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Depot Games: PMan (temp name)

Current Version: 0.96

Project Status: Abandoned

Links: Web Site

Category: Pacman

Developers: FMC

Ports: Windows

Source Code: Available

Author's Description: My second game: a pac-man clone written in C++ using the allegro libs.
This is just a must-do-to-learn clone, but it has cute gfx and a few sounds; i've also added a few features...

NOTE: I *think* this should be cross-platform; if any issues arise feel free to mail me.

Downloads

Name Comments Size Date
pman_src(0.96).rar Source Code 408,419 05/29/2007 4:06 PM
pman_win(0.96).rar Windows Binary & Source Code 798,557 05/29/2007 4:05 PM

What's New:

0.96
-added makefile
-added ingame help screen (F1 to see it)
-added readme file
-implemented the last powerup (speed boost)
-fixed ugly colour changes
-fixed main menu
-pman can no longer stop his movement by trying to move in a blocked way
-game is now MUCH faster than before
-fixed a loading resources issue, now it should work under linux


0.9
-a few bugfixes
-options menu
-powerups are working
-balanced the gameplay
-tweaked a few options
TODO:
-add more levels
-add dog npc
-add other 2 powerups and fix the speed powerup

Screenshots
screenshot
screenshot
Public Opinion
Overall Rating: 5.0
  • 4The player and the ghosts start too close together. Ghosts shouldn't be able to turn unless they'd hit a wall by moving forward. When run in windowed mode, everything outside the Allegro window flickers madly like it's constantly being redrawn. There is a weird fade/blinking effect that seems to have no purpose but to give me a headache. Wall joints look ugly. There is no highscores list and only one level. It's a decent start, but the game needs more work put into it to be worth playing.
  • 6It's coming along pretty well. The pistol seems a bit powerful in addition to the normal power pills - perhaps start the player with less ammo, and replace power pills with ammo clips? Also, it'd be easier on the fingers to play if the player could just tap arrows to change direction, instead of having to hold them down at all times to move. Otherwise, it's looking good so far. I'm interested in seeing what it's like when you've finished this.
The Developer
FMC
FMCI'm proud to be one of the, unfortunately few, italian developers here at allegro.cc. I started to "make" videogames 5 years ago(2000) with the "almighty" rpgmaker; bored by the limits of this nice prog i decided to make my own game engine. This is how i started to learn the art of programming. (View Profile)