1eb9c2fee035ecbd64000b8b8a"} I think that the 'Allegro' ASCII-art logo currently used in the docs should be the official ASCII-art allegro logo. ______ ___ ___ /\ _ \ /_ \ /_ \ \ \ \L\ \//\ \ //\ \ __ __ _ __ ___ \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `/\`'__/ __`\ \ \ /\ \ _\ _ _\ _/\ __//\ \L\ \ \ //\ \L\ \ \ _\ _/____/____\ ____\ ____ \ _\\ ____/ /_//_//____//____//____//___L\ /_/ /___/ /____/ _/__/ As for the Allegro motto, I propose "Hey Allegro, you are the one.". AE. -- |
Mark Oates
Member #1,146
March 2001
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Quote: Allegro is best suited to making sprite-based games All the allegro games I'm making now use vector-generated graphics. If somebody wants a pixely version, the feel free to make an adaptation to the fore mentioned logo. Here: http://www.allegro.cc/files/attachment/592600 7 colors. I even included clown vomit pink for the background. -- |
Matthew Leverton
Supreme Loser
January 1999
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(In reference to Andrei's post.) If it were 1992, I'd agree with you. But it's not, so I don't. Of the logos in your post, I think all of them (besides #2) are pretty much all-out horrible. But this why I'm not in favor of an "official" logo; once you slap "official" on it, people get all upset that their favorite wasn't chosen. Just let people use whatever logo they want without feeling compelled to use some specific one. (Sure, the demo game can include a logo, but it wouldn't be any more "official" than the Allegro 4.0 FLIC.) Allegro doesn't need some standard logo to achieve brand recognition. It will always remain a library used primarily by a handful of hobbyist game makers, regardless of if we use a fancy logo, a low color bitmap, or none at all. |
Thomas Fjellstrom
Member #476
June 2000
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Quote: (In reference to Andrei's post.) If it were 1992, I'd agree with you. But it's not, so I don't. Of the logos in your post, I think all of them (besides #2) are pretty much all-out horrible. I agree. Allegro needs some nice, slick, professional, or nearly professional look for anything that might be considered even remotely official. I couldn't care less if there is an official logo or not, but some real slick icons are needed for things like websites and default exe icons. And ones that don't look like they are older than Doom 1. I'm going to add a page to the wiki where people can attach their favourite logos. -- |
bamccaig
Member #7,536
July 2006
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Thomas Fjellstrom said: I agree. Allegro needs some nice, slick, professional, or nearly professional look for anything that might be considered even remotely official. Thirded. Low quality graphics suck. Unless I misunderstand something, Allegro is capable of handling professional art. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Onewing
Member #6,152
August 2005
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Quote: Thirded. Low quality graphics suck. Not fourthed. A premise is good enough for a logo for me. Alex is the mascot, put him next to the A and you've got the logo. Alex should look like the above Alligator done by CGames and Dennis (and whoever else). That way, Andrei can use the pixelatted version, people making 3D engines can use a 3D version, etc. Considering Allegro spans all kind of projects, from good to bad, the logo should be flexible to be acceptable. That's why I agreed to the "variations" that Mark suggested. The one currently on the wiki I'm going to call "approximately official" (because it sounds nerdy and I'd be proud to wear that symbol/logo on a jock-like letterjacket). ------------ |
Thomas Fjellstrom
Member #476
June 2000
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Ohh, Can I get a mix of these two? {"name":"897a511ecb4dbc4d3b859a50b9c3e8da.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8a00c2f5c59245caa3cbf8499e8857ef.png","w":255,"h":256,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8a00c2f5c59245caa3cbf8499e8857ef"} Basically, I like the nose in the former, but it needs the little black outline on the right side of Alex thats in the second. Also, I'd like a transparent bg -- |
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