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why are most allegro games bad?
le_y_mistar
Member #8,251
January 2007
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I've tried my fair share of allegro games, and most are pretty awful, there are a few good games, but there are only a few.

Discuss.

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X-G
Member #856
December 2000
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Allegro is a suitable API for amateurs. Amateur programmers make amateurish games. That's all there is to it.

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Trent Gamblin
Member #261
April 2000
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Most Allegro games are made by a single person, whereas the "really good" games are made by teams of dozens or hundreds.

Billybob
Member #3,136
January 2003

Quote:

Most Allegro games are made by a single person, whereas the "really good" games are made by teams of dozens or hundreds.

I've seen really bad games made by groups of people.

Trent Gamblin
Member #261
April 2000
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Quote:

I've seen really bad games made by groups of people.

You've not seen any good ones? :o

Compared to almost any Allegro game, almost any commercial game is very good.

Paul whoknows
Member #5,081
September 2004
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If you are talking about the games in the depot then the answer is simple: there is no requisits, and no rules for games to be accepted, so every new crappy and unfinished prototype is hosted.

The real problem is that only ~99% of the depot is crap, so is fantastically hard to find the few good ones, for example the great Saucelifter

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"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

Matthew Leverton
Supreme Loser
January 1999
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I just watched a feature about Allegro on CNN. One theory is that most people spend more time discussing what to name a mascot than they do coding. Another theory is that graphics and music actually are a contributing factor to a game's coolness. And another theory is that we just plain out suck.

Onewing
Member #6,152
August 2005
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I've played some good allegro games and some bad allegro games. I've also played some good commercial games and some bad commercial games. The question is if the proportionality between these sets is any different.

[edit]
If you ask me, for most, the greatest chance of having a good allegro game is when the developer thinks small and simple. That's why this community thrives on hack competitions. And for the love of Alex, when is the next Speedhack happening? Yes, I've seen the threads asking the same, but my patience evades me!

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HardTranceFan
Member #7,317
June 2006
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Quote:

I've tried my fair share of allegro games, and most are pretty awful, there are a few good games, but there are only a few.

Discuss.

That's like expecting a builder's apprentice to build a perfect home first up, before he learns he tools of his trade. It takes time, and a lot will never fully master it.

Nearly all here who program games do so as a hobby. A vast number are just taking their first steps with coding a complete game, so it's an unrealistic expectation of the depot quality.

Quote:

And another theory is that we just plain out suck.

And that's probably closer to the truth than many of us would like. So we'll continue to live in our pseudo fantasy worlds, aiming for utopia.

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"Shame your mind don't shine like your possessions do" - Faithless (I want more part 1)

Goalie Ca
Member #2,579
July 2002
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Is it thursday already? I could have sworn we've had this discussion a few times before..

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Michael Jensen
Member #2,870
October 2002
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Commercial games have budgets, and therefore they can hire real programmers. I've seen some pretty shitty real programmers, and some really great hobby ones; So again, the answer evades me, as obviously hobby programmers possess greater skill than real ones... 8-)

ML: That's possibly the funniest thing I've ever seen you write.

Onewing
Member #6,152
August 2005
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I wonder how many good ideas and games (intended upon the use of allegro) sit on unnoticed shelves. I remember Sirocco posting a teaser about something a while back and never heard anything again. Maybe Wii need some Allegro Cheerleaders to go with our mascot.

&subliminal message

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Solo-Games.org | My Tech Blog: The Digital Helm

Jonny Cook
Member #4,055
November 2003

I swear to God this is like the third time someone has posted this.
Then again, I doubt God really cares.

The face of a child can say it all, especially the mouth part of the face.

Archon
Member #4,195
January 2004
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Quote:

I've tried my fair share of allegro games, and most are pretty awful, there are a few good games, but there are only a few.

What about your games? ???

le_y_mistar
Member #8,251
January 2007
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i'm not a programmer anymore

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I'm hell of an awesome guy :)

HoHo
Member #4,534
April 2004
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To make money with games it must be decent enough for publishers to accept it. That means most crappy games will never be accepted for publishing. Depot accepts anything that runs and looks like a game.

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Slartibartfast
Member #8,789
June 2007
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Quote:

Quote:
Most Allegro games are made by a single person, whereas the "really good" games are made by teams of dozens or hundreds.

I've seen really bad games made by groups of people.

(A=>B) => (!B=>!A)
And not:
(A=>B) => (B=>A)

Dennis
Member #1,090
July 2003
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Quote:

One theory is that most people spend more time discussing what to name a mascot than they do coding. Another theory is that graphics and music actually are a contributing factor to a game's coolness. And another theory is that we just plain out suck.

Theory One: Well that's just a fun side activity, isn't it?

Theory Two: I think that this theory is 100% true. If people want to get decent graphics and music, I think they should spend at least as much time on each as they spend on writing the code that drives the game. (Or at least try to team up with artists but the truth probably is that most of us are horrible team players.)

Theory Three: Yes, that or we just lack the freetime necessary to create a slightly-above-crappy game or we are just very lazy.

Quote:

Commercial games have budgets, and therefore they can hire real programmers.

Aye, getting paid to do something can boost motivation.

So why are most allegro games bad?
Let's list all kinds of possible reasons(list doesn't claim to be complete):

  • lack of time on the developers side

  • lack of experience on the developers side

  • lack of dedication and motivation on the developers side

  • lack of clearly defined game concepts before starting development

  • lack of teamplaying capabilities on the developers side

  • lack of the will to spend a lot of time on creating amenable graphics and music on the developers side

  • lack of time to create amenable graphics and music on the developers side

  • your lack here;D

Conclusion: As can be seen by the points listed, it seems that the only problem is really the developers. So we should just get rid of the developers and suddenly lots of great games will come pouring in.:P

X-G
Member #856
December 2000
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Like I said... amateurs make amateurish games. :P

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Since 2008-Jun-18, democracy in Sweden is dead. | 悪霊退散!悪霊退散!怨霊、物の怪、困った時は ドーマン!セーマン!ドーマン!セーマン! 直ぐに呼びましょう陰陽師レッツゴー!

ixilom
Member #7,167
April 2006
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Dennis's list made me depressed. I think every point in the list fits me.
I'm gonna quit coding now, kthnx :'(

Seriously, that list is quite accurate IMHO and should only strive developers to overcome as much of the issues as possible. Of course, if you don't have time, you don't. But training makes perfect, or at least you get better.

As for the OP, I have to agree the posts above. Most of us who use allegro are unexperienced, alone and motivation is low.

I came to allegro.cc about a year and a half ago with a dream of redoing my space shooter game I did 1995 in QBasic, yes QBasic ;D. I'm still working on it whenever I feel like it. During this time I've actually learned quite a bit about game coding, did a few smaller games and I believe I've become better. Thats for others to judge though ;)

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Thomas Harte
Member #33
April 2000
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Most Allegro games are bad for a multitude of reasons. Firstly, most amateur games are bad regarless of how they're implemented. Secondly, although Allegro is pleasingly simple for people who want to learn game programming, it is really awful for hardware utilisation so once people become reasonably proficient they tend to drift away to other solutions. There is also the limited audience and relative difficulty of deployment for any "native binary" game that tends to make stuff like Flash more attractive to most people doing free amateur games.

Sirocco
Member #88
April 2000
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99% of all indie games (regardless of platform) are trash. You have a few gems that shine every year, and the rest are not worth mentioning.

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Trezker
Member #1,739
December 2001
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Quote:

  1. lack of time on the developers side

  2. lack of experience on the developers side

  3. lack of dedication and motivation on the developers side

  4. lack of clearly defined game concepts before starting development

  5. lack of teamplaying capabilities on the developers side

  6. lack of the will to spend a lot of time on creating amenable graphics and music on the developers side

  7. lack of time to create amenable graphics and music on the developers side

Why do many commercial games suck, in the order of the quote. I'm guessing here.
Yes, sometimes, yes, sometimes, no, no, no

Commercial games crank out lots of graphics. But how many of them care about gameplay at all?

Slartibartfast
Member #8,789
June 2007
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Simon Parzer
Member #3,330
March 2003
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Quote:

Commercial games crank out lots of graphics. But how many of them care about gameplay at all?

The good thing (on the customer's side) is that every published game has to meet some quality standards. The average indie can release about anything, games with undocumented controls, unfinished stuff. Games that crash just before the end.

With a commercial game you buy the insurance that you will be able to play it from start to end. You are assured that the graphics meet the current standards. And that's the reason why you have to pay for it.

Nonetheless, as soon as a commercial game meets these standards, it is released. Even if it's completely stupid or boring or whatever.

To the OP: there are many good Allegro games. Like this one.



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