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why are most allegro games bad?
Samuel Henderson
Member #3,757
August 2003
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Icy Tower was the first game I played that was built with the Allegro library.

At the time I didn't even know what allegro was(it was a good 4 or 5 years ago now). Someone was playing the game beside me in a computer lab and it looked fun so I downloaded it for myself. I remember being impressed with being to completely customize your character with your own graphics.

Fenix Blade is another game which seems very well done to me.

It's been said before but my 2 cents:

I think the reason that a lot of allegro games aren't very good or polished is simply because alot of allegro members are either coders, artists, or musicians. Seldom is someone more than one of those, and very rarely is someone all three. That being said a typical project will require some form of collaboration which does not seem to work so well for some reason.

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Paul whoknows: Why is this thread still open?
Onewing: Because it is a pthread: a thread for me to pee on.

Neil Black
Member #7,867
October 2006
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Yeah, I started a turn-based strategy game last week, and now I don't think I'll ever get anything done on it, because I started an RPG last night. Why did I drop the strategy game? Because I'm a horrible artist. The quality is terrible, it takes me forever to get anything that even looks like it's supposed to, and I'm bored out of my mind the whole time I'm doing it. But I have no money (that isn't going towards college) so I can't hire an artist, and I don't know any artist that might help me out, except that one girl from school, but we get on each other's nerves too much to work together.

The only game I've ever really "finished", to a point that I would let others see it, is a Space Invader's clone in QBASIC. The graphics were all text.

ReyBrujo
Moderator
January 2001
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Quote:

Icy Tower was the first game I played that was built with the Allegro library.

Geez, that makes me feel old. I think mine was Mookie's Quest (at least, that was the game that made me google for Allegro, hitting the old depot and the announcement of the new depot here).

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RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

roger levy
Member #2,513
July 2002

here's a musical question.

why is it impossible that Allegro may share responsibility for the generally low quality of the games made with it?

maybe there is something missing from the situation?

could we analyze the situation? perhaps there are reasons. perhaps people are doing their best with what is given but there is not enough to take it to the level they'd like to be.

give a chef not enough ingredients and they can only make bad food. give a cook enough good ingredients and they can make bad food or good food but at least they have the chance to make good food.

if the goal is to make good games, doesn't it make more sense to be critical of the system, rather than setting the bar so high for people?

Trezker
Member #1,739
December 2001
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No I'm pretty sure the fault does not lie with allegro. I think the guys that make the crappy games wouldn't have made anything better no matter how good the tools were. They're just newbies, or as in the case of hacks they just don't give a * about quality as long as there's a working game. Like when I threw up Spheres of Doom in a nights hacking. That's a bloody crappy game but it works perfectly and fulfilled my vision for that particular project.

Dennis
Member #1,090
July 2003
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Maybe it's partly because everybody wastes their time in the off-topic section of this board instead of working on their games.:-X

Thinking about it, the only game I ever finished writing was before I joined here (also did not have internet access at home at that point in time).

GameCreator
Member #2,541
July 2002
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:'(
I can't find the site that got me started with Allegro. It was a Windows game which, I believe, was loosely-based on Herzog Zwei. For some reason I think it had something to do with apple, or mapple, or something odd like that.

Slartibartfast
Member #8,789
June 2007
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Quote:

Maybe it's partly because everybody wastes their time in the off-topic section of this board instead of working on their games.:-X

You're like those guys on game forums that respond to threads titled "you know you've played too much X when you..." with "You post a reply to a thread titled 'you know you've played too much X when you...'"

Neil Black
Member #7,867
October 2006
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Allegro isn't at fault here. It's the programmers. An inexperienced carpenter isn't going to make the best house in town, no matter what tools he has. It's called learning, everyone has to do it before they get good at something. And practice. Many Allegro users are beginners at programming, just learning how things work. They won't get it right on the first try. But it isn't Allegro's fault, Allegro has all the tools needed to make quality games. I'm certainly not going to sit here and blame the library because I haven't made anything that wasn't crap, I know it's because I'm still learning, not because my tools suck.

Jonny Cook
Member #4,055
November 2003

Quote:

They're just newbies, or as in the case of hacks they just don't give a * about quality as long as there's a working game

That's funny, because I'm the exact opposite. I simply won't finish something unless it is something I can be proud of. So, instead of making crapping games, I don't make any games at all! Problem solved.

The face of a child can say it all, especially the mouth part of the face.

Sirocco
Member #88
April 2000
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I basically don't release any of my work unless it could be mistaken for a commercial SNES game. Granted that's a rather nebulous qualification, but there are certain standards that while difficult to list on paper are nonetheless tangible while playing a 16 bit era game.

I find it neither realistic or reasonble to hold anyone other than myself to that standard, so that's how it goes. Not everyone worships the fat pixels like I do.

When I review an Allegro project I take the entire game's presentation into account and I expect there to be a level of professionalism in the game's actual design. I'm not looking for eye candy or trivial features that may look good as a bullet point yet fail to enhance the overall experience. There are some beautiful games here that I'd rate poorly because the games themselves play like ass; conversely there are some graphically modest games that have excellent gameplay, and I'm not adverse to handing out high marks under those circumstances. Occasionally there are projects that look wonderful and play just as well... those are rare indeed.

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Graphic file formats used to fascinate me, but now I find them rather satanic.



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