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		<title>Atomic Butcher: Homo Metabolicus is in the works</title>
		<link>http://www.allegro.cc/forums/view/615868</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 12 Nov 2015 20:28:13 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heya guys,</p><p>first off, this is not really related to Allegro (hence the off-topic), but since our first game, Atomic Butcher, in fact <b>was</b> made with Allegro way back, and this community here was great in basically every aspect, I figured I&#39;d let you all know that we&#39;re busy working on a sequel.</p><p>It&#39;s still WIP and all, but no longer super sekrid, so, <a href="http://www.atomicbutcher.info">here is the website</a>, the teaser trailer can be found <a href="https://youtu.be/cBkte09iIi0">on Youtube</a>. Just keep it in the back of your heads, I am going to post once it is on Steam Greenlight, we are going to need your support.</p><p>As you can see, we did not really grow up. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>[edit]<br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=cBkte09iIi0" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/0/d/0d2bff99698f14981c50b60cd3072410.jpg" border="0" alt="video" title="Click to play video" /></a></div></div>
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		<author>no-reply@allegro.cc (Indeterminatus)</author>
		<pubDate>Tue, 10 Nov 2015 17:20:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The music made it sound like it was going to be a slow pace but it turned out to be a fast pace game
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		<author>no-reply@allegro.cc (piccolo)</author>
		<pubDate>Wed, 11 Nov 2015 04:22:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What are you using to make the game?
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Wed, 11 Nov 2015 09:13:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/615868/1017791#target">Mark Oates</a> said:</div><div class="quote"><p> What are you using to make the game?</p></div></div><p>+1</p><p>The teaser trailer disgusts me.  The messages scattered about speak to me on a deep level (&quot;iDentity:  Everyone is special,&quot; &quot;This game is not appropriate for your mother&quot;).  I hope you sell a ton of copies.
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		<author>no-reply@allegro.cc (Gideon Weems)</author>
		<pubDate>Wed, 11 Nov 2015 09:34:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ah the memories <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I should dig up a copy of the first one and finally beat the game, I remember tons of fun with it. Made it to the penultimate level I think and then just stopped playing it. Anyway, good luck with it, keep us posted.
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		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Thu, 12 Nov 2015 05:49:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Good job, man.</p><p>I&#39;m curious:<br />If you&#39;re not using Allegro, what are you using?<br />How long have you been working on this project?
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		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Thu, 12 Nov 2015 16:17:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks for the comments so far. Yes, indeed, we aim for a much faster pace than the first part (which feels really slow in comparison to me, now that I&#39;ve picked it up once again).</p><p>Basically, we sold our souls to Unity3D. We started the first prototype I think three years ago, which had quite some iterations -- basically the game as it is now is almost completely different to what we had back then. Most things sounded good in theory, but just didn&#39;t survive &quot;real users&quot; when we sat them down and asked them to play. As harsh as it was, we killed a lot of our darlings in the process <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />.</p><p>Back then, Unity had no decent 2D support at all, but luckily there is an asset called 2D Toolkit that&#39;s really great. During the development, Unity caught up and added 2D capabilities, but we never made the switch. Don&#39;t know if 2D Toolkit is still necessary nowadays, but the tilemap editor alone is great -- which is one of the reasons why we are using Unity3D, at all: the process of design is quite quick with rather short cycles. Just change something in the editor (or pause the game and tweak around a few values, then continue playing immediately).</p><p>I know, I&#39;m drifting off now. To sum it up: we both had our share of &quot;rolling our own engine&quot;, which is why we were looking for something more high-level that would still allow us to do fancy things if need be. A choice that I did not regret thus far.</p><p>We&#39;re still doing this mostly for fun, which is why we can be disgusting and offensive <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (Indeterminatus)</author>
		<pubDate>Thu, 12 Nov 2015 20:28:13 +0000</pubDate>
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