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Cosmic Invaders -- WIP demo |
le_y_mistar
Member #8,251
January 2007
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this game has tons of potential for people who like games but dont want to be constantly clicking around Add some creative levels and you've got a winner here. ----------------- |
Albin Engström
Member #8,110
December 2006
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The game runs.. but i don't think it should act like this (attachment for screenshots). i can't beat wave 2.. |
Paul Pridham
Member #250
April 2000
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Bob said: You don't say? Bob, I can't stalk you 24 hours a day, you know. A post is bound to slip through every so often... sheesh! ---- |
Bob
Free Market Evangelist
September 2000
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Thanks. I feel so much safer now. -- |
X-G
Member #856
December 2000
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Quote: (attachment for screenshots) Again, I see nothing wrong with the screenshot. Please clarify what you mean. -- |
Albin Engström
Member #8,110
December 2006
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sorry, i thought it was a space invaders clone.. was kinda confused when i had nothing to shoot with... but now i understand the game play, and i like it. reminds me of td.. great work, so far. |
ReyBrujo
Moderator
January 2001
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No new version yet? Game won't fix itself, as far as I know -- |
X-G
Member #856
December 2000
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Here you go. I think the bug has been fixed, and you can also build Spark Towers now (although I think their range is a bit too short... comment on that!). ... Matthew, if you're reading this, there's a bug with attachments. The link to the file I just attached comes out as "http://www.allegro.cc/files/attachment/", which probably isn't correct, right? -- |
ReyBrujo
Moderator
January 2001
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Cool, working now. The Spark tower hasn't got the opportunity to test itself, as it is surrounded by lasers and missiles (Edited: Oh, there... too short, and too slow). -- |
Kikaru
Member #7,616
August 2006
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I would suggest increasing the Spark towers range and speed as well, too make it worth the cost. I beat 11 waves, and missed the last invader on wave 12, who took away the last of my health. Better Spark Towers would really help. BTW, awesome game, sound will make it even better. Is it in the Depot yet? [EDIT] |
ReyBrujo
Moderator
January 2001
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Had 2 problems: Somehow (dunno how still) I started a game, and could not build anything. Hovering the mouse above the icons would not select anything, and I had the $600. Also, just after I finished the first wave with a missile and two lasers, the game crashed. Will need a debug build to check that out (that is, if I can reproduce it again). CosmicInvaders. caused an Access Violation at location 0514a464 Reading from location 05258000. Registers: eax=00000000 ebx=0514a008 ecx=0047b060 edx=0047b060 esi=05258000 edi=050fd458 eip=0514a464 esp=0022fa66 ebp=0022fa78 iopl=0 nv up ei pl nz na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00200202 Call stack: 0514A464 By the way, I really liked the fact that, if the target of a missile is destroyed by another weapon, it will turn around and target another instead of just exploding. -- |
Paul whoknows
Member #5,081
September 2004
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I tried your new version, spark tower is almost useless, but it looks so cool! ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
ReyBrujo
Moderator
January 2001
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Paul is right, I get 50% CPU usage (HT). Yielding is exactly the contrary you want here, X-G, you want to rest. Level 12, 11 missiles and 3 lasers. By the way, when I lose, if I choose "No", the game does not reset. -- |
X-G
Member #856
December 2000
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I like how people keep restating the obvious, such as that choosing "no" doesn't restart the game. That's not what it asks you about, people. (And there will be an option that makes more sense there later on.) Anyway, attached is another debug build -- see if that gives us any insight. Oh, and spark towers will be rebalanced; both made faster and with increased range. Once I implement upgrades, they'll be even better; chain lightning ftw! -- |
LennyLen
Member #5,313
December 2004
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Quote: Anyway, attached is another debug build Nope.
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ReyBrujo
Moderator
January 2001
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Haven't been able to reproduce it yet. The tower's range is fine, but you should make them faster, and start firing as soon as you drop them on ground, so that you can replace whatever you have with towers if the waves come too near. -- |
X-G
Member #856
December 2000
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Gah, I fail. Trying again. -- |
LennyLen
Member #5,313
December 2004
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Nice game, It's going to be fun when finished. Wave 12 is as far as I can get without dying.
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Kikaru
Member #7,616
August 2006
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Same here. Adding an upgrade system for the structures (more damage, faster firing, etc.) could be really neat, if you weren't already planning on that. |
X-G
Member #856
December 2000
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Sometimes I really get the feeling none of you even read the first post. -- |
LennyLen
Member #5,313
December 2004
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Kikaru said: Adding an upgrade system for the structures (more damage, faster firing, etc.) could be really neat, if you weren't already planning on that.
X-G's first post said: It's still work in progress. Thus, there are planned features not yet in the game, such as the ability to upgrade towers once placed, more types of towers, more enemy types, and boss waves. edit: Quote: Sometimes I really get the feeling none of you even read the first post.
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Skax459
Member #8,290
February 2007
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I can't run it at all. It flashes then exits. |
Bob
Free Market Evangelist
September 2000
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Debug build doesn't help. Maybe you could include the pdb and/or the source? -- |
Kikaru
Member #7,616
August 2006
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Sorry, didn't see that part. I didn't read much below the download, so I missed it. |
Jakub Wasilewski
Member #3,653
June 2003
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The groundwork is there, nice graphics. I'm looking forward to seeing it develop actual gameplay with more towers, enemy types and stuff. Anyway, the spark towers seem almost useless now. By the time they're actually in range, you are usually fried, and the fact that they fire only once in a long while doesn't help them. Got to level 12, 6 missiles on the sides, and all lasers in the middle. --------------------------- |
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