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| Cosmic Invaders -- WIP demo |
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Paul whoknows
Member #5,081
September 2004
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Quote: I defeated WAVE 45.
Quote: My new personal best is WAVE 35.
See attachment ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
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Onewing
Member #6,152
August 2005
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31 Waves defeated...using NO spark towers. ------------ |
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Matthew Leverton
Supreme Loser
January 1999
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There's some sort of bug with the money... I was clicking around and all of a sudden I had an incredible sum of money (around 1 billion). So I built spark towers across the entire terrain and as I was upgrading all of a sudden I ended up with -503,324,905 in my bank. |
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OICW
Member #4,069
November 2003
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ML: maybe that was penalty for cheating [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
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X-G
Member #856
December 2000
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No, that's not intentional. Do you have any idea what you were doing when it happened? Just randomly clicking around? -- |
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Kikaru
Member #7,616
August 2006
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Wow, new version is awesome! Giving the Spark Towers another thing to buy would be nice, like a double shot. Or, even better: a chain shot! When you zap an enemy, that enemy zaps another! |
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X-G
Member #856
December 2000
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Already planned, long ago. -- |
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Kikaru
Member #7,616
August 2006
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Oh. Well, cool! The only downside I see to the new version is that it isn't much of a 'quick' game anymore. However, it is more fun. |
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X-G
Member #856
December 2000
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There are some more planned measures that will make it more friendly for quick games. In particular, every 10 waves or so your progress will be "saved", letting you start from that wave. -- |
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ngiacomelli
Member #5,114
October 2004
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One nice feature would be if the game stored and spat out a log of your game progress, on request. So that others can check out your strategy. See when you built units, and how you dispensed upgrades. Or even some sort of replay system. But I think a text-based log would be cool for sharing on forums, etc.
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Dennis
Member #1,090
July 2003
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Nice little time waster so far. Cute graphics. I defeated 53 waves(see attachment) and I think that's around as far as it gets without better weapons but since that's already planned... Would be nice if it was possible to buy some big sidekick bombs or orbital laser beams that can be targeted and shot in an emergency situation(or wasted in early waves:P). Day and night cycle would add some nice eyecandy. In the night the screen could flash brightly on big explosions to provide that unique arcadelike warzone feeling. However, even without all that, I already like it a lot. --- 0xDB | @dennisbusch_de --- |
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count
Member #5,401
January 2005
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Very good and professional looking game! Impressive work. I reached wave 33 with the setup shown on the attached screenshot. Some thoughts: When you click on a tower you see the level of the upgrade you can purchase. But after you purchased the MAX level of that upgrade there is still the last number on the icon. Same goes for the "one time purchase upgrades". to see if you have purchased this item, you have to click on it. Another idea is to show a small tooltip list with upgrades when you mouse-over a tower.
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Matthew Leverton
Supreme Loser
January 1999
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Quote: No, that's not intentional. Do you have any idea what you were doing when it happened? Just randomly clicking around? The first time (when I got lots of money) I think I was trying to build a tower before I had the money. I was just repeatedly clicking, knowing that the next kill would give me enough to buy the tower. Something like that, anyway. |
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Kikaru
Member #7,616
August 2006
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Well, I beat 40 waves. A row of high-level Spark Towers on the bottom can help in a pinch. I would think that making some kind of tower that was a little thinner than the others would be nice. Help for filling in the space. |
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ngiacomelli
Member #5,114
October 2004
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What would be cool is if you could have launch towers. Each launch tower has some kind of aircraft that it can release. The aircraft flies towards attacking waves, returning to the launch tower after it's run out of ammunition to reload.
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Kikaru
Member #7,616
August 2006
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Ummm... I don't think that would work too well. I was thinking something more like a Shield Tower of some kind |
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Onewing
Member #6,152
August 2005
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I said I wouldn't list my ideas because it's a wip, but meh. Maybe you could build platforms (which I would assume would be expensive), so you can place towers higher up. Enemies with projectiles of their own would be cool too. ------------ |
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ReyBrujo
Moderator
January 2001
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I would prefer some kind of "self-destructing tower" that does not attack, and explodes whenever either one the ships are going to withdraw a life, or when the player would lose, destroying some of the defensive buildings but also all the near enemies. I always like self destruction since the very beginning, with the Lemmings -- |
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GullRaDriel
Member #3,861
September 2003
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It is crashing randomly. "Code is like shit - it only smells if it is not yours" |
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Kauhiz
Member #4,798
July 2004
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Just tried it, very cool! I'd like to have some sort of icon show up next to the tower when I can upgrade it (an upgrade is available and I have enough money). That would make managing the towers a lot easier. --- |
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ReyBrujo
Moderator
January 2001
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Start the game, buy a laser turrent, then upgrade rapid reload to the maximum. If you click the upgrade once it is at its maximum, the game freezes -- |
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X-G
Member #856
December 2000
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Quote: Just tried it, very cool! I'd like to have some sort of icon show up next to the tower when I can upgrade it I'm going to add visual cues to towers so you can tell how they've been upgraded somehow. Quote: If you click the upgrade once it is at its maximum, the game freezes Could not reproduce this bug. Clicking it again did nothing at all. -- |
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ReyBrujo
Moderator
January 2001
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Really? It freezes the game here, leaving it running at 100% CPU Reached level 35 with lasers, replacing them with towers as able. -- |
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Onewing
Member #6,152
August 2005
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Quote: replacing them with towers as able. The problem with "replacing" is that a fully upgraded laser tower vs. a none-upgraded laser tower gives you exactly the same return (currency wise). This might be per design, however. ------------ |
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X-G
Member #856
December 2000
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It's not and will be changed. -- |
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