Polygon rendering mode type
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for
256-color modes) or blender function (for non-MMX truecolor modes) is used
to blend the texture with a light level taken from the `c' value in the
vertex structure. This must only be used after you have set up the color
mapping table or blender functions!
The following projects include source code containing this keyword: