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FORCE MAJEURE - new shoot'em up |
fsDoom
Member #7,690
August 2006
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A game (or a demo of a game actually, since it just contains one (very polished though) stage!) made originally for the shmup-dev.com AUTOFIRE 2007 competition. Check it out! It has marvellous pixel art, wonderful music, and the gameplay isn't so bad either http://www.daikenkai.com/monokey/ Check the first post. The reason why I'm not have a direct URL to the game is that I will probably upload a small update any time soon. Feedback please Oh and here're some screens: {"name":"2dii00o.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/eedf397ee91a5b100a034515eb942b80.png","w":320,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/eedf397ee91a5b100a034515eb942b80"} {"name":"2mnod4m.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/f\/af2cc3333856f7eab66a0c02053d1fda.png","w":320,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/f\/af2cc3333856f7eab66a0c02053d1fda"} |
Matthew Leverton
Supreme Loser
January 1999
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Very nice. Now go finish it. |
OICW
Member #4,069
November 2003
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I second ML. I especially like the graphics. But what I really hate is that one hit = one death. It's really pain in the butt when you consider that the aircraft is not moving fast enough, so I kept dying all the way. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
X-G
Member #856
December 2000
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Immediate concerns:
Also, I'd like to know who made the graphics/music. -- |
fsDoom
Member #7,690
August 2006
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Use the red plane, and release the fire key, and you notice how you will be fast enough to dodge any bullet you want What do you mean with [x]? The window close-button? Yeah, the subweapon system, we are not to happy on how it works right now. It will be a total rework for it (and it will work more like a 'bomb') with a meter and stuff ... In the full version. Who made the graphics and music? Didn't you check the readme file ? |
X-G
Member #856
December 2000
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Quote: Use the red plane, and release the fire key, and you notice how you will be fast enough to dodge any bullet you want It would have been nice if that was, you know, actually written somewhere in the game. Yes, in the game. Not the readme file. This is an arcade-style game, so treat it as if people just step up to the cabinet and play. Quote: The window close-button? Yes. Quote: Didn't you check the readme file? I never read readme files! I would like to know if these people have individual websites. I'd like to have a look. -- |
fsDoom
Member #7,690
August 2006
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You're right. The full version will feature a "how to play" before you actually start, but we were under a tight deadline (february 1st 2007) so we really had no time to implement it. Sites huh, sure: Surasshu (music): http://www.surasshu-sound.com/ |
X-G
Member #856
December 2000
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Fair enough. You've nailed the arcade feeling, by the way, and thanks for the sites. But fix the close button thing. It's really annoying. -- |
Inphernic
Member #1,111
March 2001
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This is made of win and god. Pretty awesome overall. Is it just me or are those Darius vibes coming my way? -- |
fsDoom
Member #7,690
August 2006
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X-G: Done Inphernic: Thank you very much |
Kikaru
Member #7,616
August 2006
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Cool! I was wondering when it would be done. Oh, by the way, thanks for the SFX to whoever I talked to! |
kazzmir
Member #1,786
December 2001
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Nice polished game. In the keyboard configuration, changing "start" kept changing fire 2. I do like how you lose all your powerups when you die but can quickly get them back. |
X-G
Member #856
December 2000
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Is it possible to get some kind of visual indicator as to how big your hitzone is ingame? I kept thinking I was safe but misdodging because it was larger than I thought. Also, does this game give you graze bonuses? (i.e. letting bullets move within the sprite but outside the hit zone) -- |
fsDoom
Member #7,690
August 2006
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The keyboard bug is fixed (in 1.3) which will be uploaded later. It's not really that crucial right now since the only time you'll need the start button is to JOIN a game. (dunno if player 1 ever needs it..) The side-arm system will be completely redone (featuring different levels, and a charging meter) for later versions, since it's now pretty worthless (at least the blue ship's side arm). The hitbox is... pretty small, but it's different for ships. If you check the monitor while you're changing character you will see an arrow that points to the hitbox, however this didn't turn out as exactly as I wanted it to. But anyway, the hitbox (for bullets, mind you) is located at the COCKPIT (i.e at the forward part of the blue ship, and a bit more backwards on the red one) and is something like 4x3 pixels (maybe a bit too big after all ...). This will also be taken care of in the full version (or another demo version), for example it could be pulsating (is that a word? my english is poor ) in some color when you hold FIRE. Also the hitbox for colliding with other aircrafts/tanks/powerups/etc is a lot bigger. There's no bullet-scratching/teching/other word in this game, but you DO get a bonus for "dissolving" fresh bullets shot by enemies. (all bullets shot by an enemy that've lived for less than 75 frames). Read more on the scoring information in the readme file. Kikaru: It was me . n/p. Glad that they could be of any use. Kazzmr: |
Paul whoknows
Member #5,081
September 2004
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At first I thought you were using ripped sprites from Metal Slug, then I look at your game more closely and I realize you were using original art pixel, WOW!, truly amazing art work!, we don't see original pixel art like this every day. ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
fsDoom
Member #7,690
August 2006
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Thanks Yeah it's 640x480 with stretchblt ... Also I have no idea on how to do a CPU usage setting! Got any reading material on the matter ? |
X-G
Member #856
December 2000
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Don't! Or if you do, please make it optional and not the default. It's so horribly ugly. -- |
fsDoom
Member #7,690
August 2006
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X-G: Hehe.. no worries. I like many settings |
Matthew Leverton
Supreme Loser
January 1999
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fsDoom
Member #7,690
August 2006
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Thank you! |
Onewing
Member #6,152
August 2005
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Ah, my tongue...dang it, look what you did to my tongue. You have wetted it with this awesome goodness! Extremely polished, a must play. And yes, thank you for supporting game pad controls, thank you. Now, you'll just have to keep an eye on that file size... ------------ |
fsDoom
Member #7,690
August 2006
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Hehe no problem . I personally can not play a shoot'em up with the keyboard so gamepad support is a must in my games ... Thank you for your kind words . |
Kikaru
Member #7,616
August 2006
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Awesome! I finally beat the demo. My only complaint is that there are a few too many shots on the screen at a time occasionally. Very professional! |
Paul whoknows
Member #5,081
September 2004
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Quote: Hehe.. no worries. I like many settings Well then, what about a super eagle filter, scanlines , bicubic interpolation and so on. Quote: Also I have no idea on how to do a CPU usage setting! Got any reading material on the matter ? Use the search engine in these forums, you will find more information that what is generally needed. Quote: Don't! Or if you do, please make it optional and not the default. It's so horribly ugly. It doesn't look as nice as a bicubic interpolation but it doesn't look so bad either, and it is easy to implement(Bob already did all the work). ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
fsDoom
Member #7,690
August 2006
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Omfg! It was REALLY fast to implement.. and dropped from 50% CPU USAGE (100% i guess, but I'm having 2 CPUs) to ~6% ... That's nice Thank's a lot for pointing this out ... |
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