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SpeedHack - online Rule-O-Matic |
Evert
Member #794
November 2000
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It's still a dumb rule because inline assembler isn't the same across compilers, let alone computer architectures. I'll see if I can think of some nice Acts... apart from the Act of Dog, I think most of the other ones are pretty lame. No offence to anyone. |
FMC
Member #4,431
March 2004
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Quote: Make it faster! You need to ad some assembly code to your program; it doesn't need to do something useful(more kudos if it does) but at least it shouldn't make the app crash! I put that one I wrote it partly because, as razor and spellcaster pointed out, the speedhack is a way to learn new things. In this case it would have taken very little time to learn to simply NOP but in the meantime you might have gotten curious and you might have got interest in the subject. [FMC Studios] - [Caries Field] - [Ctris] - [Pman] - [Chess for allegroites] |
BAF
Member #2,981
December 2002
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What happens when the rule-o-matic spins up this: (like it just did for me) Quote: Technical requirements There are 2 technical requirements: The game must be completely playable without a keyboard. You can (and probably should) still allow one to use the keyboard, but it cannot be required for any part of the game. No Technical Rule - anything goes
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ReyBrujo
Moderator
January 2001
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Hmm... I think I had to rate twice the Microscopic rule. -- |
BAF
Member #2,981
December 2002
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Nah, there was a microscopic one and a macroscopic one, if that is what you're thinking of. |
da_flo
Member #1,907
February 2002
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There was a microcopic and a macroscopic rule. I had to rate each only once. Anyway, it's annoying to see the same rule several times. Can't there be a page to browse existing rules, to check if a rule already exist ? (and to get inspiration for the writing style |
ReyBrujo
Moderator
January 2001
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Now I am sure there are two different petitions for a world map. Unless the old one was deleted. -- |
Marcello
Member #1,860
January 2002
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Damn. People are rating rules quickly. I added 6 and the scores are already: 36,40,55,34,10,60 On a side note, some of the rules are really short and should be used in conjunction with other rules. Any chance on detecting or rating the complexity of a rule and deciding whether or not if it should bias the random for additional rules on that section? Marcello |
ReyBrujo
Moderator
January 2001
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It would be nice if the rules have a flag as to which Speedhack were suggested and which Speedhack were accepted, if only for historic purposes. -- |
Derezo
Member #1,666
April 2001
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No offense intended, but some of these made up rules are pretty terrible. "He who controls the stuffing controls the Universe" |
Evert
Member #794
November 2000
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Hmm... it just spun me this: Quote: # Fear There are 2 technical requirements: The game must be unbeatable - it just keeps going on and on and on and.. Everyone likes monkeys! The more of them in the game, the better! There are 2 artistic requirements: Nothing whatsoever is allowed to make any kind of rational sense. Bizarre environments (a pancake named Qrbrrbirbel that mutates into a bathtub), lack of a coherent plot (after rescuing the bowl of ceral, jump on Super Mario and eat a tree), ill-fitting cameos (collect Colin Mochries to gain powerups), objects that work in surprising ways (anvils that fly around like birds and make honking noises)... dig deep into the back of your mind where the weird and twisted lives and pour it all over your game. The game should contain lots and lots of different flowers There is 1 bonus rule: The Act of Dog is designed as a get-out clause for not implementing one or more of the requirements - providing that the entrant can come up with a extremely good explanation for not doing so. And when I mean good, I'm talking watertight. If I can find a way through it, then I will. Lame excuses will be not be accepted, and may result in public embarrassment for the entrant concerned. Successful attempts at 'social engineering' will give you a waiver. All 'Acts of Dog' must be negotiated with me via Email before the entry is submitted on Monday morning. Humour (of all grades) may be employed in your argument. Other techniques (underhand or otherwise) will have varying levels of success. Send all petitions to arron@ashutt.demon.co.uk with good reasons, bribes, incriminating evidence and pitiful pleading. Judgement will be as swift as the organiser sees fit.
Actually sounds pretty good: fear, monkeys, flowers and nothing makes sense. |
Derezo
Member #1,666
April 2001
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I'm going to laugh if ML spins it on the day of the competition and we get Bananas and Monkeys together. Laugh. Until. I. Cry. "He who controls the stuffing controls the Universe" |
ReyBrujo
Moderator
January 2001
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I just added the Hot Coffee one. Just to pick up current times -- |
spellcaster
Member #1,493
September 2001
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Added some new rules and rated all current rules. -- |
Matthew Leverton
Supreme Loser
January 1999
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Quote: What happens when the rule-o-matic spins up this The "No XYZ Rule" just means that rule will be cancelled out. So if two Technical rules are spun, and one of them is a "No Rule," then there will be just one rule. If the "final" spin results in some lame combination, then it will be re-spun. This is far easier and more practical then trying to get the Rule-O-Matic to detect contradictions or some sort of bad combination. |
BAF
Member #2,981
December 2002
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Oh, so the no xyz rule is just like a wild card, so it isn't really 'no technical rule' it is 'this rule is a dummy rule that does nothing' then? That is how I see it. |
Matthew Leverton
Supreme Loser
January 1999
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If it's the only technical rule spun, then there would be none. That's how I see it. |
Richard Phipps
Member #1,632
November 2001
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Ok, I've added 5 rules, rated every other rule and signed up. Forget the compo, who ever gets his rule picked is teh winner! Some of the rules I rated could make this Speedhack a really good one! |
Jonny Cook
Member #4,055
November 2003
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Yeah, but there are also quite a lot of lame ones. The face of a child can say it all, especially the mouth part of the face. |
Richard Phipps
Member #1,632
November 2001
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I just added a "Lame Rule"! |
Rampage
Member #3,035
December 2002
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I just rated the lame rule. I see a problem with it: how can you tell when a bad effect is following the rule or just badly programmed? -R |
Richard Phipps
Member #1,632
November 2001
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It would have to be too bad to be real! |
da_flo
Member #1,907
February 2002
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Nothing is too bad to be real... |
Richard Phipps
Member #1,632
November 2001
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Can we see it needs to be ironically bad? |
Rampage
Member #3,035
December 2002
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You could add a restriction that the lame effect must have no impact in the actual gameplay. If the rule came up, all I would think of right now is a moving object where the pink background is visible. [EDIT] What are the ratings I see now everytime I spin the Rule-O-Matic? -R |
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