Allocates memory for a 3d scene.
Allocates memory for a scene, `nedge' and `npoly' are your estimates of how
many edges and how many polygons you will render (you cannot get over the
limit specified here). If you use same values in succesive calls, the
space will be reused (no new malloc()).
The memory allocated is a little less than 150 * (nedge + npoly) bytes.
Returns zero on success, or a negative number if allocations fail.
The following projects include source code containing this keyword: