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Cool new game concepts |
Bob
Free Market Evangelist
September 2000
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A few new games have been announced in and around E3, with interesting mechanics. Discuss! -- |
Arthur Kalliokoski
Second in Command
February 2005
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Since I already have a PC, I'm not gonna waste money on consoles & Wii's. I need to save up for a new mobo for the backup PC that seems to be dieing fast. They all watch too much MSNBC... they get ideas. |
Onewing
Member #6,152
August 2005
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I was talking to some other guys about Scribblenaughts a few weeks ago. I'll definitely be checking it out. I'm having a feeling it's going to be frustrating when I want it to draw something and it doesn't happen (like trying to figure out the commands in a text based adventure...). ------------ |
Neil Walker
Member #210
April 2000
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While Max looks nice, it's just a slight extension to a physics playground, and scribblenaughts has been done before and doesn't look very good at all. I love my wii, but I've never bought a wiiware game in my life and probably never will: they've just got their entire marketing wrong in my opinion. On my xbox I can download a trial version then buy it if I like it. You can't do that on the wii, and I've found myself playing more an more xbox games than wii games now, and almost entirely due to the far superior multi-player and online capabilities. Same goes for ds ware. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Jeff Bernard
Member #6,698
December 2005
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Neil Walker said: but I've never bought a wiiware game in my life and probably never will You should change this philosophy when Cave Story Wii comes out. -- |
agent_smith
Member #10,673
February 2009
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There is an iPhone app called Trace from last year that is like Max. You have a player running around and you can draw bridges, stairs, etc Here's a video of what it looks like and its free to download for the iPhone
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blargmob
Member #8,356
February 2007
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Yeah but Trace is really ghetto...I mean like the graphics a very poor and there are absolutely no physics simulations in it.. --- |
count
Member #5,401
January 2005
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The first game reminded me of kirby power paintbrush / kirby canvas curse http://www.youtube.com/watch?v=kOgqdWUDSZ0 I couldn't watch the second video because I'm ahem not at home and the url is blocked here.
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Johan Halmén
Member #1,550
September 2001
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Hey! The creators of Max and the Magic Marker must have spinned the rule-o-matic and got this rule: the rule-o-matic said:
Picasso The player must control the game completely or partially by drawing directly on the screen with the mouse, changing the playing field, adding obstacles, bombs, paths, jelly or whatever the game theme requires. Extra kudos for a toolbar with different drawing tools. Or maybe this was originally an old Speed Hack entry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
OICW
Member #4,069
November 2003
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I agree that Max looks cool, definatelly worth checking out (only if it wasn't on Wii or any other console, I don't plan to buy any of them). With Scribblenaughts I see the problem of not having object you want in the database. Therefore the advertisement is kinda faulty. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Dario ff
Member #10,065
August 2008
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Max and the Magic Marker won´t impress me much. The 1st game that I´ve seen do this kind of stuff was Crayon Phyisics, and it caused me a pretty good impression. But now, it won´t be something new TranslatorHack 2010, a human translation chain in a.cc. |
axilmar
Member #1,204
April 2001
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It's still a platform game albeit with a run-time modification of the game level. I wouldn't call it significantly new. There have been lots of platform games in the past that allowed puzzle solving through level modifiers in the game, for example buttons, levers, weights etc. |
Bob
Free Market Evangelist
September 2000
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axilmar said: There have been lots of platform games in the past that allowed puzzle solving through level modifiers in the game, for example buttons, levers, weights etc By that metric, there has never been a game with new interesting mechanics. OICW said: With Scribblenaughts I see the problem of not having object you want in the database. Therefore the advertisement is kinda faulty. The database doesn't need to be very big to cover the most common nouns in the English language. -- |
OICW
Member #4,069
November 2003
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Ok, that's interesting, kinda persuaded me about the largliness of the database. But now what about different meanings of the words? For example fighter, I can either mean somebody with a sword or an army plane. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Thomas Fjellstrom
Member #476
June 2000
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fighter alone is ambiguous. It would just mean anyone/anything that fights. Most terms add a word, like fighter plane, or sword fighter. Or even street fighter Or you have to take the word in context. -- |
OICW
Member #4,069
November 2003
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Well, judging by that video you type in "policeman" and you get one instance of policeman. Nobody said anything about adjectives Anyway it would be nice to see it in action. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Bob
Free Market Evangelist
September 2000
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OICW said: But now what about different meanings of the words? For example fighter, I can either mean somebody with a sword or an army plane.
Does it matter? -- |
Neil Black
Member #7,867
October 2006
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OICW said: it has potential to futhermore expand the database and fail due the syntax analysis failure. I wonder what it would make of "matter-energy teleportation device keyed to take me to the end of the level"?
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james_lohr
Member #1,947
February 2002
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For anyone genuinely creative, both games are going to be at best frustrating, and at worst unplayable.
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