Depot Games: cTris
#12 during May 2006
Links: Web Site
Now Version 1.2!
Look below for the features
My first game:
A Tetris clone written in pure C
A very simple game which comes with all of the sources.
You can choose to download:
-the windows executable
-the sources(to compile them you will also need the dumb libs)
If you want to give some advice or ask some questions pm me.
||11/23/2005 9:41 PM
||11/23/2005 9:41 PM
-Big graphical restyle
-lots of small bugs have been corrected
-a few sound effects(there will be more and better in the next version)
-Nice line elimination effect
-To do:Restyle the options menu, find good sound effects
-The graphic of boxes is a bit nicer
-the music is in xm format (if you want to compile it you will need the dumb libraries)
-you can change the volume in game by pressing + and -
-you can pause the game
-other minor changes
-you can hear your own music if you want, just copy your song
in the folder with the program and name it "tetris.wav"
-speed now changes and from slow gets always a bit faster
*normal mode in wich you progress and after every 10 points speed is faster
*costum mode: you chose the difficulty level, if this is encreased by making lines, the volume, and if you want to hear music or not
Overall Rating: 6.0
- Graphics and music are ok, but sound effects could use some work. It's a fairly average clone that would get a three star rating except it doesn't have a highscores table, which is a big no-no. It would be nice if the Down Arrow could drop pieces slightly faster.
- It feels solid, like the real Arcade Tetris. The options you've included in the game for customization are just right - I'm not that great at Tetris, so it's nice to have the option to prevent level increases. The four-long bar seems to turn funny since it rotates around its top left corner; if it rotated closer to its middle the playing field would be a bit less biased. Good stuff.
- @1.2: A pretty average Tetris clone. Gfx are nice for so low res but nothing special. The same goes for everything else, it needs more to stand out of the crowd. Also I think the controls don't feel exactly right...
I'm proud to be one of the, unfortunately few, italian developers here at allegro.cc.
I started to "make" videogames 5 years ago(2000) with the "almighty" rpgmaker; bored by the limits of this nice prog i decided to make my own game engine.
This is how i started to learn the art of programming.