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		<title>Want to do sprites, but can&#39;t draw? Frustrated? You need my new Amazing program!</title>
		<link>http://www.allegro.cc/forums/view/595177</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 22 Feb 2008 02:06:29 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve posted this on the Retro Remakes forum, but I&#39;ll post it here as well:</p><p>Inspired by Pixel Robots (<a href="http://www.davebollinger.com/works/pixelrobots/">http://www.davebollinger.com/works/pixelrobots/</a>) and Spore.. I&#39;ve written an experimental prototype for helping you create sprites!</p><p>This is still a very early prototype, but it is designed so that people without <i>any</i> ability to draw can create cool 16 x 16 or bigger sprites. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> (See my new avatar)</p><p>How does it work?</p><p>Well, when you start up you will see something like this (NOTE all screenshots are from the old version, new version has more key options!):<br />http://www.funkemunke.com/rem_1.png</p><p>The grey square in the top right is your 16 x 16 canvas. And the 36 blue images are randomly created 16 x 16 images. The lower numbered ones are slightly more likely to have more black pixels in them, and the higher numbers are more likely to have &#39;lit&#39; blue pixels.</p><p>So, when you move the cursor around you will see that a green square moves around the blue images and in the grey square in the top-right. By left clicking we can copy parts of the sprites from the blue images into our canvas. Note: All copying uses horizontal mirroring by default (Press X to turn this off)..</p><p>We can change the resolution of our copy &#39;brush&#39; by pressing 1, 2 or 4, but for now we will leave it at the default 4 pixel size.</p><p>Ok, I&#39;ve started by copying the face from 19..<br />http://www.funkemunke.com/rem_2.png</p><p>Then I copied the ears from 18, legs from 14, arms from 32..<br />http://www.funkemunke.com/rem_3.png</p><p>Now what? We have a sprite, but it&#39;s not great and we are now stuck from the images we have. Well, we can press R to reroll new random images, <i><b>or</b></i>.. (and this is the good bit!), we can press E to evolve new images based on the one we have on our canvas. Grey areas create more random sections, while white and black pixels influence the new random images more strongly, to create variations of the original canvas parts.</p><p>We can evolve as many images as we like, and these all evolve based on our current canvas, allowing us to fine-tune our sprite.</p><p>Ok, after evolving from our canvas, I  changed part of the lower face and legs from 34..<br />http://www.funkemunke.com/rem_4.png</p><p>I then played around with it for some more minutes following the above procedure and letting the design evolve with what ever I liked. So, after several more iterations and changing the design to something I liked more I came up with this sprite in the canvas:<br />http://www.funkemunke.com/rem_5.png</p><p>This is with the default simple parts copying, no &#39;drawing&#39; or erasing of single pixels.</p><p>Now, I would like to see if people who have no artistic ability can come up with something good, press S when running to save a sprite (bmp/pcx/tga format), and then post the sprites here. That would help me see how well it works and what can be improved some more.</p><p>Please have a go with this! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /><br /><a href="http://www.funkemunke.com/Richard&#39;s_Evolving_Sprite_Tool.zip">http://www.funkemunke.com/Richard&#39;s_Evolving_Sprite_Tool.zip</a></p><p>The latest version included new features:<br />Now runs in a window<br />Improved noise reduction in randomisation and evolution routines</p><p>Keys:<br />8 - 8 pixel resolution<br />L - Load bitmap, bitmaps are shrunk if neccessary (max size is 64 x 64, min size is 16 x 16), all non-black colours are marked as &#39;white&#39;<br />B - Evolve only black colours. Useful for working around edges<br />W - Evolve only white colours. Useful for working on details in a shape<br />+ - Double size (maximum is 64 x 64)<br />- - Halve size (minimum is 16 x 16)<br />X - toggle on/off X symmetry<br />Y - toggle on/off Y symmetry</p><p>Let&#39;s see what sprites you come up with then! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sun, 17 Feb 2008 22:40:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hmm, seems really interesting and useful. I&#39;ll try it! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Sun, 17 Feb 2008 22:59:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I made myself a small devil. It was fun!</p><p>http://img170.imageshack.us/img170/5812/devildk5.png
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		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Sun, 17 Feb 2008 23:10:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, talk about something extremely useful! Could the next version include 24x24, and 32x32? Impressive, I can make some small sprites but I don&#39;t have the patience for animation, even with tools.</p><p>And Linux version, please? Oh, and could you add some rest(1) to prevent it using 100% CPU? It is almost unusable under Wine.
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		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Sun, 17 Feb 2008 23:17:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It&#39;s not saving the sprites on my computer. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /></p><p>Also , it&#39;s really hard to edit one or two or four pixels of a sprite at a time. It would be cool to have a zoom feature where you could have one of the possibilities selected and displayed on the left and a zoomed in version of the editing sprite on the right. I also noticed that Y-symmetry was missing from the list on the right. I&#39;d also rather display it in fullscreen because on a 1280X800 monitor stuff is pretty small in a 640X480 window.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sun, 17 Feb 2008 23:26:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Rey: Updated to include rest(1). This version supports 16 x 16, 32 x 32 and 64 x 64. You can use the + and - keys to double/halve the sprite.</p><p>Edgar: Download the latest version, the Y text is fixed. Also.. you can press 1, 2, 4, or 8 to alter the copy size. Not sure why it&#39;s not saving. It used the default (and crappy) Allegro fileselector, and works for me. Are you adding a .bmp extension? <br />Oh, I&#39;ve added a FULLSCREEN binary.</p><p>New Sprite from me: Skull Generator style image.. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sun, 17 Feb 2008 23:29:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It would be nice if you include a little set of &quot;primitives&quot; i.e: hands, faces, flowers, trees, bodies, etc. So we can evolve those primitives, but starting from a well defined image. <br />I suggesting this because I find that I don&#39;t have any control over the images(and I don&#39;t like that!) I don&#39;t know, perhaps that was your intention.<br />Anyway, here is a face slightly retouched with Paint.</p><p><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/5/45d7afb5792c75216af89d02450fdc72.png" alt="594539" width="139" height="128" />
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		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Mon, 18 Feb 2008 00:33:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Paul, you can load an image and then evolve that, but having proper brushes you can evolve makes things quite a bit more complex.
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 00:38:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ah, yes, it is now quite usable under wine. I don&#39;t seem to find where it saves the stuff, though &gt;:-( But that is something about Wine, not your program.
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		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 18 Feb 2008 00:43:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Paul, you can load an image and then evolve that
</p></div></div><p>

<img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> Sorry, I didn&#39;t know.
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		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Mon, 18 Feb 2008 00:44:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>ok.. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 00:47:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Very cool tool. However, I would like an undo command. There were a couple times when I changed a portion of my image, but then I liked what I had before more and couldn&#39;t change it back since I already evolved the monsters.</p><p>Here&#39;s what I made:</p><p><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/9/d94d94d0f139efde82e013ba3d5b285e.png" alt="594540" width="64" height="64" />
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		<author>no-reply@allegro.cc (Jeff Bernard)</author>
		<pubDate>Mon, 18 Feb 2008 01:40:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nice sprite!</p><p>Yes, I was thinking of adding an undo command.
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 01:46:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Seems like a usefull tool. For the time being I&#39;m not planning to do anything, what would incorporate retro graphics, but I&#39;ll definately keep this on mind.
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		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Mon, 18 Feb 2008 01:50:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
For the time being I&#39;m not planning to do anything,
</p></div></div><p>
<img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>Cough.. Anyway, it can also be used for inspiration for designs.
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 01:53:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>RP: you just made my day <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> it&#39;s funny how I sometimes write/say something ambiguous. Yep, that&#39;s right with that inspiration.</p><p>Edit:<br />By the way, how&#39;s the work on Chaos Groove continuing?
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		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Mon, 18 Feb 2008 01:56:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Not much at the moment. I will do some more work on it soon.</p><p>Anyone have any suggestions or ideas for this sprite creator that would improve it?
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 01:59:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I found out why I couldn&#39;t save. Two things made it fail , the first was I was trying to save it as a .jpg <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> , the second was that you can&#39;t save to a non-existent directory. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>I downloaded the latest one and the fullscreen is much easier to work with , thanks.</p><p>Here&#39;s a few of mine :<br /> <img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/a/ca0dce0aecb5c27787a55ed86b7cc79f.png" alt="594541" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/8/28bb589c064ec4bad8dab48e18c16baf.png" alt="594542" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/a/5a75df3f78ae7636ae730a136b09fd17.png" alt="594543" width="64" height="64" /></p><p>I tried to colorize one in MS Paint but all the colors kept coming out in greyscale. What color depth are you saving the files in? Are you using a palette with them? It would be nice if they were in 24 bit color depth. I don&#39;t understand why it won&#39;t let me colorize it. I tried changing the attributes , but color was already selected in the MS Paint image-&gt;attributes.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 18 Feb 2008 02:09:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It saves them as 8-bit images with a greyscale palette. You just need to make it full-colour (easy to do in Photoshop or Paint Shop Pro, not sure about Paint).</p><p>EDIT: Updated to use a much longer filepath, hopefully that will fix some saving issues.
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 02:13:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well , Paint.Net managed to colorize them for me , still working on the colorized one , but here are some more basic ones , showing the evolution :<br /> <img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/2/722feaa3163544940b69198144a78279.png" alt="594547" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/4/b460d0da617eb687013eaeb14deb6ae0.png" alt="594548" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/f/3f38bce0f41a66af4b33d3d6b507bac4.png" alt="594549" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/e/fe0fdd8fadb17c9495b013f4109b6051.png" alt="594550" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/9/7985a010f55c6a596d04cbd730eda5a5.png" alt="594551" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/6/16eb51eeb4a0ec2ebb93f56748099716.png" alt="594552" width="64" height="64" /></p><p>An option to completely copy one of the sprites over into the editing sprite would be cool. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> It would make evolving the sprite go faster.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 18 Feb 2008 03:10:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>for some reason save doesn&#39;t work !!!
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		<author>no-reply@allegro.cc (Ariesnl)</author>
		<pubDate>Mon, 18 Feb 2008 03:13:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Have you tried the latest one I just posted Ariesnl?</p><p>Edgar: Good idea. I will include that.
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 03:20:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>it works now .. I forgot to add .bmp
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		<author>no-reply@allegro.cc (Ariesnl)</author>
		<pubDate>Mon, 18 Feb 2008 03:25:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Neat!  It took me a moment to figure out what&#39;s going on (the evolving options take the white item in the top corner and evolve it in different ways to produce the set on the left).  </p><p>Two things.  I noticed changing the zoom can sometimes distort the white template and then you can&#39;t get it back to the way you had it before.  Second, I suggest putting some kind of outline around where the white template is.  Sometimes, I&#39;d start with a crude drawing of what I had in mind and then evolve it into something better.  This is hard to do when you can&#39;t really tell where the drawing space is.  <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Mon, 18 Feb 2008 05:04:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Edgar Reynaldo said:</div><div class="quote"><p>
&quot;I tried to colorize one in MS Paint but all the colors kept coming out in greyscale. What color depth are you saving the files in? Are you using a palette with them? It would be nice if they were in 24 bit color depth.&quot;
</p></div></div><p>

For MS Paint, just go to Save As...and select 24 bit bitmap. Once it&#39;s saved, you should be able to use color.
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		<author>no-reply@allegro.cc (Anatol334)</author>
		<pubDate>Mon, 18 Feb 2008 05:37:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p> This thread title gave me a good laugh. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>But what if i want sprites like Nintendo&#39;s Mario RPG can your program do that????
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		<author>no-reply@allegro.cc (piccolo)</author>
		<pubDate>Mon, 18 Feb 2008 06:10:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No, you would need a sprite editor for that. You may eventually get some with this program, but it is quite a lot of work.
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		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 18 Feb 2008 06:11:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
For MS Paint, just go to Save As...and select 24 bit bitmap. Once it&#39;s saved, you should be able to use color.
</p></div></div><p>
That does the trick , thanks.</p><p>It&#39;s not much , but they&#39;re <b><i>colorized!</i></b><br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/6/e/6e63cdf37cb2e83add114328ea2108b6.png" alt="594557" width="64" height="64" /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/2/7205b1fda436f440bf373b26f142e2d0.png" alt="594558" width="64" height="64" />
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 18 Feb 2008 12:37:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That&#39;s all well and good, but once you&#39;ve got your sprites (presumably you&#39;re using it largely because you&#39;re crap at drawing), how are you going to animate them or given they are symmetrical make them walk left or right <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 18 Feb 2008 12:45:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Assign each pixel a symmetrical depth and rotate it 90 degrees left or right and then color it. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p>I&#39;m using the program because it&#39;s fun , regardless of whether or not I can make pretty pixel drawings. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 18 Feb 2008 12:59:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m glad people find it fun and useful. Neil: <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Mon, 18 Feb 2008 13:29:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It maked me an ant! A bee? A beant!</p><p><a href="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/0/d/0d2fc215312710ea2fc2b113b390fd30.bmp">594561</a></p><p>It&#39;s hard to see. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Anyways, to answer Neil: You take it into 3ds Max, model it, unwrap it, texture it, rig it, animate it, and render it. 8-bit to 32-bit in about 2 weeks.
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		<author>no-reply@allegro.cc (Kibiz0r)</author>
		<pubDate>Mon, 18 Feb 2008 14:49:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Kibiz0r: Looks nice. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Tue, 19 Feb 2008 01:24:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Pretty cool!</p><p>I don&#39;t think it is extremely useful (though it probably has some use), but it&#39;s fun to play with either way <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>He looks better if you zoom in more:<br />http://www.allegro.cc/files/attachment/594572
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Tue, 19 Feb 2008 22:05:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
He looks better if you zoom in more
</p></div></div><p>

O RLY?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Wed, 20 Feb 2008 04:24:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Linux version, please? Oh, and could you add some rest(1) to prevent it using 100% CPU?
</p></div></div><p>
I&#39;d like to try it out but I don&#39;t use windows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trezker)</author>
		<pubDate>Wed, 20 Feb 2008 17:59:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
O RLY?
</p></div></div><p>

Yes. Really.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Wed, 20 Feb 2008 18:01:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
O RLY?
</p></div></div><p>
Yes. Really.
</p></div></div><p>
rectfill()?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Andrei Ellman)</author>
		<pubDate>Wed, 20 Feb 2008 19:55:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
(...) model it, unwrap it, texture it, rig it, animate it, and render it.
</p></div></div><p>
<a href="http://www.youtube.com/watch?v=bPZJYQXQsm8">Hmm</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (microcat)</author>
		<pubDate>Wed, 20 Feb 2008 20:16:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t yet had a chance to try the program, but from reading the blurb, one thing I am wondering is whether creating an animation where each &#39;evolution&#39; is a frame would show a gradually evolving creature, or just a fast slideshow of creatures.</p><p>AE.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Andrei Ellman)</author>
		<pubDate>Wed, 20 Feb 2008 22:59:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It would probably be a bit jerky and chaotic at this sprite resolution.<br />Is anyone interested in developing this further to include things like proper animation support?</p><p>I&#39;m not sure how much time I will have to spend on it..
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 21 Feb 2008 01:05:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/9/99527a5b60788e11d1fa07285a580ccf.png" alt="594593" width="64" height="64" /><br />doom rabbit!</p><p><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/a/9aa10fbbe76923e99cedec9db39b4493.png" alt="594594" width="64" height="64" /><br />doom rabbit has met his doom...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (m c)</author>
		<pubDate>Fri, 22 Feb 2008 00:46:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This feels like DigiMon.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kibiz0r)</author>
		<pubDate>Fri, 22 Feb 2008 01:07:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Fri, 22 Feb 2008 02:06:29 +0000</pubDate>
	</item>
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