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| Wii Excitement |
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bamccaig
Member #7,536
July 2006
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ReyBrujo said:
Somehow, I think your first console was Sony branded My first two consoles were NES and SNES. Then I got a PlayStation and realized that Sony does it better. Nintendo has been disappointing... ReyBrujo said: Even you...
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Rampage
Member #3,035
December 2002
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Quote:
Somehow, I think your first console was Sony branded No, but I'm sure Final Fantasy 7 has a lot to do with his love of the PS. -R |
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Sirocco
Member #88
April 2000
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Quote: What exactly were you trying to say there? If you're trying to say that the Six-Axis/Dual-Shock design is poor then you're completely wrong. You're missing the forest for the trees. The Dual Shock is a fairly well designed controller, and it has specific purposes as well as distinct limitations to what types of input it can provide the program. Now compare that to something like the Wii remote + chuck where your limitations are virtually nonexistent... that's the point some of us have been trying to make. --> |
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bamccaig
Member #7,536
July 2006
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Sirocco said: You're missing the forest for the trees. The Dual Shock is a fairly well designed controller, and it has specific purposes as well as distinct limitations to what types of input it can provide the program. Now compare that to something like the Wii remote + chuck where your limitations are virtually nonexistent... that's the point some of us have been trying to make.
So apparently there are limitations to the Dual-Shock/Six-Axis design whereas the Wiimote is a virtually infinitely capable controller... Both controllers have limitations. I have been using the Dual-Shock controller for a long time for a variety of game genres (RPGs, shooters, driving/racing) and it has an excellent design for all of them. In my experience the Wiimote doesn't seem to. It's more blocky. Rampage said: No, but I'm sure Final Fantasy 7 has a lot to do with his love of the PS. Not really. It might contribute, but there are a lot of other factors that contribute more. Besides, FF7 was released on other platforms too. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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LennyLen
Member #5,313
December 2004
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Quote: X-G said: Quote: No, but I'm sure Final Fantasy 7 has a lot to do with his love of the PS.
You really need to start paying attention.
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Rampage
Member #3,035
December 2002
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I don't know if I should feel insulted or flattered. -R |
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bamccaig
Member #7,536
July 2006
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LennyLen said: You really need to start paying attention.
My bad. Rampage said:
I don't know whether I should feel insulted or flattered.
Yeah, I don't know either... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Sirocco
Member #88
April 2000
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Quote: So apparently there are limitations to the Dual-Shock/Six-Axis design whereas the Wiimote is a virtually infinitely capable controller... Somebody's disqualified from this debate. As I design industrial as well as commercial control systems all day I'm well qualified to tell you what you can do with a handful of digital and analogue inputs. The SIXAXIS controller expands what the Dual Shock has with the addition of basic tilt sensitivity that lends itself well to relatively simple actions that involve balancing or rotation. As it is not designed to be a fully motion-sensitive controller it doesn't have the broad scope of implementation possibilities the Wii Remote has -- it's that simple. As I've said before you can lead someone to the compound but you can't make them drink the Kool-aid. I can't offer you any more assistance. --> |
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bamccaig
Member #7,536
July 2006
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Sirocco said: As I design industrial as well as commercial control systems all day I'm well qualified to tell you what you can do with a handful of digital and analogue inputs. The SIXAXIS controller expands what the Dual Shock has with the addition of basic tilt sensitivity that lends itself well to relatively simple actions that involve balancing or rotation. As it is not designed to be a fully motion-sensitive controller it doesn't have the broad scope of implementation possibilities the Wii Remote has -- it's that simple. According to what I have read the Six-Axis controller is supposed to be able to detect all of the same motion as the Wiimote (rotational and transitional acceleration). If that information is correct then the only difference between the Wiimote and Six-Axis controllers is the shape and the way they are held by the user. The Wiimote is designed to be held like a handle and swung (or like a traditional controller, though I would argue that they sacrificed traditional comfort for their innovative use) while the Six-Axis is designed to only be held like a traditional controller. If Nintendo didn't lock down their patents well enough I expect that a third-party controller similar to the Wiimote will be produced for PlayStation 3 (and Xbox 360) which would completely cripple Nintendo from the serious gamers. Afterall, the only thing special about Wii is the controller... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Johan Peitz
Member #9
April 2000
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Quote: Johan Peitz said: Quote: I beg to differ. No one who has never played a video game and sees the sixaxis/dualshock controler would bother trying out the kind of hard core games that is available on PS3/360. It's just too complicated. What exactly were you trying to say there? If you're trying to say that the Six-Axis/Dual-Shock design is poor then you're completely wrong. It's the best game controller I have ever used and that includes the Wiimote (I'm sure there are millions that would agree, whether or not they are on Allegro.cc). I don't feel comfortable with the Wiimote. I've played literally hundreds or thousands of hours with the Dual-Shock controller design and I still love it. It's the best controller design to date. I was trying to say that there are different user groups. As you clearly stated you have played quite a lot with the dual shock and it is now an extension of your brain. This is however not true for most of the population. Something that looks more like a remote or a regular handle is. I'm sure the PS3 is a great platform, but it is targeting hard core gamers which are very few compared to non/casual gamers. For hard core gamers it will be greater than great. And the people who like singstar might even know a hard core player where they can play it, but I doubt they will shed out the cash to own it. Quote: Afterall, the only thing special about Wii is the controller... For a serious gamer, yes. But for the general public I think the big thing is the marketing and the familiy friendly appeal. Simple and easy, everybody can play. Look at how the iPod has conquered the portable music industry. Simple and easy, no fuss. Everyone can play. Trust me, not everybody likes long lists of tech specs and black things filled with testosterone. -- |
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ReyBrujo
Moderator
January 2001
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Quote: which would completely cripple Nintendo from the serious gamers. Nintendo already left the serious gamers behind. I see Nintendo approach as "Those who want to follow me, come here" instead of "What do you want? What else? What else? Ok, that is US600" one. In the last generation 150m of consoles had been sold. I am pretty sure there are many more TVs in the world than that, don't you think? Say, 1,000m? That is the market they are trying to catch. Check this article to get a better explanation. When you are a hardcore, you think the world rotates around you. However, the casual market is much bigger than the hardcore one in terms of potential. Nintendogs and Brain Age sold at least 10 times more than Grand Theft Auto: Vice City Stories in PSP. Until you step out of the bubble, you won't realize this. -- |
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bamccaig
Member #7,536
July 2006
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ReyBrujo said: That is the market they are trying to catch.
The fact is that the majority of the world has other interests and wouldn't spend a lot of money on gaming. There are some you can convince to play Wii and some might even get it, but the majority of non gamers will remain non gamers. Wii requires similar abilities as any PS3 game so if they don't enjoy PS3 games they won't enjoy most Wii games either. At least, no more than playing catch in the real world. ReyBrujo said: When you are a hardcore, you think the world rotates around you.
Not the whole world. Only the gaming world. ReyBrujo said: However, the casual market is much bigger than the hardcore one in terms of potential. The casual market has other things to spend money on than video games. For example, the casual gamer has other things on their mind like developer tools, sports equipment, movies and other entertainment, etc. The casual gamer doesn't invest as much into the video game industry as the hardcore gamer does. Sure, there might be more casual gamers then there are hardcore gamers, but I expect the hardcore gamers are still putting more money into the industry. Actually, it's the hardcore games (the games that most appeal to hardcore gamers) that are earning more money than the rest. Both casual and hardcore gamers alike usually love those games. It doesn't take a rocket scientist to play a PS3 game. If you're having trouble that's definitely not Sony's fault. ReyBrujo said: Nintendogs and Brain Age sold at least 10 times more than Grand Theft Auto: Vice City Stories in PSP.
You're comparing Nintendogs to GTA: Vice City Stories!? My understanding is that GTA: VCS wasn't a very good game compared to the high quality versions available on the consoles and PC. It looks awesome for a portable game, but portable gaming isn't very big. I don't expect too many people would buy the PSP simply for GTA: VCS (especially after it was released on PS2 as well). I don't see Nintendogs selling for as high of a price as a GTA game either, and I wouldn't be surprised if a lot of the GTA code was ported from other platforms to cut down on time and money. There's simply not enough information available to compare. I think the PSP is an awesome hand held and a lot better than the DS, but I think Nintendo has the portable market because Sony hasn't been focusing on PSP. ReyBrujo said: Until you step out of the bubble, you won't realize this.
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Onewing
Member #6,152
August 2005
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Quote: I think the PSP is an awesome hand held and a lot better than the DS It's a good thing you put "I think" in there, because you think wrongly. I was interested in the PSP, but after seeing one and playing it myself, I wasn't impressed at all. The DS is captivating and I've seen many, many college students playing them (some during class...well, most during class). Anyway, I've reached my quota. ------------ |
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gnolam
Member #2,030
March 2002
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Sirocco said: As I've said before you can lead someone to the compound but you can't make them drink the Kool-aid. I can't offer you any more assistance. You know, I might have to sig that. -- |
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LennyLen
Member #5,313
December 2004
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Quote: It doesn't take a rocket scientist to play a PS3 game. If you're having trouble that's definitely not Sony's fault. It doesn't take a rocket scientist, but it does take a fair bit of co-ordination. I can't use gamepads to save myself, which is the major reason why I don't like playing games on consoles. I haven't seen a Wii yet, so I don't know if I'd fare any better with their controllers. Quote: It's possible that Nintendogs was more successful, regardless of what the better game really is, but the portable market isn't exactly a hardcore gamer market. In case you hadn't noticed, nobody else was talking about the hardcore gamer market.
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ReyBrujo
Moderator
January 2001
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Quote: You're comparing Nintendogs to GTA: Vice City Stories!? Well, yes, because Vice City Stories is the representation of hardcore gaming in the portable world. I was going to tell you that Nintendogs and Brain Age each sold more than Halo 2, but then you would say it is not just because those games are cheaper. Then I was going to tell you that Wii has three million seller games, but you would complain that a) Wii Play comes with a bundled controller, b) Wii Sports is bundled, and would dismiss Japan buying over a million copies of the game because Japan is not like US (or Europe, no idea where you are from), and c) Twilight Princess is for hardcore gamers. At Wikipedia we have three certified million sellers for PSP and 19 for Nintendo DS. Note that the portable market is expected to beat, by the "end" of this "generation", the home console market. Let's try something easier: Microsoft and Sony have both platforms that are appealing to the hardcore gaming world, ok? Nintendo is aiming at the casual world. Sony tried with LocoRoco and failed, Microsoft tried with Viva Piñata and failed. Nintendo got it. Now, we just need to sit down and wait to see whether the casual gaming market is as big as Nintendo (and I, mind you) thinks it is, or if the hardcore area is bigger. Quote: It doesn't take a rocket scientist to play a PS3 game. If you're having trouble that's definitely not Sony's fault. Bingo! A company that is not a monopoly MUST adjust its product to fit the market, not the way around. Why few people use Gaim compared with, say, Trillian? Why people prefer Photoshop instead of Gimp, 3D Studio instead of Blender, Windows instead of Linux, etc? User friendliness. Something that is user friendly will always start with an advantage. I check the NeoGAF forums pretty often (although I don't have an account there), and would die to ask a PS3 fan how long it will take for the console to gain momentum. I read people stating it will sell more on launch, but it didn't happen, then January after the holiday seasons because Wii would stop selling, but it beat Xbox and PlayStation, then March because Sony showed Little Big Planet and Home... now October... as in NeoGAF is usually pointed, that is what GameCube owners kept saying until they could not deny the truth Quote: I think the PSP is an awesome hand held and a lot better than the DS, but I think Nintendo has the portable market because Sony hasn't been focusing on PSP. Oh, nobody denies the PSP is awesome. But it is well ahead of its time. So ahead that it is shunned as a gaming machine, and instead used for watching videos (software sales are terrible for a Sony product). To keep it simple, let's summarize the facts: Nintendo DS is the best selling portable console of this generation. Xbox 360 is the best selling home console of this generation. Let's see by the end of this year whether these two statements still hold true or not. If they are true, we can detect a trend. If they are not, we can make new conclusions. -- |
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bamccaig
Member #7,536
July 2006
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I'm really not concerned with the PlayStation 3 sales figures. How many Ferrari's fly off the production line in a day? $700 is a new high for game consoles and obviously some people are a little struck by it. Nobody is denying that PlayStation 3 is the best console. They are arguing that the price is too high. Personally the only thing keeping me from owning one is the money, which should be sorted out this summer. I know that Wii has higher sales figures than the 360 or PlayStation 3. However, Sony isn't going to throw the PlayStation 3 away. They also aren't going to go bankrupt because their game console isn't flying off the shelves. They are a massive company and PlayStation is only one of many products. If the PlayStation 3's sales are inadequate Sony will most likely lower the price to a point where they sell and then the Wii will be forgotten. This discussion is about which system is the better system to own and at the end of the day it will be the PlayStation 3. I emphasis "if" because personally I'm just waiting for the paper which means there are probably thousands or millions of others who are doing the same thing. I'm completely fine with paying $700 for a PlayStation 3. A knew a couple of guys that paid $800 for an Xbox and are complaining about the PlayStation 3's pricing. ReyBrujo said: Note that the portable market is expected [gamasutra.com] to beat, by the "end" of this "generation", the home console market. That doesn't sound very realistic to me at all. This generation being DS and PSP versus Wii, 360, and PS3 means that the portable solutions are about two generations behinds in terms of power (potential). The fact is that only so much data can be presented on a small screen and users will always prefer to see a larger display. Since we're not planning to be constantly moving anytime soon it's highly unlikely that players will prefer to use a portable game device from home when they could use a more powerful, enriching PC or game console. ReyBrujo said: Bingo! A company that is not a monopoly MUST adjust its product to fit the market, not the way around. Why few people use Gaim compared with, say, Trillian? Why people prefer Photoshop instead of Gimp, 3D Studio instead of Blender, Windows instead of Linux, etc? User friendliness. Something that is user friendly will always start with an advantage. I've never had problems interacting with anything in the PlayStation family. PlayStation has always been very user-friendly. ReyBrujo said:
...that is what GameCube owners kept saying until they could not deny the truth The difference is that GameCube was not even competition for the PlayStation 2. However, the PlayStation 3 is actually the best system of the current generation of consoles. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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MiquelFire
Member #3,110
January 2003
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Dude, using your definition of best console, the Xbox was the best last gen. Also, the PS2 may have been the worst (Not counting Dreamcast BTW, it disappeared before Xbox and GameCube came out) And for some reason, I'm remembering that some specs I read on the PS2 made it out to have only 20MB of memory total (CPU + GPU + shared). If them specs were wrong, and claims the GameCube had less memory are true... Ouch! --- |
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bamccaig
Member #7,536
July 2006
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Yeah, true... You see it as the PlayStation 3 not having games. I know they are coming from all of the best companies so I don't see it that way. Besides, there are a number of good games for the PlayStation 3, whether you agree or not. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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ReyBrujo
Moderator
January 2001
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Quote: That doesn't sound very realistic to me at all. This generation being DS and PSP versus Wii, 360, and PS3 means that the portable solutions are about two generations behinds in terms of power (potential). So, power is directly proportional to the potential, but contradicts the next quote: Quote: The difference is that GameCube was not even competition for the PlayStation 2. However, the PlayStation 3 is actually the best system of the current generation of consoles. The PlayStation 2 was basically a generation behind Xbox (Xbox was 3 or 4 times more powerful than PlayStation 2, more memory, better graphics and sounds, better online capabilities, etc), yet PlayStation 2 sold more. Nintendo 64 was a more powerful console than PlayStation, yet PlayStation sold more. Now, if when saying "potential" you include "games that will be made", now there we need to stop. This is an industry, and while players expect companies to be loyal to the fans, they only care about business.
Even hardcore-focused companies like Take Two must learn the lesson; Bully and Grand Theft Auto alone can't save them. Guess you know the shareholders kicked the previous management and put a new one that will focus on Wii as much as on PS3. Majesco sold well with hardcore gamers, but not enough to pay for licenses, and now they focus on portable and low budget hits. This is an industry, and nobody wants to do an Atari and disappear. So, companies will do what makes sense to them. Final Fantasy XIII and Metal Gear Solid 4 will launch on PS3, no doubt. But as a company, it makes sense to either go multiplatform or delay the launch 6 months. They could launch regardless, some companies take risks (Nintendo switched Super Paper Mario from GameCube to Wii to increase Wii sales, even though they could have sold much more by leaving it as a GameCube with a 22m install base or by going multiplatform), but seriously, as a company you won't mind what fans will think. I seriously doubt a CEO can use "We want our fans to be happy" to explain shareholders why they launched a game exclusively in a console with less than a fifth of market share. Sony will have to pay dearly for that exclusivity, apparently more than what they offered to Capcom for Devil May Cry. Sony created the most advanced (in terms of raw power) game machine indeed. But so did Atari with Lynx, SNK with Neo Geo, Panasonic with 3DO, Atari again with Jaguar, Nintendo with Nintendo 64, Microsoft with Xbox, Sega with DreamCast and Sony with PlayStation Portable. And at the end of the day, all those "most advanced" consoles did not lead the market. In the end, this is business. (Edited: I notice someone already pointed out about Xbox being more powerful... that is just because the option to show new posts is not enabled... Matthew, we need it! -- |
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le_y_mistar
Member #8,251
January 2007
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my all time favourite console was my xbox, after modding it, it became the most versatile game platform i ever owned, not forgetting the amount of money i saved by pirating games. ----------------- |
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MiquelFire
Member #3,110
January 2003
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ReyBrujo: You do know the Dreamcast is in the same gen as the Xbox right? So which was more powerful of last gen? --- |
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ReyBrujo
Moderator
January 2001
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Technically, you are right -- |
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Johan Peitz
Member #9
April 2000
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L O L This thread is turning into something hilarious. I will try not to post in it anymore since no one is going to change their minds anyway. But please keep it up! -- |
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bamccaig
Member #7,536
July 2006
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Of course it's in the best interest of developers to make their game available to the largest audience possible. However, for the consumer it is most desirable to play a game in all it's glory. That means being able to play it on the most powerful system so the quality is peaked. Sony PlayStation has been successful for a number of reasons and I'm hardly qualified to list them. I can say after owning a PSX and PS2, and seeing the competition for each, I would say that PlayStation always has the better product. The design is better and more user-friendly. Hardware The PlayStation hardware has always been competitive. I was under the impression that the PlayStation X outpowered the competition. I was also under the impression that the Xbox was the only platform that out-powered the PlayStation 2. My friend owned an Xbox (bought for $800) and he never played it. It wasn't a good platform. The Nintendo platforms sucked and if they were more powerful than PlayStation you wouldn't know it because the games always look like cartoons. Controller The Nintendo controllers are always awkward to use and the Xbox controllers are way too large to be comfortable. The PlayStation controllers fit in your hand nicely and provide a good mechanism for common tasks (trigger, gas/brake, walk/strafe, etc.). Games On top of that, the developers have always provided the best games for PlayStation consoles. I can't think of any games that were exclusive to another platform that I care to play. Wii isn't capable of running a lot of the newer games coming out (unless they are seriously altered) so it is going to be eliminated as a port for a lot of the top games. The PlayStation 3 is going to offer the greatest gaming experience and as soon as the games start coming it will sell more. Blu-Ray I've heard it said a couple times that the PlayStation 3 is an expensive Blu-Ray player. Actually it's an inexpensive Blu-Ray player. I'm glad that Blu-Ray technology is built into the PlayStation 3. The 360 is supposed to have an HD-DVD drive coming (is that out yet), but users have to pay for it separately. What that means is that some people are going to decide not to purchase the drive and either lose support from some media or just lower demand for HD-DVD products. It seems obvious that Blu-Ray is the better media replacement for DVDs. Those are my thoughts on the PlayStation market. The developers have a relationship with Sony. The Wii is targetting the non-gamers, which means that to appeal to it's user-base the developers will have to go out on a limb with a new game idea that may or may not sell well. With the 360 and PS3 you have power and fans of the consoles that want more advanced versions of the same genres. GTA IV and FFXIII look like two games that could keep me entertained for years. The games on the Wii that I have seen would bore me after a few weeks. Consider the phrase "Start thinking PlayStation! Blow shit up!" The world knows what PlayStation represents (18+) versus what Xbox represents (Halo -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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