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Allegro Logo Challenge |
Matthew Leverton
Supreme Loser
January 1999
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It's usable, but it has a very old school genre look. It is screaming "Lo-res, 256-color, shootem-up from the 90s." And that's fine, if that's what your game is. And honestly, to me it looks more like the title screen of a game with the name of Allegro. |
Kibiz0r
Member #6,203
September 2005
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Quote: It's usable, but it has a very old school genre look. It is screaming "Lo-res, 256-color, shootem-up from the 90s." And that's fine, if that's what your game is. But I thought all Allegro games looked "old"? --- |
bamccaig
Member #7,536
July 2006
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Matthew Leverton said: And honestly, to me it looks more like the title screen of a game with the name of Allegro. Agreed. I like the look of it, but it isn't really a logo... As Matthew said, it looks like the title screen of a game named Allegro. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Thomas Fjellstrom
Member #476
June 2000
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Check out the wiki! Make sure to refresh -- |
CGamesPlay
Member #2,559
July 2002
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I like it better with the gradient... SVG I'm at work and can't edit SVG except as XML or view SVG except in Firefox, so no PNG version. Also I cropped the excess out of the SVG. Without the gradient I think it looks too plain. [edit] Link removed, scroll down for newer version. -- Ryan Patterson - <http://cgamesplay.com/> |
Elias
Member #358
May 2000
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Well, blatant ripoff of Sevalecan, but here's my try at recreating the source code logo, using Blender. Oh, and I really like the new glow effects in Blender (new as in, it wasn't there last time I used it..) http://www.allegro.cc/files/attachment/592568 -- |
CGamesPlay
Member #2,559
July 2002
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I noticed Dennis had changed the colors of Alex in his modified one as well. Here's an attached version with the original colors and gradient. http://www.allegro.cc/files/attachment/592570 -- Ryan Patterson - <http://cgamesplay.com/> |
Mark Oates
Member #1,146
March 2001
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I like CGames's color better. The other version one is neon. -- |
bamccaig
Member #7,536
July 2006
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Mark Oates said: I like CGames's color better. The other version one is neon. If I understand which you're referring to, I think I prefer the neon (Dennis') version better. A logo is supposed to be bright and happy. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Mark Oates
Member #1,146
March 2001
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Quote: A logo is supposed to be bright and happy. yeah, but... kiwi? -- |
CGamesPlay
Member #2,559
July 2002
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That's why the A has a gradient (for the motion effect) and a lighter hue (for the happy effect). Alex, on the other hand, is an alligator, not a slime monster The colors I originally chose are also the ones closest to the original. Fortunately for us, any variation on Dennis' sketch is leaps and bounds better than what we have in that link -- Ryan Patterson - <http://cgamesplay.com/> |
Dennis
Member #1,090
July 2003
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Elias said: Well, blatant ripoff of Sevalecan, but here's my try at recreating the source code logo, using Blender. Loving it. I vote for that to be the official headline for all the Allegro documentation(e.g. in the generated HTML docs), for the official page header, etc. (maybe experiment with different colors, some glowy blue for example). Ryan said: Here's an attached version with the original colors and gradient.
http://www.allegro.cc/files/attachment/592575 --- 0xDB | @dennisbusch_de --- |
Matthew Leverton
Supreme Loser
January 1999
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Quote: Check out the wiki! Make sure to refresh I think it looks great on the wiki, except I'm not so sure about the glowing belly. It looks like he just escaped from a nuclear meltdown. (Interestingly enough, Alex 3 was "Radioactive Racers.") I like Ryan's coloring a lot better, along with the new nose job. Also, I think the wiki can lose the chomping Alex on the main page now. (It looks like he's staring at his own butt.) And finally, if we want to consistent with Johan Peitz, his name is Alex the Allegator which (I assume) is an intentional misspelled play on Allegro. (Although personally, I just prefer it to be spelled correctly, as "Allegator" just makes it look like we don't know how to spell.) |
CGamesPlay
Member #2,559
July 2002
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Quote: And finally, if we want to consistent with Johan Peitz, his name is Alex the Allegator which (I assume) is an intentional misspelled play on Allegro. Thanks; I was just thinking about this the other day. I couldn't remember if it was "officially" "Allegator". Personally, I like Alex the Alligator better for the same reason, but think it would be cool if Allegroites switched to Allegators -- Ryan Patterson - <http://cgamesplay.com/> |
Mark Oates
Member #1,146
March 2001
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For the record, I'll be using CGames's latest version from now on. I think it wouldn't hurt to customize the logo on a per-game basis, too. Keep it fresh Quote: "Allegator" just makes it look like we don't know how to spell. ... Beary's Bash? -- |
bamccaig
Member #7,536
July 2006
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Mark Oates said: Nice! IMO, I think Mark Oates' examples demonstrate that the alligator, not the 'A', is the real logo... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Matthew Leverton
Supreme Loser
January 1999
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What exactly does genoratored mean? Quote: Nice! IMO, I think Mark Oates' examples demonstrate that the alligator, not the 'A', is the real logo... It's more like the alligator is the mascot. But yeah, if you have other text like Mark's samples, the A is possibly just redundant. On the wiki, it works great with the A. |
Mark Oates
Member #1,146
March 2001
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genoratored -- |
bamccaig
Member #7,536
July 2006
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Matthew Leverton said: genorated You mean "genoratored"? Matthew Leverton said: It's more like the alligator is the mascot. But yeah, if you have other text like Mark's samples, the A is possibly just be redundant. If any artists here are looking for a project I think it would be cool to animate the new Alex the Alligator some. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Mark Oates
Member #1,146
March 2001
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AH! he's quick! -- |
Matthew Leverton
Supreme Loser
January 1999
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Haha, fixed before your edits! |
bamccaig
Member #7,536
July 2006
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http://allegro.cc/files/attachment/592581 Experimenting with a yellow belly... Ignore it, really. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
CGamesPlay
Member #2,559
July 2002
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Dennis, now that we know you have talent, will you be available to make art for our games? -- Ryan Patterson - <http://cgamesplay.com/> |
bamccaig
Member #7,536
July 2006
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CGamesPlay said: Dennis, now that we know you have talent, will you be available to make art for our games? ! -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Mark Oates
Member #1,146
March 2001
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he needs the sword, too -- |
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