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Piracy redux |
Roy Underthump
Member #10,398
November 2008
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I realize that a large percentage of you read Slashdot, but this link seemed pretty interesting to me. If you comment, please state whether you've read the whole thing or not. I love America -- I love the rights we used to have |
Simon Parzer
Member #3,330
March 2003
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I haven't read all of it, but I agree with many of the points. It's a very good article. |
Kitty Cat
Member #2,815
October 2002
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I read most of it, but despite claiming to take an unbiased view, it clearly does.. especially when you get to the point about the various drm systems (it's okay for them to install unnoticed as Ring 0 kernel level drivers because you use software like Process Explorer or Daemon Tools; and the problems with activation limits aren't really problems; and the issues with securom aren't really that big of an issue). He attributes the hate of DRM to their uncrackable nature (it's only hated when it's not easilly cracked), despite the evidence to the contrary. Early on, he makes claims about games being released "drm free on steam" yet getting pirated heavilly, but later on claims the exact opposite.. "steam is drm" so why aren't the games being pirated as much? He brushes off the argument that people who pirate the game (sometiems due to lack of a demo) sometimes buy it, saying they already have it so why would they? Well, there's a multitude of reasons, none of which are so much as uttered, let alone countered. Also extends that into the word-of-mouth argument, that if you tell your friends how good it is, they're more likely to pirate it, not buy it. I had to stop reading by the time I got to the woes of the poor, misunderstood DRM schemes. -- |
CGamesPlay
Member #2,559
July 2002
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KittyCat said: He brushes off the argument that people who pirate the game (sometiems due to lack of a demo) sometimes buy it, saying they already have it so why would they? Well, there's a multitude of reasons, none of which are so much as uttered, let alone countered. The article said: I don't agree with them because as discussed in the Economics of Piracy section, it's incorrect to simply assume that every piece of pirated software is equivalent to a full-price lost sale. KittyCat said: Also extends that into the word-of-mouth argument, that if you tell your friends how good it is, they're more likely to pirate it, not buy it. You disagree with the logic used there? No, I think you are applying your biases against the article. It isn't biased, but it doesn't agree with you and as such you feel that it is biased. -- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
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I haven't read it all and all I keep reading is "There is no evidence... blah". Sure there is, but if he actually used any of it people from both sides would flame him off the internet. -- |
alethiophile
Member #9,349
December 2007
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Anyone trying to write an unbiased article on something controversial is going to be flamed off the internet, because the ideologues on one side or the other (or both) will note that the article doesn't parrot their personal absolute truth. The only way you can write something that won't get flamed off the internet is to write from the most extreme point on one side, because then at least one set of ideologues will defend you. It's the same problem in RL politics. -- |
Kitty Cat
Member #2,815
October 2002
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Quote:
The article said: I don't agree with them because as discussed in the Economics of Piracy section, it's incorrect to simply assume that every piece of pirated software is equivalent to a full-price lost sale. You disagree with the logic used there? I don't see what that has to do with anything. It's incorrect to assume every piece of pirated software is a lost sale, yes.. but what does that have to do with if I buy a game I had originally pirated? Or that the people I talk about the game to will buy it? There are people who buy it despite a free version being available and despite having said free version, regardless of if he personally agrees with the reasons they do or not. If he said that because it cancels out (ie. some pirating is lost sales and some pirating is gained sales), then I find it terribly ironic that he's still quick to bring up piracy being much more damaging to sales, when he even showed that amongst pirates themselves, people are encouraged to buy. As he said in the article: Quote:
For example the scene group 'Reloaded' announce at the beginning of their pirated games the following: ... But he doesn't use this against the potentially lost sales. People who pirate then buy what they like are statistically insigificant compared to people who pirate and would buy but don't (which, BTW, shouldn't include people who would buy if it wasn't for DRM; another point he fails on, that DRM doesn't significantly increase piracy rates or decrease sales for a given title). He just goes on assuming piracy does much more harm than good, causing companies to use more DRM, and doesn't believe the inverse. Now.. regardless of if he's right or not, the point is that he builds upon a very shakey foundation. If you're trying to make an unbiased article, you can't do that. -- |
Timorg
Member #2,028
March 2002
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axilmar
Member #1,204
April 2001
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Yeap, I've read the whole thing, and as I've posted in /., piracy is about access, not value. People complain about DRM and other measures because it prevents them from unauthorized access to the content. Finally, people don't recognize authorized access to electronic material as theft due to the content existing "in the ether", i.e. there is no physical evidence to the value of the content. |
Thomas Harte
Member #33
April 2000
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I have read or quick-read (you know, a bit more than skim read, but not an in depth study) the entire article and my main reaction is that someone needs to throw a decent editor at it. There should probably be a law against "it is important to note" and on this specific day the extremely sloppy use of 'only' kept leaping out at me. Anyway, putting that aside... "Copyright falls under the banner of a range of laws controversially referred to as Intellectual Property laws." - it's not that controversial to refer to the group of laws that copyright is usually taken to fall under as 'intellectual property laws' and I doubt he meant it was controversial among people who know a proper noun from a common one. "Usenet for example requires monthly subscription fees to access" - this isn't true without significant bending of the meaning. Re: World of Goo, it's actually an extremely awful example and not a magical super example worthy of being specifically saved until last. The 90% figure was calculated by the developers by counting the number of unique IPs that contacted their servers while running the game and comparing that to the total sales. So it's 90% in a world where everybody has a static IP and probably nothing like 90% in the world of actual internet users and people with those newfangled laptop things that tend to do a lot of network switching. "The logic of their argument is quite sound: if the same game has the potential to sell many times more copies on a particular platform because sales are not being undermined by piracy, then ..." - from the quotes given, that doesn't seem to be the argument they are all advancing, which was 'if the game has the potential to sell many times more copies on a particular platform (by the way, piracy may be a factor here)'. Putting words into the mouths of influential developers isn't a convincing way to advance an argument. The axiomatic assumption that a shift to console gaming is a bad thing is just one area where this article is quite clearly and quite openly biased. "So really, all locks and keys do 99% of the time is present a constant inconvenience for legitimate users. If we lose them, we're locked out of our own houses or cars. Yet strangely enough, you won't find a groundswell of popular opinion stating firmly around the Internet that "door locks don't work!" and demanding that everyone remove them because of the inherent inconvenience that they impose. Why is that? Probably because everyone is the owner of physical property of some kind, and is willing to endure the constant inconvenience of various locks and keys in their daily lives in the hopes of protecting that property from potential theft, even if in reality it actually provides them with no real protection against most thieves" - an unsupportable conclusion. Is it not much more likely that people are happy about locks being put onto doors, etc, because use of those locks is optional, but unhappy about DRM locks because they're obligatory? If you really require an example, yes people would complain quite heavily if suddenly they started making doors that could not be left unlocked. Why does the author's willingness to talk in subjective, relative terms when discussing locks and the value of adding to protection even if it can't be absolutely ensured suddenly give way to unreasoned absolutes when the argument is that if you're willing to let any Ring 0 drivers onto your system then obviously you shouldn't have an issue with having arbitrarily many of them? "The truth is that it works just fine, Microsoft still has an almost 90% market share with their Windows OSes, and users have become completely used to Windows Activation; all the hysteria and lies regarding it were proven completely false in the end." - quick poll, vote now on whether you believe that Microsoft's OS's since 2001 have been succeeding on merits other than being the current version of Windows. [My site] [Tetrominoes] |
bamccaig
Member #7,536
July 2006
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Thomas Harte said: If you really require an example, yes people would complain quite heavily if suddenly they started making doors that could not be left unlocked. I haven't read the article yet (and I'm at work so it'll be a while before I can), but they do make doors that cannot be left unlocked. Namely, secure doors like in some hotel rooms and secure facilities, such as server rooms or computer labs; which typically require a key (typically a keycard, security code, or combinations of things) to open every time (while there may be a way to disable that feature in many doors, that functionality is typically only available to administrators. End users would have no control over that mechanism). Some people might moan about it when they lock themselves out or have to go in and out repeatedly, but most users don't mind much because the inconvenience is usually minor compared to the protection it offers. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Thomas Harte
Member #33
April 2000
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Quote: I haven't read the article yet (and I'm at work so it'll be a while before I can), but they do make doors that cannot be left unlocked And this is why I need an editor. Just imagine I wrote: "If you really require an example, yes people would complain quite heavily if they ceased production of any sort of door that can be left unlocked." [My site] [Tetrominoes] |
Roy Underthump
Member #10,398
November 2008
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Even ordinary locks run into security problems. Make a patch and gain fame & fortune! http://wizbangtech.com/content/2006/11/30/nearly-every-lo.php I love America -- I love the rights we used to have |
Thomas Harte
Member #33
April 2000
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Quote: Make a patch and gain fame & fortune! I can think of a modification to the yale lock that would prevent the use of bump keys assuming I've understood how the yale lock and bump keys work (specifically: turn it into a two stage test, have half the driver pins engage on first entry of the key, the others only after 30 degrees of turn or so; not impossible to do from a physical point of view), but it's not really a patch... [My site] [Tetrominoes] |
Thomas Fjellstrom
Member #476
June 2000
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Quote: People complain about DRM and other measures because it prevents them from unauthorized access to the content True, and False all at the same time. Lots of people complain about DRM because it often prevents them from AUTHORIZED access to content they legally purchased. Quote: quick poll, vote now on whether you believe that Microsoft's OS's since 2001 have been succeeding on merits other than being the current version of Windows. Up till a bunch of patches and fixes came out for Vista is was a heaping pile of crap. -- |
MiquelFire
Member #3,110
January 2003
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For me Vista doesn't offer anything worthwhile to make me want to upgrade (and I need to upgrade my hardware anyway considering how I would use the damn thing... actually, I have XP and I still need to upgrade, even though my hardware would be good enough for a Windows release between XP and Vista...) --- |
relay01
Member #6,988
March 2006
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As far as piracy and video games goes, I like the way steam handles it's DRM, because there is incentive to buy in. If I buy from steam, my game is tied to my account and I can install it on any machine, as long as I'm only logged in on one machine at a time. There is incentive there since I don't have to worry about losing/breaking disks, or a computer crash since everything is tied to it. I think the game industry should worry more about adding incentive to buy the game than game piracy itself. For instance, they could worry more about locking game pirates out of online play than making the disks locked down so it can only be run with the disk in the drive, or other forms of DRM that punish the buyers of the game. _____________________________________ |
Thomas Fjellstrom
Member #476
June 2000
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Quote: I think the game industry should worry more about adding incentive to buy the game than game piracy itself. Indeed. If they actually make products people would be happy to pay for (and pay their over blown prices for), "piracy" wouldn't be anywhere near as big of a problem, and DRM would be a non starter. Like an old classic movie once said: "If you build it, they will come." (Its actually "he", but you get my point) -- |
axilmar
Member #1,204
April 2001
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Quote: If they actually make products people would be happy to pay for (and pay their over blown prices for), "piracy" wouldn't be anywhere near as big of a problem If they actually make products people would want to play, piracy would be increased. Piracy is about access, not price. |
Roy Underthump
Member #10,398
November 2008
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Quote: If they actually make products people would want to play, piracy would be increased. Piracy is about access, not price. Isn't it more about the price/"performance" (fun, whatever) ratio? What if MS sold Windows for $50, quality and features of Windows remaining the same? It seems pretty obvious to me they'd sell more copies. And what would their added expenses be? A CD disk is about $0.10, right? The support calls would increase due to more dummies running windows at a given time. There would be a loss in total gross income if the sales increased, say 100K units a month @ $50.00 vs. 50K units a month @ $120.00. I love America -- I love the rights we used to have |
Thomas Fjellstrom
Member #476
June 2000
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Quote: If they actually make products people would want to play, piracy would be increased. Piracy is about access, not price. Thats not how the black market works. Its a well known fact that if people aren't happy with paying the price people are asking, they will get it some other way. Most people are very willing to pay for something, IF they feel its worth it. Its these people you are trying to sell to, not thieves and "pirates". Up here it was shown very clearly when a bunch of taxes were added to things like cigarettes, people found a way to get cheaper cigarettes from other places like the Native Reserves and from the US (all quite illegal mind you). Taxes went down, most people stopped "pirating" the goods. This following fact is the only one that matters: Make something some one wants and sell it for a reasonable price and your target market WILL pay for it. Its as simple as that. Do what the American style media mega corps do and rip people off, and people will happily NOT pay for the goods, either by not ever consuming the product, or by copying it. Do you really think it is necessary to charge $40 for a DVD when it costs $0.40 (at the high end) to make, and the movie has already made tens to hundreds of millions of dollars in pure profit? I would happily buy TONS of media if it was sold for a price I could live with, but they want $130 for a box set of the old Get Smart show. I was like "Bite me, I'll live without". They did the same with Star Trek TNG, each season set was like $100, which to me is absolutely insane. Great product, and I WILL buy it if they make it affordable for mere mortals. In the mean time, I may or may not make do with copies. -- |
bamccaig
Member #7,536
July 2006
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I'm only about half way through the article so far. It sounds well written (not perfect, but good), as balanced as anything could be, and completely correct. As for the game industry worrying more about quality products than DRM, if a game wasn't worth getting then you wouldn't be pirating it. It's not important how much you're willing to pay for it. What matters is that you have no right to get it without paying for it. Excusing your actions with theirs is just as stupid as excusing a car theft because there are no available jobs that the thief is qualified to do. It's still wrong, even if he can justify it. If you want the game industry to focus more on quality you should stop getting their games, pirated or otherwise. Pirating it only says that the more in demand their games are the more people will pirate it. As the OP's article explains, there is no hard evidence to suggest that piracy is the result of quality or price. Regardless, piracy continues to be a problem. The problem is people like you with opportunity and no moral value. Personally, I've seen a handful of very well made games recently so I think that argument is bullshit. There will always be poorly made games, the same as there will always be poorly made cars and sandwiches. So don't get the poorly made games. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Thomas Fjellstrom
Member #476
June 2000
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Quote: if a game wasn't worth getting then you wouldn't be pirating it. Depends on how much they are asking, and if the pirated version is actually a higher quality version (it often is, the DRM tends to hobble a game). Many people I know will buy a game, and then end up running the pirated version because the retail version is broken in some way. Quote: It's not important how much you're willing to pay for it. Then they should charge $1,000,000 for each copy. Its not important right? Quote: Pirating it only says that the more in demand their games are the more people will pirate it. Only if you assume EVERYONE is a thief (which is obviously not true). Quote: As the OP's article explains, there is no hard evidence to suggest that piracy is the result of quality or price You're going to take his word for it but no one elses? I'm dumb!. Quote: The problem is people like you with opportunity and no moral value. Now you're just being silly. I pay for my cell phone, I pay for my internet, I pay for my food, I pay to go see exceptional movies, I pay for music from sites that don't hobble their product. All of which I could fairly easily get for free, but I don't. I pay for it, because in most cases I think its worth it, to some degree. Quote: Personally, I've seen a handful of very well made games recently so I think that argument is bullshit. Did any one make the argument that all games suck? Also thats a pretty weak argument, only a hand full? How much money is the Games industry pulling in a year now? 10 billion usd? And they continue to only push out a handful of games even you consider good? Sure its somewhat dishonest, but they are earning whats coming to them if they keep up with their current business model. Much like the banking, recording and automotive industries in the US. All lead by pure greed, and all are crumbling because of it. Give people what they want and they will buy it. Period. Oh sure theres always the few that are purely dishonest and won't pay for anything, but they have always existed, and will always exist, and ARE NOT these industries target market, never have been, never will. MOST people will pay given the chance. If your product is too expensive, they don't have that chance. You going to pay $80 for a pos game? I'm not, just like I won't pay for MOST movies in a theater (I just wait till its on cable or something, which I pay for by the way). You know what most "business"s problem is? They think they can milk their product and customers for all they are worth. Oh sure, it works for a time. But then they collapse. So its really a rather stupid idea. You know what large ISPs already do? They charge each end of a connection for the same data, they are already double dipping. Now they want to charge large sites that already pay for their connection to pay MORE for the privilege of not being throttled too much. Its that mentality that disgusts me. And is what has caused 2 (3 if you count the recording industry, they've been on the brink for a while) major industries in the US to fail, and cause a GLOBAL recession. Quote:
So don't get the poorly made games. Most people don't, but people keep shoveling crap out never the less. Same with movies and tv. Its all crap. You know the best way to stay in business? Give the consumer what they want, for a price they can afford. If you can't do that, you will fail. And its painfully obvious that many cooperations forgot about that. -- |
Kitty Cat
Member #2,815
October 2002
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Quote: if a game wasn't worth getting then you wouldn't be pirating it. It's not important how much you're willing to pay for it. Quite the contrary. I have a very limitted income, so anything I buy I have to make darn well sure it'll be worth it. The cheaper something is, the more likely I will be to buy it as the "risk" to me is lessened. A $60 big-budget hyped-up game I can't try first or return later will be much less appealing to purchase than a good $40 game where the first 1/3rd is available as shareware. Quote: What matters is that you have no right to get it without paying for it. That's a different issue. The idea here is to make a product more enticing so that more people are willing to buy it for the asking price. After all, the problem is how to get people "on the fence" to buy it.. that's supposedly the point of DRM, to stop zero- or first-day piracy so that those on-the-fence-ers will pay for it instead of waiting a few days for torrents. The goal is, supposedly, to increase sales by trying to delay piracy, not reduce or stop it. Quote: Pirating it only says that the more in demand their games are Which is wrong. If you have a game pirated by 200 people, and 30 would have bought it for $20, is it "more in demand" than a game pirated by 190 people with 25 of those willing to buy for $60? As you say: Quote: there is no hard evidence to suggest that piracy is the result of quality or price. It's more a result of popularity. The more your game is known, the more likely someone will be to enter it into a torrent search and check it. That doesn't equate to sales (checking != buying). -- |
bamccaig
Member #7,536
July 2006
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Thomas Fjellstrom said: Then they should charge $1,000,000 for each copy. Its not important right? Considering right and wrong, the price is unimportant. Stealing is stealing. Infringing is infringing. They could charge $1M for each copy, but odds are nobody would buy it so they wouldn't. They price things at the sweet spot. That is to say, the most profitable price according to projections, estimations, and sales history. If that sweet spot is more than you're willing to pay then you go without. It is NOT an excuse to steal or infringe. IF a price is set too high sales will suffer and the price will be lowered. The fact that game prices continue to be set where they are suggests that it is either most profitable or necessary. Thomas Fjellstrom said: Now you're just being silly. I pay for my cell phone, I pay for my internet, I pay for my food, I pay to go see exceptional movies, I pay for music from sites that don't hobble their product. All of which I could fairly easily get for free, but I don't. I pay for it, because in most cases I think its worth it, to some degree.
You're likely paying because the quality of products/services you would get without paying aren't good enough for your standards. Satisfied telecommunication customers are few and far between (see your own rant on ISPs), so don't even tell me the prices and services they're giving you are better than the games industry. Thomas Fjellstrom said: Also thats a pretty weak argument, only a hand full? How much money is the Games industry pulling in a year now? 10 billion usd? And they continue to only push out a handful of games even you consider good? This may come as a surprise to you, but I have my likes and dislikes like everyone else. Not all games target me. I've already expressed by distaste for pretty much everything Nintendo and Microsoft have done this generation (and numerous past generations...). There are obviously PS3 games that don't interest me as well. Having specific target audiences isn't an excuse for piracy either. And in a free country people are free to make crappy games if they want to. Sales are supposed to be how you decide what stays and what goes. Pirating something is basically saying this is good enough for me, but I can get it for free so I will. It doesn't tell the developers to do better next time. Not playing it at all does. The way it typically works is a few people with the money and audacity take a risk on a product that looks good based on advertisement. They share their experiences with it to impact the future decisions of other consumers (buy, rent, or neglect). When nobody is playing a game it sends a clear message to developers and publishers that they did something wrong. Thomas Fjellstrom said: All lead by pure greed, and all are crumbling because of it. Business is about profit. That's the point. If you don't like it move to a purely socialist country. You're high and mighty because natural resources have your part of the world feeling strong, but when that dries up I'm sure you'll shut up quickly. Canada does not do business any better than America. Matter of fact, we're nowhere near as good as they are. From a business point of view, the companies struggling now probably did what they should have. They saw an opportunity to take chances and hand the risks over to a government. Unfortunately, circumstances weren't all in their favors and the shit has now hit the fan. I'm sure they're crying about it in their million dollar mansions with enough money for their grandchildren to raise families on. If a mistake was made it was giving them a scapegoat in the first place. If somebody makes a million dollar bet with you where if you win you get a million dollars and if you lose the money comes from somebody else' pocket; would you turn it down? Thomas Fjellstrom said: If your product is too expensive, they don't have that chance. If you've ever taken a business class you'd realize that the business world is well aware of that fact. As I said earlier, the price is set for the most profit. It's not about giving Thomas Fjellstrom what he wants. It's about making money. And if Thomas Fjellstrom can't afford it that's his problem. At least, that is how it works in a law-abiding and moral society. Thomas Fjellstrom said: You know what most "business"s problem is? They think they can milk their product and customers for all they are worth. Oh sure, it works for a time. But then they collapse. So its really a rather stupid idea. You know what large ISPs already do? They charge each end of a connection for the same data, they are already double dipping. Now they want to charge large sites that already pay for their connection to pay MORE for the privilege of not being throttled too much. You're going to tell them what they have to charge for their products and services? It's a free country. They can charge whatever people are willing and able to pay. Business has a tendency to take care of itself (particularly when government stays out of it). Thomas Fjellstrom said: And its painfully obvious that many cooperations forgot about that. No, it's painfully obvious that you don't understand what their goals are. And it's sad that you think moral values only matter when the world revolves around you. That's the disgusting part. Kitty Cat said: Quite the contrary. I have a very limitted income, so anything I buy I have to make darn well sure it'll be worth it. The cheaper something is, the more likely I will be to buy it as the "risk" to me is lessened. A $60 big-budget hyped-up game I can't try first or return later will be much less appealing to purchase than a good $40 game where the first 1/3rd is available as shareware.
A very limited income suggests you shouldn't be spending money on games. That doesn't excuse piracy though. You go without. Business is about give and get. If you have nothing to give then you don't get. Sorry. Kitty Cat said: That's a different issue. The idea here is to make a product more enticing so that more people are willing to buy it for the asking price. After all, the problem is how to get people "on the fence" to buy it.. that's supposedly the point of DRM, to stop zero- or first-day piracy so that those on-the-fence-ers will pay for it instead of waiting a few days for torrents. The goal is, supposedly, to increase sales by trying to delay piracy, not reduce or stop it. The point of any business transaction is to make a profit. Products and services are worth different things to different individuals. There is no one-price fits all. As a business, your goal is to set the price to the optimal level so the product or service for the price is enticing enough to the most people possible. DRM is only designed to stop zero- or first-day piracy because those designing it know preventing it all together is infeasible ATM. If you were to offer them a solution to completely end piracy do you think they would turn it down? That's an absurd argument. Kitty Cat said: Which is wrong. If you have a game pirated by 200 people, and 30 would have bought it for $20, is it "more in demand" than a game pirated by 190 people with 25 of those willing to buy for $60? Why would more people pirate a game that is less in demand? Your numbers don't add up. More than that, however, the reason it remains wrong for the people who wouldn't have bought a product/service anyway is that it's unfair for them to get it for free while others have to pay. And you can't argue that others could get it for free to because then the business would collapse. Somebody needs to pay for it. And if you don't have to why should I? The OP's article makes very good logical arguments towards all of this for those of you who actually take the time to read and consider it. Judging by your arguments I doubt that you have. Kitty Cat said: It's more a result of popularity. The more your game is known, the more likely someone will be to enter it into a torrent search and check it. That doesn't equate to sales (checking != buying). This too is brought up in the article. Again, more than raw sales, it's also about fairness. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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