Allegro.cc - Online Community

Allegro.cc Forums » Off-Topic Ordeals » Atomic Butcher: Homo Metabolicus is in the works

This thread is locked; no one can reply to it. rss feed Print
Atomic Butcher: Homo Metabolicus is in the works
Indeterminatus
Member #737
November 2000
avatar

Heya guys,

first off, this is not really related to Allegro (hence the off-topic), but since our first game, Atomic Butcher, in fact was made with Allegro way back, and this community here was great in basically every aspect, I figured I'd let you all know that we're busy working on a sequel.

It's still WIP and all, but no longer super sekrid, so, here is the website, the teaser trailer can be found on Youtube. Just keep it in the back of your heads, I am going to post once it is on Steam Greenlight, we are going to need your support.

As you can see, we did not really grow up. :P

[edit]

video

_______________________________
Indeterminatus. [Atomic Butcher]
si tacuisses, philosophus mansisses

piccolo
Member #3,163
January 2003
avatar

The music made it sound like it was going to be a slow pace but it turned out to be a fast pace game

wow
-------------------------------
i am who you are not am i

Mark Oates
Member #1,146
March 2001
avatar

What are you using to make the game?

--
Visit CLUBCATT.com for cat shirts, cat mugs, puzzles, art and more <-- coupon code ALLEGRO4LIFE at checkout and get $3 off any order of 3 or more items!

AllegroFlareAllegroFlare DocsAllegroFlare GitHub

Gideon Weems
Member #3,925
October 2003

What are you using to make the game?

+1

The teaser trailer disgusts me. The messages scattered about speak to me on a deep level ("iDentity: Everyone is special," "This game is not appropriate for your mother"). I hope you sell a ton of copies.

OICW
Member #4,069
November 2003
avatar

Ah the memories :) I should dig up a copy of the first one and finally beat the game, I remember tons of fun with it. Made it to the penultimate level I think and then just stopped playing it. Anyway, good luck with it, keep us posted.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

anto80
Member #3,230
February 2003
avatar

Good job, man.

I'm curious:
If you're not using Allegro, what are you using?
How long have you been working on this project?

___________
Currently working on his action/puzzle game CIPHER PUSHER : Blocks/Vortexes/Seafood! Facebook - Twitter - webpage

Indeterminatus
Member #737
November 2000
avatar

Thanks for the comments so far. Yes, indeed, we aim for a much faster pace than the first part (which feels really slow in comparison to me, now that I've picked it up once again).

Basically, we sold our souls to Unity3D. We started the first prototype I think three years ago, which had quite some iterations -- basically the game as it is now is almost completely different to what we had back then. Most things sounded good in theory, but just didn't survive "real users" when we sat them down and asked them to play. As harsh as it was, we killed a lot of our darlings in the process ;).

Back then, Unity had no decent 2D support at all, but luckily there is an asset called 2D Toolkit that's really great. During the development, Unity caught up and added 2D capabilities, but we never made the switch. Don't know if 2D Toolkit is still necessary nowadays, but the tilemap editor alone is great -- which is one of the reasons why we are using Unity3D, at all: the process of design is quite quick with rather short cycles. Just change something in the editor (or pause the game and tweak around a few values, then continue playing immediately).

I know, I'm drifting off now. To sum it up: we both had our share of "rolling our own engine", which is why we were looking for something more high-level that would still allow us to do fancy things if need be. A choice that I did not regret thus far.

We're still doing this mostly for fun, which is why we can be disgusting and offensive 8-)

_______________________________
Indeterminatus. [Atomic Butcher]
si tacuisses, philosophus mansisses

Go to: