by Chris DeLeonIt feels solid, like the real Arcade Tetris. The options you've included in the game for customization are just right - I'm not that great at Tetris, so it's nice to have the option to prevent level increases. The four-long bar seems to turn funny since it rotates around its top left corner; if it rotated closer to its middle the playing field would be a bit less biased. Good stuff.
by email@example.com: A pretty average Tetris clone. Gfx are nice for so low res but nothing special. The same goes for everything else, it needs more to stand out of the crowd. Also I think the controls don't feel exactly right...
I'm proud to be one of the, unfortunately few, italian developers here at allegro.cc. I started to "make" videogames 5 years ago(2000) with the "almighty" rpgmaker; bored by the limits of this nice prog i decided to make my own game engine. This is how i started to learn the art of programming. (View Profile)