Allocates memory for a 3d scene.


int create_scene(int nedge, int npoly);
Allocates memory for a scene, `nedge' and `npoly' are your estimates of how many edges and how many polygons you will render (you cannot get over the limit specified here). If you use same values in succesive calls, the space will be reused (no new malloc()).

The memory allocated is a little less than 150 * (nedge + npoly) bytes.
Returns zero on success, or a negative number if allocations fail.
Examples using this:

Related Projects

The following projects include source code containing this keyword: