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Cosmic Invaders -- WIP demo |
Kikaru
Member #7,616
August 2006
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Yeah. That would be nice. A little easier to optimize your space. Please give us a new version! |
Onewing
Member #6,152
August 2005
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One of the things I find interesting about this game is the time at which you place the towers. A line of laser turrets shooting properly down the line seems to have a greater chance of hitting the targets than a line of laser turrets shooting approximately at the same time. ------------ |
X-G
Member #856
December 2000
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There is no snapping per design, and there never will be. Part of the challenge of the game is to align your towers properly. Besides, not all towers are the same width, so snapping would be arbitrary and meaningless anyway. New version will arrive when I've implemented upgrades and a few bug fixes. -- |
Richard Phipps
Member #1,632
November 2001
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Are there giant enemy crab bosses in there? |
Rampage
Member #3,035
December 2002
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Quote: Are there giant enemy crab bosses in there? There should be! A game without giant enemy crab bosses is... I don't even want to imagine it. -R |
Richard Phipps
Member #1,632
November 2001
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We demand that X-G has crabs in there! |
OICW
Member #4,069
November 2003
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We demand more Cthulhu like monsters! [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Onewing
Member #6,152
August 2005
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Quote: We demand that X-G has NINE THOUSAND crabs in there! Fixed. ------------ |
Paul Pridham
Member #250
April 2000
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X-G has crabs? ---- |
Rampage
Member #3,035
December 2002
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X-G having nine thousand crabs does seem a bit much. -R |
William Labbett
Member #4,486
March 2004
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I think X-G's more interested in non-crab feedback.
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Paul Pridham
Member #250
April 2000
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William, no need to be so crabby. ---- |
X-G
Member #856
December 2000
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Guess what I have? -- |
Richard Phipps
Member #1,632
November 2001
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X-G
Member #856
December 2000
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... a new version, smartass. -- |
Richard Phipps
Member #1,632
November 2001
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Kikaru
Member #7,616
August 2006
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Were can we get a new version? |
ReyBrujo
Moderator
January 2001
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It is attached to his post. Woo-hoo! Upgrades! Now the towers appear to do too much damage It is a pain in the ass to play under wine, so I will test it out next Monday at work. -- |
Thomas Fjellstrom
Member #476
June 2000
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-- |
Paul Pridham
Member #250
April 2000
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I defeated WAVE 45. Got killed because I sold some spark towers near the right edge to make room for a 3rd missile battery, and then the aliens started to heap up on the right side and land on me. Seems two missile batteries on each end with spark towers packed in between is the best strategy so far. May have to try a variation of this theme... put some missile batteries in the very middle, or mixed between spark towers. ---- |
ngiacomelli
Member #5,114
October 2004
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It's getting really fun (and quite tactical), now. Here are my suggestions:
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X-G
Member #856
December 2000
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Quote: Perhaps have a hotkey button that you can hold down to speed up game logic. I found that on early waves, I was sitting around not doing very much for large periods of time. It'd be nice if, like in Tetris, you could make the falling monsters speed up. Press and hold Tab. This feature is buggy though; timesteps don't have an upper granularity, so fast moving shots like lasers have a tendency to phase through invaders. Quote: Have game logic continue even if the game isn't in focus. Again, this is related to the above point. If only I could figure out how to coerce Allegro to do this. None of the switching modes seem to make a difference. -- |
ReyBrujo
Moderator
January 2001
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Planning money interest too? -- |
ngiacomelli
Member #5,114
October 2004
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My new personal best is WAVE 35.
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Onewing
Member #6,152
August 2005
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It froze on me, twice. Maybe pressing tab is causing the lockups? ------------ |
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