A few new games have been announced in and around E3, with interesting mechanics.
Discuss!
Since I already have a PC, I'm not gonna waste money on consoles & Wii's. I need to save up for a new mobo for the backup PC that seems to be dieing fast.
I was talking to some other guys about Scribblenaughts a few weeks ago. I'll definitely be checking it out. I'm having a feeling it's going to be frustrating when I want it to draw something and it doesn't happen (like trying to figure out the commands in a text based adventure...).
While Max looks nice, it's just a slight extension to a physics playground, and scribblenaughts has been done before and doesn't look very good at all.
I love my wii, but I've never bought a wiiware game in my life and probably never will: they've just got their entire marketing wrong in my opinion. On my xbox I can download a trial version then buy it if I like it. You can't do that on the wii, and I've found myself playing more an more xbox games than wii games now, and almost entirely due to the far superior multi-player and online capabilities. Same goes for ds ware.
but I've never bought a wiiware game in my life and probably never will
You should change this philosophy when Cave Story Wii comes out.
There is an iPhone app called Trace from last year that is like Max. You have a player running around and you can draw bridges, stairs, etc
Here's a video of what it looks like and its free to download for the iPhone
Yeah but Trace is really ghetto...I mean like the graphics a very poor and there are absolutely no physics simulations in it..
The first game reminded me of kirby power paintbrush / kirby canvas curse
http://www.youtube.com/watch?v=kOgqdWUDSZ0
I couldn't watch the second video because I'm ahem not at home and the url is blocked here.
Hey! The creators of Max and the Magic Marker must have spinned the rule-o-matic and got this rule:
Picasso
Type: technical
The player must control the game completely or partially by drawing directly on the screen with the mouse, changing the playing field, adding obstacles, bombs, paths, jelly or whatever the game theme requires. Extra kudos for a toolbar with different drawing tools.
Or maybe this was originally an old Speed Hack entry.
I agree that Max looks cool, definatelly worth checking out (only if it wasn't on Wii or any other console, I don't plan to buy any of them).
With Scribblenaughts I see the problem of not having object you want in the database. Therefore the advertisement is kinda faulty.
Max and the Magic Marker won´t impress me much. The 1st game that I´ve seen do this kind of stuff was Crayon Phyisics, and it caused me a pretty good impression. But now, it won´t be something new
It's still a platform game albeit with a run-time modification of the game level. I wouldn't call it significantly new. There have been lots of platform games in the past that allowed puzzle solving through level modifiers in the game, for example buttons, levers, weights etc.
There have been lots of platform games in the past that allowed puzzle solving through level modifiers in the game, for example buttons, levers, weights etc
By that metric, there has never been a game with new interesting mechanics.
With Scribblenaughts I see the problem of not having object you want in the database. Therefore the advertisement is kinda faulty.
The database doesn't need to be very big to cover the most common nouns in the English language.
Ok, that's interesting, kinda persuaded me about the largliness of the database. But now what about different meanings of the words? For example fighter, I can either mean somebody with a sword or an army plane.
fighter alone is ambiguous. It would just mean anyone/anything that fights.
Most terms add a word, like fighter plane, or sword fighter. Or even street fighter
Or you have to take the word in context.
Well, judging by that video you type in "policeman" and you get one instance of policeman. Nobody said anything about adjectives but it could work, however it has potential to futhermore expand the database and fail due the syntax analysis failure.
Anyway it would be nice to see it in action.
But now what about different meanings of the words? For example fighter, I can either mean somebody with a sword or an army plane.
Does it matter?
it has potential to futhermore expand the database and fail due the syntax analysis failure.
I wonder what it would make of "matter-energy teleportation device keyed to take me to the end of the level"?
For anyone genuinely creative, both games are going to be at best frustrating, and at worst unplayable.