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| Cosmic Invaders -- WIP demo |
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Francois Lamini
Member #7,791
September 2006
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It crashes on my computer even when I change the color depth. Francois |
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ReyBrujo
Moderator
January 2001
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Reached level 13, 3 missiles in each side, lasers everywhere, plus two spark towers in the middle. I also tried another tactic: since it is not a pure Galaxian/Galaga (where the movement was fixed), the secret is to destroy the invaders on the sides to make the movement of the wave longer. I put one missile at the very end, then four lasers, and then pure missiles, replacing the missiles and some of the lasers with sparks, but didn't really work. The sparks don't destroy with one hit, which is a pity. -- |
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ngiacomelli
Member #5,114
October 2004
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Good fun. I managed to reach Level 11. I don't really have anything to comment on. Just the usual: Spark Tower needs a greater range and a faster firing interval. The game locked up on me, once. While destroying a turret.
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SkaxCo
Member #8,323
February 2007
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OK, so the reason it wouldn't run was I was on a ten year old laptop. Now I'm not, it runs great (and its really fun, if a little slow paced) but I can't find the link to the version with the spark towers. |
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GullRaDriel
Member #3,861
September 2003
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I loose at level 12. I WANNA PLAY MORE !
"Code is like shit - it only smells if it is not yours" |
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Kikaru
Member #7,616
August 2006
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Give us better spark towers! Please! |
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Paul Pridham
Member #250
April 2000
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I get the same crash as the others. ---- |
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Paul whoknows
Member #5,081
September 2004
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Quote:
Give us better spark towers! Please! Yes!, and a way to reduce the CPU usage! Please! ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
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Skax459
Member #8,290
February 2007
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Where are you finding the download with the spark towers? |
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HardTranceFan
Member #7,317
June 2006
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Check the original post? -- |
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Onewing
Member #6,152
August 2005
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Quote: Check the original post?
The original post doesn't seem to have the Spark towers. Hey, X-G, just checked out the game, kudos. I have all these ideas I want to suggest, but that wouldn't be appropriate for a WIP now would it? I do expect the interface to be a little better in the end. Anyway, it's a good mix and fun. ------------ |
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HardTranceFan
Member #7,317
June 2006
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Sorry, it's one of X-G's later posts. -- |
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Rampage
Member #3,035
December 2002
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The last version freezes randomly on my machine. -R |
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HardTranceFan
Member #7,317
June 2006
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The last debug version runs on my machine (but no sparkies available). -- |
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kentl
Member #2,905
November 2002
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Both versions work. The weapons still need to be balanced, but that's something you're working on already. |
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LennyLen
Member #5,313
December 2004
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I'm hoping the lack of any responce form X-G is because he's working on the game.
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X-G
Member #856
December 2000
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Yep. I'm holding back on a new version because I want upgrades to work first. And I can't figure out why it still crashes for some of you. -- |
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Paul Pridham
Member #250
April 2000
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X-G, my crash report was actually false. I'd reported on the version linked at the top of the thread, not the one hidden in the middle. Maybe just edit the top thread for new releases? ---- |
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GullRaDriel
Member #3,861
September 2003
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Perhaps some help for debugging.
"Code is like shit - it only smells if it is not yours" |
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X-G
Member #856
December 2000
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Thank you, that is helpful. -- |
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Onewing
Member #6,152
August 2005
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Finally beat wave 11 (with 3000+ money). ------------ |
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GullRaDriel
Member #3,861
September 2003
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For the gameplay: My technique is the following (and bring me to level 11 with no problem): Full laser between them. Each one as near as possible of the other. I had tried full-missile, but it is not as powerfull than laser (because even if less powerfull, laser are way much faster) EDIT: As I had played it a lot, I have a submission for you ! What about adding a scoring system based on the time it takes to destroy each wave ? Game after Game I realized that I was able to kill them faster and faster because I was knowing where and what to put. I am pretty sure you can know the maximum time a wave can take to reach the ground, and using some simple math can bring a simple but nice scoring system. Last: what about giving us the ability of putting towers on a second line under the first ? That's all for now ;-p "Code is like shit - it only smells if it is not yours" |
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LennyLen
Member #5,313
December 2004
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Quote: Last: what about giving us the ability of putting towers on a second line under the first ? Or perhaps making an upgrade for each tower that allows a secondary weapon type as well.
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GullRaDriel
Member #3,861
September 2003
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Yeah, that is in the feeling. The thing is to be able to fire two weapon from the same geographic place . "Code is like shit - it only smells if it is not yours" |
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Paul Pridham
Member #250
April 2000
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I think having the weapons snap-to-grid (1/8 of weapon width or something) would be a good thing as well, so that the placement isn't so finicky. ---- |
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