POLYTYPE_PTEX_MASK_LIT

Polygon rendering mode type

Description

#define POLYTYPE_PTEX_MASK_LIT
Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
Examples using this:

Related Projects

The following projects include source code containing this keyword: