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PaulSiramy

  • icon This program helps Diablo II Modmakers to understand the system of colormap used by the game with the Unique, Set, and Socketed Items. Incidentally it also demonstrates how to work with colormaps in Allegro. For each base graphics item you put into a ...
  • This tool is a remake of MergeDCC (my old ms-dos command line tool for extracting Diablo II animations), but this time it is more ambitious, with a native Windows GUI, and more features. It's already capable of viewing and exporting animations ...
  • icon Diablo II DS1 Editor, and its sources. This is a WYSIWYG map editor for Blizzard's Diablo II and its expansion, Lord of Destruction. A knowledge of the Diablo II Moding in general will help to use it. Making a Map editor for Diablo 2 is a ...
  • icon This tool use Diablo II Animations (*.DCC files). In short, the animations of the game are composed of several parts (layers). What this program does is creating a new animation that is composed of only 1 layer (*merging* all layers into 1). The new ...
  • icon This program deals with the game "Planescape : Torment" animations. The *.BAM files in this game are made up of special gradients. The game changes these gradients at run-time with other predefined gradients. For instance the skin of all ...
  • icon TileMaker2 is a command-line utility made specifically for the game Diablo II. It reads an image and split it into a map composed of diamond-tiles (the map is composed of 2 files in the format of Diablo II). It should interest only Diablo II Mod Makers, ...
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