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| Roteyja: Turns of War |
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james_lohr
Member #1,947
February 2002
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Hey guys, I didn't want to demo this until it was near completion, but as I'm using it as part of my applications to various games studios, I'd really appreciate it if you could test that it works on your machine (Windows XP / Vista). Please tell me if it runs smoothly, the fps, and whether or not the mouse feels ok. Also, please give me your opinion of whether or not it'd make a decent demo.. or if you think it's a bit naff tell me why. Thanks in advance. Here's a screenie too: {"name":"595738 ","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e625491e7bb14f1d47113abe2b4bea8.jpg","w":1024,"h":768,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e625491e7bb14f1d47113abe2b4bea8"}
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Seppl
Member #4,656
May 2004
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Quote:
Error messages:
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Indeterminatus
Member #737
November 2000
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Screenshot looks very promising. Downloading right now, will try it first thing tomorrow morning _______________________________ |
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james_lohr
Member #1,947
February 2002
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Quote:
Bugger. Could you try replacing the exe with the one attached and see if that works? I'll also update the original attachment.
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Anomie
Member #9,403
January 2008
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Aw man...I'm getting the same thing as Seppl. (WinXP, too) Looks pretty! ______________ |
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james_lohr
Member #1,947
February 2002
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It's now in windowed mode, maybe that will work. Does your monitor / graphics card support 1024x768?
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Anomie
Member #9,403
January 2008
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Works great! Looks very nice and polished (love the little scroll in the castle menu, and the card movements for the battle scenes). I didn't have much of an idea of what was going on (just clicked around on stuff...), so a tutorial level or something like that would be nice (though purely as a portrayal of your abilities, it's great). I wonder why it wouldn't work fullscreen... I run my desktop at 1600x1200x32, so I can't imagine that was the problem... (also...was the world rotating after every turn?) Hopefully I'll be able to offer more of an opinion of it as a game in a little while. Oh, and I got nice fps (mid-sixties) on relatively low-end hardware. ______________ |
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Audric
Member #907
January 2001
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It's amazing!! And it runs no problem, even as a 1024x768 window on a 1024x768 desktop (!) 32bpp. As for a demo, the only thing that slows down the good impression is that it takes quite a few tries to do anything. I managed to move a knight, but I couldn't pass a castle, and the crossed swords didn't seem to get into the fight I expected. All these I would have seen much more quickly if there was for example a status bar that give info on what my mouse cursor is on, and the actions that will happen if I click either mouse buttons. Or, for a much smaller change: an "record/playback" feature that records your own mouse actions, and replays them as a tutorial. |
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Trent Gamblin
Member #261
April 2000
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It was too big to fit in this screen (not your fault) so all I can say is very nice and polished looking graphics.
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Frank Griffin
Member #7474
July 2006
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who did the graphics? "gut feeling the people in England are poor" -Samuli |
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james_lohr
Member #1,947
February 2002
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Thanks for the feedback so far, I'm glad it's at least running now. I think it will work in full screen mode too, it was just that I had some AGL_REQUIRE parameters (multi-sampling etc) set. I'll leave it in windowed mode for the moment though. Quote: who did the graphics? Apart from the hero avatars, I did most of the graphics myself (well, my brother did a few pieces here and there).
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Robert_Lengyel
Member #9,315
December 2007
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Hi James, this game looks very nice. I cannot seem to run it though. The game reports |
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james_lohr
Member #1,947
February 2002
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Do you mind trying with your desktop at 32 bit colour please? - also, you've made me realise that it's reporting the wrong fps, so thanks for that.
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Frank Griffin
Member #7474
July 2006
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You guys put my art work to shame. I need to find someone like you guys for my project. "gut feeling the people in England are poor" -Samuli |
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Indeterminatus
Member #737
November 2000
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It's looking very nice, but I had no idea:
I was trying to click a few things, but ultimately, I was lost If you were to distribute it without any comments on it, make sure you include at least a readme pointing out the core game mechanics and how the interface works _______________________________ |
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Neil Walker
Member #210
April 2000
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well, it wouldn't fit in my 1024x768 resolution and when I tried to move the mouse to the window title bar to move it further up it just scrolled about a mile into space. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
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james_lohr
Member #1,947
February 2002
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In general: left-click is selection,right-click is action. To move a hero, select it, then right-click to select a location to move to, right click that location again to actually mover their. To attack another hero, right click it if it is in range. I thought that would be obvious enough for the user to work out in 1 minute. The game play and strategy is going to revolve around the fact that the world is constantly rotating - you need to plan the timing of your attacks to take advantage of this because trajectories and hero movement is affected by the slope of the landscape. There's not enough of a game in place to really see this yet, but maybe you can get a feeling of what it might be like... with a bit of imagination
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Anomie
Member #9,403
January 2008
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Alright, there were a few things that I wanted to say before, but I figured I'd play it some more and include my little thoughts...but...there isn't really a whole lot for me to say. The game looks great, plays really nicely (once you figure out what's going on), and the 'rotating world' is a really interesting twist. My little thoughts: 1. The little health gem/circle thing on the cards blends in with the cards...maybe a green tint? Or fading from green to red as their health is lowered? It took me a while to realize that they were relevant, and not just there for decoration. (that could definitely just be me though) 2. Lower-left minimap thing is awesome. Zooms in and out, right-click to drag the view around...I did encounter a weird bug with the camera, though. When switching from player two to player one, the view moved against the left wall of the bounding circle thing that's surrounding the world. (this'd be where I finally played with the minimap) I had to scroll back to where my people were, and every turn after that, the player one view would always start as far to the left as possible. I shut the game down, ran it again, and haven't been able to reproduce it since. 3. Soldiers that I defeated (I think...I destroyed all their cards) just seemed to stand there...dunno what's up with that... Not really my kind of game, but I can say it's a good idea executed very well! ______________ |
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Seppl
Member #4,656
May 2004
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ok, now it works. And I'm very impressed. Yeah... Everything I could say is mentioned already. 67 fps __________________________________ |
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james_lohr
Member #1,947
February 2002
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Thanks for the feedback.
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James Stanley
Member #7,275
May 2006
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I know it isn't exactly on topic but I feel it needs to be implied. |
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Timorg
Member #2,028
March 2002
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66 fps (I have yet to try it under Wine) ____________________________________________________________________________________________ |
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Arthur Kalliokoski
Second in Command
February 2005
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Quote: Please tell me if it runs smoothly, the fps, and whether or not the mouse feels ok.
It ran smoothly, mouse OK, ~20 - 23 fps, didn't know what to do otherwise. They all watch too much MSNBC... they get ideas. |
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