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		<title>Cosmic Invaders -- WIP demo</title>
		<link>http://www.allegro.cc/forums/view/590023</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 06 Mar 2007 22:03:09 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hello everyone. Here&#39;s a little game I&#39;ve been working on since... well, since Friday... inspired by a game (Moon Invaders) in the recent Ludum Dare. Except prettier. And, since it&#39;s pretty, let&#39;s see some screenshots.</p><p><span class="remote-thumbnail"><span class="json">{"name":"591189","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/8\/580bb537ac5073c6645e1fc7cf788134.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/8\/580bb537ac5073c6645e1fc7cf788134"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/8/580bb537ac5073c6645e1fc7cf788134-240.jpg" alt="591189" width="240" height="180" /></span><span class="remote-thumbnail"><span class="json">{"name":"591190","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/33e67fcef46a88040aee086dd3f3c9f1.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/33e67fcef46a88040aee086dd3f3c9f1"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/3/33e67fcef46a88040aee086dd3f3c9f1-240.jpg" alt="591190" width="240" height="180" /></span><span class="remote-thumbnail"><span class="json">{"name":"591191","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/2\/92c717c2972d88e163a7b731cc74c5c0.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/2\/92c717c2972d88e163a7b731cc74c5c0"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/2/92c717c2972d88e163a7b731cc74c5c0-240.jpg" alt="591191" width="240" height="180" /></span></p><p>The objective of the game is, as one might glean from the screenshots, to prevent the invaders from reaching the bottom of the screen. This is done by deploying defensive structures, accessible from the bottom right; once deployed, towers will automatically fire on your enemies. Each costs money, which along with your remaining &quot;life&quot; is displayed in the bottom left. Towers can be sold, giving you back half of their original cost plus potentially valuable real estate, by selecting them with the left mouse button and clicking the &quot;Demolish&quot; button. Right click cancels selection and placement. Finally, Esc exits the game (after confirmation).</p><p>Laser turrets fire straight up every few seconds, dealing damage to the first invader the shot hits. Missile batteries fire seeking missiles at a slower rate, but they deal heavier damage, plus splash damage around them. The missiles explode if they fail to hit anything within a few seconds, though (although they still deal splash damage if they&#39;re close enough to anything when they do). Spark towers (<i>not yet implemented</i>) will deal heavy damage to a single invader, but have much shorter range.</p><p><a href="http://www.allegro.cc/files/attachment/591192"><b>Download Link (.zip, ~480 KiB, DLLs included)</b></a></p><p>It&#39;s still <i>work in progress.</i> Thus, there are planned features not yet in the game, such as the ability to upgrade towers once placed, more types of towers, more enemy types, and boss waves. With that in mind, it might be fun to play for a little while -- personally I can&#39;t beat wave 11, but maybe someone else will have better luck. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Finally, I would like to add sound and music to this, but I&#39;m utterly incompetent when it comes to that. Any suggestions are welcome.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Mon, 12 Feb 2007 03:44:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nice, that graphics is purely by you? If yes, it&#39;s impressive. Also when I consider it&#39;s only three day job. Though I must admit that after wave 8 it began to be boring. When you just watch those aliens getting shot down.</p><p>For sounds I&#39;d advice some cool oldie laser sounds and missiles. Something beepy. As for the music I have no clue.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Mon, 12 Feb 2007 04:01:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I made all the graphics, yes. And yes, it does get repetitive after a while, something I&#39;m sure will be alleviated when more features are implemented.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Mon, 12 Feb 2007 04:09:07 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Fun little game. I got to wave 10 before I died. I wasn&#39;t sure if I was supposed to fill the bottom with SAMs or leave some laser turrets, but I ended up having I think 6 SAMs and a few laser turrets.</p><p>Once the realistate is taken up the user has little to do other than wait for the wave to end. Maybe zoom out a little each wave so the user has more land to use up?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kazzmir)</author>
		<pubDate>Mon, 12 Feb 2007 04:17:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Are the enemies deliberately cthulhoid? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Mon, 12 Feb 2007 04:50:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Aside from the graphics, it seems like a step down from <a href="http://hamumu.com/goods/crap/moonInvaders.zip">the original</a> ... the graphics are really nice, though!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Zaphos)</author>
		<pubDate>Mon, 12 Feb 2007 07:12:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><b>cough</b></p><div class="quote_container"><div class="title">I said:</div><div class="quote"><p>
It&#39;s still work in progress. Thus, there are planned features not yet in the game, such as the ability to upgrade towers once placed, more types of towers, more enemy types, and boss waves. With that in mind, it might be fun to play for a little while -- personally I can&#39;t beat wave 11, but maybe someone else will have better luck.
</p></div></div><p>

</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Are the enemies deliberately cthulhoid?
</p></div></div><p>

I bet it&#39;s subconscious.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Mon, 12 Feb 2007 07:22:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Seems to segfault on launch <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 12 Feb 2007 08:57:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Can&#39;t seem to get it working correctly, the game is halty, and has no sound. Maybe it is because I am right now importing over 1m entries to a MySQL database... Also, the screen does not refresh unless I keep forcing it (in example, keep the mouse cursor pressed against the window title). What are you using, page flipping? Here is a screenshot:</p><p><span class="remote-thumbnail"><span class="json">{"name":"591194","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/f\/0f6b77aaa480878bfa82d1d22199f7ee.png","w":811,"h":625,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/f\/0f6b77aaa480878bfa82d1d22199f7ee"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/0/f/0f6b77aaa480878bfa82d1d22199f7ee-240.jpg" alt="591194" width="240" height="184" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 12 Feb 2007 09:12:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
inspired by a game (Moon Invaders) in the recent Ludum Dare.
</p></div></div><p>
... and Tower Defence?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Archon)</author>
		<pubDate>Mon, 12 Feb 2007 09:50:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nice mini-game, I liked the graphics!<br />The missile batteries are not smart enough IMHO, when a few invaders remains it seems that the missiles can&#39;t find their target! <br />You should include another weapons before wave 11 appears, most people can&#39;t beat them (me included).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Mon, 12 Feb 2007 10:58:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What, no source?</p><p>I got to beat 9 waves.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Mon, 12 Feb 2007 11:41:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nice start which may turn into a good game. I especially like the graphics. I got to wave 12 before I quit playing it.</p><p>My suggestions/feedback:
</p><ul><li><p> The best strategy seem to be filling the entire floor with Laser Turrets. When I include Missile Turrets I haven&#39;t gotten as far. Missile Turrets would need to be a bit better.</p></li><li><p> It would be nice if the aliens would shoot back. And I could buy little repairmen who would run around fixing my weapons.</p></li><li><p> As it is now I want the possibility to do something else while I wait for a level to end. At defocus the game pauses which keeps me from doing that. If the game requires more interaction later on this might not be a problem any more.</p></li></ul><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Mon, 12 Feb 2007 11:47:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The missiles are plenty useful if you increase their life. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Mon, 12 Feb 2007 12:58:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t get the game to run. The error message I get is :</p><p><span class="remote-thumbnail"><span class="json">{"name":"591198","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/e\/1e8470455a7a091671bb113792932210.png","w":560,"h":139,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/e\/1e8470455a7a091671bb113792932210"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/e/1e8470455a7a091671bb113792932210-240.jpg" alt="591198" width="240" height="59" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Mon, 12 Feb 2007 16:14:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Seems to segfault on launch
</p></div></div><p>

Odd... what kind of system are you running? Would you be terribly against running a debug version and seeing where it crashes?</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Can&#39;t seem to get it working correctly, the game is halty, and has no sound.
</p></div></div><p>

The former probably is because of the SQL thing (and you seem to be running it in Wine... no excuse, but...), and there is no sound becuase... there is no sound. Read the end of my first post. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
What are you using, page flipping? Here is a screenshot
</p></div></div><p>

Plain old double buffering for now. I see nothing wrong with the screenshot.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
... and Tower Defence?
</p></div></div><p>

Moon Invaders itself was inspired by Tower Defence, so yes. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The missile batteries are not smart enough IMHO, when a few invaders remains it seems that the missiles can&#39;t find their target!
</p></div></div><p>

This is a side effect of them not having perfect homing ability (they can only turn so much in one second) and is intended. They&#39;re not supposed to be as good at hitting invaders at every part of the screen -- other towers will help with that.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The best strategy seem to be filling the entire floor with Laser Turrets. When I include Missile Turrets I haven&#39;t gotten as far. Missile Turrets would need to be a bit better.
</p></div></div><p>

Once there are more towers - and importantly, once you can upgrade them - there will be more balancing options and hopefully towers will be useful in different situations leading you to want both, especially against different kinds of invaders.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
If the game requires more interaction later on this might not be a problem any more.
</p></div></div><p>

It might, with the increased options. Also, with more powerful towers, you will finish levels faster and it will feel less obtuse.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Mon, 12 Feb 2007 16:16:10 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Odd... what kind of system are you running? Would you be terribly against running a debug version and seeing where it crashes?
</p></div></div><p>
Win2k, Athlon XP 2500+, GeForce FX 5900SE, 1.5 GB of RAM. And no, I wouldn&#39;t mind a debug version to track down the culprit.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 12 Feb 2007 22:54:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Bob, Christmas is over. FYI.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Mon, 12 Feb 2007 23:05:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.allegro.cc/forums/thread/590025/649307#target">You don&#39;t say?</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 12 Feb 2007 23:25:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Thanks, Bob. <a href="http://www.allegro.cc/files/attachment/591199"><b>Attached</b></a> is a debug executable... just run it from wherever you extracted the game as normal and see if you can get a backtrace.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Mon, 12 Feb 2007 23:27:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have defeated wave 12 but I think it is not possible to go beyond that, and it would be nice if you add a reduce CPU usage option.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Tue, 13 Feb 2007 00:43:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
It <i>does</i> yield when it would be idle already...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Tue, 13 Feb 2007 00:55:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Looks great from the screenshots! Very DS&#39;ish. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Good job.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Tue, 13 Feb 2007 01:21:25 +0000</pubDate>
	</item>
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		<description><![CDATA[<div class="mockup v2"><p>cool looks nice, will try it tonight</p><p>edit: what are the controls, counldnt find a README either</p><p>edit i get it, nice i dont have to manually shoot!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (le_y_mistar)</author>
		<pubDate>Tue, 13 Feb 2007 01:21:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>At work&#39;s computer (W2k, 1gb RAM, Intel 3Ghz), it crashes with the following (DrMingw):</p><div class="source-code snippet"><div class="inner"><pre>CosmicInvaders. caused an Access Violation at location <span class="n">0043c4a4</span> in module CosmicInvaders.exe Reading from location fffffffc.

Registers:
eax<span class="k3">=</span><span class="n">00000000</span> ebx<span class="k3">=</span><span class="n">00000001</span> ecx<span class="k3">=</span>fffffff4 edx<span class="k3">=</span><span class="n">0047b0c8</span> esi<span class="k3">=</span><span class="n">004218b0</span> edi<span class="k3">=</span><span class="n">00000035</span>
eip<span class="k3">=</span><span class="n">0043c4a4</span> esp<span class="k3">=</span><span class="n">0022f870</span> ebp<span class="k3">=</span><span class="n">0022f908</span> iopl<span class="k3">=</span><span class="n">0</span>         nv up ei pl nz na po cy
cs<span class="k3">=</span><span class="n">001b</span>  ss<span class="k3">=</span><span class="n">0023</span>  ds<span class="k3">=</span><span class="n">0023</span>  es<span class="k3">=</span><span class="n">0023</span>  fs<span class="k3">=</span><span class="n">0038</span>  gs<span class="k3">=</span><span class="n">0000</span>             efl<span class="k3">=</span><span class="n">00200207</span>
</pre></div></div><p>

The debug throws:</p><div class="source-code snippet"><div class="inner"><pre>CosmicInvaders_ caused an Access Violation at location <span class="n">0043d58c</span> in module CosmicInvaders_debug.exe Reading from location fffffffc.

Registers:
eax<span class="k3">=</span><span class="n">00000000</span> ebx<span class="k3">=</span><span class="n">007facbc</span> ecx<span class="k3">=</span>fffffff4 edx<span class="k3">=</span><span class="n">007fb0d8</span> esi<span class="k3">=</span><span class="n">00000055</span> edi<span class="k3">=</span><span class="n">007f3f00</span>
eip<span class="k3">=</span><span class="n">0043d58c</span> esp<span class="k3">=</span><span class="n">0022fb70</span> ebp<span class="k3">=</span><span class="n">0022fc08</span> iopl<span class="k3">=</span><span class="n">0</span>         nv up ei pl nz na po cy
cs<span class="k3">=</span><span class="n">001b</span>  ss<span class="k3">=</span><span class="n">0023</span>  ds<span class="k3">=</span><span class="n">0023</span>  es<span class="k3">=</span><span class="n">0023</span>  fs<span class="k3">=</span><span class="n">0038</span>  gs<span class="k3">=</span><span class="n">0000</span>             efl<span class="k3">=</span><span class="n">00200207</span>

Call stack:
<span class="n">0043D58C</span>  CosmicInvaders_debug.exe:0043D58C
<span class="n">0043F5FD</span>  CosmicInvaders_debug.exe:0043F5FD
<span class="n">00410001</span>  CosmicInvaders_debug.exe:00410001  System::setup<span class="k2">(</span><span class="k2">)</span>  system.cpp:119
<span class="n">0040A707</span>  CosmicInvaders_debug.exe:0040A707  _mangled_main<span class="k2">(</span><span class="k1">int</span>, <span class="k1">char</span><span class="k3">*</span><span class="k3">*</span><span class="k2">)</span>  main.cpp:22
<span class="n">67A4DA89</span>  alleg42.dll:67A4DA89  _WinMain
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 13 Feb 2007 01:26:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>this game has tons of potential for people who like games but dont want to be constantly clicking around</p><p>Add some creative levels and you&#39;ve got a winner here.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (le_y_mistar)</author>
		<pubDate>Tue, 13 Feb 2007 01:39:05 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>The game runs.. but i don&#39;t think it should act like this (attachment for screenshots). i can&#39;t beat wave 2..
</p></div>]]>
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		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Tue, 13 Feb 2007 07:57:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Bob said:</div><div class="quote"><p>
You don&#39;t say?
</p></div></div><p>

Bob, I can&#39;t stalk you 24 hours a day, you know. A post is bound to slip through every so often... sheesh!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Tue, 13 Feb 2007 08:19:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks. I feel so much safer now.
</p></div>]]>
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		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 13 Feb 2007 09:24:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
(attachment for screenshots)
</p></div></div><p>

Again, I see nothing wrong with the screenshot. Please clarify what you mean.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Tue, 13 Feb 2007 15:08:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>sorry, i thought it was a space invaders clone.. was kinda confused when i had nothing to shoot with... but now i understand the game play, and i like it. reminds me of td.. great work, so far. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Tue, 13 Feb 2007 16:48:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No new version yet? Game won&#39;t fix itself, as far as I know <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 13 Feb 2007 18:15:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Here you go. I think the bug has been fixed, and you can also build <b>Spark Towers</b> now (although I think their range is a bit too short... comment on that!). <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>... Matthew, if you&#39;re reading this, there&#39;s a bug with attachments. The link to the file I just attached comes out as &quot;<a href="http://www.allegro.cc/files/attachment/">http://www.allegro.cc/files/attachment/</a>&quot;, which probably isn&#39;t correct, right?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Tue, 13 Feb 2007 20:36:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Cool, working now. The Spark tower hasn&#39;t got the opportunity to test itself, as it is surrounded by lasers and missiles <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>(Edited: Oh, there... too short, and too slow).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 13 Feb 2007 21:39:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would suggest increasing the Spark towers range and speed as well, too make it worth the cost. I beat 11 waves, and missed the last invader on wave 12, who took away the last of my health. Better Spark Towers would really help. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>BTW, awesome game, sound will make it even better. Is it in the Depot yet? <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>[EDIT]<br />Spark towers are underpowered. Too short range, too slow firing, and a <i>little</i> too low damage. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Tue, 13 Feb 2007 21:49:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Had 2 problems: Somehow (dunno how still) I started a game, and could not build anything. Hovering the mouse above the icons would not select anything, and I had the $600. Also, just after I finished the first wave with a missile and two lasers, the game crashed. Will need a debug build to check that out (that is, if I can reproduce it again).</p><div class="source-code snippet"><div class="inner"><pre>CosmicInvaders. caused an Access Violation at location <span class="n">0514a464</span> Reading from location <span class="n">05258000</span>.

Registers:
eax<span class="k3">=</span><span class="n">00000000</span> ebx<span class="k3">=</span><span class="n">0514a008</span> ecx<span class="k3">=</span><span class="n">0047b060</span> edx<span class="k3">=</span><span class="n">0047b060</span> esi<span class="k3">=</span><span class="n">05258000</span> edi<span class="k3">=</span><span class="n">050fd458</span>
eip<span class="k3">=</span><span class="n">0514a464</span> esp<span class="k3">=</span><span class="n">0022fa66</span> ebp<span class="k3">=</span><span class="n">0022fa78</span> iopl<span class="k3">=</span><span class="n">0</span>         nv up ei pl nz na pe nc
cs<span class="k3">=</span><span class="n">001b</span>  ss<span class="k3">=</span><span class="n">0023</span>  ds<span class="k3">=</span><span class="n">0023</span>  es<span class="k3">=</span><span class="n">0023</span>  fs<span class="k3">=</span><span class="n">0038</span>  gs<span class="k3">=</span><span class="n">0000</span>             efl<span class="k3">=</span><span class="n">00200202</span>

Call stack:
<span class="n">0514A464</span>
</pre></div></div><p>

By the way, I really liked the fact that, if the target of a missile is destroyed by another weapon, it will turn around and target another instead of just exploding.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 13 Feb 2007 23:49:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried your new version, spark tower is almost useless, but it looks so cool!<br />Attached screenshot, as I said, it would be nice if you add a working reduce CPU usage option.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Tue, 13 Feb 2007 23:52:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Paul is right, I get 50% CPU usage (HT). Yielding is exactly the contrary you want here, X-G, you want to rest.</p><p>Level 12, 11 missiles and 3 lasers.</p><p>By the way, when I lose, if I choose &quot;No&quot;, the game does not reset. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 13 Feb 2007 23:55:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I like how people keep restating the obvious, such as that choosing &quot;no&quot; doesn&#39;t restart the game. That&#39;s not what it asks you about, people. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> (And there will be an option that makes more sense there later on.)</p><p>Anyway, attached is another debug build -- see if that gives us any insight.</p><p>Oh, and spark towers will be rebalanced; both made faster and with increased range. Once I implement upgrades, they&#39;ll be even better; chain lightning ftw!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 14 Feb 2007 00:30:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Anyway, attached is another debug build
</p></div></div><p>

Nope.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 14 Feb 2007 00:34:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Haven&#39;t been able to reproduce it yet. The tower&#39;s range is fine, but you should make them faster, and start firing as soon as you drop them on ground, so that you can replace whatever you have with towers if the waves come too near.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Wed, 14 Feb 2007 00:38:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Gah, I fail. Trying again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 14 Feb 2007 00:39:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nice game, It&#39;s going to be fun when finished. Wave 12 is as far as I can get without dying.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 14 Feb 2007 01:19:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Same here. Adding an upgrade system for the structures (more damage, faster firing, etc.) could be really neat, if you weren&#39;t already planning on that. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Wed, 14 Feb 2007 06:44:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sometimes I really get the feeling none of you even read the first post. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 14 Feb 2007 06:48:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Kikaru said:</div><div class="quote"><p>
Adding an upgrade system for the structures (more damage, faster firing, etc.) could be really neat, if you weren&#39;t already planning on that.
</p></div></div><p>

</p><div class="quote_container"><div class="title">X-G&#39;s first post said:</div><div class="quote"><p>
It&#39;s still work in progress. Thus, there are planned features not yet in the game, <b>such as the ability to upgrade towers once placed</b>, more types of towers, more enemy types, and boss waves.
</p></div></div><p>

edit:</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Sometimes I really get the feeling none of you even read the first post.
</p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 14 Feb 2007 06:49:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t run it at all. It flashes then exits.<br />Its all in the original folder.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Skax459)</author>
		<pubDate>Wed, 14 Feb 2007 07:38:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Debug build doesn&#39;t help. Maybe you could include the pdb and/or the source?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Wed, 14 Feb 2007 07:42:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry, didn&#39;t see that part. I didn&#39;t read much below the download, so I missed it. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Wed, 14 Feb 2007 08:21:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The groundwork is there, nice graphics. I&#39;m looking forward to seeing it develop actual gameplay with more towers, enemy types and stuff.</p><p>Anyway, the spark towers seem almost useless now. By the time they&#39;re actually in range, you are usually fried, and the fact that they fire only once in a long while doesn&#39;t help them.</p><p>Got to level 12, 6 missiles on the sides, and all lasers in the middle.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Wed, 14 Feb 2007 08:37:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It crashes on my computer even when I change the color depth.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Francois Lamini)</author>
		<pubDate>Wed, 14 Feb 2007 08:37:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Reached level 13, 3 missiles in each side, lasers everywhere, plus two spark towers in the middle. I also tried another tactic: since it is not a pure Galaxian/Galaga (where the movement was fixed), the secret is to destroy the invaders on the sides to make the movement of the wave longer. I put one missile at the very end, then four lasers, and then pure missiles, replacing the missiles and some of the lasers with sparks, but didn&#39;t really work. The sparks don&#39;t destroy with one hit, which is a pity.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Wed, 14 Feb 2007 11:11:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Good fun. I managed to reach Level 11. I don&#39;t really have anything to comment on. Just the usual: Spark Tower needs a greater range and a faster firing interval.</p><p>The game locked up on me, once. While destroying a turret.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Thu, 15 Feb 2007 01:10:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OK, so the reason it wouldn&#39;t run was I was on a ten year old laptop. Now I&#39;m not, it runs great (and its really fun, if a little slow paced) but I can&#39;t find the link to the version with the spark towers.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (SkaxCo)</author>
		<pubDate>Thu, 15 Feb 2007 01:46:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I loose at level 12.</p><p>I WANNA PLAY MORE !</p><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Thu, 15 Feb 2007 02:54:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Give us better spark towers! Please! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Thu, 15 Feb 2007 05:49:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I get the same crash as the others.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Thu, 15 Feb 2007 07:24:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Give us better spark towers! Please! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div></div><p>

Yes!, and a way to reduce the CPU usage! Please!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Thu, 15 Feb 2007 07:41:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Where are you finding the download with the spark towers?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Skax459)</author>
		<pubDate>Thu, 15 Feb 2007 08:04:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Check the original post?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Thu, 15 Feb 2007 08:13:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Check the original post?
</p></div></div><p>
The original post doesn&#39;t seem to have the Spark towers.  <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> </p><p>Hey, X-G, just checked out the game, kudos.  I have all these ideas I want to suggest, but that wouldn&#39;t be appropriate for a WIP now would it?  I do expect the interface to be a little better in the end.  </p><p>Anyway, it&#39;s a good mix and fun.  <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Thu, 15 Feb 2007 11:45:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry, it&#39;s one of X-G&#39;s <a href="http://allegro.cc/forums/thread/590023/649765#target">later posts</a>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Thu, 15 Feb 2007 12:18:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The last version freezes randomly on my machine.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Thu, 15 Feb 2007 12:36:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The last debug version runs on my machine (but no sparkies available).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Thu, 15 Feb 2007 13:22:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Both versions work. The weapons still need to be balanced, but that&#39;s something you&#39;re working on already.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Thu, 15 Feb 2007 16:32:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m hoping the lack of any responce form X-G is because he&#39;s working on the game. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 15 Feb 2007 22:21:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yep. I&#39;m holding back on a new version because I want upgrades to work first. And I can&#39;t figure out why it still crashes for some of you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 15 Feb 2007 23:07:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>X-G, my crash report was actually false. I&#39;d reported on the version linked at the top of the thread, not the one hidden in the middle. Maybe just edit the top thread for new releases? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Thu, 15 Feb 2007 23:35:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Perhaps some help for debugging.<br />Happens sometimes.</p><div class="source-code"><div class="toolbar"></div><div class="inner"><table width="100%"><tbody><tr><td class="number">1</td><td>gdb: Target exception EXCEPTION_ACCESS_VIOLATION at <span class="n">0x0040eefc</span></td></tr><tr><td class="number">2</td><td>&#160;</td></tr><tr><td class="number">3</td><td>Program received <a href="http://www.delorie.com/djgpp/doc/libc/libc_724.html" target="_blank">signal</a> SIGSEGV, Segmentation fault.</td></tr><tr><td class="number">4</td><td><span class="n">0x0040eefc</span> in SpritePlayer::getWidth <span class="k2">(</span><span class="k1">this</span><span class="k3">=</span><span class="n">0x1a86934</span><span class="k2">)</span> at sprite.cpp:136</td></tr><tr><td class="number">5</td><td><span class="n">136</span>     sprite.cpp: No such file <span class="k1">or</span> directory.</td></tr><tr><td class="number">6</td><td>        in sprite.cpp</td></tr><tr><td class="number">7</td><td>Current language:  <span class="k1">auto</span><span class="k2">;</span> currently c<span class="k3">+</span><span class="k3">+</span></td></tr><tr><td class="number">8</td><td><span class="k2">(</span>gdb<span class="k2">)</span> bt</td></tr><tr><td class="number">9</td><td><span class="p">#0  0x0040eefc in SpritePlayer::getWidth (this=0x1a86934) at sprite.cpp:136</span></td></tr><tr><td class="number">10</td><td><span class="p">#1  0x00421b38 in Invader::centerX (this=0x1a7b750) at invader.h:41</span></td></tr><tr><td class="number">11</td><td><span class="p">#2  0x0040d5df in MissileProjectile::advance (this=0x1a887a0, elapsed=0)</span></td></tr><tr><td class="number">12</td><td>    at projectile.cpp:77</td></tr><tr><td class="number">13</td><td><span class="p">#3  0x0040869b in Game::advanceGame (this=0x198ff78,</span></td></tr><tr><td class="number">14</td><td>    elapsed<span class="k3">=</span><span class="n">0</span>.<span class="n">020002821587695507</span><span class="k2">)</span> at game.cpp:223</td></tr><tr><td class="number">15</td><td><span class="p">#4  0x0040a2c9 in Game::go (this=0x198ff78) at game.cpp:406</span></td></tr><tr><td class="number">16</td><td><span class="p">#5  0x0040c3fa in _mangled_main (argc=1, argv=0x3e40d8) at main.cpp:23</span></td></tr><tr><td class="number">17</td><td><span class="p">#6  0x67a4da89 in UxTheme!GetThemeEnumValue ()</span></td></tr><tr><td class="number">18</td><td>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\alleg42.dll</td></tr><tr><td class="number">19</td><td><span class="p">#7  0x00000001 in ?? ()</span></td></tr><tr><td class="number">20</td><td><span class="p">#8  0x003e40d8 in ?? ()</span></td></tr><tr><td class="number">21</td><td><span class="p">#9  0x00000001 in ?? ()</span></td></tr><tr><td class="number">22</td><td><span class="p">#10 0x00000001 in ?? ()</span></td></tr><tr><td class="number">23</td><td><span class="p">#11 0x7c802011 in KERNEL32!GetStartupInfoA ()</span></td></tr><tr><td class="number">24</td><td>   from C:\WINDOWS\system32\kernel32.dll</td></tr><tr><td class="number">25</td><td><span class="p">#12 0x00000040 in ?? ()</span></td></tr><tr><td class="number">26</td><td><span class="p">#13 0x00000001 in ?? ()</span></td></tr><tr><td class="number">27</td><td><span class="p">#14 0x00000000 in ?? () from</span></td></tr><tr><td class="number">28</td><td><span class="p">#15 0x0022f100 in ?? ()</span></td></tr><tr><td class="number">29</td><td><span class="p">#16 0x00000035 in ?? ()</span></td></tr><tr><td class="number">30</td><td><span class="p">#17 0x0022fef8 in ?? ()</span></td></tr><tr><td class="number">31</td><td><span class="p">#18 0x0040c470 in WinMain (hInst=0xbaadf00d, hPrev=0xbaadf00d,</span></td></tr><tr><td class="number">32</td><td>    Cmd<span class="k3">=</span><span class="n">0xbaadf00d</span> <span class="k3">&lt;</span>Address <span class="n">0xbaadf00d</span> out of bounds&gt;, nShow<span class="k3">=</span><span class="k3">-</span><span class="n">1163005939</span><span class="k2">)</span></td></tr><tr><td class="number">33</td><td>    at main.cpp:28</td></tr><tr><td class="number">34</td><td><span class="p">#19 0x00000000 in ?? () from</span></td></tr><tr><td class="number">35</td><td><span class="p">#20 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">36</td><td><span class="p">#21 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">37</td><td><span class="p">#22 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">38</td><td><span class="p">#23 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">39</td><td><span class="p">#24 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">40</td><td><span class="p">#25 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">41</td><td><span class="p">#26 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">42</td><td><span class="p">#27 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">43</td><td><span class="p">#28 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">44</td><td><span class="p">#29 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">45</td><td><span class="p">#30 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">46</td><td><span class="p">#31 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">47</td><td><span class="p">#32 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">48</td><td><span class="p">#33 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">49</td><td><span class="p">#34 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">50</td><td><span class="p">#35 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">51</td><td><span class="p">#36 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">52</td><td><span class="p">#37 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">53</td><td><span class="p">#38 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">54</td><td><span class="p">#39 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">55</td><td><span class="p">#40 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">56</td><td><span class="p">#41 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">57</td><td><span class="p">#42 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">58</td><td><span class="p">#43 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">59</td><td><span class="p">#44 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">60</td><td><span class="p">#45 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">61</td><td><span class="p">#46 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">62</td><td><span class="p">#47 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">63</td><td><span class="p">#48 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">64</td><td><span class="p">#49 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">65</td><td><span class="p">#50 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">66</td><td><span class="p">#51 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">67</td><td><span class="p">#52 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">68</td><td><span class="p">#53 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">69</td><td><span class="p">#54 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">70</td><td><span class="p">#55 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">71</td><td><span class="p">#56 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">72</td><td><span class="p">#57 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">73</td><td><span class="p">#58 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">74</td><td><span class="p">#59 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">75</td><td><span class="p">#60 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">76</td><td><span class="p">#61 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">77</td><td><span class="p">#62 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">78</td><td><span class="p">#63 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">79</td><td><span class="p">#64 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">80</td><td><span class="p">#65 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">81</td><td><span class="p">#66 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">82</td><td><span class="p">#67 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">83</td><td><span class="p">#68 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">84</td><td><span class="p">#69 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">85</td><td><span class="p">#70 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">86</td><td><span class="p">#71 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">87</td><td><span class="p">#72 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">88</td><td><span class="p">#73 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">89</td><td><span class="p">#74 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">90</td><td><span class="p">#75 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">91</td><td><span class="p">#76 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">92</td><td><span class="p">#77 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">93</td><td><span class="p">#78 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">94</td><td><span class="p">#79 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">95</td><td><span class="p">#80 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">96</td><td><span class="p">#81 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">97</td><td><span class="p">#82 0xabababab in ?? ()</span></td></tr><tr><td class="number">98</td><td><span class="p">#83 0xabababab in ?? ()</span></td></tr><tr><td class="number">99</td><td><span class="p">#84 0x00000000 in ?? () from</span></td></tr><tr><td class="number">100</td><td><span class="p">#85 0x00000000 in ?? () from</span></td></tr><tr><td class="number">101</td><td><span class="p">#86 0x00230026 in ?? ()</span></td></tr><tr><td class="number">102</td><td><span class="p">#87 0x00180719 in ?? ()</span></td></tr><tr><td class="number">103</td><td><span class="p">#88 0x003eb7a0 in ?? ()</span></td></tr><tr><td class="number">104</td><td><span class="p">#89 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">105</td><td><span class="p">#90 0x00369e99 in ?? ()</span></td></tr><tr><td class="number">106</td><td><span class="p">#91 0x00000000 in ?? () from</span></td></tr><tr><td class="number">107</td><td><span class="p">#92 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">108</td><td><span class="p">#93 0x00000000 in ?? () from</span></td></tr><tr><td class="number">109</td><td><span class="p">#94 0x003eb348 in ?? ()</span></td></tr><tr><td class="number">110</td><td><span class="p">#95 0x003eb468 in ?? ()</span></td></tr><tr><td class="number">111</td><td><span class="p">#96 0x003eac88 in ?? ()</span></td></tr><tr><td class="number">112</td><td><span class="p">#97 0x00000034 in ?? ()</span></td></tr><tr><td class="number">113</td><td><span class="p">#98 0x000000d5 in ?? ()</span></td></tr><tr><td class="number">114</td><td><span class="p">#99 0x00000014 in ?? ()</span></td></tr><tr><td class="number">115</td><td><span class="p">#100 0x003ec018 in ?? ()</span></td></tr><tr><td class="number">116</td><td><span class="p">#101 0x003eae90 in ?? ()</span></td></tr><tr><td class="number">117</td><td><span class="p">#102 0x0194bfe0 in ?? ()</span></td></tr><tr><td class="number">118</td><td><span class="p">#103 0x01964fe0 in ?? ()</span></td></tr><tr><td class="number">119</td><td><span class="p">#104 0x019a2020 in ?? ()</span></td></tr><tr><td class="number">120</td><td><span class="p">#105 0x01989a00 in ?? ()</span></td></tr><tr><td class="number">121</td><td><span class="p">#106 0x019a0008 in ?? ()</span></td></tr><tr><td class="number">122</td><td><span class="p">#107 0x019a00b0 in ?? ()</span></td></tr><tr><td class="number">123</td><td><span class="p">#108 0x019a0188 in ?? ()</span></td></tr><tr><td class="number">124</td><td><span class="p">#109 0x019ffa10 in ?? ()</span></td></tr><tr><td class="number">125</td><td><span class="p">#110 0x019ffae0 in ?? ()</span></td></tr><tr><td class="number">126</td><td><span class="p">#111 0x019ffc08 in ?? ()</span></td></tr><tr><td class="number">127</td><td><span class="p">#112 0x019ffd30 in ?? ()</span></td></tr><tr><td class="number">128</td><td><span class="p">#113 0x019ffda8 in ?? ()</span></td></tr><tr><td class="number">129</td><td><span class="p">#114 0x019ffe20 in ?? ()</span></td></tr><tr><td class="number">130</td><td><span class="p">#115 0x019ffe98 in ?? ()</span></td></tr><tr><td class="number">131</td><td><span class="p">#116 0x019fff30 in ?? ()</span></td></tr><tr><td class="number">132</td><td><span class="p">#117 0x019fffb8 in ?? ()</span></td></tr><tr><td class="number">133</td><td><span class="p">#118 0x01989fd0 in ?? ()</span></td></tr><tr><td class="number">134</td><td><span class="p">#119 0x01a26778 in ?? ()</span></td></tr><tr><td class="number">135</td><td><span class="p">#120 0x01a26ab8 in ?? ()</span></td></tr><tr><td class="number">136</td><td><span class="p">#121 0x0198f568 in ?? ()</span></td></tr><tr><td class="number">137</td><td><span class="p">#122 0x019feb18 in ?? ()</span></td></tr><tr><td class="number">138</td><td><span class="p">#123 0x0198f630 in ?? ()</span></td></tr><tr><td class="number">139</td><td><span class="p">#124 0x0198ff78 in ?? ()</span></td></tr><tr><td class="number">140</td><td><span class="p">#125 0x000000f9 in ?? ()</span></td></tr><tr><td class="number">141</td><td><span class="p">#126 0x000000d3 in ?? ()</span></td></tr><tr><td class="number">142</td><td><span class="p">#127 0x00000000 in ?? () from</span></td></tr><tr><td class="number">143</td><td><span class="p">#128 0x00000000 in ?? () from</span></td></tr><tr><td class="number">144</td><td><span class="p">#129 0x003eb7cc in ?? ()</span></td></tr><tr><td class="number">145</td><td><span class="p">#130 0x00000096 in ?? ()</span></td></tr><tr><td class="number">146</td><td><span class="p">#131 0x00000013 in ?? ()</span></td></tr><tr><td class="number">147</td><td><span class="p">#132 0xbaadf001 in ?? ()</span></td></tr><tr><td class="number">148</td><td><span class="p">#133 0x01999fe0 in ?? ()</span></td></tr><tr><td class="number">149</td><td><span class="p">#134 0x003ebbc4 in ?? ()</span></td></tr><tr><td class="number">150</td><td><span class="p">#135 0x000001c2 in ?? ()</span></td></tr><tr><td class="number">151</td><td><span class="p">#136 0x00000018 in ?? ()</span></td></tr><tr><td class="number">152</td><td><span class="p">#137 0xbaadf001 in ?? ()</span></td></tr><tr><td class="number">153</td><td><span class="p">#138 0x003e4348 in ?? ()</span></td></tr><tr><td class="number">154</td><td><span class="p">#139 0x003ec0f4 in ?? ()</span></td></tr><tr><td class="number">155</td><td><span class="p">#140 0x00000258 in ?? ()</span></td></tr><tr><td class="number">156</td><td><span class="p">#141 0x00000012 in ?? ()</span></td></tr><tr><td class="number">157</td><td><span class="p">#142 0xbaadf001 in ?? ()</span></td></tr><tr><td class="number">158</td><td><span class="p">#143 0x003e4370 in ?? ()</span></td></tr><tr><td class="number">159</td><td><span class="p">#144 0x00000003 in ?? ()</span></td></tr><tr><td class="number">160</td><td><span class="p">#145 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">161</td><td><span class="p">#146 0x00000000 in ?? () from</span></td></tr><tr><td class="number">162</td><td><span class="p">#147 0x3ff80000 in ?? ()</span></td></tr><tr><td class="number">163</td><td><span class="p">#148 0x00000014 in ?? ()</span></td></tr><tr><td class="number">164</td><td><span class="p">#149 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">165</td><td><span class="p">#150 0x00000000 in ?? () from</span></td></tr><tr><td class="number">166</td><td><span class="p">#151 0x40200000 in ?? ()</span></td></tr><tr><td class="number">167</td><td><span class="p">#152 0x019a1fe8 in ?? ()</span></td></tr><tr><td class="number">168</td><td><span class="p">#153 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">169</td><td><span class="p">#154 0xb02bbc4a in ?? ()</span></td></tr><tr><td class="number">170</td><td><span class="p">#155 0x40d4df72 in ?? ()</span></td></tr><tr><td class="number">171</td><td><span class="p">#156 0x47ae147b in ?? ()</span></td></tr><tr><td class="number">172</td><td><span class="p">#157 0x3f947ae1 in ?? ()</span></td></tr><tr><td class="number">173</td><td><span class="p">#158 0xabababab in ?? ()</span></td></tr><tr><td class="number">174</td><td><span class="p">#159 0xabababab in ?? ()</span></td></tr><tr><td class="number">175</td><td><span class="p">#160 0x00000000 in ?? () from</span></td></tr><tr><td class="number">176</td><td><span class="p">#161 0x00000000 in ?? () from</span></td></tr><tr><td class="number">177</td><td><span class="p">#162 0x00260005 in ?? ()</span></td></tr><tr><td class="number">178</td><td><span class="p">#163 0x00180747 in ?? ()</span></td></tr><tr><td class="number">179</td><td><span class="p">#164 0x61746164 in ?? ()</span></td></tr><tr><td class="number">180</td><td><span class="p">#165 0x7275742f in ?? ()</span></td></tr><tr><td class="number">181</td><td><span class="p">#166 0x31746572 in ?? ()</span></td></tr><tr><td class="number">182</td><td><span class="p">#167 0x007a732e in ?? ()</span></td></tr><tr><td class="number">183</td><td><span class="p">#168 0xabababab in ?? ()</span></td></tr><tr><td class="number">184</td><td><span class="p">#169 0xabababab in ?? ()</span></td></tr><tr><td class="number">185</td><td><span class="p">#170 0x00000000 in ?? () from</span></td></tr><tr><td class="number">186</td><td><span class="p">#171 0x00000000 in ?? () from</span></td></tr><tr><td class="number">187</td><td><span class="p">#172 0x00050005 in ?? ()</span></td></tr><tr><td class="number">188</td><td><span class="p">#173 0x0018074c in ?? ()</span></td></tr><tr><td class="number">189</td><td><span class="p">#174 0x019a15e8 in ?? ()</span></td></tr><tr><td class="number">190</td><td><span class="p">#175 0x0197f588 in ?? ()</span></td></tr><tr><td class="number">191</td><td><span class="p">#176 0x01977f98 in ?? ()</span></td></tr><tr><td class="number">192</td><td><span class="p">#177 0x00000005 in ?? ()</span></td></tr><tr><td class="number">193</td><td><span class="p">#178 0xabababab in ?? ()</span></td></tr><tr><td class="number">194</td><td><span class="p">#179 0xabababab in ?? ()</span></td></tr><tr><td class="number">195</td><td><span class="p">#180 0x00000000 in ?? () from</span></td></tr><tr><td class="number">196</td><td><span class="p">#181 0x00000000 in ?? () from</span></td></tr><tr><td class="number">197</td><td><span class="p">#182 0x00050005 in ?? ()</span></td></tr><tr><td class="number">198</td><td><span class="p">#183 0x00180749 in ?? ()</span></td></tr><tr><td class="number">199</td><td><span class="p">#184 0x019a1e48 in ?? ()</span></td></tr><tr><td class="number">200</td><td><span class="p">#185 0x01990f40 in ?? ()</span></td></tr><tr><td class="number">201</td><td><span class="p">#186 0x01990f60 in ?? ()</span></td></tr><tr><td class="number">202</td><td><span class="p">#187 0x00000002 in ?? ()</span></td></tr><tr><td class="number">203</td><td><span class="p">#188 0xabababab in ?? ()</span></td></tr><tr><td class="number">204</td><td><span class="p">#189 0xabababab in ?? ()</span></td></tr><tr><td class="number">205</td><td><span class="p">#190 0x00000000 in ?? () from</span></td></tr><tr><td class="number">206</td><td><span class="p">#191 0x00000000 in ?? () from</span></td></tr><tr><td class="number">207</td><td><span class="p">#192 0x00050005 in ?? ()</span></td></tr><tr><td class="number">208</td><td><span class="p">#193 0x001c0756 in ?? ()</span></td></tr><tr><td class="number">209</td><td><span class="p">#194 0x679d79f0 in UxTheme!GetThemeEnumValue ()</span></td></tr><tr><td class="number">210</td><td>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\alleg42.dll</td></tr><tr><td class="number">211</td><td><span class="p">#195 0x679d7bba in UxTheme!GetThemeEnumValue ()</span></td></tr><tr><td class="number">212</td><td>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\alleg42.dll</td></tr><tr><td class="number">213</td><td><span class="p">#196 0x003e2650 in ?? ()</span></td></tr><tr><td class="number">214</td><td><span class="p">#197 0xabababab in ?? ()</span></td></tr><tr><td class="number">215</td><td><span class="p">#198 0xabababab in ?? ()</span></td></tr><tr><td class="number">216</td><td><span class="p">#200 0x00000000 in ?? () from</span></td></tr><tr><td class="number">217</td><td><span class="p">#201 0x00000000 in ?? 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() from</span></td></tr><tr><td class="number">238</td><td><span class="p">#222 0x0005000a in ?? ()</span></td></tr><tr><td class="number">239</td><td><span class="p">#223 0x001e07a5 in ?? ()</span></td></tr><tr><td class="number">240</td><td><span class="p">#224 0x445c3a43 in ?? ()</span></td></tr><tr><td class="number">241</td><td><span class="p">#225 0x6d75636f in ?? ()</span></td></tr><tr><td class="number">242</td><td><span class="p">#226 0x73746e65 in ?? ()</span></td></tr><tr><td class="number">243</td><td><span class="p">#227 0x646e6120 in ?? ()</span></td></tr><tr><td class="number">244</td><td><span class="p">#228 0x74655320 in ?? ()</span></td></tr><tr><td class="number">245</td><td><span class="p">#229 0x676e6974 in ?? ()</span></td></tr><tr><td class="number">246</td><td><span class="p">#230 0x75475c73 in ?? ()</span></td></tr><tr><td class="number">247</td><td><span class="p">#231 0x425c6c6c in ?? ()</span></td></tr><tr><td class="number">248</td><td><span class="p">#232 0x61657275 in ?? ()</span></td></tr><tr><td class="number">249</td><td><span class="p">#233 0x6c615c75 in ?? ()</span></td></tr><tr><td class="number">250</td><td><span class="p">#234 0x7267656c in ?? ()</span></td></tr><tr><td class="number">251</td><td><span class="p">#235 0x66632e6f in ?? ()</span></td></tr><tr><td class="number">252</td><td><span class="p">#236 0xabab0067 in ?? ()</span></td></tr><tr><td class="number">253</td><td><span class="p">#237 0xabababab in ?? ()</span></td></tr><tr><td class="number">254</td><td><span class="p">#238 0xfeeeabab in ?? ()</span></td></tr><tr><td class="number">255</td><td><span class="p">#239 0xfeeefeee in ?? ()</span></td></tr><tr><td class="number">256</td><td><span class="p">#240 0x00000000 in ?? () from</span></td></tr><tr><td class="number">257</td><td><span class="p">#241 0x00000000 in ?? () from</span></td></tr><tr><td class="number">258</td><td><span class="p">#242 0x000a0005 in ?? ()</span></td></tr><tr><td class="number">259</td><td><span class="p">#243 0x001c07af in ?? ()</span></td></tr><tr><td class="number">260</td><td><span class="p">#244 0x003e6468 in ?? ()</span></td></tr><tr><td class="number">261</td><td><span class="p">#245 0x00000000 in ?? () from</span></td></tr><tr><td class="number">262</td><td><span class="p">#246 0x00000000 in ?? () from</span></td></tr><tr><td class="number">263</td><td><span class="p">#247 0xabababab in ?? ()</span></td></tr><tr><td class="number">264</td><td><span class="p">#248 0xabababab in ?? ()</span></td></tr><tr><td class="number">265</td><td><span class="p">#249 0xfeeefeee in ?? ()</span></td></tr><tr><td class="number">266</td><td><span class="p">#250 0x00000000 in ?? () from</span></td></tr><tr><td class="number">267</td><td><span class="p">#251 0x00000000 in ?? () from</span></td></tr><tr><td class="number">268</td><td><span class="p">#252 0x00050013 in ?? ()</span></td></tr><tr><td class="number">269</td><td><span class="p">#253 0x001807b4 in ?? ()</span></td></tr><tr><td class="number">270</td><td><span class="p">#254 0x00000000 in ?? () from</span></td></tr><tr><td class="number">271</td><td><span class="p">#255 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">272</td><td><span class="p">#256 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">273</td><td><span class="p">#257 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">274</td><td><span class="p">#258 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">275</td><td><span class="p">#259 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">276</td><td><span class="p">#260 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">277</td><td><span class="p">#261 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">278</td><td><span class="p">#262 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">279</td><td><span class="p">#263 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">280</td><td><span class="p">#264 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">281</td><td><span class="p">#265 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">282</td><td><span class="p">#266 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">283</td><td><span class="p">#267 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">284</td><td><span class="p">#268 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">285</td><td><span class="p">#269 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">286</td><td><span class="p">#270 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">287</td><td><span class="p">#271 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">288</td><td><span class="p">#272 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">289</td><td><span class="p">#273 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">290</td><td><span class="p">#274 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">291</td><td><span class="p">#275 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">292</td><td><span class="p">#276 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">293</td><td><span class="p">#277 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">294</td><td><span class="p">#278 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">295</td><td><span class="p">#279 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">296</td><td><span class="p">#280 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">297</td><td><span class="p">#281 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">298</td><td><span class="p">#282 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">299</td><td><span class="p">#283 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">300</td><td><span class="p">#284 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">301</td><td><span class="p">#285 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">302</td><td><span class="p">#286 0xabababab in ?? ()</span></td></tr><tr><td class="number">303</td><td><span class="p">#287 0xabababab in ?? ()</span></td></tr><tr><td class="number">304</td><td><span class="p">#288 0x00000000 in ?? () from</span></td></tr><tr><td class="number">305</td><td><span class="p">#289 0x00000000 in ?? () from</span></td></tr><tr><td class="number">306</td><td><span class="p">#290 0x00130009 in ?? ()</span></td></tr><tr><td class="number">307</td><td><span class="p">#291 0x00180787 in ?? ()</span></td></tr><tr><td class="number">308</td><td><span class="p">#292 0x00000003 in ?? ()</span></td></tr><tr><td class="number">309</td><td><span class="p">#293 0x00000000 in ?? () from</span></td></tr><tr><td class="number">310</td><td><span class="p">#294 0x003e4b50 in ?? ()</span></td></tr><tr><td class="number">311</td><td><span class="p">#295 0x00000002 in ?? ()</span></td></tr><tr><td class="number">312</td><td><span class="p">#296 0x00000002 in ?? ()</span></td></tr><tr><td class="number">313</td><td><span class="p">#297 0x0025ca30 in ?? ()</span></td></tr><tr><td class="number">314</td><td><span class="p">#298 0xffffffff in ?? ()</span></td></tr><tr><td class="number">315</td><td><span class="p">#299 0x00000000 in ?? () from</span></td></tr><tr><td class="number">316</td><td><span class="p">#300 0x00000000 in ?? () from</span></td></tr><tr><td class="number">317</td><td><span class="p">#301 0x00000000 in ?? () from</span></td></tr><tr><td class="number">318</td><td><span class="p">#302 0x00000000 in ?? () from</span></td></tr><tr><td class="number">319</td><td><span class="p">#303 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">320</td><td><span class="p">#304 0xabababab in ?? ()</span></td></tr><tr><td class="number">321</td><td><span class="p">#305 0xabababab in ?? ()</span></td></tr><tr><td class="number">322</td><td><span class="p">#306 0x00000000 in ?? () from</span></td></tr><tr><td class="number">323</td><td><span class="p">#307 0x00000000 in ?? () from</span></td></tr><tr><td class="number">324</td><td><span class="p">#308 0x0009000e in ?? ()</span></td></tr><tr><td class="number">325</td><td><span class="p">#309 0x00180788 in ?? ()</span></td></tr><tr><td class="number">326</td><td><span class="p">#310 0x00000000 in ?? () from</span></td></tr><tr><td class="number">327</td><td><span class="p">#311 0x00000000 in ?? () from</span></td></tr><tr><td class="number">328</td><td><span class="p">#312 0x00000000 in ?? () from</span></td></tr><tr><td class="number">329</td><td><span class="p">#313 0x003e4658 in ?? ()</span></td></tr><tr><td class="number">330</td><td><span class="p">#314 0x00010003 in ?? ()</span></td></tr><tr><td class="number">331</td><td><span class="p">#315 0xbaadf00d in ?? ()</span></td></tr><tr><td class="number">332</td><td><span class="p">#316 0x00000001 in ?? ()</span></td></tr><tr><td class="number">333</td><td><span class="p">#317 0x00000001 in ?? ()</span></td></tr><tr><td class="number">334</td><td><span class="p">#318 0x00000000 in ?? () from</span></td></tr><tr><td class="number">335</td><td><span class="p">#319 0x00000003 in ?? ()</span></td></tr><tr><td class="number">336</td><td><span class="p">#320 0x003e2928 in ?? ()</span></td></tr><tr><td class="number">337</td><td><span class="p">#321 0x00000001 in ?? ()</span></td></tr><tr><td class="number">338</td><td><span class="p">#322 0x00000001 in ?? ()</span></td></tr><tr><td class="number">339</td><td><span class="p">#323 0x00000000 in ?? () from</span></td></tr><tr><td class="number">340</td><td><span class="p">#324 0x00000000 in ?? () from</span></td></tr><tr><td class="number">341</td><td><span class="p">#325 0x00000000 in ?? () from</span></td></tr><tr><td class="number">342</td><td><span class="p">#326 0x0025ca68 in ?? ()</span></td></tr><tr><td class="number">343</td><td><span class="p">#327 0xffffffff in ?? ()</span></td></tr><tr><td class="number">344</td><td><span class="p">#328 0x00000000 in ?? () from</span></td></tr><tr><td class="number">345</td><td><span class="p">#329 0x00000000 in ?? () from</span></td></tr><tr><td class="number">346</td><td><span class="p">#330 0x00000000 in ?? () from</span></td></tr><tr><td class="number">347</td><td><span class="p">#331 0x00000000 in ?? () from</span></td></tr><tr><td class="number">348</td><td><span class="p">#332 0xabababab in ?? ()</span></td></tr><tr><td class="number">349</td><td><span class="p">#333 0xabababab in ?? ()</span></td></tr><tr><td class="number">350</td><td><span class="p">#334 0x00000000 in ?? () from</span></td></tr><tr><td class="number">351</td><td><span class="p">#335 0x00000000 in ?? () from</span></td></tr><tr><td class="number">352</td><td><span class="p">#336 0x000e0008 in ?? ()</span></td></tr><tr><td class="number">353</td><td>.</td></tr><tr><td class="number">354</td><td>.</td></tr><tr><td class="number">355</td><td>.</td></tr><tr><td class="number">356</td><td><span class="p">#2255 0x0040ef4a in SpritePlayer::getHeight () at sprite.h:27</span></td></tr><tr><td class="number">357</td><td>Previous frame inner to <span class="k1">this</span> frame <span class="k2">(</span>corrupt stack?<span class="k2">)</span></td></tr></tbody></table></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 16 Feb 2007 05:55:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thank you, that is helpful.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Fri, 16 Feb 2007 06:05:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Finally beat wave 11 (with 3000+ money).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Fri, 16 Feb 2007 10:50:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For the gameplay: <br />I am sure that the lightning tower are too expensive, blah,blah (as already told by other)</p><p>My technique is the following (and bring me to level 11 with no problem):<br />One missile tower each side of the screen (you can put them with a middle part out of the screen)</p><p>Full laser between them. Each one as near as possible of the other.</p><p>I had tried full-missile, but it is not as powerfull than laser (because even if less powerfull, laser are way much faster)</p><p>EDIT: As I had played it a lot, I have a submission for you ! What about adding a scoring system based on the time it takes to destroy each wave ? Game after Game I realized that I was able to kill them faster and faster because I was knowing where and what to put. I am pretty sure you can know the maximum time a wave can take to reach the ground, and using some simple math can bring a simple but nice scoring system.</p><p>Last: what about giving us the ability of putting towers on a second line under the first ?</p><p>That&#39;s all for now ;-p
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 16 Feb 2007 14:35:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Last: what about giving us the ability of putting towers on a second line under the first ?
</p></div></div><p>

Or perhaps making an upgrade for each tower that allows a secondary weapon type as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 16 Feb 2007 14:45:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, that is in the feeling. The thing is to be able to fire two weapon from the same geographic place .
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 16 Feb 2007 16:47:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think having the weapons snap-to-grid (1/8 of weapon width or something) would be a good thing as well, so that the placement isn&#39;t so finicky.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Fri, 16 Feb 2007 20:16:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah. That would be nice. A little easier to optimize your space. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Please give us a new version! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Fri, 16 Feb 2007 21:28:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>One of the things I find interesting about this game is the time at which you place the towers.  A line of laser turrets shooting properly down the line seems to have a greater chance of hitting the targets than a line of laser turrets shooting approximately at the same time.  <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Fri, 16 Feb 2007 22:33:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
There is no snapping per design, and there never will be. Part of the challenge of the game is to align your towers properly. Besides, not all towers are the same width, so snapping would be arbitrary and meaningless anyway.</p><p>New version will arrive when I&#39;ve implemented upgrades and a few bug fixes.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Fri, 16 Feb 2007 22:36:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Are there giant enemy crab bosses in there?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sat, 17 Feb 2007 00:27:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Are there giant enemy crab bosses in there?
</p></div></div><p>

There should be! A game without giant enemy crab bosses is... I don&#39;t even want to imagine it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Sat, 17 Feb 2007 01:47:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
We demand that X-G has crabs in there!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sat, 17 Feb 2007 02:06:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We demand more Cthulhu like monsters!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Sat, 17 Feb 2007 02:09:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
We demand that X-G has NINE THOUSAND crabs in there!
</p></div></div><p>
Fixed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sat, 17 Feb 2007 02:10:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>X-G has crabs?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Sat, 17 Feb 2007 05:10:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>X-G having nine thousand crabs does seem a bit much.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Sat, 17 Feb 2007 05:50:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think X-G&#39;s more interested in non-crab feedback.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Sat, 17 Feb 2007 05:54:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>William, no need to be so crabby. <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Sat, 17 Feb 2007 09:43:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Guess what I have?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 01:11:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Lobsters?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sun, 18 Feb 2007 01:19:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>... a new version, smartass.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 01:20:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Crab Mark II?<br /><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sun, 18 Feb 2007 01:27:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Were can we get a new version? <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Sun, 18 Feb 2007 02:01:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It is attached to his post.</p><p>Woo-hoo! Upgrades! Now the towers appear to do too much damage <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> It is a pain in the <span class="cuss"><span>ass</span></span> to play under wine, so I will test it out next Monday at work.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Sun, 18 Feb 2007 02:06:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
We demand that X-G has <a href="http://www.google.com/search?num=100&amp;hl=en&amp;newwindow=1&amp;q=darius+twin&amp;btnG=Search">fish</a> in there!
</p></div></div><p>Fixed.</p><p>(damn god awfully ugly fish at that)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 18 Feb 2007 02:25:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I defeated WAVE 45. Got killed because I sold some spark towers near the right edge to make room for a 3rd missile battery, and then the aliens started to heap up on the right side and land on me. Seems two missile batteries on each end with spark towers packed in between is the best strategy so far. May have to try a variation of this theme... put some missile batteries in the very middle, or mixed between spark towers.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Sun, 18 Feb 2007 03:01:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s getting really fun (and quite tactical), now. Here are my suggestions:</p><ul><li><p>Show the current wave number on screen at all times.
</p></li><li><p>Perhaps have a hotkey button that you can hold down to speed up game logic. I found that on early waves, I was sitting around not doing very much for large periods of time. It&#39;d be nice if, like in Tetris, you could make the falling monsters speed up.
</p></li><li><p>Have game logic continue even if the game isn&#39;t in focus. Again, this is related to the above point.
</p></li></ul></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Sun, 18 Feb 2007 03:02:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Perhaps have a hotkey button that you can hold down to speed up game logic. I found that on early waves, I was sitting around not doing very much for large periods of time. It&#39;d be nice if, like in Tetris, you could make the falling monsters speed up.
</p></div></div><p>

Press and hold Tab. This feature is buggy though; timesteps don&#39;t have an upper granularity, so fast moving shots like lasers have a tendency to phase through invaders.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Have game logic continue even if the game isn&#39;t in focus. Again, this is related to the above point.
</p></div></div><p>

If only I could figure out how to coerce Allegro to do this. None of the switching modes seem to make a difference.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 03:52:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Planning money interest too?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Sun, 18 Feb 2007 04:28:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My new personal best is WAVE 35.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Sun, 18 Feb 2007 05:24:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It froze on me, twice.  Maybe pressing tab is causing the lockups?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sun, 18 Feb 2007 05:42:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
I defeated WAVE 45.
</p></div></div><p>

</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
My new personal best is WAVE 35.
</p></div></div><p>

See attachment <img src="http://www.allegro.cc/forums/smileys/kiss.gif" alt=":-*" /><br />I really like those upgrades, specially the twin missile and the third level of the spark tower.<br />I think the only thing left now is to change the backgrounds every X waves, oh! and add some SFX, and perhaps a boss every X waves, very addictive!<br />My CPU usage now is ~15% <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><br />Congratulations! you&#39;ve grafted your game!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Sun, 18 Feb 2007 07:02:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>31 Waves defeated...using NO spark towers.  <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Sun, 18 Feb 2007 07:13:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s some sort of bug with the money... I was clicking around and all of a sudden I had an incredible sum of money (around 1 billion). So I built spark towers across the entire terrain and as I was upgrading all of a sudden I ended up with -503,324,905 in my bank. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Sun, 18 Feb 2007 07:29:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>ML: maybe that was penalty for cheating <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Sun, 18 Feb 2007 14:49:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No, that&#39;s not intentional. Do you have any idea what you were doing when it happened? Just randomly clicking around?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 16:44:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow, new version is awesome! Giving the Spark Towers another thing to buy would be nice, like a double shot. Or, even better: a chain shot! When you zap an enemy, that enemy zaps another!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Sun, 18 Feb 2007 18:47:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Already planned, long ago.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 18:49:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh. Well, cool!</p><p>The only downside I see to the new version is that it isn&#39;t much of a &#39;quick&#39; game anymore. However, it is more fun. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Sun, 18 Feb 2007 19:04:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There are some more planned measures that will make it more friendly for quick games. In particular, every 10 waves or so your progress will be &quot;saved&quot;, letting you start from that wave.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 18 Feb 2007 19:26:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>One nice feature would be if the game stored and spat out a log of your game progress, on request. So that others can check out your strategy. See when you built units, and how you dispensed upgrades. Or even some sort of replay system. But I think a text-based log would be cool for sharing on forums, etc.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Sun, 18 Feb 2007 20:17:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nice little time waster so far. Cute graphics. I defeated 53 waves(see attachment) and I think that&#39;s around as far as it gets without better weapons but since that&#39;s already planned...</p><p>Would be nice if it was possible to buy some big sidekick bombs or orbital laser beams that can be targeted and shot in an emergency situation(or wasted in early waves:P).</p><p>Day and night cycle would add some nice eyecandy. In the night the screen could flash brightly on big explosions to provide that unique arcadelike warzone feeling.</p><p>However, even without all that, I already like it a lot.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dennis)</author>
		<pubDate>Sun, 18 Feb 2007 21:44:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Very good and professional looking game! Impressive work.</p><p>I reached wave 33 with the setup shown on the attached screenshot.</p><p>Some thoughts:<br />I think it&#39;s not easy to track the upgrade status of the diffrent towers.</p><p>When you click on a tower you see the level of the upgrade you can purchase. But after you purchased the MAX level of that upgrade there is still the last number on the icon.<br />To see if you maxed out already, you have to click on the symbol and then it says &quot;max upgraded&quot; (or something similar)</p><p>Same goes for the &quot;one time purchase upgrades&quot;. to see if you have purchased this item, you have to click on it.<br />maybe it would be a good idea to make a red cross through items that already have been purchased/maxed out.</p><p>Another idea is to show a small tooltip list with upgrades when you mouse-over a tower.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (count)</author>
		<pubDate>Sun, 18 Feb 2007 22:01:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
No, that&#39;s not intentional. Do you have any idea what you were doing when it happened? Just randomly clicking around?
</p></div></div><p>
The first time (when I got lots of money) I think I was trying to build a tower before I had the money. I was just repeatedly clicking, knowing that the next kill would give me enough to buy the tower. Something like that, anyway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Sun, 18 Feb 2007 22:28:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I beat 40 waves. A row of high-level Spark Towers on the bottom can help in a pinch. I would think that making some kind of tower that was a little thinner than the others would be nice. Help for filling in the space. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Mon, 19 Feb 2007 01:04:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What would be cool is if you could have launch towers. Each launch tower has some kind of aircraft that it can release. The aircraft flies towards attacking waves, returning to the launch tower after it&#39;s run out of ammunition to reload.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ngiacomelli)</author>
		<pubDate>Mon, 19 Feb 2007 03:16:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ummm... I don&#39;t think that would work too well. I was thinking something more like a Shield Tower of some kind
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Mon, 19 Feb 2007 03:39:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I said I wouldn&#39;t list my ideas because it&#39;s a wip, but meh.  Maybe you could build platforms (which I would assume would be expensive), so you can place towers higher up.  Enemies with projectiles of their own would be cool too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Mon, 19 Feb 2007 03:51:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would prefer some kind of &quot;self-destructing tower&quot; that does not attack, and explodes whenever either one the ships are going to withdraw a life, or when the player would lose, destroying some of the defensive buildings but also all the near enemies. I always like self destruction since the very beginning, with the Lemmings <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 19 Feb 2007 03:59:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It is crashing randomly.<br />Can you provide us the new debugged version ?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 19 Feb 2007 04:28:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just tried it, very cool! I&#39;d like to have some sort of icon show up next to the tower when I can upgrade it (an upgrade is available and I have enough money). That would make managing the towers a lot easier.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kauhiz)</author>
		<pubDate>Mon, 19 Feb 2007 23:35:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Start the game, buy a laser turrent, then upgrade rapid reload to the maximum. If you click the upgrade once it is at its maximum, the game freezes <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 20 Feb 2007 00:36:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Just tried it, very cool! I&#39;d like to have some sort of icon show up next to the tower when I can upgrade it
</p></div></div><p>

I&#39;m going to add visual cues to towers so you can tell how they&#39;ve been upgraded somehow.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
If you click the upgrade once it is at its maximum, the game freezes
</p></div></div><p>

Could not reproduce this bug. Clicking it again did nothing at all.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Tue, 20 Feb 2007 00:39:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Really? It freezes the game here, leaving it running at 100% CPU <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I can reproduce it always.</p><p>Reached level 35 with lasers, replacing them with towers as able.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 20 Feb 2007 01:08:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
replacing them with towers as able.
</p></div></div><p>
The problem with &quot;replacing&quot; is that a fully upgraded laser tower vs. a none-upgraded laser tower gives you exactly the same return (currency wise).  This might be per design, however.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Tue, 20 Feb 2007 01:16:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s not and will be changed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Tue, 20 Feb 2007 01:19:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, noticed that. With only lasers fully upgraded, I got to level 29 without losing a life, then was forced to begin replacing them. With interest and recovering money selling upgraded things, by level 25 or so you would not need money anymore...</p><p>(Edited: Level 51, but it becomes virtually impossible to continue, as the bugs can handle lightning very good at that level).</p><p><span class="remote-thumbnail"><span class="json">{"name":"591253","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/a\/3ab9e832c7ce010a62a6ff2e338a4ba7.jpg","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/a\/3ab9e832c7ce010a62a6ff2e338a4ba7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/a/3ab9e832c7ce010a62a6ff2e338a4ba7-240.jpg" alt="591253" width="240" height="187" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Tue, 20 Feb 2007 01:21:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I managed to get to level 54 using ReyBrujo&#39;s strategy.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 20 Feb 2007 03:22:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Well done on a nearly finished game. Be proud!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Tue, 20 Feb 2007 04:01:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t get past level 48. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Tue, 20 Feb 2007 13:26:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>[quote Gull&#039;s subconscient]<br />HOLY <span class="cuss"><span><span class="cuss"><span>SHIT</span></span></span></span> !!<br />GIMME A DEBUG VERSION !!<br />IT WILL COST YOU NOTHING AND IT WILL ALLOW ME TO TRACK THIS <span class="cuss"><span>FUCK</span></span>ING BUG !!<br />&lt;/quote&gt;</p><p>Please X-G, gimme a debug version.<br />The game crash between level 20/24, when I am full of money <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#039;(" /></p><p>EDIT:<br />Here is the gdb trace. Not very usefull tough.
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span>gdb: Target exception EXCEPTION_ACCESS_VIOLATION at <span class="n">0x00411b97</span>
<span class="number">   2</span>
<span class="number">   3</span>Program received <a href="http://www.delorie.com/djgpp/doc/libc/libc_724.html" target="_blank">signal</a> SIGSEGV, Segmentation fault.
<span class="number">   4</span><span class="n">0x00411b97</span> in ?? <span class="k2">(</span><span class="k2">)</span>
<span class="number">   5</span><span class="k2">(</span>gdb<span class="k2">)</span> bt
<span class="number">   6</span><span class="p">#0  0x00411b97 in ?? ()</span>
<span class="number">   7</span><span class="p">#1  0x013e45b0 in ?? ()</span>
<span class="number">   8</span><span class="p">#2  0xbaadf00d in ?? ()</span>
<span class="number">   9</span><span class="p">#3  0xbaadf00d in ?? ()</span>
<span class="number">  10</span><span class="p">#4  0x0022fa18 in ?? ()</span>
<span class="number">  11</span><span class="p">#5  0x0041038b in ?? ()</span>
<span class="number">  12</span><span class="p">#6  0x013e5a2c in ?? ()</span>
<span class="number">  13</span><span class="p">#7  0x00000000 in ?? () from</span>
<span class="number">  14</span><span class="p">#8  0x00000079 in ?? ()</span>
<span class="number">  15</span><span class="p">#9  0x012dcfa8 in ?? ()</span>
<span class="number">  16</span><span class="p">#10 0x00000000 in ?? () from</span>
<span class="number">  17</span><span class="p">#11 0x00000000 in ?? () from</span>
<span class="number">  18</span><span class="p">#12 0x3f947b08 in ?? ()</span>
<span class="number">  19</span><span class="p">#13 0x012efbc0 in ?? ()</span>
<span class="number">  20</span><span class="p">#14 0x00000000 in ?? () from</span>
<span class="number">  21</span><span class="p">#15 0x012efbdc in ?? ()</span>
<span class="number">  22</span><span class="p">#16 0x013f3290 in ?? ()</span>
<span class="number">  23</span><span class="p">#17 0x013e51c0 in ?? ()</span>
<span class="number">  24</span><span class="p">#18 0x012dcfa8 in ?? ()</span>
<span class="number">  25</span><span class="p">#19 0x0000006f in ?? ()</span>
<span class="number">  26</span><span class="p">#20 0x00000075 in ?? ()</span>
<span class="number">  27</span><span class="p">#21 0x00000023 in ?? ()</span>
<span class="number">  28</span><span class="p">#22 0x0000002b in ?? ()</span>
<span class="number">  29</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number">  30</span><span class="p">#23 0x3fe10f25 in ?? ()</span>
<span class="number">  31</span><span class="p">#24 0x012efbc0 in ?? ()</span>
<span class="number">  32</span><span class="p">#25 0x3fdf19b1 in ?? ()</span>
<span class="number">  33</span><span class="p">#26 0x013deba0 in ?? ()</span>
<span class="number">  34</span><span class="p">#27 0x013deba0 in ?? ()</span>
<span class="number">  35</span><span class="p">#28 0x012efbc0 in ?? ()</span>
<span class="number">  36</span><span class="p">#29 0x013deba0 in ?? ()</span>
<span class="number">  37</span><span class="p">#30 0x00000000 in ?? () from</span>
<span class="number">  38</span><span class="p">#31 0x00000000 in ?? () from</span>
<span class="number">  39</span><span class="p">#32 0x012efbdc in ?? ()</span>
<span class="number">  40</span><span class="p">#33 0x013ea720 in ?? ()</span>
<span class="number">  41</span><span class="p">#34 0x013e82b4 in ?? ()</span>
<span class="number">  42</span><span class="p">#35 0x012dcfa8 in ?? ()</span>
<span class="number">  43</span><span class="p">#36 0x00000023 in ?? ()</span>
<span class="number">  44</span><span class="p">#37 0x0026c008 in ?? ()</span>
<span class="number">  45</span><span class="p">#38 0x012efbc0 in ?? ()</span>
<span class="number">  46</span><span class="p">#39 0x013f36f0 in ?? ()</span>
<span class="number">  47</span><span class="p">#40 0x013e82b0 in ?? ()</span>
<span class="number">  48</span><span class="p">#41 0x037f0f7f in ?? ()</span>
<span class="number">  49</span><span class="p">#42 0x0022fb3c in ?? ()</span>
<span class="number">  50</span><span class="p">#43 0xffffffff in ?? ()</span>
<span class="number">  51</span><span class="p">#44 0x0022fb3c in ?? ()</span>
<span class="number">  52</span><span class="p">#45 0xffffffff in ?? ()</span>
<span class="number">  53</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number">  54</span><span class="p">#46 0x013f0fc0 in ?? ()</span>
<span class="number">  55</span><span class="p">#47 0x012efc00 in ?? ()</span>
<span class="number">  56</span><span class="p">#48 0x00419c00 in ?? ()</span>
<span class="number">  57</span><span class="p">#49 0x00457c88 in ?? ()</span>
<span class="number">  58</span><span class="p">#50 0x0022fa08 in ?? ()</span>
<span class="number">  59</span><span class="p">#51 0x00410515 in ?? ()</span>
<span class="number">  60</span><span class="p">#52 0x0022f940 in ?? ()</span>
<span class="number">  61</span><span class="p">#53 0x0040d1b0 in ?? ()</span>
<span class="number">  62</span><span class="p">#54 0x0022f950 in ?? ()</span>
<span class="number">  63</span><span class="p">#55 0x00000002 in ?? ()</span>
<span class="number">  64</span><span class="p">#56 0x00000000 in ?? () from</span>
<span class="number">  65</span><span class="p">#57 0x012efbc0 in ?? ()</span>
<span class="number">  66</span><span class="p">#58 0xffffffff in ?? ()</span>
<span class="number">  67</span><span class="p">#59 0xffffffff in ?? ()</span>
<span class="number">  68</span><span class="p">#60 0x0022fbf8 in ?? ()</span>
<span class="number">  69</span><span class="p">#61 0x0040a20d in ?? ()</span>
<span class="number">  70</span><span class="p">#62 0x013f36f0 in ?? ()</span>
<span class="number">  71</span><span class="p">#63 0x00000000 in ?? () from</span>
<span class="number">  72</span><span class="p">#64 0x00000000 in ?? () from</span>
<span class="number">  73</span><span class="p">#65 0x003e8818 in ?? ()</span>
<span class="number">  74</span><span class="p">#66 0x000001e0 in ?? ()</span>
<span class="number">  75</span><span class="p">#67 0x000001e0 in ?? ()</span>
<span class="number">  76</span><span class="p">#68 0x67a3c992 in UxTheme!GetThemeEnumValue ()</span>
<span class="number">  77</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number">  78</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number">  79</span><span class="p">#69 0x0022fa40 in ?? ()</span>
<span class="number">  80</span><span class="p">#70 0x00000000 in ?? () from</span>
<span class="number">  81</span><span class="p">#71 0x00000000 in ?? () from</span>
<span class="number">  82</span><span class="p">#72 0x00000280 in ?? ()</span>
<span class="number">  83</span><span class="p">#73 0x000001e0 in ?? ()</span>
<span class="number">  84</span><span class="p">#74 0x01251800 in ?? ()</span>
<span class="number">  85</span><span class="p">#75 0x012ab04c in ?? ()</span>
<span class="number">  86</span><span class="p">#76 0x012ca030 in ?? ()</span>
<span class="number">  87</span><span class="p">#77 0x67a3c91f in UxTheme!GetThemeEnumValue ()</span>
<span class="number">  88</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number">  89</span><span class="p">#78 0x67a740a0 in UxTheme!GetThemeEnumValue ()</span>
<span class="number">  90</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number">  91</span><span class="p">#79 0x003e8040 in ?? ()</span>
<span class="number">  92</span><span class="p">#80 0x67a28e8b in UxTheme!GetThemeEnumValue ()</span>
<span class="number">  93</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number">  94</span><span class="p">#81 0x012ca030 in ?? ()</span>
<span class="number">  95</span><span class="p">#82 0x00000000 in ?? () from</span>
<span class="number">  96</span><span class="p">#83 0x00000000 in ?? () from</span>
<span class="number">  97</span><span class="p">#84 0x00004000 in ?? ()</span>
<span class="number">  98</span><span class="p">#85 0x67a37117 in UxTheme!GetThemeEnumValue ()</span>
<span class="number">  99</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number"> 100</span><span class="p">#86 0x003eeb30 in ?? ()</span>
<span class="number"> 101</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 102</span><span class="p">#87 0x003e8040 in ?? ()</span>
<span class="number"> 103</span><span class="p">#88 0x012ca030 in ?? ()</span>
<span class="number"> 104</span><span class="p">#89 0x00000000 in ?? () from</span>
<span class="number"> 105</span><span class="p">#90 0x012efbd4 in ?? ()</span>
<span class="number"> 106</span><span class="p">#91 0x013deba0 in ?? ()</span>
<span class="number"> 107</span><span class="p">#92 0xecae65e0 in ?? ()</span>
<span class="number"> 108</span><span class="p">#93 0x3ffef0a8 in ?? ()</span>
<span class="number"> 109</span><span class="p">#94 0x013deba0 in ?? ()</span>
<span class="number"> 110</span><span class="p">#95 0x013e82b4 in ?? ()</span>
<span class="number"> 111</span><span class="p">#96 0x012efbd4 in ?? ()</span>
<span class="number"> 112</span><span class="p">#97 0x012efbd4 in ?? ()</span>
<span class="number"> 113</span><span class="p">#98 0x012efbdc in ?? ()</span>
<span class="number"> 114</span><span class="p">#99 0x012efbd4 in ?? ()</span>
<span class="number"> 115</span><span class="p">#100 0x012efbcc in ?? ()</span>
<span class="number"> 116</span><span class="p">#101 0x013e82b4 in ?? ()</span>
<span class="number"> 117</span><span class="p">#102 0x003eeb30 in ?? ()</span>
<span class="number"> 118</span><span class="p">#103 0x00000020 in ?? ()</span>
<span class="number"> 119</span><span class="p">#104 0x80000000 in ?? ()</span>
<span class="number"> 120</span><span class="p">#105 0x00008000 in ?? ()</span>
<span class="number"> 121</span><span class="p">#106 0x00008000 in ?? ()</span>
<span class="number"> 122</span><span class="p">#107 0x00000000 in ?? () from</span>
<span class="number"> 123</span><span class="p">#108 0x00000000 in ?? () from</span>
<span class="number"> 124</span><span class="p">#109 0x00004000 in ?? ()</span>
<span class="number"> 125</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 126</span><span class="p">#110 0x0000005c in ?? ()</span>
<span class="number"> 127</span><span class="p">#111 0x00000043 in ?? ()</span>
<span class="number"> 128</span><span class="p">#112 0x28eefb18 in ?? ()</span>
<span class="number"> 129</span><span class="p">#113 0x00000010 in ?? ()</span>
<span class="number"> 130</span><span class="p">#114 0x012efbc0 in ?? ()</span>
<span class="number"> 131</span><span class="p">#115 0x00000054 in ?? ()</span>
<span class="number"> 132</span><span class="p">#116 0x0022fb68 in ?? ()</span>
<span class="number"> 133</span><span class="p">#117 0x67a3725c in UxTheme!GetThemeEnumValue ()</span>
<span class="number"> 134</span>   from C:\Documents <span class="k1">and</span> Settings\Gull\Bureau\CosmicInvaders\alleg42.dll
<span class="number"> 135</span><span class="p">#118 0x003eeb30 in ?? ()</span>
<span class="number"> 136</span><span class="p">#119 0x003e8040 in ?? ()</span>
<span class="number"> 137</span><span class="p">#120 0x00000000 in ?? () from</span>
<span class="number"> 138</span><span class="p">#121 0x00000000 in ?? () from</span>
<span class="number"> 139</span><span class="p">#122 0x00000140 in ?? ()</span>
<span class="number"> 140</span><span class="p">#123 0x012efbc0 in ?? ()</span>
<span class="number"> 141</span><span class="p">#124 0x00000000 in ?? () from</span>
<span class="number"> 142</span><span class="p">#125 0x00000000 in ?? () from</span>
<span class="number"> 143</span><span class="p">#126 0x012dd170 in ?? ()</span>
<span class="number"> 144</span><span class="p">#127 0x012efbdc in ?? ()</span>
<span class="number"> 145</span><span class="p">#128 0x012efbd4 in ?? ()</span>
<span class="number"> 146</span><span class="p">#129 0x012efbcc in ?? ()</span>
<span class="number"> 147</span><span class="p">#130 0x013000b0 in ?? ()</span>
<span class="number"> 148</span><span class="p">#131 0x003eeb30 in ?? ()</span>
<span class="number"> 149</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 150</span><span class="p">#132 0x013e82b4 in ?? ()</span>
<span class="number"> 151</span><span class="p">#133 0x0022fd5c in ?? ()</span>
<span class="number"> 152</span><span class="p">#134 0xffffffff in ?? ()</span>
<span class="number"> 153</span><span class="p">#135 0x003e8040 in ?? ()</span>
<span class="number"> 154</span><span class="p">#136 0x00000000 in ?? () from</span>
<span class="number"> 155</span><span class="p">#137 0x00000000 in ?? () from</span>
<span class="number"> 156</span><span class="p">#138 0x00000140 in ?? ()</span>
<span class="number"> 157</span><span class="p">#139 0x00419c00 in ?? ()</span>
<span class="number"> 158</span><span class="p">#140 0x00457afc in ?? ()</span>
<span class="number"> 159</span><span class="p">#141 0x0022fbe0 in ?? ()</span>
<span class="number"> 160</span><span class="p">#142 0x0040ad8d in ?? ()</span>
<span class="number"> 161</span><span class="p">#143 0x0022fa20 in ?? ()</span>
<span class="number"> 162</span><span class="p">#144 0x0022fba0 in ?? ()</span>
<span class="number"> 163</span><span class="p">#145 0x7ffdf000 in ?? ()</span>
<span class="number"> 164</span><span class="p">#146 0x0022fbc8 in ?? ()</span>
<span class="number"> 165</span><span class="p">#147 0x7c80243c in SleepEx () from C:\WINDOWS\system32\kernel32.dll</span>
<span class="number"> 166</span><span class="p">#148 0x0022fb8c in ?? ()</span>
<span class="number"> 167</span><span class="p">#149 0x7c80240f in SleepEx () from C:\WINDOWS\system32\kernel32.dll</span>
<span class="number"> 168</span><span class="p">#150 0xffffffff in ?? ()</span>
<span class="number"> 169</span><span class="p">#151 0x012ca024 in ?? ()</span>
<span class="number"> 170</span><span class="p">#152 0x003e41f8 in ?? ()</span>
<span class="number"> 171</span><span class="p">#153 0x00000014 in ?? ()</span>
<span class="number"> 172</span><span class="p">#154 0x00000001 in ?? ()</span>
<span class="number"> 173</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 174</span><span class="p">#155 0x00000000 in ?? () from</span>
<span class="number"> 175</span><span class="p">#156 0x00000000 in ?? () from</span>
<span class="number"> 176</span><span class="p">#157 0x00000010 in ?? ()</span>
<span class="number"> 177</span><span class="p">#158 0x7c91e10e in ntdll!ZwQueryPerformanceCounter () from ntdll.dll</span>
<span class="number"> 178</span><span class="p">#159 0x7c80a43b in QueryPerformanceCounter ()</span>
<span class="number"> 179</span>   from C:\WINDOWS\system32\kernel32.dll
<span class="number"> 180</span><span class="p">#160 0x0022fbd0 in ?? ()</span>
<span class="number"> 181</span><span class="p">#161 0x0022fbb0 in ?? ()</span>
<span class="number"> 182</span><span class="p">#162 0x00369e99 in ?? ()</span>
<span class="number"> 183</span><span class="p">#163 0x00000000 in ?? () from</span>
<span class="number"> 184</span><span class="p">#164 0x0022fbd8 in ?? ()</span>
<span class="number"> 185</span><span class="p">#165 0x00413741 in ?? ()</span>
<span class="number"> 186</span><span class="p">#166 0x0022fbd0 in ?? ()</span>
<span class="number"> 187</span><span class="p">#167 0xffffffff in ?? ()</span>
<span class="number"> 188</span><span class="p">#168 0x7c80240f in SleepEx () from C:\WINDOWS\system32\kernel32.dll</span>
<span class="number"> 189</span><span class="p">#169 0x7c802451 in Sleep () from C:\WINDOWS\system32\kernel32.dll</span>
<span class="number"> 190</span><span class="p">#170 0x040caf44 in ?? ()</span>
<span class="number"> 191</span><span class="p">#171 0x00000008 in ?? ()</span>
<span class="number"> 192</span><span class="p">#172 0x0022fbf8 in ?? ()</span>
<span class="number"> 193</span><span class="p">#173 0x004137a2 in ?? ()</span>
<span class="number"> 194</span><span class="p">#174 0x003e41f8 in ?? ()</span>
<span class="number"> 195</span><span class="p">#175 0x012efbd4 in ?? ()</span>
<span class="number"> 196</span><span class="p">#176 0x012efc00 in ?? ()</span>
<span class="number"> 197</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 198</span><span class="p">#177 0x003eb0a8 in ?? ()</span>
<span class="number"> 199</span><span class="p">#178 0x012ca024 in ?? ()</span>
<span class="number"> 200</span><span class="p">#179 0xffffffff in ?? ()</span>
<span class="number"> 201</span><span class="p">#180 0x0022fe28 in ?? ()</span>
<span class="number"> 202</span><span class="p">#181 0x0040c073 in ?? ()</span>
<span class="number"> 203</span><span class="p">#182 0x012efbc0 in ?? ()</span>
<span class="number"> 204</span><span class="p">#183 0xa6897e00 in ?? ()</span>
<span class="number"> 205</span><span class="p">#184 0x3f947b08 in ?? ()</span>
<span class="number"> 206</span><span class="p">#185 0x003e4078 in ?? ()</span>
<span class="number"> 207</span><span class="p">#186 0x00000168 in ?? ()</span>
<span class="number"> 208</span><span class="p">#187 0x00000140 in ?? ()</span>
<span class="number"> 209</span><span class="p">#188 0x0000014a in ?? ()</span>
<span class="number"> 210</span><span class="p">#189 0x00000118 in ?? ()</span>
<span class="number"> 211</span><span class="p">#190 0x00000168 in ?? ()</span>
<span class="number"> 212</span><span class="p">#191 0x77be2000 in msvcrt!??9type_info@@QBEHABV0@@Z ()</span>
<span class="number"> 213</span>   from C:\WINDOWS\system32\msvcrt.dll
<span class="number"> 214</span><span class="p">#192 0x003ea7d8 in ?? ()</span>
<span class="number"> 215</span><span class="p">#193 0x003ea7db in ?? ()</span>
<span class="number"> 216</span><span class="p">#194 0x77bfc300 in msvcrt!free () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 217</span><span class="p">#195 0x0000000d in ?? ()</span>
<span class="number"> 218</span><span class="p">#196 0x0022fc48 in ?? ()</span>
<span class="number"> 219</span><span class="p">#197 0x77bfc42e in msvcrt!malloc () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 220</span><span class="p">#198 0x0000000d in ?? ()</span>
<span class="number"> 221</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 222</span><span class="p">#199 0x00000000 in ?? () from</span>
<span class="number"> 223</span><span class="p">#200 0x003ecfa8 in ?? ()</span>
<span class="number"> 224</span><span class="p">#201 0x003ecfa8 in ?? ()</span>
<span class="number"> 225</span><span class="p">#202 0x003ecfa8 in ?? ()</span>
<span class="number"> 226</span><span class="p">#203 0x00000001 in ?? ()</span>
<span class="number"> 227</span><span class="p">#204 0x003eb098 in ?? ()</span>
<span class="number"> 228</span><span class="p">#205 0x003e41f8 in ?? ()</span>
<span class="number"> 229</span><span class="p">#206 0x003e4208 in ?? ()</span>
<span class="number"> 230</span><span class="p">#207 0x012efc00 in ?? ()</span>
<span class="number"> 231</span><span class="p">#208 0x00000000 in ?? () from</span>
<span class="number"> 232</span><span class="p">#209 0x406c0000 in ?? ()</span>
<span class="number"> 233</span><span class="p">#210 0xffffffff in ?? ()</span>
<span class="number"> 234</span><span class="p">#211 0x012efc00 in ?? ()</span>
<span class="number"> 235</span><span class="p">#212 0x00000000 in ?? () from</span>
<span class="number"> 236</span><span class="p">#213 0x4064c000 in ?? ()</span>
<span class="number"> 237</span><span class="p">#214 0x00419c00 in ?? ()</span>
<span class="number"> 238</span><span class="p">#215 0xffffffff in ?? ()</span>
<span class="number"> 239</span><span class="p">#216 0x00000000 in ?? () from</span>
<span class="number"> 240</span><span class="p">#217 0x406f2000 in ?? ()</span>
<span class="number"> 241</span><span class="p">#218 0x003ed178 in ?? ()</span>
<span class="number"> 242</span><span class="p">#219 0x012efc00 in ?? ()</span>
<span class="number"> 243</span><span class="p">#220 0xffffffff in ?? ()</span>
<span class="number"> 244</span><span class="p">#221 0x012efc00 in ?? ()</span>
<span class="number"> 245</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 246</span><span class="p">#222 0x00000000 in ?? () from</span>
<span class="number"> 247</span><span class="p">#223 0x40706000 in ?? ()</span>
<span class="number"> 248</span><span class="p">#224 0xffffffff in ?? ()</span>
<span class="number"> 249</span><span class="p">#225 0x012efc00 in ?? ()</span>
<span class="number"> 250</span><span class="p">#226 0x00000000 in ?? () from</span>
<span class="number"> 251</span><span class="p">#227 0x40731000 in ?? ()</span>
<span class="number"> 252</span><span class="p">#228 0x0022fcc8 in ?? ()</span>
<span class="number"> 253</span><span class="p">#229 0xffffffff in ?? ()</span>
<span class="number"> 254</span><span class="p">#230 0x00254a54 in ?? ()</span>
<span class="number"> 255</span><span class="p">#231 0x00000000 in ?? () from</span>
<span class="number"> 256</span><span class="p">#232 0x003eea18 in ?? ()</span>
<span class="number"> 257</span><span class="p">#233 0x003eea18 in ?? ()</span>
<span class="number"> 258</span><span class="p">#234 0x003eea18 in ?? ()</span>
<span class="number"> 259</span><span class="p">#235 0x00000001 in ?? ()</span>
<span class="number"> 260</span><span class="p">#236 0x7c938335 in ntdll!RtlSetDaclSecurityDescriptor () from ntdll.dll</span>
<span class="number"> 261</span><span class="p">#237 0x00254a3c in ?? ()</span>
<span class="number"> 262</span><span class="p">#238 0x0022fd4c in ?? ()</span>
<span class="number"> 263</span><span class="p">#239 0x00419c00 in ?? ()</span>
<span class="number"> 264</span><span class="p">#240 0x00458079 in ?? ()</span>
<span class="number"> 265</span><span class="p">#241 0x0022fd10 in ?? ()</span>
<span class="number"> 266</span><span class="p">#242 0x003eeb30 in ?? ()</span>
<span class="number"> 267</span><span class="p">#243 0x003eb1b8 in ?? ()</span>
<span class="number"> 268</span><span class="p">#244 0x003e41f8 in ?? ()</span>
<span class="number"> 269</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 270</span><span class="p">#245 0x003e4208 in ?? ()</span>
<span class="number"> 271</span><span class="p">#246 0x003ea7cc in ?? ()</span>
<span class="number"> 272</span><span class="p">#247 0x002550b0 in ?? ()</span>
<span class="number"> 273</span><span class="p">#248 0x00000082 in ?? ()</span>
<span class="number"> 274</span><span class="p">#249 0x00000000 in ?? () from</span>
<span class="number"> 275</span><span class="p">#250 0x0045b418 in ?? ()</span>
<span class="number"> 276</span><span class="p">#251 0x00000000 in ?? () from</span>
<span class="number"> 277</span><span class="p">#252 0x0045b458 in ?? ()</span>
<span class="number"> 278</span><span class="p">#253 0x0045ca84 in ?? ()</span>
<span class="number"> 279</span><span class="p">#254 0x00000000 in ?? () from</span>
<span class="number"> 280</span><span class="p">#255 0x00000000 in ?? () from</span>
<span class="number"> 281</span><span class="p">#256 0x00000000 in ?? () from</span>
<span class="number"> 282</span><span class="p">#257 0x00000000 in ?? () from</span>
<span class="number"> 283</span><span class="p">#258 0x003eb128 in ?? ()</span>
<span class="number"> 284</span><span class="p">#259 0x00000000 in ?? () from</span>
<span class="number"> 285</span><span class="p">#260 0x003e41f8 in ?? ()</span>
<span class="number"> 286</span><span class="p">#261 0x003e4208 in ?? ()</span>
<span class="number"> 287</span><span class="p">#262 0x012efbc0 in ?? ()</span>
<span class="number"> 288</span><span class="p">#263 0x00000010 in ?? ()</span>
<span class="number"> 289</span><span class="p">#264 0x00000010 in ?? ()</span>
<span class="number"> 290</span><span class="p">#265 0x0000000d in ?? ()</span>
<span class="number"> 291</span><span class="p">#266 0x0000000d in ?? ()</span>
<span class="number"> 292</span><span class="p">#267 0x0000000e in ?? ()</span>
<span class="number"> 293</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 294</span><span class="p">#268 0x0000000e in ?? ()</span>
<span class="number"> 295</span><span class="p">#269 0x0022fe68 in ?? ()</span>
<span class="number"> 296</span><span class="p">#270 0xffffffff in ?? ()</span>
<span class="number"> 297</span><span class="p">#271 0x7c9206f0 in ntdll!RtlAppendStringToString () from ntdll.dll</span>
<span class="number"> 298</span><span class="p">#272 0xffffffff in ?? ()</span>
<span class="number"> 299</span><span class="p">#273 0x7c9206eb in ntdll!RtlAppendStringToString () from ntdll.dll</span>
<span class="number"> 300</span><span class="p">#274 0x77bfc3c9 in msvcrt!free () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 301</span><span class="p">#275 0x00419c00 in ?? ()</span>
<span class="number"> 302</span><span class="p">#276 0x00457b24 in ?? ()</span>
<span class="number"> 303</span><span class="p">#277 0x0022fe10 in ?? ()</span>
<span class="number"> 304</span><span class="p">#278 0x0040c0a6 in ?? ()</span>
<span class="number"> 305</span><span class="p">#279 0x0022fc00 in ?? ()</span>
<span class="number"> 306</span><span class="p">#280 0x00000060 in ?? ()</span>
<span class="number"> 307</span><span class="p">#281 0x00000006 in ?? ()</span>
<span class="number"> 308</span><span class="p">#282 0x00000000 in ?? () from</span>
<span class="number"> 309</span><span class="p">#283 0x406c0000 in ?? ()</span>
<span class="number"> 310</span><span class="p">#284 0x00000000 in ?? () from</span>
<span class="number"> 311</span><span class="p">#285 0x40490000 in ?? ()</span>
<span class="number"> 312</span><span class="p">#286 0x00000000 in ?? () from</span>
<span class="number"> 313</span><span class="p">#287 0x40040000 in ?? ()</span>
<span class="number"> 314</span><span class="p">#288 0x00000003 in ?? ()</span>
<span class="number"> 315</span><span class="p">#289 0x77bfc3ce in msvcrt!free () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 316</span><span class="p">#290 0x77bfc3e7 in msvcrt!free () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 317</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 318</span><span class="p">#291 0x00000060 in ?? ()</span>
<span class="number"> 319</span><span class="p">#292 0x0022fdc8 in ?? ()</span>
<span class="number"> 320</span><span class="p">#293 0x77bfc42e in msvcrt!malloc () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 321</span><span class="p">#294 0x00000060 in ?? ()</span>
<span class="number"> 322</span><span class="p">#295 0x00000060 in ?? ()</span>
<span class="number"> 323</span><span class="p">#296 0x0022fe28 in ?? ()</span>
<span class="number"> 324</span><span class="p">#297 0x0041adfb in ?? ()</span>
<span class="number"> 325</span><span class="p">#298 0x012ca014 in ?? ()</span>
<span class="number"> 326</span><span class="p">#299 0x00000000 in ?? () from</span>
<span class="number"> 327</span><span class="p">#300 0x00000000 in ?? () from</span>
<span class="number"> 328</span><span class="p">#301 0x00000000 in ?? () from</span>
<span class="number"> 329</span><span class="p">#302 0x00000000 in ?? () from</span>
<span class="number"> 330</span><span class="p">#303 0x012efbc0 in ?? ()</span>
<span class="number"> 331</span><span class="p">#304 0x0022fe68 in ?? ()</span>
<span class="number"> 332</span><span class="p">#305 0x00000001 in ?? ()</span>
<span class="number"> 333</span><span class="p">#306 0x0022fdac in ?? ()</span>
<span class="number"> 334</span><span class="p">#307 0x00461e00 in ?? ()</span>
<span class="number"> 335</span><span class="p">#308 0x00000000 in ?? () from</span>
<span class="number"> 336</span><span class="p">#309 0x00000000 in ?? () from</span>
<span class="number"> 337</span><span class="p">#310 0x01301f5c in ?? ()</span>
<span class="number"> 338</span><span class="p">#311 0x00458134 in ?? ()</span>
<span class="number"> 339</span><span class="p">#312 0x0022fe1c in ?? ()</span>
<span class="number"> 340</span><span class="p">#313 0x0041ae10 in ?? ()</span>
<span class="number"> 341</span><span class="k3">-</span><span class="k3">-</span><span class="k3">-</span>Type <span class="k3">&lt;</span>return&gt; to <span class="k1">continue</span>, <span class="k1">or</span> q <span class="k3">&lt;</span>return&gt; to quit---
<span class="number"> 342</span><span class="p">#314 0x0022fdd0 in ?? ()</span>
<span class="number"> 343</span><span class="p">#315 0x0022fc0c in ?? ()</span>
<span class="number"> 344</span><span class="p">#316 0x0022fee8 in ?? ()</span>
<span class="number"> 345</span><span class="p">#317 0x00000000 in ?? () from</span>
<span class="number"> 346</span><span class="p">#318 0x0000004a in ?? ()</span>
<span class="number"> 347</span><span class="p">#319 0x003e4078 in ?? ()</span>
<span class="number"> 348</span><span class="p">#320 0x0022fea8 in ?? ()</span>
<span class="number"> 349</span><span class="p">#321 0x0040f39e in ?? ()</span>
<span class="number"> 350</span><span class="p">#322 0x012efbc0 in ?? ()</span>
<span class="number"> 351</span><span class="p">#323 0x003e0000 in ?? ()</span>
<span class="number"> 352</span><span class="p">#324 0x40000060 in ?? ()</span>
<span class="number"> 353</span><span class="p">#325 0x77bfc3ce in msvcrt!free () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 354</span><span class="p">#326 0x003e4078 in ?? ()</span>
<span class="number"> 355</span><span class="p">#327 0x0000004b in ?? ()</span>
<span class="number"> 356</span><span class="p">#328 0x00251ee0 in ?? ()</span>
<span class="number"> 357</span><span class="p">#329 0x003e23d8 in ?? ()</span>
<span class="number"> 358</span><span class="p">#330 0x00423920 in ?? ()</span>
<span class="number"> 359</span><span class="p">#331 0x012efbc0 in ?? ()</span>
<span class="number"> 360</span><span class="p">#332 0x77bfc024 in msvcrt!_msize () from C:\WINDOWS\system32\msvcrt.dll</span>
<span class="number"> 361</span><span class="p">#333 0x003e41f8 in ?? ()</span>
<span class="number"> 362</span><span class="p">#334 0x77c05c94 in msvcrt!_except_handler2 ()</span>
<span class="number"> 363</span>   from C:\WINDOWS\system32\msvcrt.dll
<span class="number"> 364</span>Previous frame inner to <span class="k1">this</span> frame <span class="k2">(</span>corrupt stack?<span class="k2">)</span>
<span class="number"> 365</span><span class="k2">(</span>gdb<span class="k2">)</span> <span class="k1">continue</span>
<span class="number"> 366</span>Continuing.
<span class="number"> 367</span>gdb: child_resume.SetThreadContext: thread <span class="n">2700</span>.<span class="n">0x814</span>
<span class="number"> 368</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">2068</span>, DBG_EXCEPTION_NOT_HANDLED<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 369</span>gdb: kernel event <span class="k1">for</span> pid<span class="k3">=</span><span class="n">2700</span> tid<span class="k3">=</span><span class="n">2068</span> code<span class="k3">=</span>EXCEPTION_DEBUG_EVENT<span class="k2">)</span>
<span class="number"> 370</span>gdb: Target exception EXCEPTION_ACCESS_VIOLATION at <span class="n">0x00411b97</span>
<span class="number"> 371</span>
<span class="number"> 372</span>Program received <a href="http://www.delorie.com/djgpp/doc/libc/libc_724.html" target="_blank">signal</a> SIGSEGV, Segmentation fault.
<span class="number"> 373</span><span class="n">0x00411b97</span> in ?? <span class="k2">(</span><span class="k2">)</span>
<span class="number"> 374</span><span class="k2">(</span>gdb<span class="k2">)</span> <span class="k1">continue</span>
<span class="number"> 375</span>Continuing.
<span class="number"> 376</span>gdb: child_resume.SetThreadContext: thread <span class="n">2700</span>.<span class="n">0x814</span>
<span class="number"> 377</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">2068</span>, DBG_EXCEPTION_NOT_HANDLED<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 378</span>gdb: kernel event <span class="k1">for</span> pid<span class="k3">=</span><span class="n">2700</span> tid<span class="k3">=</span><span class="n">3900</span> code<span class="k3">=</span>EXIT_THREAD_DEBUG_EVENT<span class="k2">)</span>
<span class="number"> 379</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">3900</span>, DBG_CONTINUE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 380</span>gdb: kernel event <span class="k1">for</span> pid<span class="k3">=</span><span class="n">2700</span> tid<span class="k3">=</span><span class="n">2068</span> code<span class="k3">=</span>EXIT_THREAD_DEBUG_EVENT<span class="k2">)</span>
<span class="number"> 381</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">2068</span>, DBG_CONTINUE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 382</span>gdb: kernel event <span class="k1">for</span> pid<span class="k3">=</span><span class="n">2700</span> tid<span class="k3">=</span><span class="n">244</span> code<span class="k3">=</span>EXIT_THREAD_DEBUG_EVENT<span class="k2">)</span>
<span class="number"> 383</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">244</span>, DBG_CONTINUE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 384</span>gdb: kernel event <span class="k1">for</span> pid<span class="k3">=</span><span class="n">2700</span> tid<span class="k3">=</span><span class="n">688</span> code<span class="k3">=</span>EXIT_PROCESS_DEBUG_EVENT<span class="k2">)</span>
<span class="number"> 385</span>
<span class="number"> 386</span>Program exited with code <span class="n">030000000005</span>.
<span class="number"> 387</span>ContinueDebugEvent <span class="k2">(</span>cpid<span class="k3">=</span><span class="n">2700</span>, ctid<span class="k3">=</span><span class="n">688</span>, DBG_CONTINUE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 388</span>gdb: child_close, inferior_ptid<span class="k3">=</span><span class="n">2068</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Wed, 21 Feb 2007 03:16:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Woo-hoo, level 60 <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br /><span class="remote-thumbnail"><span class="json">{"name":"591279","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5a3939b7cfaf470660f8ee8cf2e74a59.jpg","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5a3939b7cfaf470660f8ee8cf2e74a59"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/a/5a3939b7cfaf470660f8ee8cf2e74a59-240.jpg" alt="591279" width="240" height="187" /></span></p><p>I noticed that, sometimes, you lose a life if a bug touches your tower, and sometimes you don&#39;t (as in, you have an &quot;extra line&quot; that overlaps the tower, so that you lose a life once the bugs touch the floor). Check the image:</p><p><span class="remote-thumbnail"><span class="json">{"name":"591280","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/5\/2514e124dcdb3432cd04c0a81bd1846d.jpg","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/5\/2514e124dcdb3432cd04c0a81bd1846d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/5/2514e124dcdb3432cd04c0a81bd1846d-240.jpg" alt="591280" width="240" height="187" /></span></p><p>I think it just happens when you press the TAB key to make the game run faster, and then release it after a time when the waves are near the ground.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Wed, 21 Feb 2007 23:28:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I really can&#39;t bother to make a new debug version yet.</p><p>Rey: Yes, it&#39;s because the tab thing is shoddy. What happens is, because of the timestep becoming too large, each drop becomes a little bit longer than it should be, and eventually they drift enough to overlap the towers, but be above the point where they would be counted as hits.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 21 Feb 2007 23:52:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>so when can we expect a new/debugged version? I havent tried anything since the demo you put up on the first page.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (le_y_mistar)</author>
		<pubDate>Thu, 22 Feb 2007 03:23:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Uh, there are two new versions since the first page one.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 22 Feb 2007 03:51:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>so did you update your first post with the latest wip...?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (le_y_mistar)</author>
		<pubDate>Thu, 22 Feb 2007 03:55:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 22 Feb 2007 04:02:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>well, I can&#39;t be bothered to search then <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (le_y_mistar)</author>
		<pubDate>Thu, 22 Feb 2007 04:15:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Your loss, little buddy.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 22 Feb 2007 04:19:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Latest version:<br /><a href="http://www.allegro.cc/files/attachment/591235">http://www.allegro.cc/files/attachment/591235</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (count)</author>
		<pubDate>Thu, 22 Feb 2007 04:51:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Very addictive game <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />One of the best I&#39;ve tried in a long time! Can&#39;t wait to try next version out!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (fsDoom)</author>
		<pubDate>Sat, 24 Feb 2007 02:35:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m sorry.  I&#39;m going to be honest here and say I don&#39;t get it.  The second time I played I noticed that you get to a point where money&#39;s pouring in and you&#39;ve pretty much filled the bottom with weaker towers so you buy a spark tower.  As the enemies get stronger the only thing left to do is buy more spark towers as the other things aren&#39;t really that effective anymore.  You fill the bottom of the screen with spark towers.  You sit back and wait to die at around level 45-55.  </p><p>It&#39;s kinda fun to try out different things at the start but eventually you know to get any further your just going to load up the screen with spark towers or die right then.  I realize it&#39;s still a WIP and this probably just isn&#39;t my kind of game but I thought I&#39;d share my opinion even though it&#39;s kinda contrary to most here.  <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />  No offence is meant at all!  (graphics, interface, basic idea are done very well by the way.  Very polished, I&#39;m impressed!)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matt Weir)</author>
		<pubDate>Sat, 24 Feb 2007 03:14:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The only thing I find odd is that when you lose and it says Quit? there is no followup answer to start over...and selling upgraded things should net more money. (like ReyBrujo said)</p><p>So far my record is 34!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (SkaxCo)</author>
		<pubDate>Sat, 24 Feb 2007 03:49:36 +0000</pubDate>
	</item>
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		<description><![CDATA[<div class="mockup v2"><p>There needs to be a point where you can buy the classic Space Invaders tank. Give it a poweful shot (one hit one kill, always), and then buy upgrades for the AI, or even buy modules for the AI and program it using a simple iconic system. Because yes, once you get to the maxed out spark towers, there&#39;s nothing left to do.</p><p>If the aliens started shooting, then you could also have shields with upgrades, etc. and that would also work well with the AI tank, and could be used to protect the towers (have them be damagable by shots). These sorts of additions would add a lot of new depth, and a new direction for progression. Guns -&gt; SAMs -&gt; Sparkers -&gt; Tanks -&gt; AI -&gt; Shields.
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		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Sat, 24 Feb 2007 06:15:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Right.  I&#39;ve been thinking about this since I posted about what I didn&#39;t like ie. you get to a certain point and that&#39;s it, you become a spectator.  Perhaps the following idea could help...</p><p>How about having an infinite upgrade system where for more and more money you can keep updating towers.  Obviously this wouldn&#39;t work for the cool upgrades like double missiles or viper but just for tower strength it could.  (I&#39;m thinking: Wave 110, upgrade missile-tower strength to 67, $5000 etc.) You already know the rate that the enemies difficulty increases so with a bit of tinkering you could make the upgrade rate slightly less.  Eventually you would still lose as the ratio gets less in your favour but it would be a lot more dependant on the player.  It would also get more use out of all the towers rather than just trying to get spark towers.</p><p>Think tetris, the game gets increasingly faster the longer you play.  At some point it&#39;s inevitable that your going to lose because stuffs happening at light speed but it&#39;s still dependant on your skill at parking those bricks.  If you were infinitely good you could play for infinitely long (in theory).  Same goes for classic space invaders etc.</p><p>Would definitely take quite a bit of tinkering to get the balance right but this 6 page thread suggests you have plenty of people willing to use/abuse the WIP... <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Matt Weir)</author>
		<pubDate>Sun, 25 Feb 2007 06:11:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Do you have something better, X-G ?</p><p>:p
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Wed, 28 Feb 2007 00:30:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You are a game-graphics god! That&#39;s not to say the rest of the game sucks, however. I really enjoyed.
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		<author>no-reply@allegro.cc (Ceagon Xylas)</author>
		<pubDate>Thu, 01 Mar 2007 05:02:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The game is great! Reminds me of Tower Defense in Warcraft.</p><p>But you seriously need<br /> - music and sound<br /> - more towers<br /> - better calculation of selling income (upgrades!)<br /> - different enemies, boss enemies<br /> - graphics for upgraded towers<br /> - maybe an upgrade tree (upgrade enables/disables other upgrades)<br /> - something like a fighter spaceship, very expensive and you can control it with the keyboard
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Thu, 01 Mar 2007 15:38:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>He said it&#39;s a WIP, and almost <i>everything</i> you just mentioned has been suggested already or was on the list beforehand. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Sat, 03 Mar 2007 08:52:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
something like a fighter spaceship, very expensive and you can control it with the keyboard
</p></div></div><p>

Noooooooooooo! This would break what I think is the most important feature of the game, which is that it requires no manual dexterity to play.
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		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sat, 03 Mar 2007 19:11:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
He said it&#39;s a WIP, and almost everything you just mentioned has been suggested already or was on the list beforehand. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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Yeah, but now he can use my list as a reference and doesn&#39;t need to go through all the unnecessary posts. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Tue, 06 Mar 2007 13:34:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I need a new demo.
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		<author>no-reply@allegro.cc (deps)</author>
		<pubDate>Tue, 06 Mar 2007 16:54:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, I agree. But I am willing to wait a few more weeks so you can pack in more new features. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Kikaru)</author>
		<pubDate>Tue, 06 Mar 2007 22:03:09 +0000</pubDate>
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