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Depot Games: Purple Martians

Current Version: 7.0

Project Status: Completed

Highest Popularity: #5 during November 2007

Links: Web Site, My Youtube Account, Github Project Page, Github Documentation Pages

Category: Platform

Developers: Michael Weiss

Number of Players: 8 (Direct IP (LAN/Internet))

Ports: Linux, Windows

Source Code: Not Available

Author's Description: A really cool platform game like Bubble Bobble, Lode Runner, or Super Mario.

Its completely free.


- many fun and challenging levels
- lots of items and enemies that are completely customizable with the level editor
- bombs you can carry and throw
- rockets you can ride and steer
- movable lifts you can ride
- switches that change blocks solid and back
- springs that let you jump very high
- keys that open locked blocks
- doors to transport you to other places in the level
- cloners that copy enemies and items
- podzilla plants that pop up and shoot at you

- networked game mode with up to eight players

- user definable setup for keyboard and/or joystick
- homemade sound effects
- a music track by Russel Hoy
- fancy scrolling help screens with images and animations

- the game can handle almost any screen resolution you can throw at it
- it will adapt and re-size

- very smooth moving graphics
- you can zoom in or out to make the amount of level shown on the screen bigger or smaller
- you can adjust the frames per second to anything you like
- you can choose between 15 different colors for your player
- a nice graphical level selector

And the best feature of all: The Level Editor to make your own levels!

If you create new levels, please send them to me.
The only levels I get to play are ones that I created myself, and how challenging could that be?

System Requirements (or systems that I tested it on):
windows 7
windows 10
ubuntu 20.04
ubuntu 22.04
linuxmint 20.3
manjaro 21.2.4
fedora 35

The netgame and everything else works perfectly across windows and linux

See the help file for more details, or email me. (

If you check it out, please take a few minutes to send me some feedback.

Send your comments to:
Email me your new levels as e-mail attachments.

Or add a review on

Created with:

Allegro 5.2.7
MinGW-w64 8.1.0
Code Blocks 20.03

Russel Hoy wrote me a cool background soundtrack in 2000.

This project is licensed under the zlib license.

Source code available at:

Any questions, comments, or anything else, email me. (

What's New:

Completely redone with Allegro 5.2.4
Display routines are all new, with dynamic resizing during game.
Numerous small bugfixes and improvements.
Still works perfectly with XP, 7, 10 and linux.

8 player Netgame
Works identically on XP, 7, 10 and linux
Thousands of improvements and refinements

- Works identically under Linux and Windows
- Two players can play simultaneously
- A new soundtrack by Russel Hoy
- Entire project is now C++ (even though it uses no objects!)
- Numerous minor bugfixes

Public Opinion
Overall Rating: 9.5
  • 8There are some very fun aspects to the game, such as latching onto a rocket and steering it around the level. :) But there's a bug in the martian's movement Try jumping to the right whilst holding a spring. :o
  • 10Former version was awesome years ago without the music and other plusses, it just got even better ! As for the retro graphics, I like them very much and consider it to be one of the BEST aspects in the game to keep the old-school feel.
  • 10Lovely game and excellent music! I'm sure some won't give it a chance due to the extreme retro graphics, but I found them quite charming, and the gameplay is wonderful.
The Developer
Michael Weiss
Michael WeissI have always felt driven to create things. The act of creation is magical, there was nothing, and now there is something. Willed into existence by the force of my brain power. Music and programming are my main creative outlets, but they are only hobbies, I make a living doing other more boring things. I have an electronics engineering technology diploma and generally work in that fields related to that. I am self taught, no formal training in either music or programming. As with all things, hard work, practice and determination have improved my skills. You can check out my music at: The only programming I have released is my game "Purple Martians" Github page for Purple Martians: I welcome any comments, suggestions, rambling incoherent babbling, etc. I like to get emails, don't be shy. (View Profile)