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How often is the depot updated w/ new stuff?
yoitsdave92
Member #8,743
June 2007
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I posted a game on the depot in june. It still hasn't been approved or disapproved.
its not that great of a game but if you play it, it can be addictive. It's called the SUPER_DUPER_LINE_GAME. If you want to check it out, download it from http://members.allegro.cc/yoitsdave92/hey.html.:)

Simon Parzer
Member #3,330
March 2003
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After seeing your website I'm surprised about the high quality of your game.

Still, one thing is bothering me:

Quote:

DO NOT take your fingers off the arrow keys untill you finish a level

Is this because you wanted it that way or an unwanted side effect?

.. the depot is updated on an irregular basis. Just wait, it usually takes from 2 weeks to 5 months to get your game there.

CursedTyrant
Member #7,080
April 2006
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It crashed when I hit ESC.

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Paul whoknows
Member #5,081
September 2004
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I can't see your screenshot.

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

ReyBrujo
Moderator
January 2001
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Quote:

After seeing your website I'm surprised about the high quality of your game.

;D

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

Jeff Bernard
Member #6,698
December 2005
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The game froze after I died a lot on level 5.

Also, you should change the ball physics. It seems as though (and it probably does) the ball follows the same path every time for every level.

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I thought I was wrong once, but I was mistaken.

Mark Oates
Member #1,146
March 2001
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Interesting concept.

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Simon Parzer
Member #3,330
March 2003
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Quote:

Interesting concept.

The interesting thing is that the ball is so hard to dodge, even if it's 100% predictable (only 45 degree bounces, always the same start position).
I needed several tries to reach the second level.

Niunio
Member #1,975
March 2002
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yoitsdave92 said:

I posted a game on the depot in june. It still hasn't been approved or disapproved.

Me too. I've received the approval mail this morning, four week after. Patience ;).

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Current projects: Allegro.pas | MinGRo

Jeff Bernard
Member #6,698
December 2005
avatar

Quote:

The interesting thing is that the ball is so hard to dodge, even if it's 100% predictable (only 45 degree bounces, always the same start position).
I needed several tries to reach the second level.

I found that the first four levels can easily be beaten by using the same exact same strategy (go to the outside and then travel around the edge until you win). But I haven't beaten the fifth level yet.

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I thought I was wrong once, but I was mistaken.

yoitsdave92
Member #8,743
June 2007
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Thanks for your support of my game!!! I don't know why it crashes when you press escape I'll show my source code, see if you can figure it out.:)

The ball just bounces around, and it starts in the same position each time, thats why the pattern is the same. My code is probably not the greatest. Please forgive me this is the first real game I've written.;)

You will see how simple the game code is, but it took me a while to write.

At first the arrow key thing was unwanted but then instead of fixing it I realized it to add an extra challenge.

Matthew Leverton
Supreme Loser
January 1999
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I just wanted to point out:

1if (level == 0)
2L[0] = load_bitmap("L1.bmp", NULL);
3if (level == 1)
4L[1] = load_bitmap("L2.bmp", NULL);
5if (level == 2)
6L[2] = load_bitmap("L3.bmp", NULL);
7if (level == 3)
8L[3] = load_bitmap("L4.bmp", NULL);
9if (level == 4)
10L[4] = load_bitmap("L5.bmp", NULL);
11if (level == 5)
12L[5] = load_bitmap("L6.bmp", NULL);
13if (level == 6)
14L[6] = load_bitmap("L7.bmp", NULL);
15if (level == 7)
16L[7] = load_bitmap("L8.bmp", NULL);
17if (level == 8)
18L[8] = load_bitmap("L9.bmp", NULL);
19if (level == 9)
20L[9] = load_bitmap("L10.bmp", NULL);

Can easily be written as:

char filename[10];
sprintf(filename, "L%d.bmp", level + 1);
L[level] = load_bitmap(filename, NULL);

And likewise:

can be:

for (int i = 0; i<10; ++i)
  destroy_bitmap(L<i>);

Edit: Now that you've attached the file and I see you're using C++, the string manipulation is even easier. (Read up on std::string.)

Kikaru
Member #7,616
August 2006
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Looked at his site, and-

OH DEAR MERCIFUL LORD, MY EYES!!!

Michael Jensen
Member #2,870
October 2002
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Quote:

OH DEAR MERCIFUL LORD, MY EYES!!!

I thought you were exaggerating until I looked.

Simon Parzer
Member #3,330
March 2003
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Quote:

Looked at his site, and-

OH DEAR MERCIFUL LORD, MY EYES!!!

I feel sympathy. I also had a site like that when I was 13. Ok, maybe not THAT bad. But I had a blue (#0000ff) background and links in all rainbow colors.

Neil Black
Member #7,867
October 2006
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Hey, finally I've found someone who writes code I can understand! Now if he learned something about designing graphics. I may suck at art, but I know better than to make something that looks like that website. Please, for the sake of all that is good and for all the people in the world who aren't blind, change that website. It hurts my eyes! I like the game, though.

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