Allegro.cc - Online Community

Allegro.cc Forums » Off-Topic Ordeals » Allegro Logo Challenge

This thread is locked; no one can reply to it. rss feed Print
Allegro Logo Challenge
Trent Gamblin
Member #261
April 2000
avatar

Mark Oates said:

he needs the sword, too

http://www.allegro.cc/files/attachment/592582

Ooh, can I have your permission to use that in an RPG? ;D

... no, I'm not joking.

Mark Oates
Member #1,146
March 2001
avatar

yeah, you bet! :)

It makes me want to make an RPG staring Alex...

--
Visit CLUBCATT.com for cat shirts, cat mugs, puzzles, art and more <-- coupon code ALLEGRO4LIFE at checkout and get $3 off any order of 3 or more items!

AllegroFlareAllegroFlare DocsAllegroFlare GitHub

Trent Gamblin
Member #261
April 2000
avatar

thanks! :D

Dennis
Member #1,090
July 2003
avatar

Ryan said:

Dennis, now that we know you have talent, will you be available to make art for our games? ;D

Will you be ready to send awesome amounts of money(in cash, unmarked) my way? ;D Seriously, I'm already working on some game art in my freetime(for Andrei Ellman's Chickens) and I won't take up any more workload on my shoulders until that is finished.

And now for something completely different (couldn't resist):
http://www.allegro.cc/files/attachment/592583

Matthew Leverton
Supreme Loser
January 1999
avatar

Nice try, but I know it's fake! Only the upper teeth of alligators can be seen when their jaws are closed (unless they are deformed...). (Unless it's just white tribal markings, then maybe it is real!)

Mark Oates
Member #1,146
March 2001
avatar

http://www.allegro.cc/files/attachment/592584

--
Visit CLUBCATT.com for cat shirts, cat mugs, puzzles, art and more <-- coupon code ALLEGRO4LIFE at checkout and get $3 off any order of 3 or more items!

AllegroFlareAllegroFlare DocsAllegroFlare GitHub

Dennis
Member #1,090
July 2003
avatar

:D More, more, more!

CGamesPlay
Member #2,559
July 2002
avatar

Quote:

Ooh, can I have your permission to use that in an RPG? ;D

Can someone produce anything on Johan Peitz giving away Alex?

[append]

Here is where he doesn't give away Alex. You should talk to him before using him in a game.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Matthew Leverton
Supreme Loser
January 1999
avatar

Trent Gamblin
Member #261
April 2000
avatar

Mark Oates said:

It makes me want to make an RPG staring Alex...

In my excitement I forgot to say, that would be so cool!

Onewing
Member #6,152
August 2005
avatar

Cheers! :D

I like Mark's suggestion of using it in variations too. I can see the glowing alex being used for Neon Wars. :)

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Thomas Fjellstrom
Member #476
June 2000
avatar

I've updated the wiki to the latest logo, and made it so it grabs the logo from here, so any wiki sysop can reupload without having to go through me :) Just click on the "Upload a new version of this file" link, re-upload, and let it overwrite the old.

--
Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

Kibiz0r
Member #6,203
September 2005
avatar

Quote:

I like Mark's suggestion of using it in variations too. I can see the glowing alex being used for Neon Wars. :)

I like the variations, too.

I wonder... Could someone gifted in the ways of the pixels make one that looks... well, presidential? ;D

Elverion
Member #6,239
September 2005
avatar

Quote:

I wonder... Could someone gifted in the ways of the pixels make one that looks... well, presidential? ;D

I present to you: Alex Lincoln. (or, Ol' Tricky Dick -- Dick Nixon, as Meatwad says)
http://www.allegro.cc/files/attachment/592588
Note: not to be taken seriously.

--
SolarStrike Software - MicroMacro home - Automation software.

Ron Ofir
Member #2,357
May 2002
avatar

Mark Oates said:

It makes me want to make an RPG staring Alex...

I have a (bad) idea for a new demo, a platformer featuring Alex!

Mark Oates: LOLgators?

BAF
Member #2,981
December 2002
avatar

Meh, it sucks, but anyway

{"name":"592589","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/e\/8e27181ee6159e3bef0d8839fed2ca9b.png","w":375,"h":281,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/e\/8e27181ee6159e3bef0d8839fed2ca9b"}592589

Mark Oates
Member #1,146
March 2001
avatar

http://www.allegro.cc/files/attachment/592591

http://www.allegro.cc/files/attachment/592593

http://www.allegro.cc/files/attachment/592590

http://www.allegro.cc/files/attachment/592594

--
Visit CLUBCATT.com for cat shirts, cat mugs, puzzles, art and more <-- coupon code ALLEGRO4LIFE at checkout and get $3 off any order of 3 or more items!

AllegroFlareAllegroFlare DocsAllegroFlare GitHub

Rampage
Member #3,035
December 2002
avatar

Crocodile logos, eh?
http://www.museesdegrasse.com/partenaires/Data/logo/logo_lacoste.gif

-R

Andrei Ellman
Member #3,434
April 2003

When deciding on a logo, we must bear in mind the types of games that Allegro is best suited to making. IMO, Allegro is best suited to making sprite-based games - that is, games using pixel-art instead of vector-art. Johan Peitz's games are a good example of this. Not only that, but he also designed Alex (or is that Alix) the Alligator. This means that whatever logo we chose, it should have a pixelly/rasterised look. I like the one Onewing posted. It would make a good icon. Perhaps we could use the vectorised 'A' with a pixellated Alex like the one on http://alleg.sourceforge.net/logos.html
alex.png
If we do go the way of the vectorised image, I would encourage it to be rendered to a smaller bitmap which is zoomed to give it a pixelly effect. I still think there should be an official 32x32 icon, and even a 16x16 icon (which could be used as the Allegro webpage's favicon). Both these icons should be limted to 16 colours to not only encourage the low-colour look, but to make it easier for people working with limited palettes to include the logo. In fact, we could even embed these two icons inside the DLL so anyone can grab and display whatever the official Allegro icon happens to be. It would be good if the Allegro tools and test-programs used this icon (although it might make the Allegro examples unnescescarily complex if they use the icon as well).

What I'd also like to see is an official 1-bit bitmap. That is, just one colour. It can be used to darken an area, shift the hue, or use do other interesting effects with colourspace-channels.

As well as the "A", the word "Allegro" could also be created using the same font just in case somebody needs it.

Although Alex (Alix?) has been on the Allegro web-page for some time, he has sort of seeped into the subconciousnesses of the Allegro community. Not onyl that, but his retro/pixelly look is consistent with what I had in mind. Therefore, I think he should be declared the official mascot.

Matthew Leverton said:

But I agree with the opinion that we don't need to shove it down people's throats as the official (whatever that means with Allegro...) logo.

I think it's good to have some official logo, so that anyone who wants to use a logo in a splash-screen or a credits-screen can have a bitmap to use if they want to use one. If everyone uses the same bitmap, it will give an identity to Allegro games (the 'Allegro' logo/mascot will be consistent accross several gmaes). The only way to harmonise the 'Allegro' bitmap usage is to declare one official. What I'm not arguing for is to make using it compulsory, as not everyone wants to mention what libraries they used.

The official logo could be used in the documentation, the Allego Demo-game, the test.exe program, and the icon can be used for various EXEs that come with Allegro. Also, it's nice to have an official mascot.

Richard Phipps said:

That's from the ST cracking crew Automation isn't it?

It definitely came from the ST Demoscene, but I'm not sure where it originated. For all I know, it could have originated on an Amiga demo and have been ripped by an ST demo-group. Nethertheless, I seem to remember that font appeared in more ST demos than any other font. But nethertheless, I'm surte that just about any graphics/fonts etc that originated on the ST/Amiga demoscene in the 80's must be in the public-domain by now.

The logo has a chrome 80's ish look which gives it an oldskool appeal. I have zoomed it 2x to make it look more pixelly because Allegro is suitable for sprite/bitmap based graphics.

23yrold3yrold said:

Andrei Ellman's is good, but as he says, the font's not his.

As I said above, I'm pretty sure the font is public domain. I'm sure Demo-crews of the 80's really don't care.

Matthew Leverton said:

It's usable, but it has a very old school genre look. It is screaming "Lo-res, 256-color, shootem-up from the 90s."

Isn't that what most Allegro games are like?

CGamesPlay said:

but think it would be cool if Allegroites switched to Allegators

How about Allegrogators.

CGamesPlay said:

Dennis, now that we know you have talent, will you be available to make art for our games?

Hey, I saw him first :P

Ron Ophir said:

Mark Oates: LOLgators?

LOLligators!

Anyway, here is a list of my preferences for the logo (my favourite first).

#1: The pixelated A with Alex (or is that Alix) the Alligator that Onewing posted. No matter what the size, the resolution of the logo in 'pixels' should be no more than 32x32

592508

#2: The vectorised version with Mark Oates's 'more saturated' colours (or colours similar to the ones in the pixelated logo). Oh, and if we're giving the Alligator a white outline, I vote that we give the 'A' an additional white outline on top of the black outline.

{"name":"592549","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94.png","w":374,"h":371,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94"}592549

#3: My proposal (or a variation thereof)

{"name":"592476","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3c2f65c2cd9b1f4195a6bc55db99a90.png","w":480,"h":84,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3c2f65c2cd9b1f4195a6bc55db99a90"}592476

#4: Sevalecan Dragon's 2nd one (with red 3D text).

{"name":"592498","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20c532b8009ee11a192f84d8fbc8b61b.png","w":610,"h":167,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20c532b8009ee11a192f84d8fbc8b61b"}592498

#5: relpatseht's

http://allegro.cc/files/attachment/592417

#6: Derezo's 1st one (the PONG themed one)

{"name":"d0dec831d040f4c090a5b3a1abe1aa4b.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebecbe544d2a30572fb4749246de5f0.jpg","w":452,"h":196,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebecbe544d2a30572fb4749246de5f0"}d0dec831d040f4c090a5b3a1abe1aa4b.jpg

#7: Peter Wang's one with the curly brackets

{"name":"592472","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/28aeff1eb9c2fee035ecbd64000b8b8a.png","w":416,"h":93,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/8\/28aeff1eb9c2fee035ecbd64000b8b8a"}592472

I think that the 'Allegro' ASCII-art logo currently used in the docs should be the official ASCII-art allegro logo.

     ______   ___    ___
    /\  _  \ /_ \  /_ \
    \ \ \L\ \//\ \ //\ \      __     __   _ __   ___ 
     \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `/\`'__/ __`\
      \ \ /\ \ _\ _ _\ _/\  __//\ \L\ \ \ //\ \L\ \
       \ _\ _/____/____\ ____\ ____ \ _\\ ____/
	/_//_//____//____//____//___L\ /_/ /___/
				       /____/
				       _/__/

As for the Allegro motto, I propose "Hey Allegro, you are the one.".

AE.

--
Don't let the illegitimates turn you into carbon.

Mark Oates
Member #1,146
March 2001
avatar

Quote:

Allegro is best suited to making sprite-based games

All the allegro games I'm making now use vector-generated graphics. If somebody wants a pixely version, the feel free to make an adaptation to the fore mentioned logo.

Here:

http://www.allegro.cc/files/attachment/592600
http://www.allegro.cc/files/attachment/592601

7 colors. I even included clown vomit pink for the background. ;)

--
Visit CLUBCATT.com for cat shirts, cat mugs, puzzles, art and more <-- coupon code ALLEGRO4LIFE at checkout and get $3 off any order of 3 or more items!

AllegroFlareAllegroFlare DocsAllegroFlare GitHub

Matthew Leverton
Supreme Loser
January 1999
avatar

(In reference to Andrei's post.) If it were 1992, I'd agree with you. But it's not, so I don't. Of the logos in your post, I think all of them (besides #2) are pretty much all-out horrible.

But this why I'm not in favor of an "official" logo; once you slap "official" on it, people get all upset that their favorite wasn't chosen. Just let people use whatever logo they want without feeling compelled to use some specific one. (Sure, the demo game can include a logo, but it wouldn't be any more "official" than the Allegro 4.0 FLIC.)

Allegro doesn't need some standard logo to achieve brand recognition. It will always remain a library used primarily by a handful of hobbyist game makers, regardless of if we use a fancy logo, a low color bitmap, or none at all.

Thomas Fjellstrom
Member #476
June 2000
avatar

Quote:

(In reference to Andrei's post.) If it were 1992, I'd agree with you. But it's not, so I don't. Of the logos in your post, I think all of them (besides #2) are pretty much all-out horrible.

I agree. Allegro needs some nice, slick, professional, or nearly professional look for anything that might be considered even remotely official.

I couldn't care less if there is an official logo or not, but some real slick icons are needed for things like websites and default exe icons. And ones that don't look like they are older than Doom 1.

I'm going to add a page to the wiki where people can attach their favourite logos.

--
Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

bamccaig
Member #7,536
July 2006
avatar

Thomas Fjellstrom said:

I agree. Allegro needs some nice, slick, professional, or nearly professional look for anything that might be considered even remotely official.

Thirded. Low quality graphics suck. Unless I misunderstand something, Allegro is capable of handling professional art.

Onewing
Member #6,152
August 2005
avatar

Quote:

Thirded. Low quality graphics suck.

Not fourthed. A premise is good enough for a logo for me. Alex is the mascot, put him next to the A and you've got the logo. Alex should look like the above Alligator done by CGames and Dennis (and whoever else). That way, Andrei can use the pixelatted version, people making 3D engines can use a 3D version, etc. Considering Allegro spans all kind of projects, from good to bad, the logo should be flexible to be acceptable. That's why I agreed to the "variations" that Mark suggested. The one currently on the wiki I'm going to call "approximately official" (because it sounds nerdy and I'd be proud to wear that symbol/logo on a jock-like letterjacket).

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Thomas Fjellstrom
Member #476
June 2000
avatar

Ohh, Can I get a mix of these two?

{"name":"897a511ecb4dbc4d3b859a50b9c3e8da.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8a00c2f5c59245caa3cbf8499e8857ef.png","w":255,"h":256,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/a\/8a00c2f5c59245caa3cbf8499e8857ef"}897a511ecb4dbc4d3b859a50b9c3e8da.png
{"name":"9a88430e92869c823c4feb3aeaf12e94.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94.png","w":374,"h":371,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/a\/9a88430e92869c823c4feb3aeaf12e94"}9a88430e92869c823c4feb3aeaf12e94.png

Basically, I like the nose in the former, but it needs the little black outline on the right side of Alex thats in the second. Also, I'd like a transparent bg ;)

--
Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730



Go to: