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Shawn Hargreaves

  • I wrote this game during 1994 as an experiment into the possibility of using genetic evolutionary algorithms to control enemy spaceships. That AI system didn’t work, so I removed it, and this is what was left.
  • The game is basically a Space Invaders ripoff, with three layers of background parallax, smooth dynamic lighting, and some (heavily overused! :-) lensflare effects.
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