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Does allegro.cc have a Minecraft server anymore? |
CGamesPlay
Member #2,559
July 2002
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BAF said: How are you going to do that? You can't place monster spawners anymore, if you do, they spawn pigs. Oh, really? I thought you could set a different item ID or place it underground to make a skeleton spawner. Humph. I'll have to use 1337 h4x (changing the item ID in the save file). -- Ryan Patterson - <http://cgamesplay.com/> |
bamccaig
Member #7,536
July 2006
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Hmph... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
CGamesPlay
Member #2,559
July 2002
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Don't worry, bambam, the rest will be legit -- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
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So here's a bit of the stuff I've been working on: Just finished up (mostly) working on my underwater tunnel. {"name":"602994","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c6c1e901a16251b012e7bd103fc4479b.png","w":854,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c6c1e901a16251b012e7bd103fc4479b"} You can see my tower (pagoda sorta) in this shot, as well as the tunnel My house and tower: -- |
CursedTyrant
Member #7,080
April 2006
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Apparently there's gonna be a water mob in the next week's update. No more hiding underwater, I guess. --------- |
Neil Black
Member #7,867
October 2006
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I'm more excited about the paint. At last, my castle won't have to look like a crappy pile of cobblestone!
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Thomas Fjellstrom
Member #476
June 2000
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I really do wish they'd spend more time on bug fixing and optimization. There are so many bugs they seem to just ignore. Especially the lag issue on the server. It likes to lag out even when just one person is on. Its nuts. -- |
BAF
Member #2,981
December 2002
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CursedTyrant said: Apparently there's gonna be a water mob in the next week's update. No more hiding underwater, I guess. They add new features in beta? I thought the transition to beta was a feature lock for minecraft so the could fix bugs. Come on notch, your shitty code is starting to piss me off - fix it! Don't lump more junk on it until it completely topples. |
CGamesPlay
Member #2,559
July 2002
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Don't worry; it won't topple. Things in Minecraft aren't affected by gravity. -- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
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CGamesPlay said: Things in Minecraft aren't affected by gravity. Except for a few things:
etc. -- |
Dario ff
Member #10,065
August 2008
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BAF said: They add new features in beta? I thought the transition to beta was a feature lock for minecraft so the could fix bugs. I thought that as well, but apparently: Quote: With Beta comes a larger focus on polish and content, and we’ll start early on with adding proper modding support with a stable API, and we’d love all input we can get on this from the modders out there. We’ll also add some kind of non-intrusive narrative to the game to help drive the game experience early on, and to provide some kind of late game goal. There will be a bigger focus on testing and stability as well, with more time between updates. From his blog. At least I do hope that if there's going to be a new update, he and his team test it as much as possible instead of releasing it and starting new weird bugs again. It's not the server alone, the client's bug about not receiving the chunks is starting to become really annoying(even if it's damn useful). TranslatorHack 2010, a human translation chain in a.cc. |
Samuel Henderson
Member #3,757
August 2003
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Dario ff said: It's not the server alone, the client's bug about not receiving the chunks is starting to become really annoying(even if it's damn useful) Personally, I don't even find it that useful anymore. I've already got almost all the goodies out of my underground network, and thus missing chunks don't really reveal all that much and usually leave me stranded forcing me to relog. ================================================= |
ImLeftFooted
Member #3,935
October 2003
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{"name":"603009","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f85487b12f30f018f95f058e7e23e9d0.png","w":1440,"h":900,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f85487b12f30f018f95f058e7e23e9d0"} |
CGamesPlay
Member #2,559
July 2002
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That's mine. It'll eventually be a QR Code. Stay tuned -- Ryan Patterson - <http://cgamesplay.com/> |
ImLeftFooted
Member #3,935
October 2003
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Are pigs and sheep attracted to flowers? |
CGamesPlay
Member #2,559
July 2002
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Naw, they just spawn there. Progress is currently stinted on the project due to a global shortage of yellow flowers. -- Ryan Patterson - <http://cgamesplay.com/> |
23yrold3yrold
Member #1,134
March 2001
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Nice overview (no streetview tho ). Maybe I should return and finish my humble mine entrance, since it appears untouched ... -- |
CGamesPlay
Member #2,559
July 2002
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23yrold3yrold said: (no streetview tho ) Oh, street view is available on this website. -- Ryan Patterson - <http://cgamesplay.com/> |
Dario ff
Member #10,065
August 2008
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{"name":"603010","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fa5cf3df7420b7bf01054b803832db5b.jpg","w":832,"h":451,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fa5cf3df7420b7bf01054b803832db5b"} TranslatorHack 2010, a human translation chain in a.cc. |
BAF
Member #2,981
December 2002
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On a sidenote, I've improved mcmap.baf.cc. Now, instead of wastefully creating separate map types for players and signs, I've added toggle buttons, so you can flip one or both on or off on any given map. Oblique/isometric obviously won't line up right, but those map types are disabled at the moment anyway. |
CGamesPlay
Member #2,559
July 2002
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Can you edit it so that signs that end with ;) aren't displayed on the map? That way it doesn't ruin the treasure hunt that dario set up. -- Ryan Patterson - <http://cgamesplay.com/> |
Dario ff
Member #10,065
August 2008
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TranslatorHack 2010, a human translation chain in a.cc. |
CGamesPlay
Member #2,559
July 2002
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In addition to the request about ;), I'd also like to make a separate layer that includes only signs that have (!). That way, we can make a points-of-interest system, where the (!) signs are for general things and don't get cluttered on the map. Think, "Tomasu82's Pagoda (!)" and "Allegator Theme Park (!)". -- Ryan Patterson - <http://cgamesplay.com/> |
Neil Black
Member #7,867
October 2006
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Dario gave me an entire double-chest of stone stacks earlier, to help with the castle I'm building. It's almost gone, and I haven't even finished the keep yet. In other words, if anyone has any extra stone lying around, I'll be glad to take it off your hands...
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CGamesPlay
Member #2,559
July 2002
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I left some for you on the ground underneath anything. -- Ryan Patterson - <http://cgamesplay.com/> |
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