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FORCE MAJEURE - new shoot'em up |
OICW
Member #4,069
November 2003
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You mean "resting" or that 2xSaI? I hope the file is updated now - downloading it again... [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
fsDoom
Member #7,690
August 2006
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About the resting-part ... and no, not updated yet. I have a bunch of small stuff to fix before we'll release an .3 version. |
OICW
Member #4,069
November 2003
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Um, well ok. At last I was able to beat that game, though the boss was really hard. I still must say that it's a bit frustrating to die after one hit (that's why Tubular Worlds were so hard), but after recognizing that the hitbox is small I learned to strafe a bit more. And gee it's cool, I mean all those elements you implemented seem to bring fresh water upon arcade shooters. You need to strafe not only shoot and act as a printer. Really great. Still I'm dying too often Oh by the way, you made me remeber Jets n Guns [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
fsDoom
Member #7,690
August 2006
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Yeeaeah Jets'n'Guns is great . Haven't played it for a long time though ... I heard something about a GOLD-version a while ago at a shmup forum though ... |
X-G
Member #856
December 2000
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I like the visual style in this more than Jets n Guns. -- |
OICW
Member #4,069
November 2003
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Well me too, but playing Jets n Guns was also fun. Can't wait for the full version. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
LennyLen
Member #5,313
December 2004
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Very nice, but way too hard for me.
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X-G
Member #856
December 2000
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So anyway, what's everyone's highscore? Mine's 184,275 at the moment. -- |
OICW
Member #4,069
November 2003
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Ouch, how did you do that? [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
LennyLen
Member #5,313
December 2004
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Um, mine was about 12,000.
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kazzmir
Member #1,786
December 2001
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Quote: oh.. and music being annoying?? Come on! It's freaking great . But if you don't like it, simply turn it off in the settings menu. The music wasn't bad, it just seemed to repeat itself to much. Like it only had 2 patterns in it or something. Did you write it yourself? Maybe you can find some neat stuff on modarchive. |
X-G
Member #856
December 2000
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Oh, shut up, the music was wicked awesome. And original. As for my score, it was simple: I tried not to die so much. The longer you stay alive, the higher your score multiplier. -- |
OICW
Member #4,069
November 2003
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But to die and still have some credits is shameful (to paraphrase 23's sig ), because you'll lose the score you've accumulated. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
fsDoom
Member #7,690
August 2006
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Here's my personal highscore ... A guy at a pixel-forum have beaten it by a few points though ... http://www.daikenkai.com/fsfreak/forcemajeure_hiscore_2.png |
X-G
Member #856
December 2000
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By the way, is it just me, or does Choke suck? It's just too slow and there aren't really any compensating factors, are there? -- |
fsDoom
Member #7,690
August 2006
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She's a bit too slow at the moment, however she does quite a lot more damage at shot level 4. However both ships have been speeded up in the .3-version ... which will be uploaded any day now. |
X-G
Member #856
December 2000
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Hey, any chance of analog stick support? My gamepad is a Dualshock, and I use the analog stick for control... I like it better than the D-pad. But FM treats it like a D-pad (and no surprise), and I was just wondering if that was possible? -- |
Richard Phipps
Member #1,632
November 2001
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Style remind me of UN Squadron meets Metal Slug from the screenshots. The analog stick support is certainly possible in Allegro, if fsDoom has time to add it. |
OICW
Member #4,069
November 2003
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I found possible bug. When I die and am questioned about continuing and hit esc, the game crashes. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
fsDoom
Member #7,690
August 2006
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I suppose I could add it ... but I'm not sure that I want to. The game should not be made easier* for some people just cause they happen to have an analogue stick at home. I'll post it on our development forum and ask the other guys and see how they see this matter. Thanks for the idea though.
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LennyLen
Member #5,313
December 2004
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Quote: I found possible bug. When I die and am questioned about continuing and hit esc, the game crashes. I can't replicate this error. Meh. It looks like my 12,080 score was a fluke. I'm back to about 4,000 again.
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OICW
Member #4,069
November 2003
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I have something around 40k. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
fsDoom
Member #7,690
August 2006
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OICW: I've managed to recreate it, and fix it. It was very obvious once I was able to see the code Thanks a lot! I think 0.3 demo is closer than we think. |
Kikaru
Member #7,616
August 2006
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35325 using Choke. The damage factor is a big plus, actually. |
fsDoom
Member #7,690
August 2006
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what do you mean by "which stick" ? |
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