When deciding on a logo, we must bear in mind the types of games that Allegro is best suited to making. IMO, Allegro is best suited to making sprite-based games - that is, games using pixel-art instead of vector-art. Johan Peitz's games are a good example of this. Not only that, but he also designed Alex (or is that Alix) the Alligator. This means that whatever logo we chose, it should have a pixelly/rasterised look. I like the one Onewing posted. It would make a good icon. Perhaps we could use the vectorised 'A' with a pixellated Alex like the one on http://alleg.sourceforge.net/logos.html
If we do go the way of the vectorised image, I would encourage it to be rendered to a smaller bitmap which is zoomed to give it a pixelly effect. I still think there should be an official 32x32 icon, and even a 16x16 icon (which could be used as the Allegro webpage's favicon). Both these icons should be limted to 16 colours to not only encourage the low-colour look, but to make it easier for people working with limited palettes to include the logo. In fact, we could even embed these two icons inside the DLL so anyone can grab and display whatever the official Allegro icon happens to be. It would be good if the Allegro tools and test-programs used this icon (although it might make the Allegro examples unnescescarily complex if they use the icon as well).
What I'd also like to see is an official 1-bit bitmap. That is, just one colour. It can be used to darken an area, shift the hue, or use do other interesting effects with colourspace-channels.
As well as the "A", the word "Allegro" could also be created using the same font just in case somebody needs it.
Although Alex (Alix?) has been on the Allegro web-page for some time, he has sort of seeped into the subconciousnesses of the Allegro community. Not onyl that, but his retro/pixelly look is consistent with what I had in mind. Therefore, I think he should be declared the official mascot.
Matthew Leverton said:
But I agree with the opinion that we don't need to shove it down people's throats as the official (whatever that means with Allegro...) logo.
I think it's good to have some official logo, so that anyone who wants to use a logo in a splash-screen or a credits-screen can have a bitmap to use if they want to use one. If everyone uses the same bitmap, it will give an identity to Allegro games (the 'Allegro' logo/mascot will be consistent accross several gmaes). The only way to harmonise the 'Allegro' bitmap usage is to declare one official. What I'm not arguing for is to make using it compulsory, as not everyone wants to mention what libraries they used.
The official logo could be used in the documentation, the Allego Demo-game, the test.exe program, and the icon can be used for various EXEs that come with Allegro. Also, it's nice to have an official mascot.
Richard Phipps said:
That's from the ST cracking crew Automation isn't it?
It definitely came from the ST Demoscene, but I'm not sure where it originated. For all I know, it could have originated on an Amiga demo and have been ripped by an ST demo-group. Nethertheless, I seem to remember that font appeared in more ST demos than any other font. But nethertheless, I'm surte that just about any graphics/fonts etc that originated on the ST/Amiga demoscene in the 80's must be in the public-domain by now.
The logo has a chrome 80's ish look which gives it an oldskool appeal. I have zoomed it 2x to make it look more pixelly because Allegro is suitable for sprite/bitmap based graphics.
Andrei Ellman's is good, but as he says, the font's not his.
As I said above, I'm pretty sure the font is public domain. I'm sure Demo-crews of the 80's really don't care.
Matthew Leverton said:
It's usable, but it has a very old school genre look. It is screaming "Lo-res, 256-color, shootem-up from the 90s."
Isn't that what most Allegro games are like?
but think it would be cool if Allegroites switched to Allegators
How about Allegrogators.
Dennis, now that we know you have talent, will you be available to make art for our games?
Hey, I saw him first
Anyway, here is a list of my preferences for the logo (my favourite first).
#1: The pixelated A with Alex (or is that Alix) the Alligator that Onewing posted. No matter what the size, the resolution of the logo in 'pixels' should be no more than 32x32
#2: The vectorised version with Mark Oates's 'more saturated' colours (or colours similar to the ones in the pixelated logo). Oh, and if we're giving the Alligator a white outline, I vote that we give the 'A' an additional white outline on top of the black outline.
#3: My proposal (or a variation thereof)
#4: Sevalecan Dragon's 2nd one (with red 3D text).
#6: Derezo's 1st one (the PONG themed one)
#7: Peter Wang's one with the curly brackets
I think that the 'Allegro' ASCII-art logo currently used in the docs should be the official ASCII-art allegro logo.
______ ___ ___
/\ _ \ /_ \ /_ \
\ \ \L\ \//\ \ //\ \ __ __ _ __ ___
\ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `/\`'__/ __`\
\ \ /\ \ _\ _ _\ _/\ __//\ \L\ \ \ //\ \L\ \
\ _\ _/____/____\ ____\ ____ \ _\\ ____/
/_//_//____//____//____//___L\ /_/ /___/
As for the Allegro motto, I propose "Hey Allegro, you are the one.".