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Want to do sprites, but can't draw? Frustrated? You need my new Amazing program! |
piccolo
Member #3,163
January 2003
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This thread title gave me a good laugh. But what if i want sprites like Nintendo's Mario RPG can your program do that???? wow |
ReyBrujo
Moderator
January 2001
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No, you would need a sprite editor for that. You may eventually get some with this program, but it is quite a lot of work. -- |
Edgar Reynaldo
Major Reynaldo
May 2007
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Quote: For MS Paint, just go to Save As...and select 24 bit bitmap. Once it's saved, you should be able to use color. That does the trick , thanks. It's not much , but they're colorized! My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Neil Walker
Member #210
April 2000
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That's all well and good, but once you've got your sprites (presumably you're using it largely because you're crap at drawing), how are you going to animate them or given they are symmetrical make them walk left or right Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Edgar Reynaldo
Major Reynaldo
May 2007
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Assign each pixel a symmetrical depth and rotate it 90 degrees left or right and then color it. I'm using the program because it's fun , regardless of whether or not I can make pretty pixel drawings. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Richard Phipps
Member #1,632
November 2001
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I'm glad people find it fun and useful. Neil: |
Kibiz0r
Member #6,203
September 2005
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It maked me an ant! A bee? A beant! It's hard to see. Anyways, to answer Neil: You take it into 3ds Max, model it, unwrap it, texture it, rig it, animate it, and render it. 8-bit to 32-bit in about 2 weeks. --- |
Richard Phipps
Member #1,632
November 2001
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Kibiz0r: Looks nice. |
Slartibartfast
Member #8,789
June 2007
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Pretty cool! I don't think it is extremely useful (though it probably has some use), but it's fun to play with either way He looks better if you zoom in more: ---- |
blargmob
Member #8,356
February 2007
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Quote: He looks better if you zoom in more O RLY? --- |
Trezker
Member #1,739
December 2001
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Quote: Linux version, please? Oh, and could you add some rest(1) to prevent it using 100% CPU? I'd like to try it out but I don't use windows. [Flattr this] [My website] [My github] |
LennyLen
Member #5,313
December 2004
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Quote: O RLY? Yes. Really.
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Andrei Ellman
Member #3,434
April 2003
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Quote:
Quote: O RLY? Yes. Really. rectfill()? -- |
microcat
Member #9,025
September 2007
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Quote: (...) model it, unwrap it, texture it, rig it, animate it, and render it. |
Andrei Ellman
Member #3,434
April 2003
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I haven't yet had a chance to try the program, but from reading the blurb, one thing I am wondering is whether creating an animation where each 'evolution' is a frame would show a gradually evolving creature, or just a fast slideshow of creatures. AE. -- |
Richard Phipps
Member #1,632
November 2001
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It would probably be a bit jerky and chaotic at this sprite resolution. I'm not sure how much time I will have to spend on it.. |
m c
Member #5,337
December 2004
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(\ /) |
Kibiz0r
Member #6,203
September 2005
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This feels like DigiMon. --- |
ReyBrujo
Moderator
January 2001
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